lauraa
lauraa
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- lauraa
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@brokedownpalace said:
I noticed this discrepancy too. Probably just a miscommunication with whoever was writing up the old add on descriptions.
Also, just curious, but why do you call the add ons grey? They're brown. I've noticed other people do the same and never understood why.
Probably color blindness.
Same for Iris. Some see them as red or pink
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Open Handed, Bond, Windows, Kindred
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Definitely Distortion. Its greater than the sum of its parts. Too many people I think fixate on the "3 tokens" aspect of it.
The fact is, it doesnt really matter. You can either let your stacks be eaten or save them, either is good for you. Some situations it's nice to choose.
Being able to sit on a gen in peace is nice, as is scrying the killers loadout.
It's even better in SWF as you can make callouts.
Even if my tokens burn super fast because of say, All Seeing Wraith, at least I can play with that fact in mind.
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Demo.
I didnt choose Demo, Demo chose me. I was a hard stuck rank 4 Killer who would occasionally peak into Rank 3 mostly with Legion and Nemesis but playing Demo instantly jumped me to rank 1 and I stayed there.
I actually dont have a ton of hours with Demo; our relationship was purely one night stands but I realized he treated me better than everyone else when times got tough.
His flexibility and adaptability is more useful than people give credit for.
The play style of Portalgorgon is the closest I can get to competing with SWF on equal terms since old Spirit died.
Why bother chasing, just abuse Portals as if you were Hag. Survivors send you to Haddonfield? Portal Ruin, double Portal Basement. Harass generators and protect Ruin while simultaneously camping basement thanks to Leprose Lichen. Agitation, Corrupt, Ruin STBFL is my setup.
Idk what a percentile is I nearly failed math
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Maybe he caught a glimpse of you when you weren't paying attention?
Lethal Pursuer is a popular option these days
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Hes good, but who wants to play a "base" killer? (His addons are all boring or lame. Range is good but BORING)
meanwhile, Myers is arguably bottom tier but I see tombstones, scratch mirrors etc. Plenty of build variety.
I guess what I'm saying is, PH gets old fast. Idk why, I thought sniping ppl through walls was something that couldn't get old.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2695874#Comment_2695874
Hehehe I'm that one bastard running Distortion...
It's a shame that there is so few of you; it's a great perk.
I would love to see an entire Distortion squad, that would be a sight to behold
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Since were never gonna get rid of worthless offerings, even just 2x BP is enough honestly.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2695736#Comment_2695736
Next suddenly I'm not gonna be WGLF anymore. That'd be a nightmare- I haven't changed this since... August 2020
You're gonna live forever, buddy
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My ping only really spikes to 400 or 1100 on game, I cant tell beforehand most of the time.
I grew up poor in the 2000s so 120 ping is...manageable as long as it's a steady 120
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If survivors are finding your totems asap, drop Undying in favor of Lethal Pursuer. It's so much better.
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I think my own fake pallets are real pallets sometimes.
I'm not very intelligent
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I'll take one for the team and say it: Susie
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Who gets to represent the No Avatar gang?
Laurie should definitely be exclusive to Sluzzy
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@Mandy said:
it's a bug that you can't hear the chase music.
thanks for acknowleging the issue. tbh, her chase music was probably the most exciting part about her rework as a killer player
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mess around with snowmen
or play plague with ruin and tinkerer lol
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spaghetti code, most likely. and now its a feature.
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seems utterly worthless as far as i can see.
Knowing my luck, I'd take this addon when somebody takes a Swamp offering..
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guess it was too good to be true.
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I still like Jolt.
I also happen to really like Tinkerer so I'm not too bothered by its range restriction. I would love to see its Cooldown lowered, if not removed entirely. I would prefer to keep its M1 restriction, though.
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Enduring/Spirit Fury feels fitting for him.
I personally like Lethal Pursuer, BBQ, No Way Out, NOED. He just keeps coming, and he's not going to let you escape that easily.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2693424#Comment_2693424
A perk that unfairly punishes Solo Q but does nothing to SWF isn't a well-designed perk.
It should be changed to be less punishing for Solo's but more useful in general.
There is NO reason that cleansing 4 totems should cause NOED to activate as if you cleansed none.
I think Noed is fine as it is and should stay..
What if Noed were a Hex, though? Every time it gets cleansed, it relocates to another Dull until there are no more Dulls? This way, there is no more second guessing if you are wasting your own time?
This way, we really can tell people to just "do bones lmao".
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hag, pyramid head, twins
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Plague with Fearmonger is the best Mikaela counter imo. Mikaela has two amazing boon perks, and Plague is great at countering both of them. Fearmonger is great for shutting down exhaustion perks and keeping on the pressure.
She feels so good now, even without Boons.
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that rpd is the worst map in the game
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Killer has been a farce for a while now, this event has made it only easier for me to play more killer again. Now I can sandbag myself and still achieve a similar result, except now I can kinda have fun since therea no reason to try when you have wacky arm flailing inflatable snowpeople
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Tbh that Huntress wasnt doing so hot; I would have aimed at the snowperson instead of at steve, he was clearly faking.
It was likely her first time encountering the snowpeople, and that Steve looked like hes played a few matches already.
This video doesntreally prove anything tbh
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That lag is what convinced me to jump the gun on the series s and for its price, it was worth it. That kind of lag is nonexistent now.
As far as I've known, we've always had to play a couple seconds in the future, especially with Dead Hard but Resudent Evil really broke the camels back..
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2690754#Comment_2690754
So, use it lategame on The Game, stand in the middle and destroy half the map's worth of pallets and walls, making it very easy to traverse.
Use it somewhat in the middle on RPD, and there are 5-6 good pallets that you never have to walk to again.
Lery's, decent for now, but Lery's needs breakable walls to be a bit more managable for m1 killers.
Midwich, it's absolute god tier if you know when and where to use it.
Let alone that on outside maps, especially Dead Dawg, it could effectively make the map unloopable for anyone.
So yeah, even with that one time use, very hard to balance. Would it be fun to use? Sure, but old BNP was also fun to use, didnt mean it wasnt absolutely broken.
Nemmy is a scaling Killer, so I figure itd be an end game kinda thing, at which point blowing up pallets is kinda worthless at that point. It could spawn in a Vaccine chest that would be highlighted for Survivors to tell them to GTFO
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I like midwich
Go into the Courtyard and LETTER RIP!
To avoid....complications, run Iron Maiden
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@Volfawott said:
Did you really just say that Felix was an old man lol at most the dude looks like he's in his early 30s what are you talking about.
Anything older than 18 may as well be a dinosaur tbh
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2690387#Comment_2690387
thing is, how are you going to balance a rocket launcher to feel like a rocket launcher but also be balanced? If it doesnt instadown, you'd basically be throwing skippy balls. If it DOES instadown, it's range needs to be quite limited or it's hitbox needs to be quite large to the point where it's gonna be really clunky to use, but if it's gonna be long range, you'd never effectively gonna hit a survivor since it would be globally announced with aura's being shown(Artist doesnt even show much aura, and she doesnt even deal a single state of damage with her power untill it hits twice, imagine Artist's power, except its an instadown)
Not even including the fact that it would need to break pallets and walls if it instadowns too, which means that it could effectively break pallets across the map.
People dont realize it, but the balance of being practically unusable and overpowered is actually quite thin, which is why a lot of buffs tend to come with negative effects to pull back the potential a bit.
You could make it like Myers, but instead of time based, he'd only get 1-2 shots per t3 scenario, and even then, it needs quite the amount of announcements.
Guns and long range explosives simply arent gonna work in DBD, and if you try to make it work, it's just gonna be disappointment. Lucky Break and Overcome arent actually that gamechanging. Yeah, they might be strong for that specific chase, but even if all survivors were running it, they would need to have insane (self)healing builds to use Lucky Break more than once while also having Vigil to have Overcome ready again. People were effectively arguing the worst case scenario, and even the worst case scenario was not as good as running Dead Hard and DS.
The only time I could see Nemesis have a rocket launcher where it can even be remotely balanced without being a disappointment, is once the EGC timer has started.
Once pertrial, after a prerequisite one of which is being in Tier 3,Nemmy throws a huntress hatchet with an extreme arc that explodes into a clown bottle, downing anybody caught in it and breaks any wall or door. Said rocket launcher makes him Nurse speed or something, and it can't be dropped.
On indoor maps it wouldn't be very good anyway
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@TeabaggingGhostface said:
Id love a totem protection mechanic that blocks totems during the first 2 minutes of the match
I'd settle for even just a minute tbh
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2690375#Comment_2690375
Someone who hates the RE chapter, particularly Nemesis, for not being lore accurate enough.
I'm still hopeful that well get a Rocket Launcher.
May sound crazy, but just like Lucky Break and Overcome ppl will calm down if they just release it and tell people to deal with it
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RCPD is my favorite map alongside Midwich, but for me it's that Shadoestep that drives me nuts.
Indoor maps were supposed to be a safe space for me :(
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Hag:
-gross looking
-gross noises
-gross gameplay
-way too tiny
Honourable mention to the Snoozelord himself, Freddy. Tinkerer may as well be base kit lol
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I've seen more Blighted Nemesis than either of those 2. To be precise, Ive seen new Spirit and GF 0 times, even though GF is a killer that I see constantly
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Its a bad sign if you ask me.
Sure, the event should siphon some of the Killer fanbase, but youd think greedy, starved Survivors would be jumping over to abuse those instant Q times for even more BP since this event has no bonus BP.
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I think they're the funniest ######### ever
I'm kinda burnt out on Killer so these snowpeople are the perfect thing to help me not take killer so cereal
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I consider myself mostly a non sweaty Survivor but you'll still see me run unbreakable, DS, soul guard and Dead Hard.
I run these perks because they give me chances to make plays.
Some of us just want to do bad ass plays or interact with the killer.
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Those are only PC stats, not really a clear indication of how the game couldactually be doing.
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I fail to understand the difference between her and wWraith tbh; both charge at you while invisible and really fast
I dont mind Spirit as she is now, I dont think shes weak but idk what to do with her really. I just charge in like a bull mostly.
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We have 5 variants of Badham and nearly the same amount of Cornwinds
I think it's just bad luck
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I respect other peoples time, so I'm not going to be a petty childish jerk.
Idk why it's a hard concept to grasp. Basic sportsmanship is taught in toddler level sports.
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Bubbas weird. Played normally, he is okayish. It's just that lazy trolls who want to ruin one person's match with as little effort as possible just pick him because its easy.
If we rework him you'll probably see a ton more Tricksters tbh.
I wont act superior because I think bodyblocking Pig is absolutely hilarious,and that's basically the same thing .
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I dont mind 4 stacks with Demo, but it is irritating that I get made out to be the bad guy for not just swallowing the L.
Itd be nice if there were a way to play these kinds of games without being a complete scumbag but hey, I have just as much of a right to win as they do.
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Only time killer cant open a gate is if they close the hatch
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I've never seen another Coulrophobia Wraith in my entire life.
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@Laluzi said:
I don't understand why people hated the map. It sucked for the killers that suck on indoor maps, but mainly Billy - ranged killers tended not to be quite as bad as they are on some others due to the long and narrow hallways.
I enjoyed it as both killer and survivor and the atmosphere was incredible. My only complaint about the map was that the upstairs part was herp derp levels of bad for any kind of evading the killer.
The thing I miss most about the map is the drop. Stealth and trap killers collectively weep for what they've lost.
I miss the drop. No more "Dead Hard the drop and pray the killer jumps down"