lauraa
lauraa
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2316213#Comment_2316213
https://forum.deadbydaylight.com/en/discussion/comment/2316214#Comment_2316214
https://us.v-cdn.net/6030815/uploads/QO3G15JBJY5J/image.png
I've been using this build for ages and have yet to finish it because nobody in solo does gens take a guess what the issue is
Don't do gens yourself, only do gens that other people are doing. It may be sandbagging but that's the spirit of the Archives.
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freddys new z block is neat.
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@Northener1907 said:
He need carry all traps on him or he has to take traps from lockers. Add trap limits for him.
Also he needs map mobility. All m1 killers bad because of this.
I say let's give Trapper a grappling hook that gives him some vertical mobility. Aim a gun at a valid ledge and deathslinger reel himself up things
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@Luciferr_2nd said:
I agree with the ones listed here
But also Oni and Demogorgon.
I feel like Oni's perks don't do much, and the only good perk that Demo has is Surge, but even then when i play survivor against surge i dont think its really that effective.
What kind of killers do you play? I feel like I get a ton of value out of Surge with legion, plague and nemesis
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the devs must have watched otzdarva mess around with Insidious and felt the need to change something.
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The New Franklin's is actually better than the old one. Realistically speaking, you can't expect to always expect the key to disintegrate with Old Franklin's. Either the survs will stash the key, or somebody will collect it. It's not liek you can camp a key all game.
Franklin's was bad against keys, and it wasn't much help against toolboxes either. Now New Franklin's shreks brown toolboxes and medkits. If you drop your brown kit, no self care for you.
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nah, i dont have any strong feelings either way. scummy ttv behavior has a bit of a confirmation bias to it.
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@Mooks said:
Just curious, because I don’t real remember many details of the lore.
how is Clown queerphobic? Or how does he tick of which tropes?
gross creepy sexual predator I guess.
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I guess they don't want killers deciding their flowchart of survivor priority before the match starts. I guess it's fair to force killers to have to chase everybody once before deciding that. (regardless if the killer wants to focus on a lower rank or higher rank)
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a good start would be some kind of Legion lore or something.
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@BlazePyron2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2313665#Comment_2313665
ruin is cleared in the first 30 seconds. Remember, this is a scenario where the survivors are good, not a game you can win normally. Ruin undying is a strat I need to try but I don't have undying teachable unlocked yet.
you can run both Ruin and Surge.
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Typically I take Scratch Mirror, Devour Hope and a Midwich offering.
Scratch mirror is kind of cheating because it's the defacto scary indoor Myers setup but it's cliched for good reason. I love it when survivors encounter it for the first time.
My build varies depending on my mood, but I like Enduring a lot. Sometimes I'll pair it with Brutal Strength or Spirit Fury.
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The Game isn't even that bad of a killer map though. Sure it's Ash Ketchum's home town, therefore it's automatically an annoying map but it's not that bad imo. The map doesn't feel too big and spread out like Ormond,Coldwind and Haddonfield, there's plenty of LoS blockers for Stealth/M1 killers to utilize, the maps two storey structure offers comfort to killers who wish to utilize their Terror Radius or aura reading perks and addons.
Yeah it's a survivor sided map now yet it feels balanced. So many killers can be oppressive on it.
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People A) don't like the fact that one of DbDs punching bags is punching back
B) Wraith feels really oppressive against mechanically poor survivors(yes, these people exist even in red ranks. Yes, I am one of these people.)
All it really takes is one Midwich game against a Wraith with All Seeing, starstruck, distressing, iron maiden and agitation to truly understand suffering.
I personally don't think Wraith is OP in the slightest but I can understand why he makes people salty despite his overall....whelmingness.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2313833#Comment_2313833
^This. Distortion is definitely an underutilized perk. It can hide your aura from the killer three times in a match.
People ######### on Distortion for not being very good and rather situational(and they're right), but just the knowledge of knowing if the killer has BBQ, I'm All Ears, All Seeing etc. is really useful to know. I rolled Distortion almost immediately on both Jeon and Jill and I've been enjoying it.
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I have, numerous times now. Of course DbD is all one big crapshoot so I'm not gonna brag about it and say it was all skill in a largely RNG game but Nemesis very much can 3k SWFs.
I find the elephant in the room with Nemmy is the amount of time he spends doing his thing. Whether you use your tentacles or you just run and M1, you're not really doing much because there's only so much pressure you can dish out M1ing with no mobility. You simply have zero time to make any wasted movement if you end up on a large map like Cornwind or Ormond.
Because of this, my personal opinion is that the best way to play Nemesis is to start and end chases as fast as possible, and spend as little time possible doing anything else such as breaking stuff. I think Nemesis benefits from Expose perks or perks that otherwise cut down time spent on other stuff. Some days I run the Enduring+Spirit Fury package(very fitting for Nemesis if I may say so myself) but currently, my build is Surge, NOED, Starstruck and BBQ. Since I'm chasing a lot, I really can't be bothered to run Ruin. I have no interest in protecting the totem, and I don't even want to waste time getting blast mined so for now I'm not even bothering with Pop either.
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if you wanna 4 man gen rush and escape without a chase once, then yeah im going for a 4k. survs can cry all the want. i match my sweatiness to that of the survs
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2286419#Comment_2286419
Not necessarily. F13 had alot of variety in who people played as. Granted there were always some who were more popular than others.
The amount of full Vanessa lobbies I ran into were insane..but yeah I was surprised at the representation in that game. Even Sheldon and Kenny, who imo are the most lackluster were still relatively common.
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getting banned for 30 mins-hour for crashing at 1 gen left with Bloody Party Streamers was just a kick in the balls. I think if they didn't remove the DC penalty I'd have just given up by now.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/258936/can-we-just-disable-nemesis-already
Ps4 isn’t that bad. Maybe play something else or use a different killer?
playing a different killer doesn't matter. The game is just straight up fk'd. https://www.reddit.com/r/deadbydaylight/comments/o30rde/on_top_of_the_freezing_that_shuts_down_killers_in/