kreeper124
kreeper124
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- Username
- kreeper124
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Comments
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For the most part I like it. But don't you think the exposed effect when breaking haunted ground is enough punishment?
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@AshleyWB said:
Ferocious Beating is a killer perk that no-one else runs. It's really good because survivors never expect it. I thought it sounded so basic but it's got such a high skill margin.
Ferocious Beating? Is that even a thing? Even with a Google search nothing comes up
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Can't tell you how many times and get downed on a chase and everyone is crouching somewhere not doing a thing. Hell, even destroy a totem. Better than nothing
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What I've always suggested is that ruin should become active when 2-3 gens are completed so it's actually around when it's needed
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Just stop replying to this bait. Clearly absolutely no one agrees, not even survivor mains, so let this post die off
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Thanks for the info guys. I'll definitely be practicing chases, but in red ranks it might be a pain lol
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I remember in a survey they had not too long ago a few of the questions were about cross play, so they're definitely at least thinking about it. It's not off the table
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Well pig and demogorgon are about equal to me so it's up to you
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I'd say cannibal just for BBQ & Chilli if you don't have that perk yet. The extra bloodpoints help a lot
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Thanks for answering peanits, I don't use rancor a lot but I ran into this for the first time the other day. Killed all but one survivor, found the hatch and closed it, saw scratch marks and it was the obsession so I thought "sweet, dope animation time" and they didn't go down in one hit so I was sad. Still killed him either way so it didn't affect me at all. I just wanted the animation
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I doubt I ever finish any of the rifts, so I probably end up watching the cut scenes on YouTube as well
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Oni terrifies me. There's that moment during his demon dash where you're not sure if it's a good or bad oni so you have to juke like your life depends on it. And if it's a good oni ooooh boi are you in for some trouble
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Nevermind, just read the in game patch notes and they said it won't be released until later today
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I love it except for how dark it is and the hook distance. Other than that it's great
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I say GG to a good nurse on console since nurse is really hard to master on console
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Dont worry, you can tap to avoid skill checks on the new snapping out if it on the doctor
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/1011341#Comment_1011341
Except it instead gives a specific amount of time that the game can be held hostage.
2 minutes instead of 30 sounds pretty good to me
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I wouldn't be surprised with anything at this point. I have no idea how they could possibly think the new rank reset makes sense, unless they had something like this in mind
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@Runcore said:
Why it was deleted? It was deleted before I started to play but it sounds interesting to me. Im very often victim of hatch camping by survivors and there is literaly nothing killer can do about it. Last surivor is waiting on hatch and even I find him I have no chance to hit him twice and even I do it he/she just crawl to hatch. There should be some counter-play to hatch camping by survivors.
No, there shouldn't be a counter play to hatch camping. If they find it before you then they should get out. The reason it was removed was because of hatch standoffs that lasted up to (in extreme cases) 45 minutes, and a normal one would be 20 minutes
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1012980#Comment_1012980
Okay, but couldn't the killer simply close the hatch?
Sorry, but did you even read what I was saying? Now, this isn't an issue. It was BEFORE the hatch was able to to be closed that standoffs would happen. Now, standoffs aren't a thing
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@Rivyn said:
How did it create standoffs? I wasn't around for it. I keep seeing comments about that, but no explanation. Couldn't the killer just close the hatch and move on? Or was this before the endgame collapse.
Before the hatch could be closed, there were a LOT of times where a survivor and killer would just stare at each other at the hatch. If the killer hit the survivor, the survivor could jump through the hatch while the killers in the cooldown. If the survivor jumped through before the killer hit them, the killer could grab them
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A lot (not all) of leatherface mains
"I only camped because I saw scratch marks"
Where? On my face?
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It's almost always been like that for me. I rarely get survivor rituals. Maybe 2 a week
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I'm on Xbox and even I agree. Auto aim has f'd me over more than it has helped
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That's thanks to the SWF changes. They were probably playing with one or both of the higher ranks
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This.
I hope they don't add shirtless Myers. The escaped patient costume already looks out of place enough
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@Number22 said:
Is it really not accepted by the Devs? I'm honestly asking, I don't know. I always get annoyed when killers camp or tunnel me, but I always thought it was a legit strategy/style of play that is annoying/weak but not against the rules of the game. I figured if it were there would be some sort of preventative measure or at least some sort of penalty or punishment. I'm wondering now, does anyone know for a fact it's condemned behavior and frowned upon? That changes my whole perspective lol
The devs dont do anything about it as they are legit strats. Not good strats, but strats nonetheless. Easiest way to punish that behavior is to just do gens
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I really don't understand how anyone thinks old Freddy was better. Maybe old Freddy was fun to play as, but he was just horrible.
Picture this. A basic M1 killer, but you couldn't attack anyone until you put them to sleep. That's old Freddy. The new Freddy has all the tools a killer would need. He may need some tweaks here and there, but otherwise he's fine the way he is
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Iron Will
Problem solved
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@Unicorn said:
I thought I was being trolled for a minute. Dude, the enter button, please use it.
Anyway, I do agree. This game is alot more competitive than it used to be but thats how people are on video games. Not everyone is interested in Casual play.
This.
And also, you kept saying it's HARD to rank up? It's way too easy to rank up right now
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@leyzyman said:
Hate to say my guy, but you wont see the aura reading.
I always make that mistake with bbq
Aaaaw shucks. I suppose it would be kinda op
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Wonder if this works on Xbox. I'll have to try
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Pretty much a thread where it's only intention is to start arguments
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And on console it will be near impossible
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@Colton147 said:
Dead by Daylight will never die and will always be superior.
Honestly at the rate the killers are leaving/switching to survivor the queue times for survivor are going to keep skyrocketing until they get bored and start looking for another game. F13 and Last Year could've possibly ended this game if the devs weren't lazy. It might only take one really good game in this genre for DbD to start losing players. I hope it doesn't happen, but it might
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The problem is, people already HAVE been giving solutions to fix the game at it's core. But devs always seem to give some VERY vague answers or just ignoring it entirely. They may have something planned that we don't know about, but it just seems shady how they're ignoring everything
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@shadowman0105 said:
When irl problems come in.
Example someone is calling for help with something, that pizza you ordered came sooner then you expected.
when the killer is taking the game hostage and no slowdown perks and three gen strat don’t count in my opinion as taking the game hostage.
Only time I'd consider taking a game hostage is if a killer traps a survivor or multiple in a corner or in the dungeon. Aka just making it so someone can literally do nothing. Other than that it's fair play
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Would it be possible to change the new Hex:Ruin to only activate a dull totem after 2-3 gens are completed? Or even just one gen? This will help it have a higher possibility to survive until the late game. And if not, would it be too OP?
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@Rivyn said:
Not anymore, since you're only placed back on color rank. I went from rank 8 purple to rank 9 green.
Though, doesn't this just mean that everybody will be red rank in two or three months?
Yup. I hit rank 4 for the first time this month, even though I definitely don't belong there. Now I'm rank 5 so in a couple hours of playing I'll probably be back into rank 4. Feelsbadman
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I don't 100% disagree with the new ruin, and I would be fully on board with it if they changed it to only activate a dull totem after 2-3 generators were completed since the devs say it's great for late game. But the way it is, it will almost 100% be destroyed before it's useful
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The emblem system makes no sense whatsoever. Don't question it. Ranks don't really mean anything so I don't worry about it
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Okay, thanks for clearing that up
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@SithLordLuxray Yeah I saw them later. All 4 were teabagging at the gate. And where do I submit a ticket?
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https://youtu.be/zOkZ2xa_6RM here's a link of the video. Can someone explain what happened?
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I love the map but it's wayyy too dark at times imo
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Yeah everything on the PTB is only for the PTB so doing any challenges are pointless really
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@Mattie_MayhemOG said:
No thanks, unfair movement advantage.
Honestly controller would be better for movement. Except for certain killers like the nurse
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He's one of the more balanced killers right now. Not super strong, but you don't feel useless playing as him. And some super fun mindgames with him but faking your teleport. I always love the fakeout teleport in the middle of a chase and seeing a notification on a gen meaning they messed it up
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Id be 100% fine with his rework, if the 3 second cool down was moved down to 1 second. If they did that I would love playing the doctor
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I mean I think it'd be fun for a couple weeks, but I wouldn't get too into it considering how the devs handled everything when it launched