johnmwarner
johnmwarner
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@NecroGoatLord said:
Haven't whined at all mate, just stating facts. If you don't like it that's your perogative. Until I'm notified by the devs that I'm doing the wrong thing then I'll continue to do so. BTW I'm a FTP player not one that has spent a truckload on the game & I am relatively new to it. I've made it out more often than not so.......
@NMCKE said:
There's this something called THE REPORT SYSTEM that's very useful for getting players who don't participate in normal gameplay (Griefing) to receive their punishment.
However, this doesn't apply to late-game suicides according to Peanits:
Good to know, I guess we can start reporting first hook sui and see where it goes.
I almost feel bad for anyone who thinks GF is OP, but like you said you’re new and most likely not long for this game so I won’t miss you
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@NecroGoatLord said:
Firstly if I'm against Ghostface or Oni, or the killer is skulking around me waiting yeah I'll hasten the sacrifice & take the loss. Secondly if no survivors look like they're going to get me off the hook, I'll hasten the sacrifice.
Thirdly I'm under no obligation to hang around (no pun intended) in the slim hope I'm going to be rescued, left in the lurch only to be hooked again within 30 secs. I'd rather save myself the pain & take the L.
It may seem like a garbage way to play but hey there's always the next match. As far as I'm aware it's not illegal nor is it technically disconnecting.
As far as GF & Oni, I find them too OP & haven't enjoyed the games I've been in against them. I barely enjoy facing off against Michael.
Just my 2 cents worth.
Quit when things don’t go the way I want or I feel it’s hard, check... you’ll go far in life.
Yea, it’s a game but most people carry this same “my way or I whine,” approach to all aspects and I doubt you’re different
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OP clearly admits that SWF have an advantage, I think even a few simple things would make solo players more in line like knowing which gens are being worked on and who’s going for the unhook? Things like kindred and better together being base would be great.
Hes simply adding that not all SWF are toxic death squads, and as a 50/50 killer survivor player I agree. A lot are just screwing around and are actually WORSE than solo survivors because they won’t care if they escape. If they can save one teammate with a flashlight they’re happy even if it means they did nothing for five minutes waiting for that chance.
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@Slival said:
A corollary: If you shame me for using NOED, but I beat you before you did 5 gens, that means you lost to someone with 3 perks.
I get this too, I’ll kill all four with two gens left and end game chat starts “oh of course a NOED gamer, no skill.”
Wait, I just got a 4K with three perks lol
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1128644#Comment_1128644
and who are you to speak for the ps4 players that want faster que times even if its with pc players?
@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1128577#Comment_1128577
No, you're wrong, it would be the best thing to happen to this game since queue times would be practically nonexistent.
Why are people so sure this would solve the queue time issues? If there’s a shortage of players on one side there will still be a wait.
Are you saying you think survivors outnumber killers in PC but PS is the opposite so it will even out?
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1132124#Comment_1132124
Who? You want me to stream the things that happen in my game on a daily basis. I have Red Ranks dying to an insidious Bubba next to exit gates. I play against insidious tier 3 Myers. Killers will literally slug an AFK and plop them in the middle of a 3 gen set up to ensure no one works on them. Because no one runs empathy and can't tell if the person is AFK or if they got slugged and are waiting on help so the first time you pick them up the killer comes rushing back to destroy whoever picked them up
https://forum.deadbydaylight.com/en/discussion/comment/1132210#Comment_1132210
True but it wasn't this bad. Killers don't get the disconnect bonus so they're doing everything they can to avoid being penalized and depipping because a survivor died on hook to quickly. I've seen more killers get near perfect or perfect games with a person who afk'd or suicided on hook than with an actual 4 man full team trying all game.
I’m not saying these things don’t happen to people, it’s just hard to believe it happens this often to you... I have people off themselves on first hook or still even straight DC, but 1 or maybe 2 games and I play for at least a couple hours most days.
Then you see people come and say it happens to them in like 90% of their games, am I just the luckiest player ever?
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@thrawn3054 said:
I don't think gens themselves go too fast. It's more a matter of the early game goes so quick it's hard to comeback from it. If they could find a way to slow the early game a bit I think that would help alot.
This, the early game is so critical. Once you get a hook, if you’re decent as killer it turns into a chain of hook, chase and hook while someone unhooks, etc
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@korean_zombie said:
There are plenty of reasons to suicide on first hook. Legions super annoying add on (Frank’s mixed tape?), doctor’s iridescent king etc. I don’t enjoy being annoyed for entertainment. If behavior was a professional studio the boss would’ve told the developers they can’t introduce add ons that are super annoying with a nearly endless duration. But of course, behavior is not. They got lucky with one game and everything else they have done is hot garbage.
Here’s my counter argument, there are plenty of reasons killers want out of games early too. BNP causes three gen pops in a minute, naps that spawn with 3-4 crazy strong loops, etc but they have no “first hook death,” option they have to wait for the survivors to deem it time for the game to end.
Killers should have some sort of concede button as well Once 3-4 gens are done, then once 5 are done they have the door already.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1132289#Comment_1132289
The thing is, survivors can't reasonably escape, killers can 100% win without tunneling and camping, it's just facts.
I don’t think you know what facts are lol
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@NullEXE said:
Some streamers figured out how to do a sort of hot fix yourself. Go into your own audio settings via your audio card, or computer settings. Turn off Surround Sound, and Bass.
That was only Tru because he had changed his own setttings.
@thrawn3054 said:
The game has had issues with sounds for a very long time. Which tells me they still can't figure out why. Thinking they simply ignore killer issues is ludicrous.
They really don’t know how to program sound, I mean literally moving my camera view as survivor when working a gen makes it go from like 10% to 100% volume level
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@brokedownpalace said:
I think it's pretty obvious it's a complex problem. Killers used to be able to hear an injured survivor if the survivor was inside the Badham basement and the killer was standing outside the school. The terror radius has also been bugged multiple times for weeks or longer. Stop playing victim.
I rarely defend devs, check my posts if you don’t believe me, but this sound thjng is one I almost can’t fault them for. Considering it only happens sometimes, there is no rhyme or reason so it could take a long time to fix. If it only happens to one killer or with one survivor or in certain maps or if it happened every time someone was slugged it would be an easier fix... it just happens whenever for whatever odd reasons
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@Seanzu said:
The issue I have, and I play both sides is that killers want EVERYTHING and it's going to put the game out of whack.
They want gens increased, maps smaller, killers buffed & survivors meta perks nerfed.
I don't think you can change all these and still keep the game reasonably fun for survivors, they're clearly working on maps and bringing weaker killers up a level or two every couple of patches and that's what they're focusing on
You’re correct, the thing is killers don’t necessarily want ALL of these things just one or two? As someone who is about 50/50 I think just making maps a little smaller with a few less safe pallets would be great, but Map reworks are slow.
The quickest fix is just to make gens 100 seconds instead of 80, or maybe 90 since toolboxes are nerfed, or leave them at 80 but make toolboxes only good for sabo?
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@Nurgling7 said:
There actually was a Terror Radius bug at one point. The TR didn't gradually get louder. It basically almost always sounded like the killer was on top of you.
No one remembers it because of course it was fixed quickly.
I’m speaking of the Tinkerer level 2 that caused infinite no terror... it lasted at least two weeks but don’t let that fact get in the way of the OP argument
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You’re Reaching...
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Pretty sure there was a Tinker bug that lasted weeeks... gave permanent no terror
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@terumisan said:
Does surge actually stack with ruin? Because it can't regress something already regressing
No, I think he’s just saying use one or the other
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@MarkoSveeki said:
they should add ban system for afk and hiding killers
Why? They aren’t holding anyone hostage? I’ve done an AFK Bubba build lately it’s hilarious, if anyone gets close after gens are done I saw them and blood warden usually gets me 2-3 kills
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Lol you’re a funny guy
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@Fibijean said:
Basically, it's to avoid disappointment in case something comes up at the last minute that forces them to delay the release. In the past, there have been delays on DLC releases due to problems with things like the certification process for Xbox and PS4, which is outside of the devs' control. In order to avoid making promises they can't keep, they don't like to announce release dates until they can be certain of when the chapter will be ready.
@PacifiedByDaylight said:
Because they want to avoid "HAHA POSTPONED PRETTY GOOD JOB" reaction
I get that but if the plan is Tuesday it’s probably cleared already so why wait until Tuesday morning to tell us? I can see not giving a date out weeks in advance but how about a quick tweet
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@Mtom912 said:
- camping it
- getting hit through it
- failing a save
- using it when you can loop it
- not getting a stun (with some exceptions)
Failing a save I can forgive if they’re close, I’ve had situations where I didn’t have time to crawl to the pallet, I’m talking like 10 meters away still and a teammate drops it when the killer picks me up... like ######### now he knows you’re there and you used a pallet
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1130613#Comment_1130613
It's just a waste of a perk slot for something that isn't as useful as other Perks. Med-kit's are more than fast enough at healing yourself, and healing others base speed is more than enough time already. When you could be using that slot for perks that extend your survival and other's instead.
Here’s the thing you and your teammates WILL go down eventually, and as a solo player I have learned a LOT of my teammates won’t do jack until fully healed... I don’t run it but I could see how Botany may actually save more time over the course of a game than a toolbox or any other perk
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@StuMacher said:
https://forum.deadbydaylight.com/en/discussion/comment/1130147#Comment_1130147
Ty ggwp
Yeah it's just rough trying to start playing to get rolled by rank 1 when you're just scratching the surface of green ranks. Once passing that threshold it's been too frustrating to consider it enjoyable.
I was salty when I wrote that. Rank 1s telling me at 13 to git gud etc post game. Nothing personal just salty at the time.
I really feel those people are the minority, I have had all red rank teams lately (solo myself) and at the end I always tell the killer “good game, sorry bout matchmaking,” and usually at least one other person adds the same.
I’ve even gone so far as to defend the killer if a teammate says anything like “gg ez,” I say “well it should be easy we’re 10 ranks above him, but he still did pretty good.”
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@domsugarbooger said:
https://forum.deadbydaylight.com/en/discussion/133985/were-doing-a-pretty-good-job
Bro calm down your acting like its the end of the world😂🤦 its not perfect
True, it’s just a game. But people like to play fairy if possible against people of similar skill levels.
Would you want to join a rec basketball league at the Y and find out that 1 of the teams was comprised of former NBA players? Would you wanna join a local chess tournament and find out there were grandmasters flying in to play?
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@Raven9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1130408#Comment_1130408
I wonder, is this your girlfriend who voted for all your comments? ;D
Lol, you can tell when someone gets caught with no logical response because they resort to jokes and memes. I didn’t realize how right I was, you are so mad because you wanna derank and play against potatoes but the matchmaking being messed up screws up your plan!
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@seffard said:
Dont say it's impossible to nerf it just because you have no idea how. I usually know in the lobby when it's swf just by looking at profiles and if many are private I dodge too because I know the match wont be fun likely. My suggestion to nerf swf is to increase the requirements to pip and earn bloodpoints, a debuff percentage according to how many they are. It's obviously much easier for them to get either of those now.
It’s a very easy fix, like you say for everyone that is SWF those players get 5% per person action penalty or whatever percentage works.
Now, here is where the players come saying they shouldn’t be penalized for playing with friends... which is weird because those same players say SWF isn’t about winning, it’s about playing with their friends.
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A very well thought out reply, sorry I called you out for deranking and you couldn’t formulate a good excuse.
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@Raven9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1130307#Comment_1130307
Do you read what I wrote?
Considering I posted at the same time, which you can clearly see by time stamp, no I hadn’t. So you go afk as killer to get free shards and you’re clearly aware that is going to cause you to derank ending up against people you shouldn’t be. Sounds like the players you got matched with is fair
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@Raven9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1130307#Comment_1130307
Do you read what I wrote?
Considering I posted at the same time, which you can clearly see by time stamp, no I hadn’t. So you go afk as killer to get free shards and you’re clearly aware that is going to cause you to derank ending up against people you shouldn’t be. Sounds like the players you got matched with is fair
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1130270#Comment_1130270
I was thinking the same thing. If you had even attempted to play that game, you would've ended with more points than that, bad matchmaking or not
I see this a lot, someone like @Raven9 is actually depipping in purpose to play against worse players and then gets matched against people he should be against anyways... irony at its best
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@Raven9 said:
https://us.v-cdn.net/6030815/uploads/951/FABY3A056QC0.jpg
https://us.v-cdn.net/6030815/uploads/520/YEYUKDG0CA92.jpg
https://us.v-cdn.net/6030815/uploads/888/PEESJX4WFZLA.jpg
You can be sure about this I am used to such situations ;D
We’re you depipping in the first game? The one you got 800 then complained about matchmaking?
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@ZoneDymo said:
idk how many times I have to explain this but here we go YET again:
Survivors cried a long time ago that it was too hard to rank up
(think about how stupid that is, Rank value is directly linked to the effort it takes to reach it... the easier it gets the less rank indicates in terms for skill)
So...logically...the devs listened and made it ez, so many survivors are now at Red Ranks, im an example, im rank 3 and honestly, I should be more rank 10....
Because of this there are a lot of Red Rank survivors but because killer is harder to rank up, there are barely any red rank killers, sooo..... yeah it will take a while for the survivors in the lobby but eventually they get matched up all the way down to green ranks if not even lower.
This however also means that while you see a rank 4 and think: "dayum so unfair, they are much better then I am because they are rank 4 and im rank 10", this is not nearly always the case.
Ranking is just not 1 on 1, but all in all, its currently a complete mess but the devs are working on it.
This, I am also red rank and i feel more like a 7/8 survivor if I’m honest. I clearly don’t loop nearly as well as a lot of people, but actually doing gens and making smart unhooks gets me to red ranks and then back to rank 1 pretty quickly each reset.
I don’t have exact numbers of course but I feel like maybe 25% of survivors are red rank and maybe 10% deserve to be there if that makes sense
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@Happy2Heal4You said:
https://forum.deadbydaylight.com/en/discussion/comment/1130075#Comment_1130075
A counter argument I have to is that people already do that. I’ve seen a lot of killers list down survivors who gave them a very bad match so that they know in the future if they should either dodge a lobby against those people or not and just go full sweat against them with the strongest stuff they have. Making a SWF indicator is something I think will have more positives then negatives because now killers can stop blindly blameing SWF for all of their bad matches and instead find a different problem for why they lost the match such as the map, the actual skill of the survivors, the mistakes they made, etc.
Good point, I just wanna make it clear that I agree with you but you’ll have to fight hard to convince others for some odd reason
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1130075#Comment_1130075
Those Killers probably already lobby dodge for other reasons anyways, so meh.
True, I’m just telling you the argument that always pops up
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@Happy2Heal4You said:
Nerfing SWF is something that is impossible to do, but just for a quality of life thing can we get a SWF indicator? This wouldn’t be at the beginning when you are in the lobby getting ready for the match obviously but instead when the match is finished there would be some kind of visual that shows who’s in a SWF.
A lot of people complain about losing because of SWF but they claim this stuff without truly knowingly if it was an actual SWF. With this visual players would finally be able to know if the reason they lost was because of a 4 man SWF on coms or if they versed just solos and duos.
@TAG said:
This seems reasonable to me. No need to hide that info post-game IMO.
I think it would be a nice change but it had been bought up before and the counter argument is that killers will write down names and dodge those groups in the future
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@Ardjet said:
They literally mentioned in the previous dev update that they would be stealthily testing the new rating system in the coming weeks, and during that time you could experience some weird matches - I´ve for sure noticed it more recently than ever. This is fine as long as it leads to better matchmaking in the upcoming patch when the system is correctly implemented.
I have my hopes up - but I would like for the rating to be seen, so that I have some sort of indication on how I´m doing.
It was happening BEFORE the stream lol, they basically just address it and said it will keep happening and eventually rank will be hidden altogether
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Depends on rank, region and console/pc
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1128137#Comment_1128137
Punish excessive first-hook suicides.
What is excessive? If I bring slippery meat??? And try to escape every game are you trying to give me a temp ban? If my teammates all gone down and I try to escape to pick someone up are you gonna to ban me?
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@BigTimeGamer said:
Man why cant people just NOT want to play
You add DC bans, ok fine
now you want to ban/remove suiciding
...Yall must be a blast at parties
They do want to play though, that’s why they opened the game and pressed ready. What you mean is they don’t want to play “if they get found first,” or “against Spirit,” or “on Lerys map,” or “if they killer had thanatphobia,” and the list goes on and on...
People want to play against a bad pkayer, using a weak killer, on a survivor sided map or not at all.
And the above can all be switched to killer as well, they don’t want to play “on haddonfield,” or “if survivors do a gen in less than two minutes,” etc
Both sides need to learn there are a lot of random factors in this game if you want a fixed game there are plenty out there
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1128227#Comment_1128227
Except, if it was automatic, they would have a "press X to give up", for the sake of time wasting as last survivor, giving up for hatch, etc.
Which would still have people giving up on hook.
It would relieve some button pushing, but the problem would remain.
Heck I would take that lol just being selfish about my finger cramps!
@Yung_Slug said:
Survivors will always have a way of not playing the game. They can literally just do that, even. They can just go watch a movie or something if the game isn't going their way.
oh, I’ve had plenty of people running right at me recently... if I’m Doctor for example and they don’t wanna play they just let me hook them and die instantly
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@sk1913 said:
https://forum.deadbydaylight.com/en/discussion/comment/1128137#Comment_1128137
Disable the need to press space bar for struggle. That way the player on hook is forced to stay a bit more. Other survivors have more time in what will be a difficult game.
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1128148#Comment_1128148
I mean, you dont have to spam it that fast. 2 or maybe 3 pushes a second really isnt that bad.
Making struggle automatic would be a nice change, keeps people from quitting for just 1 minute and saves my keyboard a bit
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@TKTK said:
There are so many pallets on each map that if the team is doing gens, barely anything counts as a wasted pallet imo. If you get hit while dropping a pallet or you drop one with someone slugged next to it thats the only way i see them as a waste.
If you can be sure the other 3 are doing gens this is so true. I think if I ran a killer from start of the match and dropped pallets safely every time then I’m pretty sure I wouldn’t get hit before all five gens are done. I would love someone to sit down and do the math, or try KYF on every map to see if this actually works.
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@EvilJoshy said:
When they run to a pallet and instead of looping they stand there. Wait till the killer gets close then drop it. I consider that wasting a pallet.
I consider that a waste too but let me ask this, shat if they don’t k or the distance required to loop or are unsure if they’ll make it to the next loop? Should they camp and drop it to avoid taking a hit? At least they’re wasting the killer time
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@sk1913 said:
The DC penalties system has changed nothing. I played 4 game in a row and the first survivor that went down suicided on hook.
So what is changed? Nothing. Killer get less points. Survivors get a difficult game.
Pretty good job so far DEVS.
@[Deleted User] said:
I mean even if the devs punish sacrificing yourself on hook I would just hide behind the killer when he hook someone and farm my teammates in front of his face so the killer kills me faster so I don't think the devs will be able to do something on this one lol
This, people will find a way to give up no matter what the devs do. They started with DC penalty let’s see if anything else becomes such a problem that it gets addressed.
Also to the OP, how would you stop people from dying first hook, remove the escape button that would screw a lot of perks and just the random Kobe factor some people enjoy.
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@Rex_Huin said:
2 killed and 2 escaped. Working as intended indeed!
How would you have felt about this match up if you hadn't seen the ranks?
Actually a good question, a lot of red rank survivors clearly don’t belong there so these games have the potential to not be “so bad.” I’m not saying it’s okay, but if you had gone against four real rank 1s you would have problem not downed anyone let alone killed them...
Also I see a lot of prior red rank killers who have deranked so for them I have no sympathy, I mean they should be playing against these players anyways
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@Mo4ntus said:
I take it you’re not a very gamer person are you?
@Keezo said:
https://forum.deadbydaylight.com/en/discussion/comment/1127402#Comment_1127402
The survivors could just, you know, leave
Exactly, just leave I mean think of the horror movies the people thought the killer was dead and got close to look, OOPS... just bringing that back to DBD
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@meatisadelicacy said:
So you pretend to be AFK and then exploit that for cheap easy kills? Sounds about right.
Yup, no such thing as a near infinite loop this way
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1127184#Comment_1127184
3s is just nonsense as anti-tunneling, as long as 5s are already not enough to prevent tunneling. This much of gamesense should be expected if you wanna talk big.
It used to be 3s and no one complained...
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@Johnny_XMan said:
Hope you don't mind when you get DS'd too. I heard there is a killer rule about that one.
Nope not at all, if I can't keep track I deserve it
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@OrangeJack said:
I don't mind the time but just remove DS effect if they do objective gens etc and during EGC.
Or you hook someone else
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@LetsPlayTogether said:
If You get stunned you deserved it like 98% of the time.
This isn’t a question about it being anti tunnel or not, the point is it used to be 3 seconds and was buffed to 5 so that even after Enduring was applied it was still 3 seconds... now enduring doesn’t affect it but they left it at 5 and didn’t revert to 3... and like someone said @Peanits And @not_Queen and all the other devs duck this question on forums and stream Q and A