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johnmwarner

johnmwarner

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johnmwarner
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  • @Onyx_Blue said:

    @Peanits deranked by one colour is killing the game. The matchmaking and player skill level just means nothing now. So many glorified Yellow rank Killers and Survivors at Red rank. Next month make every Red go back to 15, Purple to 16, Green to 17, yellow to 18 and Browns back by 1 level too - so 18-19, 19-20.

    Otherwise the player base will suffer and be in a terrible spot for a long time.

    This is why it isn't ALWAYS so bad when a rank 10 killer gets red rank survivors, sometimes it is for sure, but a lot of the time they are absolute potatoes.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156490#Comment_1156490

    There's no timeline, because they don't like to announce dates until they're on the point of release to avoid disappointment. The announcement post was essentially just a confirmation that the feature was far enough through development that it would definitely be going live at some point.

    They did say that the first step would be testing the MMR rating system on its own without using it for matchmaking, and then once they're satisfied that it's working correctly, they would replace the current matchmaking system. It seems likely to me that that first step is the one they're working on right now, and we just can't see anything happening because it's all being tested and worked on behind the scenes.

    I almost wonder if it’s semi-implemented? I see a lot of games with a rank 10 killer agajnst a rank 3, 4, 13 and 18 survivor I’m sooo red and i ask we aren’t SWF.

    This may be their idea that 2 bad plus 2 good against an mediocre killer is fair

  • Where does it rank, Because that list is long AF

  • Is there even a timeline to release MMR?!? It seems like it was talked about and then just meh... deal with rank 1 vs rank 15 games because a fix is coming “eventually.”

  • @MissesPOx said:

    I’m confused too as I was rank 3 survivor and rank 9 killer but now I’m rank 9 survivor and rank 17 killer I’m so angry because this isn’t right! My friend was a rank 3 survivor and is rank 5 so I should be at rank 5!!

    Lol they did the double reset again!!! Unreal they can’t fix it in a month

  • Is there even a timeline to release MMR?!? It seems like it was talked about and then just meh... deal with rank 1 vs rank 15 games because a fix is coming “eventually.”

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154502#Comment_1154502

    And if you played well, those things wont matter. Unless you're caught first, every game, and camped tunneled to death in all of those games, you can still pip up easily.

    This, people who say they CANT pip against bad killers are just exaggerating and making excuses. LIke Carpe says unless you are tunneled/camped from the start every game you can do enough to PIP, especially at Purple ranks which is what you'll be booted to if it works.

  • Here’s what solo survivors need to reach basic SWF comm level... base kit Bond, kindred and better together.

  • @Aneurysm said:

    The ones that say "too ez" etc are the same ones that DC or suicide when they encounter a killer who can deal with them anyway.

    That’s what I think too, this is a rare chance for them to be “better than someone,” so they revel in it.

    @elvangulley said:

    Ive gotten high ranks pretty often since hitting rank 18 but everybody been pretty nice when they figure out im new most try to give me free kills they usually apologized in the chat but i take it as a chance to get better at the game playing high ranks

    Thats a good attitude, and I’m glad they’re nicer. If I don’t have to escape for a challenge I will usually let the killer have me if it’s clear they’re outmatched, unless I bring a super good addon like green or purple medkit I do wanna keep those

  • @AStupidDavid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042192#Comment_1042192

    Yeah I totally agree with you on that, hiding the MMR is just stupid. But as I mentioned you can still tell how good other players are based on their performance so you'll still be able to tell if they actually did fix the issue or not, it is weird that they wanna hide the MMR though.

    We can tell, in our opinion, if the matchmaking is even but the devs and their defenders in the forums will just say get gud and claim it’s working fine.

    As a red survivor who keeps getting paired against yellow/green killers it isn’t fun.

  • Wow a 4K man you must be a great player...

    @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1150882#Comment_1150882

    No, Huntress is bae

    https://us.v-cdn.net/6030815/uploads/612/ASN2Q2D9H071.jpg

    Contextless images of the endgame result screen don't mean anything. I can post more of these if you want, but 4ks don't prove anything as far a Killer's strength or lack thereof are concerned.

    For example, it's fully possible to kill Survivors as add-onless, perkless Clown, but that doesn't mean his base power is good or strong.

    https://us.v-cdn.net/6030815/uploads/541/0H5COUKEAJGR.jpg

    It could mean that. But it could just as easily mean the Survivors in question made mistakes, had bad/useless teammates, or were screwed over by dedicated servers/RNG, and that said Clown was able to capitalize off those things.

    4ks are not a way to gauge a Killer's strength. They are simply the outcome of a given match.

    This right here, a 4K doesn’t mean much even in red ranks anymore because a lot of red rank survivors are potatoes (I am one of them lol)

    just like getting zero kills as Freddy against an optimized SWF doesn’t mean he’s weak or the player is bad.

  • @FogNoob said:

    I'd say Demogorgon..

    He has a way to traverse the map quickly and keep pressure, but it can be countered by survivors closing his portals.

    His shred is pretty useful, he gets the undetectable status effect... and still he's nowhere near OP. In my opinion he's fun to play as and go against.

    He is really fun to go against, I don’t think I play him very well but I know he had some strong strategies

  • @[Deleted User] said:

    Billy (well, he's the closest, imo).

    As much as I love Huntress, she relies too much on the kind of map it is too much and good map design. Good map design -- something that DBD doesn't have a lot of.

    Only problem I have with Billy is that most of his add-ons not only make him stronger with no downsides, but drastically lower his skill ceiling, and he already has a low skill floor. A low skill floor inherently isn't always a bad thing, but combined with add-ons that lower the skill ceiling and make him stronger at the same time, it makes him very low risk-high reward.

    If they actually tweaked his add-ons slightly and not do what they did with Nurse, he'd be perfect, imo.

    Billy was gonna be the third I named for sure, but since his addons are so easy to get and low rarity you run into instasaw billy or another strong addon Combo almost ever game.

    Base billy is probably perfect

  • @Tactless_Ninja said:

    No no, you did it all wrong. You're supposed to comment on their post with "Wow, they really do suck xD" or something to that intent.

    Then pm them with a single phrase.

    "I know."

    Use that for every response.

    I know. I know. I know.

    I know what you did last summer!

    @NullEXE said:

    Why are people commenting on this thread?

    Block the guy, and move on. Nothing BHVR can do about it when it's taken place in a third party program.

    like someone said, were just amusing ourselves and passing time... but ehh are you commenting on this thread?

  • @chase131119 said:

    This is quite hilarious actually, can't believe people like this exist.

    @SoylentPixie said:

    The things people do for bragging rights is hilarious.

    I always think to myself, man this is just a game unless you’re one of a handful of people who plays/streams for a living.

    You’re never gonna out in your resume “had a legit red rank 4K as pig.” Or use it as a pickup line lol.

  • @darktrix said:

    I think it probably does - since the key is not 'consumed' yet, you can still use it to open a hatch.

    Hm, that brings up another thought since add-ons are lost after a match anyway are Weaved Ring and Milky Glass even worth using anymore?

    I wondered that when they announced it, will have to test it today but I dislike using keys... maybe for the hatch challenge

  • @Dr_Loomis said:

    Can we expect old west/western cosmetics? I know we have Jake in a cowboy hat but surely there are some more in the pipeline.

    @Science_Guy said:

    Not any time soon, sadly. None of the cosmetics for the next month have a Western theme. It's a real missed opportunity.

    A series of western theme stuff like the Christmas sweaters would be nice

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1151252#Comment_1151252

    Nice strawman.

    I didn't say running a loop was. I said specifically an infinite is an exploit. Looping is fine.

    But YOU saying that infinites are an exploit doesn’t make it true.

  • @Peanits or @not_Queen or anyone else have a way to reach Steam about your game?

  • Just came to make this post, yep well so much for giving them money after all

  • This is why everyone should play both sides, a pretty even amount if you ask me. More appreciative and understanding of the other side. You start to see both sides get hosed, both have OP perks, both have annoying play styles and then HOPEFULLY... you won’t do that because you know how it feels

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1147750#Comment_1147750

    Fair point, it does all depend on what you term a win. For me a win is a 4k or 3k with hatch. But my main goal every game is to get as much points as possible. So I want to 3 hook everyone every game which unfortunately can't happen. I don't camp and don't tunnel unless I need to eliminate someone from the match.

    But I've seen many games where the killer wins of just one good moment. Whether it be downing someone near the hooked survivor or finding a strong 3 gen. I think as killer if you have the attitude "I'm not going to win, I want to leave" then your never going to become a great killer.

    This is true, lots of survivors blow their loss on first couple gens because they spawn together then later no coordination and panic after being hooked

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936

    So that trolls can start a game and immediately, or whenever they get too committed to one chase, send people back to a 10 minute wait?

    You do understand WHY you have 10 minute queue times right? Just switch over and play killer for instant games, I mean killers are all babies who want 4K and the game is already easy for them anyways according to people who only play survivor side.

  • @JawsIsTheNextKiller said:

    Pick up a controller, Play as Nurse, play my best.

    That's a guaranteed way for me to depip. It's also good practice for the inevitable kill all 4 survivors using the Nurse tome challenge.

    Lol playing nurse is a sure fire depip for me too!

    Lots of funny, interesting ideas here glad OP made this. Plus remember rank reset is Friday

  • Somewhat related is there an official list of whitelisted programs?

  • @yobuddd said:

    When I play Trapper and a team is being all scummy, I’ll open the gate the moment the final gen pops. Then I find a nearby patch of grass and trap it. Back up a couple steps and go “afk”. You know they can’t resist taunting, so they get closer and closer, spinning their little circles. “You can’t get me”. “Go ahead, try to hit me”. “look at m—SNAP!

    And off to the hook they go with a short EGC timer. This tactic pairs nicely with blood warden. 😈

    Can’t tell you how many times I’ve gotten people like this with BW, not trapper but other killers.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936

    Why? That ruins the game and offers no competitive value other than giving whiny killers a free “avoid DC penalty” card.

    Isn’t first hook suicide a free “avoid DC penalty?”

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936

    It's neat on paper, but then you'd run into the issue of people immediately opening the gate at the start of the match to force not only themselves, but everyone in the match to derank.

    You serious? You do know that a survivor killing themselves on first hook makes it that much harder for the killer AND their teammates to PIP because they take away those healing and unhook opportunities. Not to mention forcing the killer attention onto 3 people instead of 4.

    And one usually leads to a second, having two teammates quit is almost a certain DEPIP for the remaining survivors and the killer... black pip at best.

  • @ZoneDymo said:

    You actually believe they report you?

    Reported for useless thread, enjoy your ban.

    You win!!! Also made me laugh at myself

  • @Toastyy said:

    I feel like the doctor is one of the most annoying killers to play against like he’s not op or anything but just extremely annoying to point where I as soon as I hear his chase music I just wanna dc or is that just me ?

    The music itself is what I dislike, playing as and against him

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936

    But what if the killer is running noed and blood warden? If the killer could open the gate at the start of the match, there's no way they will have cleansed all 5 totems by then. All he needs to do is down one person and BW is up. Granted they could hide for 60 seconds but I can picture killers doing this to be spiteful.

    They would have to change the NOED wording, similar to Rancor where it only activates once all five gens are done

  • @Peanits said:

    It should still launch at 11 AM Eastern, but depending on whether or not your local timezone follows daylight savings, that may be an hour later for you.

    Thanks! PS whoever decided to put it out the day Before new killer so I could earn bonus points KUDOS to them!!!

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936

    It would be the most fair option, maaaybe 2 gens need to be done first atleast but...but..... this will never be implemented as it will just kill the game honestly.

    Sorry killers, you have to suffer through it.

    What if killers could somehow do gens? So if the other team is refusing to do anything you can still finish the game. But it gives the survivors some time to earn points too

  • @Exerlin said:

    I think killers should be allowed to open an exit gate at any time.

    I have thought about that, they would have to do something to address an instant endgame though in terms of pipping or whatever their new thing is.

  • Yep, you’ll get these same games now only they’ll be able to claim that the match was correct based on their secret, hidden formula for MMR and “skill.”

  • @Tactless_Ninja said:

    Query: A rank one killer and a squad of rank 20 survivors are sitting alone in matchmaking.

    Should they be paired together if no one else is playing?

    Second Query: The rank one killer is doing a fun build and the rank 20's all have meta perks, comms, and have purposely deranked.

    Is it still fair?

    It’s funny you say this, I had a team of red rank killers accuse me of smurfing on an alt account because I got 3k and hatch against them. In truth I used to be near red ranks but I have played a lot more survivor because of morning queue times, with the bugged rank reset last time I went from like rank 6 to 13 and haven’t moved up much because I have played silly builds and let people have hatch, even farmed when we had multiple BPS from me and survivors.

    TLDR I was accused of depipping to rank 13 by a team of red rank survivors who should be against a rank 1 killer anyways

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145512#Comment_1145512

    The lobbies take so goddamnd long to load that i forget. It's always irritated me, but I can usually catch it on the lobby, not so much with a key. Since literally everything except perks get auto unequipped, it would be nice to at least have a little icon that shows what you have equipped.

    wait, trolling? The item you have shows right above your perks

  • @Gamegain55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144038#Comment_1144038

    Devs are actually aware and that’s why they’re making a new matchmaking system without the rank system because they know the ranking is all wazzy, I just hope it works because It’s been going both ways for me because I’ve been facing killers out of my league and newbie killers, And yeah the I play killer so I know how bad it is for them too, I’ve dealt with newbie survivors who I basically try and train by intentionally making mistakes when they make a good play and vet survivors who destroyed me.

    I’m just really hoping the new system works well!

    The thing is, the new system is all secret. They're going to give you a skill rating, which you won't know and won't know what contributes to being "skillful," and then ranks won't matter so no matter what matchups you get they can say it's working as intended.

  • @DwightOP said:

    So I won't go into detail, but there is currently a bug with a specific addon like we had back then with Legion. I wont tell the killer or addon.

    But bhvr decided again to ban people who use this addon instead of disabling it. Like, have they ever thought about that some people just simply won't visit the forums and just play the game? And therefore don't even know about that bug and use that addon? How stupid is it to get banned for using an addon? I'm kinda suprised that the media isn't ripping off bhvr for that, this is one of the most stupidest reasons to get banned in a game.

    They’ve never banned without announcing it in game like they did for legion knives, I random comment with no proof doesn’t convince me

  • @Onyx_Blue said:

    @johnmwarner you're kidding, right?

    DS locker tech is not something a killer works around. You either eat a DS that will most likely cripple your momentum; leave them alone, which is basically accepting they get a free pass for 60 seconds; or waste time trying to bait them out the locker as to down them and slug them to stop them being an annoying pest.

    Infectious Fright has counterplay to it, yes, but like I said, it is abusable with certain mechanics. Plus, the way it works atm, you don't know the killer has it unless you scream or are very near to someone who screams. So, chances are, vs a killer in my list, you would scream, most likely go down, and then be a slug with the rest while the cheapest piece of play pans out. If you manage to recover from that (Unbreakable, picked-up etc) you will now know they have it and will be able to counter it. Also, there's a bug in the game where you're inside the terror radius but there is no audio of it at all (I hope this is a bug and not an intended function); so you may think you're countering it, but actually, NOPE!

    Sorry I see the wording now, I meant basically what you meant. He’s saying Infectious is so OP and had no workaround, meanwhile survivor perks reward you for playing badly with no counter at time

  • @Onyx_Blue said:

    It isn't OP, but I do agree it should have a cooldown. A perk should never be able to be abusable with certain mechanics. Points you towards Tier3 Myers, Hillbilly and Oni.

    Nothing should be abusable in the game. Sadly there are a few currently in it that still are.

    100% agree it could use a cooldown for it; 30-45 seconds should be fair for what the perk allows the killer to do.

    locker DS would like a word with you, being invincible for 60 seconds and killers just work around it

  • @Mandy said:

    Dream snares definitely feel stronger, and those are the ones that I dislike playing against more.

    When playing as Freddy I like using the Fake Pallets as I find them more fun to play with rather than the snares.

    This! I think Snares are “better,” but the enjoyment of a survivor camping a fake pallet just to eat the hit makes me smile no matter how that game or day is going

  • @Desh said:

    The "cool down" of that perk is you downing a survivor. Unless you're running DH, NOED, or some add-on that insta-downs people, how often does that perk really activate against a decent team?

    @Yamaoka said:

    It's not even an overly strong perk against smart survivors... In fact it's even risky to use unless we're talking mid/endgame. If you leave someone slugged to go for the teammate that screamed this can happen:

    1) slugged survivor gets up using Unbreakable

    2) the survivor that screamed already started running away the moment they screamed resulting in tons of distance

    3) survivor that got up using Unbreakable pops a near-by gen

    4) survivor that screamed turns out to be a decent looper

    5) now the other 2 survivors pop their gens...

    Not an op perk by any means. More like high risk / POTENTIALLY high reward.

    The OP saw a game or was in a game against Oni or Billy and all four survivors were potatoes... game over in two minutes, that’s my guess for why this post was made

  • @AlexisFox said:

    Yeah! Infectious Freight is too strong! The freight goes all over the place infecting everyone! This is how we get outbreaks of plagues and stuff! ... Oh... wait, a perk you say? Not a load of cargo? Oh! You mean Fright. Nah, it's fine. It only comes into play when a killer hits someone onto the ground. Unless people are swarming for those dank flashlight saves it really doesn't matter all that much and killers are allowed to have stuff that can counter things too. They can't counter everything at once but if they happen to counter you in a given match try to adapt or take the loss and move on to the next match.

    But, but, mah teabags, mah precious teabags, what am I supposed to do about my teabags if I can’t flashlight, bodyBlock and sabo?

    If anything after the patch the OP can expect to see more Infectious I know I’ll be using it.

  • If anything some perks need to REMOVE their cool down like I’m all ears, Surge and Thrilling Tremors (although pick up and drop same survivor could be abused I guess.)

  • And just so noone thinks I’m calling Tru the greatest player ever, a lot of other streamers could be inserted in that statement as well. ScottJund, Tofu, Otz all play weaker killers and get consistent 4K because they are good gamers and understand DBD after thousands of hours

    Otz getting 4K with Trapper, Scott with Oni and so on doesn’t mean anyone can just pick them up and crush people

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142462#Comment_1142462

    I remember that time when tru3 talked about GF and Wraith, we did face a lot of both. But once they realised it wasn't the killer who was good but the person behind the killer then they became less popular.

    Right! “Man Tru got 4K almost every game Wraith must be OP... oh wait now I just realized Tru was gonna 4K against that team with any killer.”

  • @CashelP14 said:

    It depends on the day I think. I've had days where I've faced multiple legions at rank 1 but others where I haven't seen him for a week.

    On console I've had billy and freddy the most. Doctor and Trapper were popular today. Didn't face a spirit in 20 games as survivor which is surprising.

    Maybe it’s a stretch but it could be impacted by the popular streamers. After Tru did his day of GF and day of Wraith twitch/YouTube I remember facing a lot of those killers for about a week or two, it’s actually what caused spine chill to be in my base all the time now.

    Simolarly I know Monto does some “odd builds,” and I see that killer a lot the day or so after even if the build isn’t the same.

    I think people almost forget about killers, then they see someone playing it or face them and are like “oh yeah Demogorgon is a thing.”

  • First, before anyone lynches me Freddy is not brain dead to play. But thanks to his teleport, snares and a few addons he can give good results even if you aren't great at killer. If you are really good then of course mastering him will give you even better results. But I think that is why he is possibly the most played.

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