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  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2961193#Comment_2961193

    By Jarring, I assume you mean weakened the killer's power potency. For example, you can make Nurse's blink have longer travel time by slowing her phase-time and longer charge time, so you "react" to her blinks. You can also put a blink indicator for survivor. such changes would destroy nurse completely. with other killers, they generally weaken their potency. Its just with nurse, they don't know how to weaken her potency/choose not to do that, instead they attack killer's time efficiency. Its little bit like Nemesis 3 health-state Vaccines.

    I'd say with other killer, its both potency and time efficiency. that is why most of the other killers feel very weak, too many drawbacks.

    What I'm saying is her power is okay being frequent because it's already jarring. A fully charged blink can net you like 5 meters if the right obstacles are in your path. Several maps you cannot blink down because of getting sicked through the floor.

    Her learning curve is because the power is so hard to grasp the minutia. Jarring.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2961175#Comment_2961175

    limit power usage = limit skill-ceiling on her. I mean that is what they do with every other killer. can't have those killer's expressing their skills.

    They don't have to limit frequency, they can just make it jarring to use which they already do.

  • @JonahsTablet said:

    I just can't, she feels so slow and telegraphed without them, I pretty much never make mistakes with her nowadays but having to wait for her second blink to come back feels so terrible. I don't know what could be done to remedy this since she's already super op, but if they ever remove those add-ons I'll be a little sad.

    Nurse without add-ons would truly be limited to people who put an obscene amount of time into her.

    I play with the yellow recharge add-on no matter what. Months away from even considering taking it off.

  • @Malacarth said:

    I've noticed that survivors seem to be better in the last few days. Is this just due to the anniversary event or reset?

    I've noticed it but I'm still learning on the killer I play the most so I don't know how true it is. I would not be surprised if the anniversary announcement brought back some of the sweaty crowd.

  • @MrSheep51 said:

    Recently got back into teh game after having not played since last july.

    Been struggling with the new matchmaking and getting games against survivors that aren't significantly better at the game than I am.

    Every game I've done half well at someone DCs on death hook, usually the first one to die. I don't tunnel them or camp I chase, hook, got to the other side of the map to patrol gens. Yet they DC as if I tunneled them.

    Not really sure why it's happening so much more than when I used to play.

    It's never been about how you play. Poor sportsmanship is about the poor sport looking for an excuse to act immature. You could be squeaky clean and it will still happen.

  • @SensualShamus said:

    Thanks guys, next time I play her I'll try somersaults instead.

    We are running out of ways to gently nudge players miffed by nurse to try again and be more cognizant of how they're playing.

    If the whole point of this thread was to; Gripe, display your ignorance, and refuse to be open to suggestions, then congratulations - the unnecessary snark certainly locked you in.

    Edit: If you are US and actually receptive to improving, I will gladly get into a custom game with you, but you will be playing nurse and I will be playing survivor.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2959820#Comment_2959820

    I mean, if you have your main maxed or whatever, why would you not spend points on other killers just in-case you need them for dailys or tomes etc?

    i also had that nurse achievement like 5 months after playing the game

    https://us.v-cdn.net/6030815/uploads/6QNFTPDYSORX/image.png

    I also have this achievement and haven't played nurse in an incredibly long time, it doesn't really prove much.

    I was constructing the same damn response and then I saw yours, but I really want to paste how close I am so:

    image.png


  • I think people find Killer frustrating because the required game sense is rougher. That's all. If survivors are playing to win you've got to force them to commit errors so you can get any sort of traction. That requires tracking all sorts of nonsense; 4X the perks, positions, ideal 3gen, hex and/or boon spots, items, dead spots, weakest links, the list goes on. Unless you're a Yandere Nurse or a Tsundere Blight. Then you just go full murder-spree and only choose to track those ancillary pieces if you're feeling particularly motivated.

    That's how you compete in an asymmetrical game when you don't always have the power-play. (But sometimes we do. Admit it.) And competing like that can be exhausting.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2959708#Comment_2959708

    Breath takingly gorgeous cougar.

    Doctor Would be cbt "Exciting" one, the bad boy

    Though maybe Death Slinger would be the bad boy

    Gotta be Deathslinger badboy, since he never will be again in this game. RIP

  • Since it doesn't have to be one-hundo cannon as per the stream, we can have fun with it:

    • Jilted Lover (Guest Starring Doctor) - EMERGENCY EDIT: Possibly ending in capricious 3-way. I should be a creative team.
    • Widow wanting to date again
    • Divorced Cougar?

    I don't know I feel like I'm not a creative team but they could run with her. Easy.

  • I'm super curious to gauge the community's reaction to the stream without actually having to read their opinions.

  • @deKlaw_04 said:

    Mine was easily the new prestige system. I like it way more than removing perk tiers. What were yours? Seriously bhvr, you guys did a great job with the stream!

    Why isn't this a poll?

  • @GoodBoyKaru said:

    i swear to god if i see one more person self-care without anything to increase the speed in the corner of the map or instantly mend leading to me getting one-hit because they just let them farm frenzy chains i am going to lose my mind

    can someone please teach solo queue how to play the ######### game

    You are really asking for a lot.

    As little as it is - it is a lot.

  • I'm not buying it until Nurse comes out. Although Goth Spirit is a tempting second.

  • Why wouldn't you just say you play Nurse? Tons of people P3 characters they do not use. I'm not going to explain to you why you deflected. I don't give a ######### beyond the fact that you clearly deflected.

  • @RiskyKara said:

    I know that's a weird thread title. Since clearly I shouldn't care what other people think.

    I have been playing solo queue survivor for a while now and it's a very painful experience. People throwing, disconnections, playing poorly, or just suicide the second things go bad. That's not to mention the people who just don't seem to know what a generator is and would rather watch me do a generator from behind a rock while there is no terror radius.

    I still try to play really altruistically and as everyone knows, altruism is the true killer. I keep finding myself trying to get people off the hook even if they're being face camped. I keep trying to do last minute rescue plays with noed in play. I keep trying to be conscious of others game experience at my detriment, even if there's a significantly high chance that it will backfire for me. I feel like I should be able to just say 'Okay you know what, I'm going to play for my escape. I'm sorry I can't do more for you.'

    I see lots of other people do that. The second the gate can be powered they don't hang out, they just get gone. When we're down to two survivors others will hide in a locker and just wait me out until I get killed. On one hand it's like 'Yo really? We totally could've done this if we worked together.' but on the other hand I get it, and I'm a little jealous that they feel comfortable to say 'Whelp you did good but it's time for me to win.' without trying to do more.

    I get it, solo queue isn't a 4v1. It's a 5 man FFA with 4 people having roughly the same objective. We're not supposed to be allies or team mates, our needs simply overlap.

    I still can't stop feeling responsible for everyone else though and it kind of sucks.

    So with that in mind the point of this thread, I was kind of hoping people can tell me that it's fine to just get gone. That I don't need to do the super risky plays that get me dead again, and again, and again. Thank you.

    The other survivors are your tentative allies until the gates are powered. After that, save yourself and get gone. You don't owe them anything - just like they don't owe you anything.

    This is the reality of solo queue, do not let it live rent-free in your thoughts.

    Edit: There is absolutely a community here that is willing to SWF with you if you're a likeminded player who wants to actually play well and survive. SWF'ing doesn't just give you communication, it eliminates the bad eggs that come around in solo queue.

  • @TheFuzzLlama said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958868#Comment_2958868

    Dude tell me about it, I should of hit the survivors way more often than the game gives me credit for. Sometimes it doesn't land even when I blink directly on them.

    It only gets worse when the weird Aim-Assist makes you swing behind you meanwhile they only dipped slightly around an obstacle when you landed on them and clank - you hit a garbage fire.

    Almost symbolic.

  • "I have P3 Nurse" Is a very strange way to not actually confirm that you play her or understand her.

  • The issue can be easily fixed.

    Killer downs last survivor.

    Prompt comes up with a 10 second delay: Mori or release?

    You pick, event happens, everyone happy, yes?

  • This thread appears to assume that the identified perks will be nerfed. There is also the possibility that the bonus BP will become basekit and the aura effect will get buffed, creating a stronger, less mandatory perk.

    Let's wait for the proposed changes before we cry wolf.

  • @kaskader said:

    Im generally curious.

    Pros: No set up, easily remove survivor locked locker mechanic, shoet cooldown.

    I would say it's definitely the fastest and most convenient, but I'm not sure that makes it the best. Nurse gets Precision and Blight gets raw visual awareness that neither of the former get.

  • @JohnWick1654 said:

    Nurse blinks, Nurse blinks again, she is outside of her lethal lunge range,

    she lunges, at the very end of the lunge the Nurse hits you and you can see a very clear destinct gap between the blade and you.

    Now killers like Freddy have small weapon, and it sometimes looks like they hit you from 2km away, but if you have same gap between Nurse and you, while her weapon is not short.

    That's pretty strange..

    Sounds more like a latency issue.

    I invite you to play Nurse and see how many survivors you thought you hit but the game is like naaaah go blink after them again.

  • @RisingTron said:

    Why does the DC penalty system not the know difference between the game crashing and someone actively leaving the game as a rage quit. I've been trying to play killer (I main survivor, but killer gets more BP and I don't even have to try and 4k.)

    My games aren't laggy or anything, but occasionally, the game will just completely freeze. Like, everything is frozen but I can still hear the sounds, and then it tells me I'm disconnected from the host. Then I've got a penalty.

    Currently sitting with a 12 minute penalty because of crashes completely out of my control. It's really discouraging me from playing killer tbh.

    This isn't a "remove the dc penalty" post, just a "learn the difference between this and that." post.

    When the packets stop coming in, they don't stop coming in while holding a giant sign that tells the server why they stop coming in.

    They just stop coming in.

  • @eloise said:

    My first language is french so writing in English it's hard for me, sorry

    Understood, and I apologize, but I still cannot help you and I hope someone else does in my stead.

    Edit: Based on my limited understanding of the preview and your question, I believe you do not need to worry. If BHVR punishes its players, a lot more people than just you will be furious.

  • Sadly, I think I like this fix. I don't know why that should feel sad, but it does. It's a strange fix... and it's very DBDish.

  • This has to be some sort of ultra-meta-reverse Sluzzy thing going on and I just cannot.

    But let my post rest upon my weary head as a bump so that some other, more patient fool can pick up the burden that is this thread.

  • I have missed you, but I still upvote your art whenever I see it lol.

    And Nurse <3.

    Also who is this Real Bubba fella? Me and him gonna have words.

  • @Laendra said:

    So, when you knock down the final standing survivor, it automatically kicks off the Mori cinematic on that final survivor...so what happens when you have a slugging killer that has the other 3 knocked down too and is letting them bleed out? Do they get the Mori cinematic automatically too????? Or are we still left at the "mercy" of the killer to kill us on hook, or be toxic and let us bleed out????

    My savage ass wants it to change the mori based on the # of survivors slugged when the Mori's other conditions are met.

    Imagine Doctor shocking all 4 survivors to death on a fence or something because he really went mad and thought he was Nurse and went on a slugging spree.

  • @Mooks said:

    I hate people. And I believe most were just voting Dating Sim as a joke..

    we could have had a tv show based on DbD getting a more realistic portrayal of how trials are going but we get this??

    It wouldn't have been good.

    But this. This, will be glorious.

  • @SuperSaiyan4GT said:

    https://forum.deadbydaylight.com/en/discussion/comment/2957188#Comment_2957188

    Well if you read and comprehended my reply then you would see what "I was on about". Killers cry about every game assisting perk that helps the survivor get a slight advantage then it's quickly nerfed within weeks of release. Again, what can you do more to nerf DH? DH works as it was designed to do no matter how much complaining you do

    My response made it clear, dude, I was responding to:

    What I hate about this game is that you get enough Killers to complain about something and it's nerfed within the next patch. If survivors complain about something being overpowered then it's completely overlooked.

    --------------------

    Follow the logic trail buddy. I don't care about Dead hard, but this isn't some new gripe for the community. You just wrote some of the silliest sentences back to back with a straight face. Big yikes.

  • @SuperSaiyan4GT said:

    https://forum.deadbydaylight.com/en/discussion/323821/this-right-here-is-exactly-why-i-left-dbd

    I really just can't think of how you can nerf DH anymore. It works as it should and sometimes it really doesn't. It all comes down to timing with DH.

    What I hate about this game is that you get enough Killers to complain about something and it's nerfed within the next patch. If survivors complain about something being overpowered then it's completely overlooked. That's why we have to faith in BHVR to commit to their word about making this game more fun and enjoyable because they only cater to Killers

    What the hell are you on about? Dead hard has been complained about for chapters and chapters and chapters.

    WHAT?

  • @Mileena_Kahn said:

    https://us.v-cdn.net/6030815/uploads/V5D4PI0OYUXS/9ba531a0-742b-4ede-8dde-69909771e8ce.jpeg

    People will find ANYTHING to complain about on the survivor’s side. The killers cried until COH became useless despite the perk going threw a few changes already, DS got a hard nerf thanks to killer main complaints, and now Dead Hard is probably next on the chopping block. But wait… How can the same people complaining about all of these Single perks fail to realize the killer side has things that are probably far worse that haven’t been fixed even though they’ve been BIG issues?

    HUG TECH

    SLUGGING UNTIL BLEED OUT

    ALCHEMIST RING

    BUBBA FACECAMPING

    NOED

    TUNNELING

    These are just a few I named that have been a big issue and it feels like the devs haven’t even put in an effort to address these problems.

    Don't linger on your way out.

    No, seriously. Don't.

    Edit: Sidenote, you finally getting some upvotes.

  • @Mushwin said:

    Anyone? sort of a phallic ostrich?

    Not a new concept in the horror genre.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955658#Comment_2955658

    I haven't read berserk myself but just imagining seeing some of my favorite characters as survivor running around stupidly tbagging and the like would probably really get me to quit DBD for good in a flash. Especially if it was some badass character like guts which as you said would kick every killers ass and the devs would just twist the source material this hard.

    You're making a bad assumption here. Guts is so epic his crouch button would be disabled. The man has never hid from anyone in his life - he has no need to crouch.

    If someone presses the crouch button as Guts what actually happens is it turns off the crouch button for the other survivors. Leader inspiration.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955658#Comment_2955658

    Dragon Ball Z, not even remotely horror.

    But also, YES to everything you said.

    I don't know why I assumed your first manga was also a horror one - big expectation mistake on my side but I still feel like you let me down. I was hoping for something obscure that would be a tough implement like Cradle of Monsters or Uzumaki or something.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955644#Comment_2955644

    I mean, yeah, that's fair.

    But I like to dream. Griffith and Guts as the Killer and Survivor.

    Plus, my first Manga can't work in DBD :(

    I think it should be the golden age arc. Casca, Griffith, and Guts as survivors. Nosferatu Zodd Humanoid form as killer. Night of the Eclipse as the map. If we're gonna go all out. Go. All. Out.

    What was the manga?

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955631#Comment_2955631

    Feels kind of like a wash. No more "good" survivors get the hatch from me but jerk killers just letting people bleed out are also nerfed (except even then, they could just bleed out two people now and waste everyone's time still).

    I liked being able to reward nice survivors who were good at the game AND not jerks about it but whatcha gonna do?

    Good point on bleeding two survivors out, gonna have to see how it pans out.

    The more I think about the new mori the more I wish this was taken in a different direction. Giving hatch is practically part of Killer culture for many of us.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955614#Comment_2955614

    Okay but it'd be cool tho

    Besides, the Entity is perfectly capable of limiting the things in the fog

    First sentence - Yes, it would definitely be cool. Berserk was both my introduction to manga and remains at the top of my list of recommendations because Guts is just that badass.

    Second sentence - I feel like in a battle of wills Guts beats the entity and rips off the door-frame anyway. That's his character, that's what he does. He rejects his limitations at his own personal expense and kills gods.

  • @tippy2k2 said:

    I don't like it. Not enough to really care about it but I liked being able to choose to give Hatch to survivors who impressed me without being jerks.

    All well *shrug*

    Mixed feelings. Probably healthier for the game but the more and more bad-behavior survivors I get, the more I enjoy rewarding the last, good one by giving him hatch.

    @scenekiller said:

    As if most don't already?

    Not true, and not helpful.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955585#Comment_2955585

    Look all I'm saying is we should have Guts as a Survivor.

    Yeah no, He'd rip out a door frame and start fighting the killer with it lol.

    But seriously. There are so many AMAZING horror titles that they could've pulled from, and we know why the pulled AoT. Because it's popular and everyone collabs with AoT - but that doesn't get my giblets raring to go.

  • The concept work they showed us with the Oni is seriously impressive.

    Am I not sad that they didn't decide to partner/source from other anime/mangas that are far more true to the horror genre? Yup :(

  • As a Killer I see it all the time and it always makes me head-scratch.

    Edit: As a survivor I see it all the time and it makes me head-scratch, too.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955205#Comment_2955205

    And in turn, the people who don't give their input are also not relevant to this discussion, because even if they have great and rational ideas, they're offering nothing. You're not wrong, but it's just a moot point.

    When Behaviour looks at the community for feedback on perks, who do you think they hear? The eye rollers who contribute nothing, or the loud subsets? It isn't egregious generalizing if that's the only information there is to go off of. Behaviour certainly doesn't survey the community anonymously about specific perks very often, if at all, so other than match statistics, the "vocal minority" as it were are the only other data (based on player opinions) that they have to base decisions on.

    That's a different topic, and I personally do not think BHVR reviews these dialogues at all. Or if they do, their ego is too big to recognize good suggestions and try them. I'm not getting into the suggestion-picking-process when there's no standard or policy on it to begin with.

    For the actual purposes of using the forum, generalizations are bad, hyper-focusing on obtuse minutia is also bad. Too many people labeling others as adversarial when the reality is a lot more mundane.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955184#Comment_2955184

    This is a very vague way to avoid my fundamental line of questioning. Yes, many people have many solutions. We're all different people, this isn't some deep or revolutionary talking point.

    At what point did I ever say "all" for anyone? I used the general term "killers", and specifically said "most people on this forum", not in the game. Regardless, it's safe to "generalize" and "assume" that most people on this forum want Dead Hard killed, as evidenced by the plethora of topics that literally say "kill Dead Hard", "it should have never been in the game", etc etc.

    I didn't avoid your questioning. It's just not relevant to me:

    The vocal portion of the killer community that want dead-hard murdered are probably a small subset, just like the vocal portion of the survivor community that want NOED nerfed. The sizes of those subsets are debatable, but you don't have to say "all" when you make sweeping statements in previous posts. We read it as it was meant to be taken and it was egregious generalizing.

    I promise you what isn't a generalization is the sheer number of forum goers that read these nerf threads and roll their eyes, never adding their own input because it isn't even on their radar or it's beaten to death and better solutions have already been offered. You can also click on the OP's name and see how many threads they create or proliferate regarding the same issue. You will find repeat offenders.

    @[Deleted User] said:

    They would need to nerf nurse and blight at the same time then

    And this is my point. Most Nurse and Blight players probably don't complain about DH anywhere near as much as people who play M1 killers that struggle far more with it. You really think DH holds back two of the most mobile killers when they're played properly? If a blight gets hit by DH it's, "Okay, I'll see you soon." If a Ghostface gets hit by DH it's, "Okay, have a nice life maybe I'll get you during the EGC if you tool around enough trying to rescue my 1k".

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955171#Comment_2955171

    In that case, give it a token system or something specific that procs it besides just being injured. If killers are so concerned about survivors not "earning" DH, why does the perk fundamentally have to change what it does? Why not just give it a condition before it can work?

    You'll find that most people on this forum don't want to give it a condition, they just want it killed, period.

    Lots of generalizations and assumptions in this post. You just spoke for all killers twice and said something different both times.

    • If killers are so concerned about survivors not "earning" DH, why does the perk fundamentally have to change what it does?
    • You'll find that most people on this forum don't want to give it a condition, they just want it killed, period.

    Have you considered that maybe many people have many different solutions and no-one has agreed on anything?

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955128#Comment_2955128

    Why does this basic, underbaked talking point only ever apply to solo survivors, and never apply to killers?

    Is there a single perk that killers rely on without fail that the survivors are universally against? The most common perk I see is BBQ and Chili, not exactly a crutch perk. The second most common is NOED, maybe once every few games? Not nearly as prolific as DH.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2954481#Comment_2954481

    i wouldn't say it is, actually. shards are a substitute for premium currency one has to pay real-world money for, that they earn through mere playtime. not to mention OP's time calculation doesn't factor in queue times, double shard weekends, etc. i really don't think needing to actively grind for things that were only purchasable with money previously is that egregious of a thing.

    I am trying to think of a game where premium currency can be earned during play and is also earned as slowly as it is through DBD.

    I cannot think of one. I'm not supporting actually grinding for that currency, but the amount of time it takes is still ridiculous.

  • @MikeyBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2954553#Comment_2954553

    As a double engravings Hillbilly main I can say that mobility makes atleast 70% of the killers in this game garbage against good SWFs on coms. The mind games you need to do against good survivors are so redundantly ALL THE SAME with the majority of these killers except for the ones that require mechanical skill which are Nurse, Hillbilly, Blight, Oni, Huntress and I guess Spirit to a degree. The rest of the killers I didn’t mention are going to STRUGGLE against good teams plain and simple. P head is pretty strong but even still.. It’s amazing to see these thousands of hrs survivors get curved by me around shack or L and T walls because hardly anyone knows how to play against a good double engravings hillbilly.

    Can confirm. In the hundreds of hours I have as survivor I met maybe twenty Billy's and exactly one of them was notably good. He hit me around some really mean corners and if I hadn't just gotten done with my own Billy Adept I would've believed some of the things he did impossible.

  • @WESTBROOK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2954541#Comment_2954541

    *tells killers to play high skill characters*

    *names a character that throws small stars at people*

    No but seriously even on those really hard skill killers, ur still at an automatic disadvantage. There is not a single meta killer perk that is better than ANY of the meta survivor perks. It's insane how better off survivors are, it's not even funny.

    Only if you include exhaustion perks. Several notable killer perks have come out in the last few months that have been very strong.

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