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  • @Petition2makeFelixbi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2935413#Comment_2935413

    No in-between is an exaggeration, but I don't think Nurse should have three overpowered ones and several awful ones such as Dull Bracelet or Pocket Watch. If you look at my profile, you'll see the post I made regarding Nurse's addons. They should all be strong, but not game breaking. The only addons Nurse has that fit that are Recharge.

    I would add the mid-tier range increase to the Recharge opinion. Nurse with no range/no recharge addons literally get's W'd on big maps and she has to blink all the way down until she can corner them.

    The point is exaggeration isn't helpful. These Nurse threads are filled with exaggeration, and it induces players with less-informed opinions to accept those claims because they support their personal experience that Nurse is frustrating - instead of inducing them to actually pilot Nurse occasionally and learn how to play as and against her.

    Post thought: Felix should absolutely be bi.

    Post thought edit: Yes, some of her addons are completely pointless - and some are actually poison pills which is bizarre.

  • @Petition2makeFelixbi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2922248#Comment_2922248

    Nah, Nurse's addons need an entire rework. Range addons are stupid and so are three Blinks. She also shouldn't have so many useless addons.

    I want good addons that aren't broken. Nurse's addons have no in-between with overpowered and #########. That's an issue.

    Several of her yellow and green addons are tapered versions of her purple addons. So I'm not quite sure 'no in-between' is accurate here.

  • Confirmed deadspaces that survivors can use. Had a survivor refuse to come out of the third floor stairwell corner and couldn't reach them with anything.

    They must have really wanted to win because they DC'd later when I caught them on the gate switch.

  • @Murgleïs said:

    Another day, another thread asking for a nurse nerf. As usual :

    • Survivor main will say she is "broken" or "unbalanced"
    • We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn

    https://us.v-cdn.net/6030815/uploads/ZIWEE3PRGCAX/stats.png

    • Survivor main will argue there is no counterplay
    • We will explain to survivor main how to counter a nurse
    • Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
    • We will ask for winstreak video proof to back up this claim
    • Survivor main will ignore this request because unable to do it

    You've literally summed up almost every Nurse thread I've ever seen. The moment we say, "If it's so easy, if destroying survivors is just a Nurse thing, go pilot her and show us."

    And it's crickets. Crickets or more strawmen, every time.


    @SuzuKR said:

    Y’know. If you want people to actually consider your claims that Nurse overperforms as anything other than opinionated nonsense, you should probably give actual meaningful evidence to back them up.

    You ask for the world when most of the forum goers can't even provide cohesive arguments.

  • @Pumpkinbros said:

    I've seen this as an issue for both survivors and killers, for survivors they can loop victor for hours and receive no blood points from what is objectively a more difficult chase to deal with. As a killer I have a challenge in the new Tome: Devotion to chase someone right after Hoarder activates, so I did, but as Victor. and so my chase didn't count and I can not be more frustrated. I understand that technically Charlotte is the killer NOT victor, however since victor is doing the majority of the work, the bp categories gotta count the same way, for at least chases which is the ONE thing he does

    not trying to sound aggressive, I think this just makes sense and should be updated

    thanks, love you dev team <33

    Very good suggestion from someone with only 30 posts? Someone go check on that snowball in hell that Patrick is safeguarding.

  • @cburton311 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927804#Comment_2927804

    If kill rates won't change, it doesn't need a nerf. You can't have it both ways, where on one hand it is broken and overpowered while simultaneous it's too weak to matter if it is changed.

    What do you mean I can't have it both ways? I'm not trying to. It's completely realistic that the other exhaustion perks are plenty useful - and will find more use - with Dead Hard gone. I didn't say the rates won't change. I said they won't change egregiously.

  • Not a fan of global buffs/nerfs, but I do believe DBD is in a state that if anything global did happen, it should be on the survivor side. Even lopping .2-.3 secodns off the speed boost they get from being injured could do wonders in preventing them from using the entire map every chase.

  • @Chappy04 said:

    Obviously, COH got its nerf in reduction in speed but from my experience of games, the actual use of the perk has not really changed, ive had about 9 COH in about 12 games. Its hard to say if the perk is good or strong or not seen as you cannot see the actual effect from a killer pov. Im wondering if any survivors have been using it and if so, how do you feel about the perk now that it has had its nerf.

    The core reason I find use for it, which is 3 survivors witling down a 3-gen where the killer cannot commit to a chase so they heal up in the distance - remains unchanged.

    However, as a killer, I have enjoyed seeing it help survivors quantifiably more slowly.

  • @MalevolentSadist said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927804#Comment_2927804

    I disagree. I also don't like the fact that survivors have multiple second chances to fix their mistakes and get, when a killer makes a mistake it is almost always a game over for them.

    Which part do you disagree with exactly? I'm not following.

  • @Laurie268 said:

    You know that killrates will skyrocket when DH gets nerfed (because it’s basically basekit) which means killer nerfs?

    There are plenty of effective exhaustion perks that will split the difference. They're just not as effective as Dead Hard. Maybe the rates will rise in the short-term, but wherever it settles won't be too egregiously different from where it is now.

  • @kaneyboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2923970#Comment_2923970

    So if you get camped to death 3 games in a row you wouldn’t say that ruined your game? Huh

    I've been camped 3 games in a row. I also had three chases that constituted for the majority of the killers time that game. Got saved by a very good swap another time - and made sure to pre-drop and waste every second of that killers time that I could, just like is done to me when I camp.

    So yes, not ruined in the slightest. Those are fulfilling games.

    -Huh

  • Blight. He would be the most map-abled killer in that scenario.

  • @lauraa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2924520#Comment_2924520

    gonna be interesting to see starstruck agitation nurse on the new haddonfield

    Going to just go ahead and spoil this for you - Got the map three times today. They were, with the exception of a double blendette duo that took advantage of every dark hole in existance, incredibly fast games.


  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2924126#Comment_2924126

    I used to play a ton of nurse, and only played against nurse/billy way back in the olden days of rank 1 because those were the only killers who could compete with the legitimate infinites.

    Your words are a waste on me. You won't change my opinion of her at all. Super braindead killer, and it was a joyous day when she got gutted. Casual play / Solo Q matters way more to me than "comp dbd" (it's a party game btw, DBD is about as "comp" as mario kart) because that's the experience 95% of the people playing this game have

    https://forum.deadbydaylight.com/en/discussion/comment/2924135#Comment_2924135

    Arrogant is much better description. And yes, you can 100% slap on wallhacks perks. Don't act like those don't exist. A brand new wallhacks perk just got added with Sadako

    I wasn't going to respond to your quoting me earlier because it lacked comprehension of anything I wrote, but... If your opinion is so rigid, you know, despite it being based on some previous experience that apparently suggests plaid flannel is a relevant thing, that it can't be reasoned with in any capacity then maybe you should do one post per thread and then go scamper off. Rather than telling other people they're wasting their breath.

  • @kaneyboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2923898#Comment_2923898

    So you hear a boon and decide to ruin someone’s game and be toxic. Ok.

    I don't consider camping someone as ruining their game. Just like it doesn't ruin my game when I'm a survivor and it happens to me.

  • If it makes anyone on this thread feel better. I have been tunneling and camping less since the nerf. I've seen noticeably less COH since the two speed reduction passes it took and my games feel significantly fairer. You know, despite the 7000 pallets, suped-up medkits, and 20 safe windows every map that takes up what feels to be an entire zip code.

    But if I hear that boon sound in the distance, I'm finding that ######### and she's not coming off the hook.

  • @Hitari said:

    how is a short fatigue or charge time a "problem"? what is a survivor going to do in a few seconds that will destroy you? run to the next pallet? make 10 meters distance?

    a bubba, demo or billy hitting obstacles stuns them resulting in lost distance and most likely new pallets and windows to deal with.

    not hitting knives, bottles or hatchets will render you a useless m1 killer until you drop chase and reload

    i could go on

    every killer gets punished for making mistakes whereas nurse just has to wait a few seconds to try again. no distance lost and also no obstacles in your way.

    base speed is not a weakness if traversing the map with blinks is faster than walking anyway

    Did you not read this thread? Nurse transversal has already been covered and documented as being slower than 4.6 without addons. Meaning in a straight line, without addons, she does not move faster than survivors. Meaning, Nurses do LOSE DISTANCE when they make mistakes.

    If waiting several seconds every time you use your power isn't a punishment than either we're not playing the same game or you've literally never touched Nurse in your entire life.

  • @eloise said:

    The Nurse is the strongest killer, why don't you nerf her You have Nerf Spirit.

    PS: nerf or removed just on pc because on PlayStation she are not stronge like that

    You need to stop.

  • If you're truly only having a power flicker and you're not actually having sustained, intermittent outages caused by inclement weather, than just get an APC. Problem solved.

  • @legacycolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/2855147#Comment_2855147

    Object of obsession didn’t crash games too but it got killswitched. So why not nurses add ons?

    It met the internal definition for game breaking. So far, Nurse's Addons have not.

  • There are several killers in this game where survivors need to shelve their ego and actually pilot the killer so they can understand the limitations.

    Nurse is one of those killers.

    Show me someone who calls Nurse boring, or having no counterplay, and I'll show you a survivor main who's never played Nurse.

    Same logic applies to Deathslinger and Blight. Maybe a few others.

    EDIT: Two counterplays/survivor strats that really make my cheeks clench and lean forward knowing its going to be a challenging game

    • The survivor that doesn't double back on a blink until they're over the basement or a second floor, forcing you to teleport through the ground and bury yourself
    • The survivor that abandon LOS/mindgames and break for distance because they know you have only one blink in the tank. They've either 1) Identified both your addons based on your first two blinks and have a feel for your recharge or 2) Looks at the small orbs in your hands


  • @TheycallmeLix said:

    Do you have nothing else to do besides complaining about Dead Hard every single day? Bet if Dead Hard is ever nerfed, you Killer mains are gonna cry/complain about Sprint Burst/Overcome to be nerfed because you get annoyed by 1 perk..

    Contributing Nothing to Forum Discourse

    For Dummies

    Incoming bestseller.

  • @Pepsidot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2854519#Comment_2854519

    To burn a Nurse she has to be holding her blink and you have to be a short range away with a flashlight. When you are actively being chased by the Nurse there is no way you can pull off a burn (as you suggest) because you are WELL within a short-blink distance. You can't get the burn off before she gets her blink off.

    Still not true, dude. You don't have to be a short range, you have to be any range where the flashlight will effectively burn, and that can be quite long. Conversely, you are not within short-blink range just because you are within flashlight range.

  • @Pepsidot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2854434#Comment_2854434

    The only time you can realisticly burn a Nurse is when she is hard tunneling someone else and is going for a long blink on that person. You also have to start the burning right as she starts holding that blink. She can do a semi-short blink to counter the burn in this situation anyway and quickly get away from you.

    In any other situation you're giving her a free hit. So it basically never happens.

    That's just wrong. The survivor being chased can attempt the lightburn on either blinks and, like you said, the nurse can choose to let go of her power and short blink - which effectively allows the survivor to gain some distance for the next set of blinks. Literally, that's the point of using lightburn against a nurse.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2853935#Comment_2853935

    People have ears.

    People have eyes and a good Nurse can at LEAST force a 50/50.

    Dead Hard is good, the rest aren't.

    Lockers, really? A man of your talents?

    Lightburn. Wow. I've never seen a Nurse be lightburned before.

    Ah, of course, a pallet.

    Some people just can't admit Nurse is an issue. If you want the Killer experience to be better, Nurse has to go.

    Are you really shocked you haven't seen a nurse get lightburned before? You gave up playing her before you got good enough to see anyone flashlight her and when you play against her you don't lightburn her.

    Lightburning nurse must not exist.

  • My, my, my. So many people claiming they'd rather be inept at a game they enjoy then actually play nurse for a few games to understand how to beat her.

    This forum needs to have an auto-replace rule for the word 'boring' where it gets changed to 'spanking me so much I'd rather DC in shame.'

  • @_AdamFrancis_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2851609#Comment_2851609

    If your tunneling at 3/4/5 gens your just being a scumbag.

    Now we know whatever standard you have used to define whether an Onryo is BM'ing is biased and useless.

  • @cluxdx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845281#Comment_2845281

    I'm not really trying to hone in on the quote itself, but more so on the general competitive mindset that attitude pushes. By having a system that only cares about the end result and does not reward people for playing with actual depth beyond that, it detracts from the general gameplay experience. This system relegates killers to tunneling and survivors to selfish escapes, which generally makes the game less fun. Why should I go for 12 hooks if that win is directly equivalent to one with 4 hooks? Why should a survivor run to unhook their teammate with one gen left to go when leaving them to die and finishing the last gen is the objectively optimal way to rank up?

    What you're really saying is you want a different meta, as everything you described are just efficient outcomes.

    If we're going to be competitive, we're

    Edit driving and half post was deleted

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845269#Comment_2845269

    I feel like BHVR does already justify putting newer players with 2k+ killers/survivors who die a lot with killers who win a lot

    They justify it with one simple thing "que times"

    Don't get me wrong. That is absolutely ######### up and MMR needs some serious work.

    That ain't my gripe, it's the people who look for meme quotes like the hockey and "was that really a skilled play?"

    The mental gymnastics people go through on this forum is out of control.

  • The inherent problem with these threads is everyone who believes they understand what skill is better than Patrick focus on his hockey analogy and not the actual meat and potatoes:

    - You cannot have a scenario where both sides are considered winners

    - you cannot measure activities in a single game and then complain that they didn't contribute to their perceived skillfully or skilless designation

    And let me just say, everyone crying for team based MMR to bring back altruism and cooperation are going to be very disappointed. Altruism will not supercede dying, as BHVR will not justify putting someone who dies more with a killer who kills more. That is just absurd.

  • @MikeyBoi said:

    The twins are simply unfun to go against, literal slug fest and zero counterplay to victor.

    You misspelled "I've never even tried to play Twins."

  • Landing that perfect Nurse Blink everyone says you're not allowed to. You know, the kind where you guess and sucker punch some Dwight through three walls on Lery's instead of respecting the lack of LOS and blinking to the corner like a good little nurse.

  • Indoor maps can be hard, that's all the wisdom I've accumulated so far. Sometimes I have great success, but I don't always feel I can attribute it to to me. Afterall, that 'good read' I made through two walls could always just be me beating a potato.

    I feel like in the current meta Starstruck, The hook more terror radius perk thingy, and Infectious Fright get serious value. Every game.

    Also, if you get an early hard down feel free to proxy it out of the game early for the much softer 3-man. I made the mistake of going easy on a team in Lery's once after a strong start. Never again.

  • @jeremycarinio said:

    maybe the devs might need to work on this and give penalties to campers.

    you already gave a killer which has the BEST mobility in the game, (which is a paid version of wraith+ freddy) and still they camp?

    are these red rank killers now desperate to camp midgame.

    It's far too early to have been legitimately hurt by an Onryo.

    @jeremycarinio said:

    https://forum.deadbydaylight.com/en/discussion/comment/2840772#Comment_2840772

    bloodpoints is just an additional prerogative for it. its the information on where the survivors are is what will you be needing as a killer.

    The visual cue is the ancillary benefit of BBQC. Also for chewing through distortion token when you have other aura reading perks. People who take it do so for the Bloodpoints primarily.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2788473#Comment_2788473

    It is. Sometimes you have to tunnel and can't because DS. In endgame it's an absolutely free escape. You can hook someone else entirely and still get hit by it because you were "tunneling".

    I don't subscribe to this. You have options (which also have their respective counterplay), like testing DS early, slugging, picking a different target in those multiple hook-dive scenarios. This list goes on.

    To say that DS in it's current form is an issue that warrants as much discussion as it gets is silly. DEFINITELY not top 10. Survivors getting out with DS during the collapse because they were all of the following:

    • Are actually equipping DS
    • Haven't used DS earlier
    • Recently unhooked
    • Shielded with borrow time
    • Shielded with protection hits
    • Too close to an open exit gate to be slugged but still manage to go down despite the above

    is the definition of an edgecase

  • @IsMmrReal said:

    And I will never understand. Why do survivors always taunt at the end of a match when you are a low tier killer without noed or any crazy perks. Why is it that they act SOOO god like at the end of a match where you didn't sweat to tunnel or camp or ANYTHING that would lead someone to believe I was playing sweaty!!! WHY DO YALL TAUNT AND TEABAG AT THE END???? It will forever boggle my mind as to why survivors do that stuff.

    It comes down to two words, and nothing else.

    Fragile Egos.

  • @Saitamfed said:

    I get it, NOED is pretty much an old perk that has a lot of hate but the way I see it, there are many times NOED can activate and doesn't mean that you're doing a bad job as a killer... i.e. slugging the third and fourth survivor, killing the fourth and closing the hatch, that makes NOED activates and you pretty much already won at that point. Question is. What's the big deal? The killer is playing with three perks for pretty much all the trial, except in late game and just if survivors decided not to do bones... So even if you reach late game, it doesn't mean it will activate. I can easily spot two or three bones in a single match, if I don't take them as a survivor it's my fault not the killers...

    And the comments about rewarding bad killers... again, having NOED doesn't mean it will activate and if you're that bad of a killer, the most you can do is get 1K instead of 0K, now if you know the killer has NOED and is camping that surv, and you willingly decide to risk yourself even though you don't know where the hex is and by that, the killer downs and kills you... then I suppose you're getting salty because you didn't have your win. Basically, do it at your own risk... if you want to be altruistic then don't go crying because you didn't get the save. You knew the risks and you were willing to do it anyway.

    'Us vs Them' Survivor mains feel like they haven't gotten enough opportunities to set the narrative and/or shame killers.

    Case in point, the Cheesewheel above me.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2823067#Comment_2823067

    All of that is very misleading or a stretching of the truth. It is not reasonable to cleanse all 5 totems and still make it out against a good killer. It really isn't. NOED activates right when the last gen pops so you could be mid chase and just go down for free cuz the killer is faster and you're exposed. Super dumb. The problem is that it doesn't have reasonable counterplay and rewards the killer for losing all of the gens. There are other end game perks that I'm fine with like Remember Me, Blood Warden, and No Way Out. Those are balanced and have reasonable counter play. NOED is way too OP for the activation requirements which is basically just play the game whether you do good or bad.

    You don't have to cleanse all 5, although there definitely is enough time to do so, even against a good killer. In fact, where you can't cleanse all 5 you make your life more difficult by insuring NoED pops on the 1-2 totem spawns you didn't identify.

    Instead, make a note every time you pass some bones and revisit them upon the collapse. If you saw 3 bones and don't do any, you have a 3/5ths or better chance that NoED spawns somewhere you already know then if you cleanse those three and guarantee it rears it's head elsewhere.

    Your arguments are lazy and your definition for what constitutes 'reasonable' counterplay is farcical.

  • @ThiccBudhha said:

    I am all for nerfing face camping... On other killers. This is Leatherface's niche, if they remove it without compensating him with something major, I am hella hella gone, bro. I tolerate a LOT of their decisions. I disagree with dozens upon dozens of them. This would be the straw that broke the camels back.

    I am not going to learn some lame killer like Nurse, Blight, or Spirit... according to some, just to compete with high end survivors. Hell no. I want a normal killer that can hang. And he does that by removing that BS that is free unhooks that survivors feel entitled to for whatever messed up reason.

    I respect your stance but I wish you'd have some more love for the Nurses out there. Just like you, we remove survivor mechanics too. Where you remove free unhooks, we remove looping and general purpose hope :)

  • Every single game, because it is apart of my playstyle to bring Detective's Hunch and memorize totem spots so if I don't cleanse them I can give them a quick once over when that last gen pops. I've been bamboozled by Devour Hope, NoED, and other nonsense far too many times to allow them to exist.

    How often it leads to me dying? Never. Because of the above.

  • @Dionysus42 said:

    It's a feature of the game and most killers, especially C/D tier, use it to attempt to win matches. For certain killers it is even a 'cool strategy' as directly stated by a developer regarding Bubba.

    Yes it's annoying especially several soloq games in a row but is an anti-camp/tunnel provision really a priority? Yes it is annoying - and after? Be angry for a short time - click continue - and play your next match.

    Nothing happened.

    I even found a super niche technique to prevent it from ever bothering you; just don't get bothered by it.

    Just as it is the killer's fault if they let teabagging or flashlight macros get to them, as the developers clearly say, it is your fault if you let camping get to you. By the way, unfortunately with regard to Bubba's mask the developers did not have the courage of their convictions (if they were fully consistent, they would've told the people who were sent racist messages that slurs are just words, and to get over it).

    The title of tour thread, whether you're trolling or not, is poorly worded.

    There are no measures to prevent camping and tunneling. There is only counterplay and perks that assist those efforts.

  • @Mileena_Kahn said:

    First, you get accused of being in a SWF despite you and your teammates telling them we weren't and then you have killers that brings in one of the strongest killers, with some of the strongest add-ons and the strongest offering and when they lose, they say it's because they weren't playing a different killer like what? Examples are below.

    https://us.v-cdn.net/6030815/uploads/67HU493TL5ZR/deadbydaylight-2-21-2022-3-05-46-pm-li.jpg

    https://us.v-cdn.net/6030815/uploads/MFR1Z3V2QHSI/deadbydaylight-2-21-2022-4-59-21-pm-li.jpg

    Why are you always so desperate to set the narrative?

  • @dallasmedicbag said:

    why are people moaning so hard over this stretched res? every other game has it, and granted they are symmetrical games, but why shouldn't dbd? because of all the complaints, particularly from the killer mains, stretched res has finally gotten patched out, and i'm left wondering why in the world they would complain so hard about something that benefits them, and in some cases, more than the survivors.

    survivors:

    can see over very, very specific tiles, and there aren't many.

    expose ghostface - very, very unlikely.

    killers:

    free shadowborn for all killers with res 1440x1080 or below.

    blight can see where survivors are going when recovering after rush.

    nurse can see where survivors are going when recovering after blink.

    overall: smoother game and better FPS

    I used to run stretched res back when i had a crappier rig, and when i switched over to native, its not like i played worse at survivor/killer. These people who complained about stretched res were really just looking for an excuse.

    RIP stretched res.

    Disregarding that it was an exploit, do not pretend that killers benefits enough from it to justify the amount of survivors that were using it. The mental gymnastics in your post, oh boy.

  • @SensualPotato said:

    https://forum.deadbydaylight.com/en/discussion/comment/2821275#Comment_2821275

    The DC'ers are DC'ing anyway. It's a bad system and the current one is not preventing DC's from occurring, and punishes anyone who is left in the game. Also, if you're not even really playing the game it doesn't really sound like any of this affects you either way.

    The current penalty is absolutely discouraging people from DC'ing, as it physically prevents you from queuing. The extent is debatable, but item 3 is a step backwards, as it removes that discouragement.

  • I think 3 is a bit outrageous. Assuming 4 and 2, you are additionally creating 5 more DCd games a day.

    Sometimes I don't even play 5 games a day.

  • @Tylerja1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820034#Comment_2820034

    Yeah... Except I only ever DC right before hook 3 when a killer camps and tunnels all game, it the only fyou guy a survivor has, as reports do nothing even if the killer or survivor is holding the game hostage/sandbagging etc.

    I run MoM, breakout, plunderer and appraisal and have some really fun games with killers playing really well and I would not Dc if they play good. Toxic teammate sand bagging I don't have to DC I can let them die on hook as punishment,

    Whatever you just threw up via that post was in no way a coherent response to what I said.

    Of course reports have no power in your example, the killer isn't breaking any rules.

    The DC penalty exists because of people like you. Full stop.

  • @Tylerja1 said:

    Why? What is the reasoning for having a DC penalty

    To prevent chuckleheads like you from sabotaging entire games.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819852#Comment_2819852

    I’ve never seen a guide on how to counter hug tech so please feel free to link a guide/example.

    Of course you haven't seen a guide, because growing as a player clearly isn't in your repertoire.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2817705#Comment_2817705

    I don’t know you could be right, but stats have showed player base is dropping or has been for a while now.

    I am going to assume you know the difference between dead and dying, and then in going to take a leap of faith and assume you know the difference between reality and exaggeration.

  • I guess if your definition of dead is a well-defined meta, then sure?

    By any definition steeped in reality, no, it's not dead.

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