Are there any possible "global" killer buffs that wouldn't make Blight/Nurse unstoppable?
My ideas (probably only doing one of these):
- Make Lethal Pursuer and CI basekit (together) so that all killers have a general idea of how to get the game started
- Give all killers Wraith's green (or maybe even purple) shadow dance speed for generators and doors (not pallets or vaults)
- Survivors have to be on a gen for at least 5 seconds to prevent it from regressing (if it was regressing previously)
Comments
3 survs start the match hooked
Letha Pursuer does not need to be basekit. Corrupt Intervention, sure.
If you want to kick gens faster use brutal strength.
Sure, I don't see why not.
Lethal is one of nurse's best perks, getting into a chase early gives you incredible snowball potential. If you want to avoid making her unstoppable that definitely ain't the way to do it. That being said, improving base regression via kicking would be a well needed buff and changing minimum interaction time with gens to 1-2 seconds to eliminate gen tapping would also be good changes.
They looked at base CI and it was deemed way too strong. I'd prefer leaving it as a perk since it's more useful for setup killers like Trapper / Hag and less of a requirement on mobile / hypermobile ones.
I'll take a 60s base kit CI and survivors can have a 6s base kit BT
brutal strength being basekit I wouldn't mind or lesser ver of brutal strength being basekit.
Making Lethal or Corrupt basekit would mean that a good killer would never lose a game. That's a crazy amount of power creep for top end players
Not a fan of global buffs/nerfs, but I do believe DBD is in a state that if anything global did happen, it should be on the survivor side. Even lopping .2-.3 secodns off the speed boost they get from being injured could do wonders in preventing them from using the entire map every chase.
Either Corrupt or Lethal should be basekit, not both though.
Higher FOV.
How about no for all of the above. If specific killers need buffs they can be buffed. I don't feel that it's justified to grant an outright buff to all killers.
There should be a startup animation to make progress. Do Gen, Totem, Chest, Heal, Gate.
Just 2sec, it will makes alot of impact.
Shadowborn base ๐๐
Something like an fov slider. M&k support on console. Fps fixes.
This guy gets it
Killer doesnโt really need global buffs much in the first place anyways.
Base regression could be made less crap (0.25/s->0.5, Ruin changed to 100%, base kick is 5%, Pop is +20%).
Big maps should be reduced in size a bit and tile RNG should be adjusted. But thatโs really about it.
I feel like a lot of people playing killer rely too much on the line of sight, and don't pay attention to crows flying, and blood pools.
Literally no other first person experience in gaming is as restrictive as dbd
Not my gripe really.
I play on a controller and there are just some times I just can't counter juke.
I actually consider myself fairly decent at countering Jukes and 360s, but there are just some times where there is just no way and I don't think that is fair.
Change Bloodlust to stick on the survivor being chased instead of dropping off every time they drop a pallet. Top tier killers don't have to deal with 90 second chases, but all the default dans have no tools to catch up. Bloodlust is already in-game, why not make it the band-aid that the worst killers need
No other first person game would ever get away with the horrible, unresponsive, poorly timed controls that DBD has for their killers. Even the good-feeling killers get nerfed to feel worse to control eventually. Because it's not enough for you to have to deal with four survivors and objectively hostile map designs, why not ALSO have to fight against your own controls
Killers don't need a global buff. The only killers that need buffs now that legion and ghostface are buffed is clown and myers, and maybe onryo. A lot more killers need toning down than buffing, looking at you trickster/pinhead/blight/artist/nurse/leatherface/pyramid head
The only joke is how easy a nurse or trickster or blight can down you without anything you can do about it. Blight you need flicks and such to do but nurse and trickster are unloopable and are basically unescapable if the killer is good. Pyramid head and artist are also unloopable and pinhead gets massive free slowdown, a chase power ten times stronger than clowns and a teleport directly on top of you for absolutely no effort whatsoever. A lot of this isn't that OP when put against top level teams, but against average-low teams? Yeah it needs looked at
FOV slider. Maybe a slightly faster pallet break and something to prevent gen tapping or something to make dry kicking gens worth the time.
Artist and trickster terrible? You have to be kidding lol. Artist is the 3rd best killer in the game and trickster is unloopable and brain-dead easy to play. No unloopable killer is bad, simple as. Pyramid head is unloopable because of his 50/50 that still works even after the nerf, but if they nerfed that and made his attack faster and better he'd be fine.
Most of pinhead's addons are super strong but I'm guessing you're talking about his damaging iridescent, yeah that is also incredibly strong but it's just the cherry on top of his incredibly powerful power. He has the best game slowdown in the game for ZERO EFFORT, he can teleport directly on top of you if you try to stop his slowdown (good luck doing that with solo queue) and his chase power basically negates small loops and is still super powerful at others, and has basically no cooldown if you miss. And he's normal killer speed on top of that!
You said nurse is counterable so that automatically makes your points wrong lol. She was made in 2016, she bypasses every survivor defence, there is nothing stopping her blinking on top of your head and smacking you with nothing you can do about it. At least she takes skill to play though apart from trickster. And blight is basically just nurse but with more effort, slightly weaker in chase and the ability to go anywhere on the map in seconds.
Honestly the 3rd option is something that has been asked about for a long time, but the first two would most definitely push blight, spirit, nurse, hell MOST of the movement killers too far. Lethal shouldn't be basekit