foxsansbox
foxsansbox
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@MikeyBoi said:
If you go against 4 really good survivors, all 4 of those survivors are going to escape especially if they are on coms, however there are killers like Nurse,Blight (sad to hear the news of hug teching getting removed) Huntress, Oni who with enough practice can possibly 2-4k against those good survivors. You guys can’t expect to win against 4 good survivors as pig, clown, myers etc.
That’s the problem with 80% of these killer mains on this fourm is they want killers that take hardly any skill buffed but are to lazy and don’t want to put in the time towards killers that actually take skill..
This needs to be quoted, because it's not often commented on. Low-skill characters SHOULD have a lower skill ceiling. That's the trade off. But I think the argument hasn't even gotten that far. It's still at why are MOST killers outside what many consider even playable?
Edit: Yeah, there is a niche for the M1 crowd in solo-queue, and entry-level DBD if they ever fix MMR, but those two places dry out very fast.
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@tippy2k2 said:
To crush the survivors, see them driven before you and hear the lamentation of their women
Or their men. It's 2022, gawd.
But there WILL be lamentations.
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Anything from the James Wan universe? I vote current horror.
I'd also accept black Phillip from Witch.
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@Chiky said:
FINALLY
it only took 56 hours, 5 minutes, and 30 seconds of nonstop play to get enough shards to get my first nee character :) so absurd...
I've never once considered doing the math so I'm going to take this at face value. That is absurd, and really kinda-sorta deserves a dev response.
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I normally consider myself pretty good against blight, and usually turn my brain off for the console boys - but this one console Blight smacked my gawddamn tits off he came at us so hard. I sit up now for all blights.
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@Leatherface1990 said:
A Survivor cannot attempt self unhooking themselves or masturbating in front of their teammates for a full 40 seconds. Also Kindred activates for every Survivor after 30 seconds.
2nd stage also no skill checks until last 15 seconds. That way they die 50+ seconds into 2nd at fastest.
Reads more like a killer power fantasy. One which we don't need, especially if we want to maintain any kind of impartiality.
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@UnknownKiller said:
I trade nurse ability to pass throught objects and balance around it to be more fun to play vs to your dead hard distance gain.Deal?
Nurse is already fun to play against.
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@UnknownKiller said:
Addonless why I have to play vs OP SWF teams I dont mind those guys have been waiting 50 mins I wanna have fun.
Don't play addonless.
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@tippy2k2 said:
Hello everyone,
I'm pretty sure I know the answer but I'm going to ask anyway because I'm irked and I want to vent...
https://twitter.com/tippy2k2/status/1526240074291093504
Can someone explain to me like I'm five how this Oni can go a literal 180 degrees like this? I'm assuming this is yet another case of BHVR forgetting that they develop the game for non-PC systems (hence why people can dodge my Oni if they take a slight step to the right because my oni can't flick 90 degrees, let alone do a full 180 flip around) but I'd appreciate it if someone can confirm this.
Edit: I see upon watching it again that it is more of a 90 degree flick instead as he evidently found a way to catch himself on the log to sling shot himself around but I stand by my complaint that BHVR needs to remember they develop a game on console too because you can't get Oni to flick that extreme on console
Just chiming in to say oh lordy, that was beautiful. He had your number from the moment he started that dash and it looked like a dance.
I've played Oni a few times and I find his power very awkward. I can't imagine even if they give console players the same kind of fine-motor control that you would end up with many console Oni's pulling this off.
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All they need to do to substantially improve bloodweb spending, which IMO definitely should not require for us to wait for whatever BP grind fix they have implemented, is to add a function to allow us to buy all nodes up to a node, so long as the entity doesn't interfere with that path. You click several nodes out, the game spends your BP and when the entity spawns it takes its turn as well until a conflict appears and then it pauses to let the player choose a new node.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2954113#Comment_2954113
Alright let me leave you to your circlejerk, have a good time.
There was one other poster besides myself before you commented in what, based on your continued off-topicness, I can only assume is an attempt to derail the thread, because you're still on about an imaginary circle-jerk. You do you.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2954080#Comment_2954080
As some one who tried all of the mentioned characters Nurse genuinely and sincerely feels way easier. Blight even without tricks like hug techs is imo times harder than nurse.
Landing a snipe with artist feels harder than literally any and all things nurse can possibly do. It feels nonbrainer to me that artists skill ceiling is miles above nurses.
Hell even with killers like twins there are so many things to consider when playing with 2 characters, the spatial awareness required to reorient yourself quickly and use both Victor and Charlotte from different angles in a single chase. The decision making behind when to play those 2 together and when to keep them seperated. Not even getting into all the trick shots with victor that to me seems way harder than nurses blinks.
I am not flexing when i say i genuinely think nurse is way easier than those killers. And to me it feels like you guys are stroking your egos by insisting she is as hard as those killers. I am not saying she is on the same level as trapper, she is definitely more skill intensive but cmon guys ... she is no blight ffs.
Again, this thread is not about who is the most difficult to play. It's irrelevant.
And also wrong, but mostly irrelevant.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2954064#Comment_2954064
Do you guys genuinely think nurse is harder than blight or artist. Or hell do you think she is harder than billy? Are you guys serious or are you trolling? Sure she is harder to learn than a basic m1 killer but there are killers in game that are far harder than nurse. Compared to those killers, nurse is far easier.
Just because she is insanely good doesnt mean you need an insane amount of skill to play her. According to OP they became pretty good at her in 50 hours, thats less than 1 week of play. Do you think that merits calling her hard? Are you all insane?
You are conflating and missing the point entirely - which is exactly why your responses look like some weak flex.
Sure, there are plenty of killers who are hard to play, but they are not meaningfully harder. As it has been pointed out several times across many, many threads - most of us agree Blight and Billy (Thanks to his chainsaw nonsense) are somewhere up their with Nurse in terms of difficulty. Positions on the ladder are really negligible at that point.
However, we don't act delusional and call Nurse easy. That wasn't the point of this thread. The point of this thread is Nurse's interaction with survivors is more unique than Billy's or Blights or Artists, and that is absolutely true. That, coupled with her learning curve, presents a unique scenario. Problem?
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2953863#Comment_2953863
Nobody will say tunneling efficiently means ignoring the macro state of the match, because that wouldn't be efficient.
My point was that the statement that tunneling is efficient is usually taken quite literally, and people aren't really thinking about when it stops being efficient.
So many matches where the killer tries to tunnel the first hooked person out of the game early only for them to still be alive with only one gen left, and the killer has no kills yet. Just feel like it needs to be said more often that tunneling isn't always efficient.
Can we just focus on your first sentence? That is exactly what they do. Skilled players will come in here and say, "At high MMR you have to tunnel. This is X,Y,Z reasons as to why, these are the scenarios it needs to happen.
To which the immediate response is some knee-jerk "Hurr-Durr, Tunneling is bad you lose more kills than you get. Poor sportsmanship wah survivors will DC you'll win but you'll get like 3 hooks."
Those against tunneling will immediately reframe their scenarios to ignore the macro and paint the tactic either as scummy or as a net detriment to the killer, forgetting the whole purpose of tunneling is to create pressure. Meanwhile, ask any proponent of tunneling to elaborate and they will immediately detail WHEN it should be used. Not that it should ALWAYS be used.
I feel my original response is necessary.
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@hatchetChugger said:
https://forum.deadbydaylight.com/en/discussion/comment/2953269#Comment_2953269
Shes easy if you have the ability to read/predict survivors and mind game. These skills apply to all killers, not just her. So any killer main that has been playing for a while could pick her up and do pretty well. Obviously, there is the skill that is knowing how long your blink will go, and pulling off precise blinks. This, however, is quite easy compared to killers that require a lot of mechanical skill and not as much game sense. Like huntress, blight, and hillbilly. These killers' kits still benefit from good gamesense, just not as much as nurse.
When someone drops into a thread like this to dismiss the premise with the idea that a "Hard to play character is easy." - That person is not well-intentioned. He's just looking to flex a little.
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@Kaitsja said:
I feel like everyone naturally assumes tunneling is the most efficient strategy because their favourite streamer does it.
Tunneling is boring, but it can also be a double-edged sword. Sure, you'll guarantee yourself a 1k by EGC, but you'll lose all five gens and the exit gate by fixating on a single survivor. If you don't pressure the other survivors, you're walking away with a 1k which really isn't efficient.
I do not believe there is a player in this game who will tell you that tunneling efficiently means ignoring the macro state of that match. Most people who use tunneling are using it as a power play when they see an opportunity present itself that wouldn't exist without tunneling.
Not so they can leave the game with a 1-2k EGC
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2953781#Comment_2953781
Person who never plays solo queue survivor spotted.
No, there is never a reason to be a bad sport and sabotage a game for the sake of your own ego. There are people who play solo who have integrity.
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@[Deleted User] said:
Pretty much. Survivors aren't exposed to Nurse very often, let alone good ones, and her chase mechanics are unique. It leads players to conclude that she's OP because she "ignores" mechanics you shouldn't be attempting against her in the first place.
It's a mechanics heavy chase where your goal is to buy 60-80 seconds by the time you get hooked. It's a fantastic Nurse run if you've done that. But people think they should be able to no-hit run every killer, not to mention the fact that none of these players do that to any other killer.
It's the misinformation that drives me looney. At the time of writing this there are several other Nurse threads in the top 4 pages and they're just loaded with people making ######### up. It's okay to feel like the Nurse learning curve is unfair. It's frontloaded for the killer and backlogged for the survivors so there is definitely an issue.
But - How can these fools learn if all they do is DC and suicide on hook when they have a bad game. I sincerely hope I have not reached the peak of current MMR and this is all the survivors have to offer.
Edit: BTW that audio setup is the tits footsteps aren't a problem anymore 😁
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@jesterkind said:
...Help me out, what's supposed to be wrong with this image that'd warrant suiciding on hook?
Seconded. OP be fishing.
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@Dead_Harder said:
Nah im pretty sure nurse is pretty easy but requires a good pc to play smoothly and not a lot of people have those.
Used to get hard frame drops/ lag a good amount of time when i blink on my last pc. Now that i have a new one every game is a breeze while im just chilling.
Im sure there are survivors that can run me for 5 gens still but im not getting those in pubs and mmr is capped anyway.
Nurse is genuinely easy if you have a good rig but since the vast majority of players dont have that she is unlikely to be a problem.
And of course, you also have your 'Fresh Take' people who think she's easy as pie and it was something else all along. I did not forget about them when I was writing my novella. I just don't give a hoot about that opinion.
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@Aztreonam78 said:
Survivors dont seem to enjoy each game. Every now and then someone kills themself on hook for one reason or another, and this is becoming increasingly common.
What are the reasons for it?
Don't massage their egos by considering their motivations. They're griefing, and they don't deserve your time.
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@Aztreonam78 said:
You either just stomp or get stomped.
Either Survivors gen rush super hard, or the killer snowballs hard and builds up passive gen pressure with pain resonance or ruin. There is almost nothing in between.
It is very rare to see a game where both sides have equal chance of winning, leading to very close matches.
Why is it like this?
DbD is a game of inches. One whiff or one clever outplay can often completely collapse a game.
Resources; Health states, item durability, pallets, doors, all flow towards the killer's favor at varying rates. It rarely pauses at that one place it needs to be for a 'Close match'.
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@Lima24927 said:
I consider myself to be a baby killer, newbie but can still win some games depending on the circumstances, i watch videos, guides, study the game, perks, and play a bit of survivor as well, but im facing a "problem", im just chilling playing my game, doing my thing, trying to improve, sometimes i find myself on a bad situation of no kills and 3 or 4 gens done, well at that point i know i can't kill everyone, more likely, so i decide to camp the hook or tunnel, again im playing for fun, if i decide i want to take one survivor with me, i will, i read the rules and there is nothing against camping or tunneling, i know some people might find it not a honorable thing to do, well, for me it is, because im a weak killer and its a strategy that sometimes gives me good returns, like people trying to save the others and i end up killing 2 - 3, or even 4.., so stop insulting killers when they do that, i've been getting hundreds of insults after games on the chat, even when i say GG, i dont insult anyone when they loop me forever, or blind me, or drop pallets on me, im having fun, not trying to exchange insults with people every single round i play, i have 75 hours of gameplay, so please be considerate of people playing the game, we are just having FUN, and if you die its not a big deal..
Do not let anything other than the TOS tell you how to play. The End.
But you also have an obligation to not let the other team get under your skin. That's their game plan. Learn. Adapt. Bury them.
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@Brimp said:
I hate when the sound of survivors running doesnt play behind a paper thin wall but plays when they're 40 feet away.
Can confirm, experience this too. T and L wall nightmares.
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@dugman said:
I'm a killer and I hate that black hole bubble around gens when they finish too. I can't see jack near them.
Oh my lord, the amount of targets I've lost to the gaping maw of what can only be the entity's favor is uncountable at this point. I get eye twitches even when I'm not looking at them now.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951683#Comment_2951683
I have been playing this game for too long and they increase the distance for the pallet to spawn, Change map Layouts, change Loops and they are doing different variations so the game must be balance for them to map new maps .
I don't understand so I can't respond.
👍
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@Ronaldo said:
I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.
What you guys think?
'You will die eventually' is literally the mission statement of this game.'
Bloodlust is not more important than maps and pallet density right now.
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@Noslo said:
I stopped playing DBD because of some horrible toxic players ruining my time. It's been 3 years since I stopped but I would like to try it again with my friend who loves the game. When I was doing some research on the game, I was seeing so much negative stuff about this game. So much so that I almost feel like it would be a waste of time to play it again. I do want to try to like it again, but with all this negativity surrounding this game I am unsure. I was hoping others who play right now could give their opinion on if this game is worth getting back into or of its a lost cause and waste of time.
This is the kind of game where having freedom means being skilled enough to take agency away from the other team.
If that sounds as toxic as you remember it, that's because you'd be right.
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@Leachy_Jr said:
(mald thread)
A few days ago I versed five nurses in a row.
3/5 had range.
My first survivor game on since then I get a nurse with range who kills everyone at 5 gens. I was playing in a 3 man with someone who has only 40 hours.
Looking forward to the day that range add ons get fired into the sun and double recharge becomes base kit.
If they actually improved her recharge or something I'd be okay with it. Everyone saying that she doesn't need add-ons hasn't tried to sprint after a W survivor from one end of the map to the other while gasping the entire way.
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Soooooo, I have noticed this, but I believe it's a UI glitch? I'm fairly certain I counted 3 hook events, or 2 and a struggle on 3 separate occasions that appeared to die while still having one hook left. I'm not a 100% certain because I was playing Nurse high and their was too much information at the time but I'm reasonably certain.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2949953#Comment_2949953
The people complaining about mmr giving them hard matches, while playing in a way that lead them to get those matches.
First off, that's a Venn diagram of people. Not everyone who believes in A is also B. Some people want the challenge but don't like how stale the meta is. Some are people who are truly unlucky due to the wide net the MMR employs to prioritize time in queue, and their gripe is legit too.
There's no second. This forum constantly lumps group of people together if they're killer or survivor biased. It's a spectrum.
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@sulaiman said:
Since it is - again - a time where the forum is full about complains about mmr as well as the killer experience, i try to explain why this happens, since its basicly based on the peter principle.
For those of you that dont know, the peter principle basicly says that an employee in a company will always rise to the level of his incompetence. If he does his job well, he gets promoted for it, and again, until he is at a position where he cant handle the job well enough to get further promoted.
Killer and mmr is basicly the same. In the beginning, you get some easy kills, because you can find survivors and end chases fast enough to get your 4ks. You rise in mmr and get more competent opponents. At some points, your ability to find and end chases fast enough might dwindle. Sometimes you win the games, sometimes you lose them just as close or as bad as you win. You might still rise in mmr, but slower now, because you dont 4k every game anymore. Somethere there should be your balance point, where you are close to your 2k 2escape ratio which is the balance goal of the devs.
However, thats where a lot of killer say "we have to tunnel and camp in order to win". By doing this, they manipulate the outcome of the cases, either by not going on a second chase at all via camping, or by going after the easy target you already know you can handle, and that is usually just one hit away from downing. Thus, you extend your kills on this "balanced level", and you make yourself rise in level, up until the point where you cant keep up anymore, because chases are so competent that you dont catch some players at all, or not fast enough while the rest is doing gens. You raised yourself to a level of your own incompetence where you cant keep up. And since deranking is not easily done, you are in mmr-hell.
And then people start blaming mmr for that. Sure, mmr is not what i hoped for, because it weights queue times way to heavily. But still killers end up at a skill level where they dont really belong, due to artificaly inflating their kills.
So, maybe overthink and accept the role you play yourself in your matches due to the sbmmr.
You wrote a whole lot for someone looking to tell killers to not play optimally because they might get a harder opponent next time.
Who is your target audience here?
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I like the idea, but I don't think it would work:
Sometimes the changing healthstates/gens popping plus your visual awareness is the only way to determine if subtle hacking is going on.
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@Huge_Bush said:
If you can't loop a Nurse, stealth is an option. I use it reasonably well.
Can confirm. Had to turn my gamma up for claudetites. it was getting absolutely bonkers how many people just crouch in a bush or corn if I'm Nurse. And what's worse, it was working. That fatigue makes it so easy to immerse.
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Your last four threads are just complaining. Take a break.
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I'mma be real honest here: 60-40 killer/survivor, identify as killer main - but the first time I got hit by a legit blight, And I mean just surreal movements, embarrassing me at killer shack in a fashion I hadn't experienced since maybe my first week of survivor games. When I saw that use of tech I did not feel like it cheapened the game. That it deserved to be called out and smeared and relentlessly complained about.
I felt like a new player again.
Unfortunately, I feel even Blight has its limits. The learning curve to beat Blight's fancy nonsense is considerably easier than the initial survivor learning curve.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2946890#Comment_2946890
You’re not really acting any better than the people talking trash about nurse mains here
Correct, I answered in the same vein. Hopefully they see how petty it is, as I certainly feel petty for attempting it in their fashion.
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To the multiple comments more focused on taking Nurse players down a peg instead of actually engaging in the topic - us 'Nurse mains' don't give two flying hoots if you think she's the toughest to pilot or not. You can have your opinion, it has as little merit as any other low information opinion out there.
What we hop into these threads for is to prevent the most triggered survivors from turning the forum into an echo chamber. Someone has to correct the many falsehoods spouted in the name of feeling better after enduring your last Nurse spanking.
And just so you're all aware, Blight and Billy are the only candidates for a higher skill ceiling. If you're gonna have a wrong opinion - at least have the right wrong opinion 😆
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I personally believe COH is now sitting in a better spot. Yeah, I can get COH spammed into oblivious as the killer, but now it comes with an opportunity cost - they're not immediately getting value just by finding one totem. To me, that's pretty balanced.
When those multiple boon sounds go off in the distance I'm not thinking "Damnit time to tunnel or watch them heal instantly." Instead I'm gravitating more to, "Okay, so no gens have been started yet." Or, "I should really consider sloppy butcher again."
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2940582#Comment_2940582
Although, two strategically placed shadow steps in the game, and even the Nurse will be in big trouble. Remember detection is her main weakness.
Can confirm. I still respect the hell out of Shadow Step.
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Yes. There are plenty of terrible ideas that would end face-camping. A meteor hitting BHVR's servers would also end facecamping.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2945647#Comment_2945647
Unskilled or Skilled are subjective words to use.
Certainly, but not to the degree you're claiming. You dismissed the entirety of the viable roster at high MMR because you don't like add-ons that you -sometimes- see.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2945633#Comment_2945633
Okay? I have no idea what point you're even trying to make.
Calling something unskilled play does not make it so. Especially when there's a ton of evidence to the contrary.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2945621#Comment_2945621
It's practically impossible to get to high MMR if you aren't using the best stuff.
Yeah. Also no. Just throwing ideas out into the universe does not make them true.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2945609#Comment_2945609
Not when they use overpowered add-ons. Other killers like Onryo can use their best add-ons and you have to try way harder to get even half those kinda results.
So high MMR only ever uses overpowered add-ons. Who's definition, yours? Mine?
Your response implies you're missing the point.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2945596#Comment_2945596
I don't think many people think high MMR is enjoyable. High MMR is Bubba Camping Hooks, Tombstone Piece Myers, Nurse, Spirit and Blight with overpowered add-ons. It's not skillful gameplay at all.
Nurse, Blight, Spirit don't require skill? At all? At high MMR that's all it is? Just skilless players piloting top-tier killers?
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2945542#Comment_2945542
So you enjoy stomping potatos on the field?
https://forum.deadbydaylight.com/en/discussion/comment/2945550#Comment_2945550
Bruh, whatever, not the point of my post anyway..
https://forum.deadbydaylight.com/en/discussion/comment/2945553#Comment_2945553
what do you mean by that
What he means is that he has consistently advocated not playing this game seriously, and instead suiciding or throwing to get out of the current match if you don't like the killer you're up against.
Or the killers addons.
Or the killers perks.
Or the strategies the killer uses.
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Nothing brings me greater joy than versing a player who is a better pilot of Suzie than I am.
Come, teach me how to more easily defile survivors.
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@RequiemLestat said:
I'll preface this rant with: I know the never-ending cycle of toxicity and how the feedback loop is proverbially exponential.
I killer main. I play fair. I don't camp, tunnel or slug. I don't put on oppresive builds, i consistenly mix them to see their effect on my games.
Around a year ago I picked the game back up after a six month break. I have a full-time job so can play when I have the little spare time. Not too sure of the exact amount of hours I have put in to it, but I have a P3 50 Pinhead, P3 50 Pyramid Head, a 50 Nemesis and middling to low levels on every other. My survivors have most perks unlocked but not all.
I'll condense this...
80-90% of my games involve either some or all of these:
. Two or three survivors taking it turns with the bullying, God-looping, when you leave the chase the bait you again and again, no objectives, nothing but to follow you around the map being a pest.
. Tea-bagging at the pallet
. Constantly clicking flashlights
. DC'ing after the first down
. At least 4 gens done before second hook
. Hex totems immediately cleansed both during game and end-game like NoED etc
. Boon CoH and Shadowstep combo
. Cussed out royally in the chat, "Suxk it, NoED toy, get better," I reply: Dude, it's 4 brains versus 1, and you don't need to be that good to get five gens done and escape." His response, "We played better than you." Since when was this entitlement the rule of law for survivor mains?
You all played like trash, I play fairly, I'm the trash? To say it's stressful is an understatement. Why would anyone play killer anymore?
Cue the, "Disable end game chat" "Get better," "Run better perks," "Do something else... blah blah blah." Those are indivivdual solutions, I am pointing at a larger problem. A full year continuous play and this IS the norm. No matter if anyone tells you any different.
Fix it how? Or leave what I consider to be one of the most addicting games I've ever played, pumped money in to, loyalty time and time again and I swear I'm not a masochist.
When you impose unnecessary standards on yourself that the rest of a given population are not required to match you create imbalance and wierd expectations.
Play as hard as you need to in order to accomplish your objective, whether it's to win or have fun. If Survivors are taking that away from you practice to the point that they can't anymore.
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@SensualPotato said:
Yep. What the title says. If you need 3 or more slowdown perks to passively win you games, you're not good at Killer. And that's fine! It's fine to want more chill games and not have to get flustered and stressed out because gen speeds are too fast. But don't act like you're amazing at Killer by BM'ing and being a jerk in chat afterwards when you're clearly relying on multiple crutches to do even partially decent. It's like camping a corner of a doorway in a competitive multiplayer FPS and thinking you're somehow a god at the game.
Same goes for all of these Survivors who can't play a single match without their Circle of Healing, Dead Hard, and Brand New Parts.
TL;DR - Play however you want, but don't be a jerkoff when you know you're relying heavily on meta perks to even manage to do well. Don't BM the Killer in an exit gate, and don't shake your head and slap a Survivor on hook when your perks are literally passively winning you games.
It's a good thing noone requires, wants, or cares about your validation when it comes to their perk loadouts.
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@[Deleted User] said:
Meh, most of the people who complain about Nurse are those who never played against her prior to her nerf in 2019. Even in that time Nurse wasn't unbeatable and people knew how to deal with her. It's just that people nowadays want the devs to handheld them instead of actually learning how to deal with a killer.
The Nurse we have today is almost at a perfect spot in being a strong but fun killer to verse. She doesn't have an insta shoot ability, neither does she go invisible around the map at insane speed, etc. She has a very loud audio and a visual indication of when she blinks, and she goes through not only one, but TWO cooldowns whenever she messes up a blink.
The only changes I'd make to Nurse are:
- Make blink attacks count as special attacks, so instadown perks aren't usable on her;
- Make recharge and range non-stackable;
- Rework Torn Bookmark again.
I do not support even less perks being useable on Nurse. The instadown perks have plenty of counterplay, or you'd see them way more often than they are currently seen.