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Ronaldo

Ronaldo

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Ronaldo
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  • @H2H said:

    I was getting this (in multiple games) with my 7900 XTX. I limited my fps in Adrenalin to 110, and it stopped completely. My card wasn’t overheating so I suspect it’s some driver issue.

    It used to also happen if I had a video going on my other monitor but that stopped a few months ago so maybe AMD fixed that in a driver update.

    Capture.PNG

    Naa it didn't work


  • @H2H said:

    I was getting this (in multiple games) with my 7900 XTX. I limited my fps in Adrenalin to 110, and it stopped completely. My card wasn’t overheating so I suspect it’s some driver issue.

    It used to also happen if I had a video going on my other monitor but that stopped a few months ago so maybe AMD fixed that in a driver update.

    I will try it

  • @[Deleted User] said:

    Scoring by BP is something the comp community tries not to do because it does lead to a circus. But the best teams more or less came out on top in the end. The EU final was Sequence vs Eternal, so no surprises there. I'm sure players new to comp found out that there are levels to killer when they ran into the likes of Zaka, Knightlight, Xeno, etc. I didn't catch much of the NA cup but I'm pretty sure Disco 4k'd at 5 gens in a couple of the early rounds.

    But he didn't want to restart for our killer when they dced basement

  • Guessing by your profile you a nurse main so I expected that

  • @itsquiet27 said:

    the gameplay is WAY better compared to before but maps are still A HUGE problem in the game. It has always been a problem but now the game is slightly better than what it used to be. c'mon BHVR focus on map balance next please. Stop giving RNG for survivors and giving them REALLY powerful resources where at times it's impossible to even get 1 hook on them dependent on the map. Seriously there was a match I played on Ormond I couldn't hook a single survivor because of the back to back tiles and pallets. It was insane and BORING!

    you guys literally got so much buff what else do you need

  • @AarcvanDemen said:

    Not just healing skill checks, all skill checks. Also, buff unnerving presence, distressing and hex lullaby.

    Naa

  • If they could do that why when reporting a player you have to get your Code and send it to them

  • @drsoontm said:

    Being frustrated to the point you want to make a long pause is perfectly understandable. I've done it myself years ago and kept away for several months. (I even went a step further which let to my forum account to be reset and renamed when I came back, yeah, when I'm pissed, I'm pissed.)

    However, don't say you are uninstalling if you are not following through. The devs have statistics and know exactly who you are as there is a link between your forum account and your game one. (If they cared enough to check.) As for forum users, they generally don't care and not many will believe you. Getting a "see you tomorrow" reply is pretty common.

    As a general rule in life, never make a threat if you will not follow through.

    Who told you that sherlock?

  • @Turtlesrock said:

    Ok so before I say anything, this build is NOT for solo Q sadly.

    I have a build that has not failed me yet that is so stupid, but I love it

    WGLF, DH, For the People, Vigil.

    Basically you go up and unhook someone so you get WGLF active.

    When your teammate goes down, run at him and insta pick up with For the people (they will gain enduring from WGLF) then IMMEDIATELY use DH. the killer swings EVERYTIME so you get enduring, if they dont swing you can get ahead of your teammate and they take the hit w ith WGLF enduring. It is so stupid and counterproductive but I have gotten away with this stupid nonsense so many times and results in escapes.

    Wglf Doesn't work like that

  • Not gonna lie they do have a tendency to not fixed until it gets reach a certain stage where alot of people start complaining about it

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/333082/rubberbanding

    It may be regional, I am not having this issue at all in my country and neither does a friend who lives in Argentina. Most of the people affected from what I have seen are from the US.

    I am from Jamaica so I think its happening to everyone also def a server issue

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3041426#Comment_3041426

    Survivors completing their main objective as quickly as possible.

    Very similar to tunneling; killers completing their main objective as quickly as possible.

    If you still haven't understood the contextual difference between good and bad sportsmanship and how these can be performed to vastly different effects to the opposing side, you should re-read my post.

    Yea but you guys don't know what actual gen rushing is. In the past you could say survivor gen rush but not now.

    1 gen could be finished within a 10 sec with a brand new part and plus leader was busted with it. You probably started playing like a year or two ago

  • @Seraphor said:

    Why don't you try playing killer and find out for yourself?

    Genrushing isn't fun.

    Denying hooks isnt fun.

    Being tunneled isn't fun.

    Being camped isn't fun.

    These are all extremes, there's a lot of middle ground if you just play the game normally.

    Imagine if the killer downed you all and slugged for a 4K within the first 2 minutes, before any gens were repaired. That's how genrushing feels.

    Imagine the killer facecamping, instantly grabbing everone who attempted a hook rescue, denying you any chance of making the save. That's what the hook-denying build feels like.

    What is gen rushing?

  • @GiveMeTheBox said:

    Why don't more people play Nurse? I really enjoy going up against them; learning how to duke her blinks and how to effectively use los blockers to your advantage is really fun and satisfying when it works out.

    Also, did you know you can pallet stun a Nurse mid-blink?

    Lol normally if someone is playing is either they are really good or getting carried by double range, Nurse is just too strong and unfun.

  • @acharliet said:

    Why there is not talk how bad and frustrating can be playing SOLO-QUE survivors? What your experiences lately and how Do you enjoy playing solo-que survivors?

    I think theres couple issues.

    1. DC/Suicide on first hook - golden rule of some survivors who are first downed in game- lets DC or lets suicide on hook because I dont wanna time penalty so i can enter another game where I can do same.

    2. Camping/Tunneling - this game is based on camping and tunneling, its in most of games, its so strong against solo survivors no doubt. I hope they dont wanna nerf DS again. 

    3. Matchmaking? - Its weird to use word matchmaking since sometimes I feel its not matchmaking but its RNG. Are You playing against Nurse with thousands of hours and your teamates has less than 200-300 hours? It does happen.

    4. Perks- new chapters are usually about good killer perks, not best ones for survivors, well the boon circle of healing was issue tho. When some survivors perk being reworked those r usually abused by swf survivors so those being quickly nerfed.

    Killers being buffed lately. Killer players crying about survivors using some working perk well. I do play killers, its fun and most games you can win since you are playing against solo survivors. Of course its frustrating and sweaty playing against swf survivors. When i m playing against solo survivors and they use perks like DS DH BT its fine for me. Of course i m not gonna win every game. Playing killers for me is fun well, if i m not playing against sweaty swf.

    Brain dead teammates (solo q is ass) literally hiding while the killer slugging.

    Leaves me die on hook even tho I carried the game.

    Hide in the corner of the map/locker while someone is getting chase

    Teabagging the killer at the gate even tho they only lasted 5 sec in chase

    LoL typed ggez in the endgame chat

    I think that summarize it.

    Oh I almost forgot dced because they got downed

  • @Chaos999 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951896#Comment_2951896

    The situation you describe implies that the killer is making mistakes. Sure, there might instances where the killer never does catch the survivor. After all there are plenty videos of "running the killer for 5 gens", however this does not mean that it was impossible for the killer to catch the survivor, but rather the killer failed to capitalize on the opportunities that arose during the chase. Killer mistakes cost time. Given enough mistakes, the time can be enough to last the whole match.

    And, no, I'm not saying you should let the killer catch you. I'm saying he should have thw opportunity to do so.

    The very fact that a single survivor, in a group of 4, has the possibility to run a killer for 5 gens already shows just how much of the outcome of the trial already lies in the survivor's hands, rather than the killer's.

    Unless my teammates are not good at the game so much factors decide the game (killers has noed) and he slugs etc

  • @Chaos999 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951834#Comment_2951834

    Because the sole objective of the killer is to catch the survivors, he MUST be able to do so, unconditionally, there can't be any instance, by any means, where it's actually mechanically impossible for the killer to catch the survivors.

    The survivors objective is not to escape the killer, but to escape the trial. During chase their objective is to stall for time, allowing their team mates to progress the escape, and so they have perks that allow them to do so.

    I don't think I can explain it any clearer.

    The thing this game needs a lot changes because if i play against a low rank killer and he can't catch is it my fault, it all comes back to balance, mmr etc so you saying i should let him down after a while of chasing so he is inclined to hook.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951867#Comment_2951867

    Literally all of these arguments have been destroyed over and over again. In fact an 18 minute video of those refutations is posted in the topic I made on this very subject.

    Tell me have you ever seen a swf using 4 sprint burst effectively

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951873#Comment_2951873

    Normally, I don't feel the need to cape for the devs, but in this instance I'll do it.

    If there is anything that is true about the team who work on this game is that these people care a great deal about the game. While we definitely don't see eye to eye with them on the direction the game is going at times, people constantly saying the devs don't care is a trash take. It's been a trash take I'm even guilty of having in the past myself and it couldn't be further from the truth. If they didn't care they wouldn't do the MMR test, Bloodlust tests, make killswitching as a backend tool so disabling things were less disruptive to the community. They wouldn't keep trying to elevate the content they put out. They would have taken the W early on, turned around pumped out a trash sequel and not attempt address issues.

    You are right in the respect of this being pointless to talk about because you're clearly not working from a good faith position.

    Yea i have been playing for like 6 years so they did somethings in the past that made the game worst. they had a point to fix the game when there was like 6 maps so they could fix maps but they just pushed content and look where we are at now. its good to push but at least your game before.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951863#Comment_2951863

    One disrespects the physics of the game by passing through terrain

    One respects the physics of the game so much they've turned into a high speed pinball

    One does wind sprints at you if you make her nervous enough

    Not every killer can match up to that and we can just put this to bed because the devs have tested the game without Bloodlust I believe twice now ever since they originally added it. The results are pretty consistent that despite your belief infinites are gone some maps even after redesigns extend chases so long that without bloodlust the survivor basically has nothing to fear. While things that wouldn't be infinites become infinites, a psuedo-infinite if you will. Not having bloodlust seems to generally produce a bad game feel and considering there 1 perk in the game that only works when a killer gets bloodlust that they seem hellbent on not changing the feature is here for another 6 years.

    Lol they probably don't give a frick so it basically pointless to talk about this

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951860#Comment_2951860

    Dead Hard needs to be completely reworked to do something nothing at all like what it currently does. It should not grant i-frames or distance.

    You should know that sprint burst is stronger it just dead hard is more used. i bet it they nerfed dead hard you guys gonna complain about it (fun fact did you while doing a gen your exhaustion timer does move)

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951860#Comment_2951860

    Dead Hard needs to be completely reworked to do something nothing at all like what it currently does. It should not grant i-frames or distance.

    Just bait it out and you are good, boon just snuff the totem, everything has a counter.

  • Do you realize that its not the map its the killer ability blight, nurse, spirit are really good with chases


  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951849#Comment_2951849

    I don't care about outdated gameplay mechanics from 2016. Please catch up to current year. It is 2022. Bloodlust is relevant to a 4v1 mechanic.

    what else would would want for killer dead hard nerf right?

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951843#Comment_2951843

    No.

    Bloodlust and down the person you've already spent precious time on. You don't have time to go play "Where's Waldo?" on the map.

    Lol true if you already wasted your time so just #########

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951835#Comment_2951835

    No. It is perfect. It takes a long time to get going, even longer to charge up, and you lose it very easily. ALL it does is end a chase that has gone on too long. It does exactly what it is meant to do.

    loops.PNG

    These are called infinites

    Double pallet and double windows with a see through wall

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951835#Comment_2951835

    No. It is perfect. It takes a long time to get going, even longer to charge up, and you lose it very easily. ALL it does is end a chase that has gone on too long. It does exactly what it is meant to do.

    If you can't catch the person go for someone else.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/323485/remove-bloodlust

    Bloodlust is in the game for all the reasons you think it needs to be gone.

    At least Tweak it then

  • @Chaos999 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951617#Comment_2951617

    This is a very flawed argument. You're saying that, if a survivor is "skilled" enough and does not make mistakes, it should be impossible for the killer to catch them. Literally the same situation infinite brought in the past.

    The survivors are not meant to be able to run the killer without limit, the killer is supposed to be able to win every chase if given enough time.

    Killer success already depends heavily on survivor's mistakes, I don't think it should be changed to "depends entirely" on survivors. That would mean the actions of the killer have no inference on the results of the match.

    So why does the killer have abilities that can help them in chase

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951599#Comment_2951599

    Let me see

    1.Groaning Storehouse

    2.Gas Heaven

    3.Fractured Cowshed

    4.Rotten Fields

    5.Disturbed Ward

    6.Father Campbells Chapel

    7.Mother’s Dwelling

    8.Temple of Purgation

    9.Badham Preschool 1-5

    10.Family Residence

    11.Mount Ormond

    12.RPD

    13.Eyrie of Crows

    +Game like you said

    All super survivor sided maps, although some like Purgation or Chapel are only busted with experienced survivors not newbies.

    Those aren't infinites. You remember 2016/2017 infinites where you run a loop the whole game without dropping a pallet. Most pallet is mind game able beside the god pallets

  • @Viskod said:

    The flow of the game would probably be better if you replaced Enduring and Spirit Fury with different perks and just made it so hitting a killer with a pallet for a stun, always broke the pallet.

    lo I get a lot legion running this

  • @JaviiMii said:

    a) you are supposed to eventually get downed.

    b) if a killer reaches T2 or T3 something usually went wrong: Either they made a terrible judgement to (over)commit or the lobby they got is way out of their league and they shouldn't be in it to begin with.

    c) if you get downed after that much time and you teammates are not on a completely different level from you, you should be out with one hook stage.

    d) if you getting downed eventually results in the tables getting turned and the match going sideways for the survivors, then bloodlust wasn't the problem.

    That is perfect if they focus on fix the maps from early 2017, literally the game would be at a good state but because they keep releasing new maps with bad layout its literally impossible to fix rn so much maps. but i do agree with you

  • I don't mind getting downed

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951617#Comment_2951617

    That's progressing the game, making the killer get something, and like the other guy said, you just bought 45 seconds, run him again and boom, all gens done and game over

    Its not easily in solo q because you don't know what type of teammate you will get

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/323485/remove-bloodlust

    'You will die eventually' is literally the mission statement of this game.'

    Bloodlust is not more important than maps and pallet density right now.

    I have been playing this game for too long and they increase the distance for the pallet to spawn, Change map Layouts, change Loops and they are doing different variations so the game must be balance for them to map new maps .

  • @TeabaggingGhostface said:

    Survivors aren't meant to run the killer forever

    If you can't catch someone because you are bad so you just gonna run a round a loop for couple seconds does that sound fair to you.

    Chases are the most fun thing in Dbd

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951660#Comment_2951660

    Then the killer literally threw that entire game to get 1 down on you. Ya'll won the game at that point.

    True

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951629#Comment_2951629

    If the killer is actually get t3 he already wasted so much time that he's lost the game anyway. Hence why remove it now.

    How often do you realistically get a killer to t3 anyway, honestly? I can't even remember the last time that happened. A good survivor knows when to throw a pallet to reset the bloodlust.

    It actually happens to me alot but i don't want to get downed by just bloodlust because you can't mindgame me or break the pallet

  • @Blueberry said:

    Maps are still way, way too unbalanced to remove Bloodlust. After (if) they get fixed, then sure.

    Ok so they could take out t3 then

  • @Bran said:

    It's bloodlust for a reason. Your not downing or hitting the survivor. It's fine.

    So what reason would you bloodlust someone

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951599#Comment_2951599

    Oh idk.....Badhams, Coldwinds, Groaning, RPD...12 maps right there. Should i go on ?

    ....


  • All of those maps that you just said have different variations. you don't need bloodlust for pallets bloodlust was made for infinites not a basic loop that the (devs made)

  • No skill involved

  • @Brimp said:

    If it took a killer took 45 seconds tto get to bl t3 that's good for your team? which thats the aim of survivor? You bought 45 seconds of time on a SINGLE pallet for your teammates to do gens so no I don't think it should be removed.

    Yea you have a point but i think atleast t3 needs to be gone. that is literally no matter how good you are he is gonna catch you so i don't think that should be in the game

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951599#Comment_2951599

    Badham, Eyrie, a few corn maps.

    Just pick whichever map offerings you see most and there’s your answer.

    And as a response to the post, removing bloodlust would make holding w even stronger for survivor. No thanks

    Its not really the map its more the killer you are playing

  • @sizzlingmario4 said:

    When maps are fair and balanced, remove bloodlust 2 and 3. Until then, no.

    Sure but tell me which maps are really survivor sided besides the game

  • LF needs a nice buff because he is too weak