Remove bloodlust

I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.

What you guys think?

Comments

  • When maps are fair and balanced, remove bloodlust 2 and 3. Until then, no.

  • When has this game ever been "fair?" I just literally finished a game where a surv healed TWICE DURING the same chase....anyone want to honestly say thats normal, let alone "fair?"

  • @sizzlingmario4 said:

    When maps are fair and balanced, remove bloodlust 2 and 3. Until then, no.

    Sure but tell me which maps are really survivor sided besides the game

  • @Ronaldo said:

    I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.

    What you guys think?

    bloodlust level 3 for sure needs to be gone.

    bloodlust 1 and 2 are still a must need with how bs can tiles spawn sometimes.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951599#Comment_2951599

    Badham, Eyrie, a few corn maps.

    Just pick whichever map offerings you see most and there’s your answer.

    And as a response to the post, removing bloodlust would make holding w even stronger for survivor. No thanks

    Its not really the map its more the killer you are playing

  • If it took a killer took 45 seconds tto get to bl t3 that's good for your team? which thats the aim of survivor? You bought 45 seconds of time on a SINGLE pallet for your teammates to do gens so no I don't think it should be removed.

  • @Brimp said:

    If it took a killer took 45 seconds tto get to bl t3 that's good for your team? which thats the aim of survivor? You bought 45 seconds of time on a SINGLE pallet for your teammates to do gens so no I don't think it should be removed.

    Yea you have a point but i think atleast t3 needs to be gone. that is literally no matter how good you are he is gonna catch you so i don't think that should be in the game

  • No skill involved

  • It's bloodlust for a reason. Your not downing or hitting the survivor. It's fine.


  • All of those maps that you just said have different variations. you don't need bloodlust for pallets bloodlust was made for infinites not a basic loop that the (devs made)

  • Maps are still way, way too unbalanced to remove Bloodlust. After (if) they get fixed, then sure.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951599#Comment_2951599

    Oh idk.....Badhams, Coldwinds, Groaning, RPD...12 maps right there. Should i go on ?

    ....

  • @Bran said:

    It's bloodlust for a reason. Your not downing or hitting the survivor. It's fine.

    So what reason would you bloodlust someone

  • @Blueberry said:

    Maps are still way, way too unbalanced to remove Bloodlust. After (if) they get fixed, then sure.

    Ok so they could take out t3 then

  • If the killer is actually get t3 he already wasted so much time that he's lost the game anyway. Hence why remove it now.

    How often do you realistically get a killer to t3 anyway, honestly? I can't even remember the last time that happened. A good survivor knows when to throw a pallet to reset the bloodlust.

  • 🙄🙄🙄

  • No issues with Bloodlust on either side

    As a survivor, if I get a killer to that high of a bloodlust, I've been looping them silly and killing a lot of time by that point. I'm kickin their arse and they could probably use the help

    As a killer, it's rare that I even get to Level 1 Bloodlust, let alone 2 or 3. If I'm getting to BL2 or BL3, my stupid caveman brain has already become so tilted in this chase because I should have dropped ti long ago.

    Bloodlust feels like one of the few "balance to low level play" things BHVR has that is an actual benefit to killers.

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951596#Comment_2951596

    Sure but tell me which maps are really survivor sided besides the game

    Always or Almost Always Survivor-Sided


    Badham I

    Badham II

    Badham III

    Badham IV

    Badham V

    Eyrie of Crows

    RPD

    Groaning Storehouse

    Suffocation Pit

    Blood Lodge

    Gas Heaven

    Fractured Cowshed

    Thompson House

    Rancid Abbatoir

    Disturbed Ward

    Lery's

    Mother's Dwelling

    Temple of Purgation

    Family Residence

    Ormond


    Can Be Survivor-Sided or Killer-Sided Depending on RNG


    Coal Tower

    Ironworks of Misery

    Wrecker's Yard

    Wretched Shop

    Rotten Fields

    Torment Creek

    Father Campbell's Chapel

    Haddonfield

    Pale Rose

    Grim Pantry

    Sanctum of Wrath


    Killer-Sided Maps


    Azarov's Resting Place

    Dead Dawg

    Midwich

    Hawkins (RIP)

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951629#Comment_2951629

    If the killer is actually get t3 he already wasted so much time that he's lost the game anyway. Hence why remove it now.

    How often do you realistically get a killer to t3 anyway, honestly? I can't even remember the last time that happened. A good survivor knows when to throw a pallet to reset the bloodlust.

    It actually happens to me alot but i don't want to get downed by just bloodlust because you can't mindgame me or break the pallet

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951634#Comment_2951634

    It actually happens to me alot but i don't want to get downed by just bloodlust because you can't mindgame me or break the pallet

    Then the killer literally threw that entire game to get 1 down on you. Ya'll won the game at that point.

  • If a killer has to bloodlust 2 or 3 you in order to get a hit, you've already functionally won that chase by buying 30-45s+ for your teammates (and that's not counting your other health state or Dead Hard.) You're not meant to evade the killer in chase forever; that's not how the game is designed and the 1v1 is meant to favor the killer. You are supposed to eventually die. Until maps are balanced, bloodlust is the best we're going to get - and the more the killer roster grows, the less capable BHVR is of doing that.

    If bloodlust is an issue for you, drop pallets.

  • Survivors aren't meant to run the killer forever

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951660#Comment_2951660

    Then the killer literally threw that entire game to get 1 down on you. Ya'll won the game at that point.

    True

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951610#Comment_2951610

    Yea you have a point but i think atleast t3 needs to be gone. that is literally no matter how good you are he is gonna catch you so i don't think that should be in the game

    I mean... you're supposed to eventually lose the chase as survivor if the killer commits. If you were able to win chases constantly in the games current condition even more people would leave.

  • @Ronaldo said:

    I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.

    What you guys think?

    'You will die eventually' is literally the mission statement of this game.'

    Bloodlust is not more important than maps and pallet density right now.

  • @TeabaggingGhostface said:

    Survivors aren't meant to run the killer forever

    If you can't catch someone because you are bad so you just gonna run a round a loop for couple seconds does that sound fair to you.

    Chases are the most fun thing in Dbd

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951610#Comment_2951610

    Yea you have a point but i think atleast t3 needs to be gone. that is literally no matter how good you are he is gonna catch you so i don't think that should be in the game

    That's progressing the game, making the killer get something, and like the other guy said, you just bought 45 seconds, run him again and boom, all gens done and game over

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951671#Comment_2951671

    If you can't catch someone because you are bad so you just gonna run a round a loop for couple seconds does that sound fair to you.

    Chases are the most fun thing in Dbd

    See that's the thing, not every map is balanced, so its a needed mechanic, if the devs actually fix map balance then maybe they can remove it

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/323485/remove-bloodlust

    'You will die eventually' is literally the mission statement of this game.'

    Bloodlust is not more important than maps and pallet density right now.

    I have been playing this game for too long and they increase the distance for the pallet to spawn, Change map Layouts, change Loops and they are doing different variations so the game must be balance for them to map new maps .

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951683#Comment_2951683

    I have been playing this game for too long and they increase the distance for the pallet to spawn, Change map Layouts, change Loops and they are doing different variations so the game must be balance for them to map new maps .

    I don't understand so I can't respond.

    👍

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951617#Comment_2951617

    That's progressing the game, making the killer get something, and like the other guy said, you just bought 45 seconds, run him again and boom, all gens done and game over

    Its not easily in solo q because you don't know what type of teammate you will get

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951690#Comment_2951690

    Its not easily in solo q because you don't know what type of teammate you will get

    If your team doesn't finish gens by the time bloodlust tier 3 is achieved like 3 times, then that's a team problem, not a bloodlust problem

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951690#Comment_2951690

    Its not easily in solo q because you don't know what type of teammate you will get

    Then don't play solo

  • The fact there's people that think that the killer shouldn't always end up catching the survivors shows why there's so much whining about killer being OP still despite overwhelming proof of the opposite.

    It should take time but even the worst chaser should be able to eventually get a down when in a match with similar skill level survivors.

  • a) you are supposed to eventually get downed.

    b) if a killer reaches T2 or T3 something usually went wrong: Either they made a terrible judgement to (over)commit or the lobby they got is way out of their league and they shouldn't be in it to begin with.

    c) if you get downed after that much time and you teammates are not on a completely different level from you, you should be out with one hook stage.

    d) if you getting downed eventually results in the tables getting turned and the match going sideways for the survivors, then bloodlust wasn't the problem.

  • I don't mind getting downed

  • @JaviiMii said:

    a) you are supposed to eventually get downed.

    b) if a killer reaches T2 or T3 something usually went wrong: Either they made a terrible judgement to (over)commit or the lobby they got is way out of their league and they shouldn't be in it to begin with.

    c) if you get downed after that much time and you teammates are not on a completely different level from you, you should be out with one hook stage.

    d) if you getting downed eventually results in the tables getting turned and the match going sideways for the survivors, then bloodlust wasn't the problem.

    That is perfect if they focus on fix the maps from early 2017, literally the game would be at a good state but because they keep releasing new maps with bad layout its literally impossible to fix rn so much maps. but i do agree with you

  • The flow of the game would probably be better if you replaced Enduring and Spirit Fury with different perks and just made it so hitting a killer with a pallet for a stun, always broke the pallet.

  • @Viskod said:

    The flow of the game would probably be better if you replaced Enduring and Spirit Fury with different perks and just made it so hitting a killer with a pallet for a stun, always broke the pallet.

    lo I get a lot legion running this

  • *cute Female Anime Character voice*

    No!

  • Bloodlust 2&3 are just training wheels for bad players.

  • @Tiufal said:

    Bloodlust 2&3 are just training wheels for bad players.

    Or new players - remember not everyone is Otz!

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951596#Comment_2951596

    Sure but tell me which maps are really survivor sided besides the game

    Let me see

    1.Groaning Storehouse

    2.Gas Heaven

    3.Fractured Cowshed

    4.Rotten Fields

    5.Disturbed Ward

    6.Father Campbells Chapel

    7.Mother’s Dwelling

    8.Temple of Purgation

    9.Badham Preschool 1-5

    10.Family Residence

    11.Mount Ormond

    12.RPD

    13.Eyrie of Crows

    +Game like you said

    All super survivor sided maps, although some like Purgation or Chapel are only busted with experienced survivors not newbies.

  • @Ronaldo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951610#Comment_2951610

    Yea you have a point but i think atleast t3 needs to be gone. that is literally no matter how good you are he is gonna catch you so i don't think that should be in the game

    This is a very flawed argument. You're saying that, if a survivor is "skilled" enough and does not make mistakes, it should be impossible for the killer to catch them. Literally the same situation infinite brought in the past.

    The survivors are not meant to be able to run the killer without limit, the killer is supposed to be able to win every chase if given enough time.

    Killer success already depends heavily on survivor's mistakes, I don't think it should be changed to "depends entirely" on survivors. That would mean the actions of the killer have no inference on the results of the match.

  • @Ronaldo said:

    I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.

    What you guys think?

    There are contextual infinites that occur when Bloodlust isn't on.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951599#Comment_2951599

    Let me see

    1.Groaning Storehouse

    2.Gas Heaven

    3.Fractured Cowshed

    4.Rotten Fields

    5.Disturbed Ward

    6.Father Campbells Chapel

    7.Mother’s Dwelling

    8.Temple of Purgation

    9.Badham Preschool 1-5

    10.Family Residence

    11.Mount Ormond

    12.RPD

    13.Eyrie of Crows

    +Game like you said

    All super survivor sided maps, although some like Purgation or Chapel are only busted with experienced survivors not newbies.

    Those aren't infinites. You remember 2016/2017 infinites where you run a loop the whole game without dropping a pallet. Most pallet is mind game able beside the god pallets

  • @Ronaldo said:

    I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.

    What you guys think?

    Bloodlust is in the game for all the reasons you think it needs to be gone.

  • @Chaos999 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951617#Comment_2951617

    This is a very flawed argument. You're saying that, if a survivor is "skilled" enough and does not make mistakes, it should be impossible for the killer to catch them. Literally the same situation infinite brought in the past.

    The survivors are not meant to be able to run the killer without limit, the killer is supposed to be able to win every chase if given enough time.

    Killer success already depends heavily on survivor's mistakes, I don't think it should be changed to "depends entirely" on survivors. That would mean the actions of the killer have no inference on the results of the match.

    So why does the killer have abilities that can help them in chase

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/323485/remove-bloodlust

    Bloodlust is in the game for all the reasons you think it needs to be gone.

    At least Tweak it then

  • Cant catch them mainly. Even with powers and the such. You can get ran for a bit of time.

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