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foxsansbox

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  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2965881#Comment_2965881

    Then just... add a vignette...? I don't really get your point here. The issues you've called attention to could be addressed in tandem with the proposed FOV slider.

    So you want her fatigue to be even more jarring because the vignette would cover more of the screen? It's not really a point anymore - These are not small things that can be just ignored because a few peeps want an FOV slider. Feel free to screenshot this and rub it in my face if they ever add it. I'd love to have basekit shadowborn for several killers.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2965154#Comment_2965154

    It’s not even that bug of a deal, and you’re acting like they can’t just increase the vignette as the FOV increases.

    Several of the positively affected killers (And survivors, as we know what FOV does for them), do not have vignettes.

  • @darkcloudlink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2965532#Comment_2965532

    If several killers “disproportionately benefit” from a certain perk, that’s a problem with the killer’s design, not the perk itself. Nurse has been needing changes for a long time now. So do other problematic killers. An FOV slider isn’t going to suddenly make them impossible to face any more than they already would’ve been. I don’t know why you’re so afraid of change in a game that sorely needs it.

    Yeaaaah no. The chainsaw bros both benefit from bamboozle more than the entire roster. It's just about synergy. Shadowborn does has synergy with several killers and the fov slider would be a free perk.

    I'm not afraid of anything. I play nurse and would welcome the change. It's just not a good idea to give 3-4 killers a 5th perk slot.

  • @darkcloudlink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2965154#Comment_2965154

    Still not that big a deal. It’s not aura reading, it’s not gen regression, it’s not giving any considerable form of lethality. And The Nurse can turn during her fatigue anyways, the extra FOV isn’t doing her much favors in that specific scenario. Shadowborn is -and will continue to be - a terrible perk that is not worth running. Making an FOV slider will most definitely give a SLIGHT advantage to a killer, but it’s not at all game breaking, nor is it a big enough issue to ignore all the people asking for the FOV change.

    Again, giving Nurse the ability to see all the survivors she normally loses sight of because of 15 degrees is a significant change. I don't know why you're so anxious to write it off. There's a reason they do not add an FOV slider. There are several killers with mechanics that benefit from it at disproportional rates compared to the rest of the roster - end of story.

  • @Viskod said:

    Imagine if it wasn't a Hex. If Survivors didn't have the absolute and total control over it that they do now.

    If they just had to go into every match assuming that every opponent was going to have this one Perk, and it was always going to activate after a large investment of time, regardless of their skill or their opponents skill, and there was nothing they could do about it but just wait for the inevitability of it and have it pull the rug out from under them at their moment of would be success.

    Wouldn't that just be the most annoying damn thing?

    I see what you did there but it was too tongue 'n cheek for any of the people it's directed at.

    😶

  • @Tiufal said:

    Killers being frightened of a perk. Its gettin even more ridiculous.

    Killer. You are commenting on a thread where one person shared their opinion.

  • @DownWithTheSystem said:

    I seem to be the only one but I am looking forward to the final down becoming a Mori. I've always though this is how it should have been done. Although I do think that it should be a choice. That way if you need a stack for BBQ or wanna give hatch you still have those options. I don't see why they couldn't just have it be the "Kill" option like current Mori have.

    It's the implementation, I believe, that most have found concerning. I personally am all for it if the killer gets a small window to choose hatch instead but BHVR might disagree.

  • @darkcloudlink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964976#Comment_2964976

    It’s not huge. A huge impact is running a perk like Hex: Ruin or Corrupt Intervention. Anyone running Shadowborn for the FOV is either so confident in their ability to win that they forego game winning perks for a perk that literally just serves to make the game feel a little better for people, OR they can’t play the game without a larger FOV because it throws them off. It’s really not that big a deal. I’ve never used Shadowborn before and I personally think the FOV is fine, but if so many people are saying it’s a problem, BHVR should at least TRY to accommodate.

    The Shadowborn FOV is the difference between Nurse seeing or not seeing a survivor when she fatigues. People don't use it because eventually you'd just move on to meta perks anyway, and then you're readjusting to the FOV. Nitpick about the word it is a significant benefit and even more so if it was a config setting.

  • @darkcloudlink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964945#Comment_2964945

    They could literally just give us the option of sliding the 15 degrees Shadowborn gives you and simply rework Shadowborn and Monitor to have a different effects. It wouldn't be that impactful to gameplay.

    Huge impacts on target acquisition killers like huntress, nurse, and Deathslinger.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964433#Comment_2964433

    Once again, as I mentioned in a previous thread to you where we discussed this, I never addressed ALL of anybody.

    Your issue with "generalizations" is not my issue. It'd be more useful to actually address my point instead of laser-focusing on very specific word choices - especially ones you're putting forth, not me. And I'm not going to take the time to tag dozens of people, nor am I going to waste my energy keeping tabs on every single person who's done this for future use.

    If you need semantics that insignificant to be broken down for you, I'm not the one to reply to or engage with.

    I did address your point, once again. The arguments you try to make are cheapened when you put everyone in the same box.

    I never implied you should waste time making a list of people.

  • They don't?

    Baiting the DH when it's not used for distance counters DH.

    There is no counter to DH for distance besides downing them before they can use it for distance.

    Repeat after me my dude, there is no lunge in the game that lasts 3 seconds.

  • @rezmax said:

    killer lunge lasts 3 seconds and it can completely counter dh which is 0.5sec, nurse and blight should not have lunge attaks, prove me otherwise

    There is no lunge in the game that lasts 3 seconds.

    Prove yourself otherwise.

  • @MrPeanutbutter said:

    I’m not confident it will get fixed. The performance of this game is hot garbage compared to every other game I’ve ever played. People come to this forum talking about how they have lag/stuttering on systems with RTX3080 and the latest processors, so it’s not a hardware issue. The devs just don’t seem to be very serious about optimizing the performance. The game ran just fine on my PC back when I started playing a few years ago, but it’s been getting worse and worse

    Devs have talked at length about optimization in an effort to raise old console FPS, so they definitely care dude.

    That and hitting a survivor to watch them teleport two tile sets down is absolutely unacceptable so chances are we'll see fixes soon.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964364#Comment_2964364

    But a nurse with 3-4 slowdowns is not a hyperbole, it's the norm, unlike the example that you brought

    Even if you are right about it being the norm it's not 'literally zero effort.' Doesn't change a thing I said.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964433#Comment_2964433

    How many people do you expect him to call out? Does he need to make a word document so he can copy paste dozens of names every time he wants to talk about the anti-dead hard crowd? Ha ha ha...

    1? 2? I don't care how many, he had a chance to engage the people he complained about instead he misrepresented a large portion of the community.

    It is weak.

  • @scenekiller said:

    NOED is, mechanically, similar to DH. It corrects bad gameplay, not all the time, but often enough. Neither side has to do anything to earn either perk.

    Yet, on the forums, you'll see the same people who say DH isn't earned, call NOED balanced or fair. The truth is, both are annoying for either side, and both can be dealt with, albeit not conveniently.

    If a survivor has to earn the right to use a perk, a killer should as well, and vice versa.

    Feel free to call out people by name instead of generalizing all anti-DH players as hypocrites.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964354#Comment_2964354

    And RPD is a good example? It's probably the worst map ever created, to the point that they actually confirmed a rework just a year after it's release. Fastest rework of the west

    My point is hyperbole is not helpful. It's never been helpful. It has no place when you're trying to make a legit case. 'Zero effort' as Nurse is not a more or less common experience than any other killer getting lucky against a few potatoes.

  • @egg_ said:

    As usual nurses basekit is fine and recharge add-ons are mostly ok too

    Range add-ons are not.

    The biggest problem with nurse is how good all perks work on her, which means that stacking a full slowdown build (or even just a couple of perks) will basically make the game play by itself with literally zero effort unless the player is really a first timer on her. But the devs announced an upcoming rework of 40 perks hoping to shift the meta. I can only hope that this will actually solve "the nurse problem", although I'm skeptical about it.

    Nurse really doesn't need slowdown perks to win most matches, and make the rest fairly balanced if well played and fought.

    So TLDR the problem is not nurse, it's some of her add-ons and how well current slowdown meta complements her power. Since the meta will potentially be shifted/nerfed/reworked, nurse will hopefully need no change

    - Same as blight BTW -

    Zero effort?

    Just got taken to RPD with 3 COH/Shadow step combo survivors. Could not find a survivor all game, and every hit immediately lead to LOS beyond 3 obstacles and gone.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964169#Comment_2964169

    Then why aren't more people playing Nurse then? Tell me.

    The highest skill ceiling in any roster based game will also have the lowest representation, because it requires more effort. Different strokes for fewer folks. There is nothing wrong with that at all. I should hope there are more trapper players. He's easier to pilot.

    Edit: This is silly as a premise, there are plenty of nurse players hence these dumb threads asking for nerfs instead of gittin' gud.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2963874#Comment_2963874

    Then why not rework the Nurse?! just because the kill rates are low doesn't mean we should keep her borderline OP, BHVR needs to fix it,

    Just to reiterate; The Nurse isn't fun to play as or against with so we should rework her to be a more fun and playable killer.

    Don't talk to me about killrates by that metric we should Nerf Freddy to the ground just because some people are having a hard time looping the "Worst killer in the Game"

    I find her tons of fun to play as and against, as well as several other people on this thread offering the same feelings. Why should your opinion be the gospel?

  • @Carrow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964088#Comment_2964088

    Yes, getting 2 downs in 8 minutes is getting stomped, that's correct. Also, I saw two broken ones and one I cleansed myself. Unless of course you suggest no team ever finishes the last gen until all 4 soloq people have seen for their own eyes that all totems are destroyed. Very realistic I have to say!

    Where's your imagination?

    - If everyone does 1 bone there's only one left to find at EGC.

    - Detectives hunch and memorized the last 2-3 bones to check them

    - A single survivor with small game

    What I suggest is survivors remain conscious of ancillary objectives, even when they believe they're stomping. Because spoiler alert, the end determines if it was a stomp and a 3k looks pretty good to me.

    You know, so these noed threads would never even exist.

  • @Carrow said:

    Had a game today where the Pig had 2 hooks when the gens got powered up. I was suspicious of a NOED play so I kept my distance and she managed to get a 3k. Obviously, not every single time you equip it will you completely turn the game around, but it's still ridiculous how you can edge out a victory after getting stomped into the ######### ground for 8 minutes straight.

    Is it really getting stomped into the ground if the survivors made no effort to account for ancillary objectives?

  • @Tiufal said:

    Here we go again. Posting the same stupid video every other day is really infuriating.

    Good video. You should watch it.

  • @StarLost said:

    So over the past 2 months, I've gone from a 100% pure killer main to trying to learn survivor and...yeah.

    Killer:

    • BM survivors
    • Frustrating map design and bullcrap loops
    • SWFs
    • Cheaters
    • BM cheating SWFs exploiting bullcrap loops
    • Dead Hard

    Survivor:

    • Weak BP rewards
    • Annoying to rank up
    • Getting slugged for half the game
    • Getting camped
    • Getting slugged for half the game, then camped. Then depipping for my troubles.
    • Getting abandoned or sandbagged

    I will say that playing survivor is definitely the role that makes me saltiest, and if it wasn't for the hefty 1m reward at the end of the month I probably wouldn't try so hard. Yes, I've looked for some people to SWF with, but I know how much I loathe going up against SWFs myself and the last time I tried, I was asked 'hours?' and when I replied with 'about 100 now' I was told 'lol touch grass' and blocked.

    I wonder if the queue incentives are going to get 'pures' to cross the aisle and see what life is like on the other side - because I know that playing survivor has made me a nicer killer, and as a killer main, I know how annoying survivors can be sometimes.

    Anyway, rant over. Yes, I've had a cursed night.

    Preaching to the choir buddy. You can watch threads where people who fall on both sides of the fence just get the most vitriolic responses from people knee-jerking over whatever role the hold dearest. Bad faith actors, that's all it is. On either side there's a population that has gone full monke.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2963222#Comment_2963222

    It's really not that simple though. You have to consider gen perks, survivors finding gens, attempting to unhook, etc.

    Well if you ever actually read the threads you posted in... Like this one, for example.

  • In an SWF it is absolutely pie - even against Bubba, if the SWF is creative enough sometimes they can even get the campee off the hook at the end and save them too.

    For Solo Q? It's a numbers game, you need four survivors who all do the following:

    • Get on a gen immediately like a good little boy or girl
    • Identify the killer is Bubba for future steps
    • Commit to gens when they see the hook. The "I will genjocky at the expense of everything else, because that is the game against a camping bubba. If someone else wants to be altruistic they can, and unless obsession gets into a chase or I visually identify bubba has left hook, I will not be altruistic" doctrine. Yeah, mouthful but it covers all solo q case scenarios
    • Only consider alternative plans after the gates are open and they're grouped up for the first time the entire game

    Imagine lining up those stars? I've come close...like twice.

    Edit: But I MAINTAIN that this is the most appropriate mindset that solo q should have, because it's the only way to consistently defeat the tactic. Gen to gen to gate.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962800#Comment_2962800

    Aura perks are extremely underrated, I've always said that you can see something easier then someone can communicate it, if you get hooked the killer goes around the jungle gym one way and you tell someone "he's coming your way" then you just kicked a survivor off of a gen whenever the killer could've went to the other side after he got around a wall where you can't see and then you have multiple survivors off gens just from a communication error and if they have dead man switch then kindred can come in clutch.

    The trick is getting the solo queue community to understand and identify with that kind of commitment to teamwork. Dark Sense, Kindred, Alert, and I'm sure I'm forgetting even better ones. If the survivors are busy enough at least two people are always going to have the killers exact position. Most of the time even more. That's damage.

  • I wish I never saw this site, now I feel the need to play more.

  • Not too long, but I have been playing her almost exclusively since end of January. There can be times where I don't queue for 2 weeks and then I play 10 games a day for 3 days straight or something, it's all over the place.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962792#Comment_2962792

    If a Perk used by 75% of the Survivor player base got nerfed and then kill rates skyrocketed, it would be because Survivors got unreasonably boosted by said Perk, and they'd simply need to get better at the game by playing against Killers on their level.

    I'm not saying there isn't anything unbalanced about the Killer side (Compound Thirty-Three, Alchemist Ring, range Add-Ons and 3rd Blink, MDR+DCB), but both Killer Add-On nerfs and a DH nerf would need to come at the same time

    It would certainly balance out the curve and bring a bunch of survivors down in MMR, which would be a good thing - if they're so dependent on Dead Hard that they can't exist on another exhaust perk then they will quite simply be in the wrong bracket once nerfed - such an issue would be fixed by playing just a few games.

  • I think survivors sleep on Aura perks in general. It's easy to dismiss them because - "Hurr-Durr just SWF! FREE KINDRED". But what Aura perks really do is give you pin-point information. It's not "Killer is camping me!" It's "Killer is walking 8 meters on the opposite of the hook and I can approach from here because I have LOS and can easily tell."

    Aura perks are nasty when used for fine-macro control.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962770#Comment_2962770

    Well if you're interested i found the other website. It's literally dbd-stats.net which was kinda easy

    That did it.

    @Vlarian So to answer your question, 2000.

    Edit: That seems kind of small, but given the period Nurse was disabled and several breaks I took for other releases, I'm assuming that it's right.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962734#Comment_2962734

    Its very slow. There's another website that shows the same statistics and it's faster, but i don't remember the name because I've always just used onteh for stuff like the shrine too.

    Paste your profile link on the search bar, press enter and wait like 30 seconds 😂

    Got that far. It recognized my profile but now it claims I'm private.

    I have never put my account in private mode. Ever.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962518#Comment_2962518

    I mean, I specifically meant self care and urban, I personally think they both take up to much time even though yeah urban is walking speed, but like...you can run if the killer doesn't have a TR and he's not a stealth killer

    If you allow survivors to evaluate each others perks in the Lobby, I am extremely confident it's only going to be a matter of "Are these survivors meta enough to play with me." And a dodge will happen every time that answer is no.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962370#Comment_2962370

    You get tired of it pretty fast - because not only do you start out with someone blasting fart sound effects through their mic at max volume, now you have to pause mid game and mute them. After a while people just disable VOIP permanently.

    https://forum.deadbydaylight.com/en/discussion/comment/2962421#Comment_2962421

    Nobody is going to dodge Self Care, because Self Care is one of the most popular perks around. The only one I can think that might cause dodges is No Mither, but frankly - don't run No Mither outside of a SWF, because it really is a troll perk.

    https://forum.deadbydaylight.com/en/discussion/comment/2962518#Comment_2962518

    I really don't think people would dodge on perks unless someone is literally running a troll build - and even if this did happen occasionally, I think the benefits would make up for it. Right now it's a giant pain when you equip Kindred and see that two other survivors did the same.

    I've seen the reasons survivors DC, and Mr. 'I got found first and screwed up my Dead Hard so I'm DC'ing' probably won't want to play with Ms. Alexis 3 Aura Perks McGee. But they can always add voice and prove me wrong. I'd be fine with that.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962635#Comment_2962635

    Ok, i can´t remember any fart sounds or slurs from back when i played R6 with ingame voice chat. I can remember some people eating and some kids or a vacuum cleaner. But nothing what you describe.

    They could adapt the "did you have fun" button and turn it into a "was your teammates voice chat annoying" or something like that. So those people would end up getting matched against each other.

    I think you are considerably underestimating the toxicity of this community and how abused team chat would be.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962533#Comment_2962533

    Congratulations on getting use out of Boil Over in general. lol

    Boil Over almost always gets value as you will spend several seconds stuck on objects and clipping on terrain. It just doesn't always get the value the survivor is hoping for.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962297#Comment_2962297

    They are referencing the stat. It's something only Steam players can see, iirc.

    Egg sent the site but it doesn't actually let me look myself up individually, or go beyond the generic stats. I swear I'm trying. I checked my steam achievements and while I can see I unlocked it shortly after I started maining Nurse (end of January), I cannot see what I have gotten past the 500 required for the achievement.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962297#Comment_2962297

    LMAO

    I swear this killed me

    If you really don't know what he's talking about: if you're a pc player and have a public steam account, you can check your personal number of stats on dbd.onteh.net.au

    Those stats are taken from your steam achievements because even when the achievement is completed, the counter keeps going up. And one of the achievements is to get 500 blink attacks

    I had literally no idea what he was talking about - it sounded like he was asking if I was using the Torn Bookmark.

  • @Mekochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962542#Comment_2962542

    Again though, it's petty on both sides, not just one, I explained this, you said killers can sometimes feel helpless while playing, and it's the same thing for survivors, does this mean I D/C when things don't go my way, no. But that's not the case for everyone, people D/C on both sides for petty reasons, it shouldn't be limited to just survivors

    If you want to believe that the large majority of killer DC's are due to pettiness and not complete and total loss of agency - feel free to do so. I won't try and change your mind. This thread isn't about the killer.

    I maintain - When I play Survivor and Killer, I see survivor's DC all the time when there was literally no reason to - they were being petty.

  • @Mekochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962514#Comment_2962514

    Bruh, someone obviously doesn't play survivor, killers will D/C if they don't get a kill sometimes and you call survivors petty. What type of BS?

    Survivors can D/C for numerous amount of reasons just like killer and it all boils down to the same reasons;

    •They have to go do something and can't finish the gamez the penalty will most likely be over by the time they get back

    •They don't like the map

    •The game isn't going in their favor

    •(Killer) Because they got stunned once / (Survivor) Because they got downed once

    D/Cing during loading is no different;

    •Didn't like an offering someone brought

    •Again, they have to go do something and won't be back in time for the game

    •Spite (sad but true)

    So don't you dare just call survivors petty, killers can be equally just as petty, survivors can face the same impotence as killer

    Both sides are petty in their own ways and it's sad to see, but in the end the most common reason I see both sides D/C is this

    Because they had a series of bad games, so they know that by D/Cing, they can ruin the games for others, Killers since they can quite literally end the game by D/Cing, Survivors since they can screw over their teammates possibly and make the killer lose some points or that adept they were trying to get

    40% of the games I play are survivor. I have hundreds of hours on survivor. - both my archives and my achievements and my play time supports this, but thanks for telling me what I do and do not play.

    • First bullet, noone cares about this, their fault for queing up with real life obligations
    • Second bullet, petty
    • Third bullet, petty
    • Fourth bullet, petty for both.

    See a trend?

  • @lesgo said:

    Imagine that you are finally going to get some boil over vaule when suddenly the killer drops you. Worse yet, you see another survivor make a good sabotage play, then the killer drops you. The killer is able to maintain pressure in the game despite his bad play. Now teammates have to go find you and heal you. This is an unfair mechanic that should be removed.

    The killer didn't make a bad play. The sabotage that the killer easily identified and had time to drop the survivor was the bad play.

    As for Boil Over. If you're about to get value out of it - and the killer drops you - congratulations, you are not on the hook and you got value out of it.

  • @[Deleted User] said:

    Pain Resonance and Iron Will

    For PR, the counterplay for the survivors on gens isn't reasonable. You have to delay the game by getting off the gen to maybe prevent further game delay with DMS. It's a really annoying perk. It feels bad to be working on a gen and have it actively regress as you're working on it.

    Iron Will needs a rework. It shouldn't cancel all survivor breathing. There are zero downsides to Iron Will. Only huge positives.

    This. I use both these perks too much and they play out exactly as described here.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2962421#Comment_2962421

    1. Then maybe that's a clue that you need to not use those perks

    Serious players should not be punished for going off-meta. I know the example was made with Self-care, which I get the disdain, but I wouldn't want to be punished for running Alert - which I find to be a fantastic gym looping/immersion perk - just because the other survivors aren't creative enough to understand how I would use it.

  • What's the need for SS+? S, A, B, C, D, F. We should have an F. There are killers who flunk on design alone.

  • @TheMadCat said:

    Why do Killers D/C?

    Please killer mains. Explain to my why they do this.

    Surely killers arn't that salty that they lose a gen are they?

    Doesn't it work this way as well? Could we stop the "us vs. them"? This is not a "Survivor" issue. It's a player issue, no matter the side they decided to play. Yes, I've met Killers who DC right before the last guy escaped the match because they got zero kill. I know, it's frustrating, I've been there. So, why losing all the BP made?

    People DC in all PVP games when they're too frustrated. Not everyone does that, but I mean, it's not because of the side you play, and it's not only in DBD.

    Killers DC due to impotence. Whatever they experienced during that game, when you boil it down, it destroyed their agency. That's why they left and we know that's not why Survivor's leave. Being on the hook is a part of the game, survivor's are expected to be impotent occasionally because there are 3 other survivors to do work.

    Survivor's DC because they are petty.

  • No. It's not. You're acting like the communities DH gripe is some new thing and you said things get nerfed within a patch if killers complain and both ideas are false.

  • @GannTM said:

    You forgot to add “it’s needed against Nurse or you die in 20 seconds” which is a very fair argument.

    I think a lot of people need it, but for 20 seconds? Certainly not mandatory.

  • I knew this was coming.

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