doitagain_
doitagain_
About
- Username
- doitagain_
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Comments
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I definitely wouldn’t call them “free hits” anymore since you lose feral frenzy now if you miss an attack. Not to mention legion feels a lot easier to outrun with the slower frenzy speed.
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It’s best on any killer w/ a TR of 24 meters or less.
I only run M&A paired w/ Nurses Calling so I can catch people trying to heal. Since Nurses Calling is completely useless on Plague, I stopped running M&A as well with her.
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Together is a waste since both perks serve the same purpose of notifying you when a gen is being repaired. I’d recommend using Discordance instead of either of those to be honest.
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Battle Pass? No. Rank/Devotion Rewards? Yes.
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@SlinkyJinky said:
@FireHazard The fact they've called it "The Ghost" and not the official Scream name [ "Ghost Face" ] hints towards the -potential- of this Killer being purchasable in game with the earned in game currency, Iridescent Shards rather than Steam Ca$h?
Every killer on the character select screen goes by “The ....” It’s just their design. If you read the character bios they mention their actual names.
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BBQ seems like a waste if you’re just gonna insidious camp everyone.
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So lemme get this straight.. The killer should be punished because there aren’t any available hooks nearby? By the sound of it, you fooled him once by wiggling free. The killer would have to be an idiot to fall for that again.
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If you walk around everywhere to save it, you're just wasting valuable time. Just run at your own free will! Tier 3 recharges so quickly anyway. I pair it with poised and it works amazingly. I find that being able to sprint burst after getting unhooked is much more helpful than any other exhaustion perk out there.
Having Sprint Burst activate as a secondary action would make ALL of the other exhaustion perks pointless. Also, Lithe doesn't have a chase requirement anymore.
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I recommended something like this awhile back. Basically my idea was to have 2 hatches(one on each end of the map) that the killer can hop in & climb out of the other for mobility. There’d be a cooldown on this obviously. Also they are only usable by the killer.
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@TheShape78 I’m hoping for a new map too but that “leaked” image looked exactly like Haddonfield w/ “Sidney’s House” pasted on it so it was probably fake.
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@Peanits is the pig getting some custom theme music to go with her new cosmetics? ;)
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Neas bangs are a little different in her short pixie hair too. I kept staring at it earlier trying to figure out what changed.
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Since her cosmetics are separated by head- body- blade, I'll just be buying the body for the cheaper price. The different blades are hardly noticeable and aren't worth 400 auric cells.
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@brokedownpalace said:
Hoffman didn't have breasts
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YES WE NEED THE CLASSIC BLACK ROBE. To be honest the leaked cosmetics for him are trash.
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Besides the mask, the look isn't based off the movies which worries me that Sidney might not be the survivor. Fingers crossed though.
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I’m excited for ghostface but the cosmetics look like trash. No classic black robe?
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@Red_Beard said:
She is a full speed killer so she isn't any different than most M1 killers when chasing an injured person. I like to bring vile effectiveness addons, get up close before puking and use vile to get them into injured state. Why not just hit them you say? Because they don't get a speed boost when I use vile purge.
If they don't purge it's like have NOED active all game.
Puking on each player until they're broken is still really time-consuming, especially since survivors aren't stupid enough to run in a straight line. I find that you're better off just wacking them most of the time.
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A totem counter on the HUD isn't happening because it serves literally zero purpose besides countering a single perk the killer may or may not have.
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Its awesome and should stay as is. I'm surprised Prayer Beads isn't an ultra rare add-on though instead of Father's Glasses, which is a straight up garbage add-on.
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GHOSTFACE
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It’s a garbage perk. If you wanna remove hooks, use a toolbox w/ a sabo speed add-on.
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Having the option to fight back was one of the many things that killed the Friday the 13th game. No thanks.
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Endgame timer is being changed to 2 min instead of 3 & the time to open the exit gates is being reverted back to 20 seconds. I’m happy about this.
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The pig changes are awful & I think the endgame collapse overall made it easier for survivors. You can now open the exit gates in 15 sec or even have the killer open them for you and walk you out. The lava effects make tracking scratch marks difficult as well. Oh and the free open hatch for the last survivor even if no gens were done is BS and encourages slugging even more.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/440773#Comment_440773
To play in bed, outside, at the beach, when I'm in another house,... the purpose of the Switch, and if it could run Doom, I don't think there will be any problem
Play outside? At the beach? Really? You need a decent internet connection for DBD.. and I'd suggest taking some time away from technology if you're playing video games at the beach.
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The time to open the gates needs to be changed back to 20 seconds. 15 seconds is ridiculously fast (not including perk effects like leader, wake up, etc) and really kills the endgame tension.
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Lithe just got a buff when the chase requirement was removed last patch. I think it's in a good spot.
Btw, none of the exhaustion perks you listed have a "secondary ability" other than Balanced Landing.
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That's Nea, not Meg.
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Lol you already get 150,000 blood points for 2,000 shards in the shrine.
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What's the problem here? They're all actually close to your rank you're trippin
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Licensed cosmetics would have been a surpise. This is just really underwhelming.
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I suggest they rework it as a “borrowed time” protected hit and the survivor has to mend after.
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So overdramatic. You practically lost already by this point BUT you still have a chance to leave out the gates. Or while the killer keeps checking each gate you could go venture for the totem you didn’t bother cleansing to begin with.
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Collision*
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Can the Legion’s Feral Frenzy attacks now be used when the exposed effect is active?
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@yes said:
https://forum.deadbydaylight.com/en/discussion/comment/425368#Comment_425368
Oh okay. So it doesn't reduce the wiggle speed. That's bad.
Read the whole perk though. This is what helps--->"Time to struggle out of your grasp is increased by 4/8/12 %."
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I think we need more offerings in general that benefit everyone like bloody party streamers and bound envelopes.
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I feel like feral frenzy is just going to be used for fast travel around the maps instead of for attacking. With his faster base movement speed I guess this could work, but it makes him a bit more boring though.
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@not_Queen said:
We will have a written Q&A tomorrow after the End Game Collapse information is released. I'll add your question to the lot.
Add my question please:
Will the Exposed effect now apply for Legion with the new changes? :)
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@Delfador said:
The best bet is totem counter and even that would be surprising. Maybe they will buff small game or something.
They will not touch base NOED.
I doubt a totem counter will ever be added to the UI because it serves no purpose other than to counter a single perk that a killer may or may not have.
A totem counter for small game would make sense though.
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The nurse can ignore literally any obstacle. Legion can’t.
I see where you’re coming from though and don’t believe the rework is gonna be as bad as a lot of people are assuming it to be.
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So with these changes, I'm assuming the exposed effect should now work with feral frenzy right? Because there's no reason for it not to apply anymore.
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Survivor Perk: Where’s Waldo?
When a generator is completed, the aura of the survivor farthest from you is shown for 3/4/5 seconds. Causes the exhaustion effect for 60/50/40 seconds.
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@Rex_Huin said:
Which one is ebony? The one that kills all 4? Keep that one and get rid of the one where you kill the last guy. I don't know what the point of that one is.
Yeah same. I feel like killing the last player left (cypress mori) should be in the killer's base kit. It doesn't give the killer an upper hand at all & is much more entertaining than dying on a hook.
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I think I have a decent plague build, well at least it's been working for me lately.
Perks: Pop Goes The Weasel, Bamboozle, Discordance, Ruin
Add-ons: Ashen Apple(or blessed apple) & Incensed Ointment
Basically, you use an apple add-on so you can go grab your corrupt purge at the beginning of the match and then head over to whichever gen discordance lights up and down a survivor with it. Then after hooking them break the gen with PGTW, rinse w/ vomit & repeat.
I agree though she needs a little boost for the mid-chapter patch so she's more viable and not so add-on dependent. I find that whole "Throw up on them until they're broken" strategy to be really ineffective and time-consuming.
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@OGlilSPOOK20 said:
Surveillance? The Legions perk? (I for got the name) Overcharge? Bitter Murmur? Killers actually have a decent amount of aura reading perks.
Surveillance, Iron Maiden & overcharge don’t show the survivor’s aura.
On another note, Infectious Fright should be changed to an aura reading perk.
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I like the token system but I feel like if the devs made it token-based, they’d nerf the regression numbers. So I’d be cool with option 1.
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I try to run balanced landing occasionally but it feels too situational on a lot of maps. I only use it now if I’m giving a haddonfield or springwood offering.
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Did you just make an account to propose a nerf?
NOED is fine as is. If you want “hope as a survivor” then stay hidden until the killer leaves a gate before opening it. Or cleanse totems.
