MoM Rework Idea

What if instead of being from M1 attacks, it comes from your power? If the killer uses their power before or while hitting you, you get a stack. That way it doesn't affect the killers who don't already have a power that can give them a hit. Would that still be too strong?

Comments

  • No. MoM does NOT need a rework. This perk is not even as bad as killer mains make it out to be, anyone saying “bUt iTs NoT a fAiR pErK” are the same people who say “nOeD iS fInE”, lobby dodge until they think they can get a 4K or just straight up don’t play much survivor at all. MoM is just like giving yourself BT but only worse.

    you can still:

    Die on your first hook

    Be Mori’d

    Get caught in a trap

    Get chainsawed

    Get hit with hatchets

    I’m sure there are other countermeasures i’m missing. Besides being weaker than BT and DS is that you give up your aura for the ENTIRE GAME PERMANENTLY.

    Play with it and play against it and you’ll find out it’s really not as OP as killer mains claim.

  • @Speshul_Kitten People were saying it affects the weaker killers who often only have M1 attacks to rely on, though, and a lot of killers are pressured on time.

  • What if instead of being from M1 attacks, it comes from your power? If the killer uses their power before or while hitting you, you get a stack.

    Literally wouldn't work for half the killers, or pretty much any of them except nurse, freddy, huntress, and spirit

  • @fluffybunny said:

    @Speshul_Kitten People were saying it affects the weaker killers who often only have M1 attacks to rely on, though, and a lot of killers are pressured on time.

    The bigger problem with perk is that it isn't balanced through out different killers i agree, In my opinion they should make it so any thing hitting you to injure or down you gives a token, and 4 tokens are needed for activation

  • @No_Cluie_Louis said:

    https://forum.deadbydaylight.com/en/discussion/comment/432890#Comment_432890

    The bigger problem with perk is that it isn't balanced through out different killers i agree, In my opinion they should make it so any thing hitting you to injure or down you gives a token, and 4 tokens are needed for activation

    this i would agree

  • @No_Cluie_Louis said:

    https://forum.deadbydaylight.com/en/discussion/comment/432890#Comment_432890

    The bigger problem with perk is that it isn't balanced through out different killers i agree, In my opinion they should make it so any thing hitting you to injure or down you gives a token, and 4 tokens are needed for activation

    @No_Cluie_Louis That could be fair with the change to Legion, too, since you'll be less encouraged to FF them to death. It could also be related to health states. Like lose health states 4 times for a one time use perk that leaves you seen by the killer for the rest of the match sounds fair to me, but I'm not sure if others would find it fair.

  • I suggest they rework it as a “borrowed time” protected hit and the survivor has to mend after.

  • @doitagain_ said:

    I suggest they rework it as a “borrowed time” protected hit and the survivor has to mend after.

    That's a good idea, too! @doitagain_