doitagain_
doitagain_
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- Username
- doitagain_
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I’d probably say leatherface, although I still like playing as him occasionally. The most frustrating part about him is when you bump your chainsaw into an object and he throws a little tantrum. If you don’t equip add-ons to shorten the tantrum, that survivor you were chasing will be long gone by the time you regain control.
Also, Freddy as everyone says. He’s fun to play as, but having to put everyone frequently in the dream can be a pain. Expect a lot of survivors to body block your ass.
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I think this would be a nice change. I also think they need to revert her TR back to 28 meters, it was fine as it is.
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Yeah the swf matchmaking on PS4 is awful. A lot of my friends hardly play anymore because of this. We were all really excited when the new matchmaking system rolled out but then it was removed so suddenly. At this point I’m starting to lose hope on this game.
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Honestly it doesn’t mean sh!t to me or any of my friends that play. I only care about if I live/die as survivor, my kill count and how many blood points I get. I don’t understand why anyone would care about pips when:
-There are no leaderboards
-No rank rewards
-Literally nobody cares if you’re rank1, it’s not an accomplishment by any means.
I get that there should be separate matchmaking for beginners but all the rest (rank1-14) should be thrown together.
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Cosmetics are still coming be patient.
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How about just make him the first killer you play in 3rd person? That would solve the POV problem and make him unique.
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8 perks no. I think 5 perks for killer would be understandable though.
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Ruin was just in the shrine like 6 weeks ago. If you really want BBQ just buy Leatherface. All the DLCs occasionally go 50%off so buy him then for only $2.50.
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5 perks for killers yeah.
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Maybe for DBD2 for next-gen consoles.
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Faster matchmaking should be on your poll.
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I think it’s fine as is now & we should move on to fixing other perks.
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There’s usually a new collection of cosmetics added to the shop every other Wednesday.
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All I’m seeing from your screenshot is a bunch of excuses. That survivor was actually being nice lol
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The add-on is fine as is, ultra rare add-ons need to be powerful.
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It’d help slow killers with applying pressure, and it wouldn’t be a massive boost in speed but maybe 118-120% for all killers, as soon as a survivor is on sight they lose the speed.
I like your idea. I was thinking something like this as well. I feel like there needs to be a way for killers, especially the slower ones, to travel across the map quicker.
I was thinking something like having two hatches that spawn on each end of the map that only the killer can use to hop in and climb out the other & vice versa. There could be a cooldown on this as well.
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Evil dead themed killer cosmetics would have been a nice touch. Or maybe a new map since leatherface got one too & he’s a paragraph.
Feels a little bare bones for just a character when even Bill came with clothes for other survivors.
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Go play Tekken.
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Seems like a missed opportunity for evil dead themed killer cosmetics though. And no new map.
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You lost all credibility in your thread when I read your 3rd point..
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Eh I’m not really interested in this dlc unless there’s some evil dead themed killer cosmetics coming.
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@yobuddd said:
While we’re on the topic, let’s talk auras! As killer, hook and generator auras have become very faint since the update.
Patrolling gens is harder when I can’t see distant ones. There have been times that I hear the gen before I see it.
When carrying survivors, I waste too much time spinning around to find a hook. On more than one occasion I’ve walked toward a gen instead of a hook because all I can see is the tall vertical pole part.
Now it’s worth mentioning that “colored in” character auras (like when you use Bitter Murmer) glow like a Christmas tree! The trouble just seems to be the red “outline” auras of gens and hooks.
Anyone else having this problem?
Auras are especially bad on the mt ormond map. It really needs a fix asap.
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I agree a lot of her add-ons should be reworked.
@BlueDiamond666 By the way, "[Ultra Rare] Once all Pools of Devotion become corrupted, automatically gain Corrupt Purge for 80 seconds" you know this already happens in her basekit right? Except it's the normal 60 seconds.
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We don’t need any more noed threads, it’s here to stay as is. Move on already.
Even if you don’t cleanse totems, just play stealthy after the gates are powered and don’t immediately rush to open them.
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I agree it's fine as it is. If anything, it actually adds a little bit of excitement to the end of the match because you're not sure if the killer has NOED or not and if you destroyed all the totems. Without that fear, it would basically feel like you're in no danger after the gates are powered.
Also, if the killer manages to get an "easy 3 kills" as you said at the endgame just from noed, you must have all been lining up to get hit @Hunter901
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This is so frustrating, I don’t know how anyone would want the old matchmaking. Sure it matched up ranks better but who really cares? I’d rather get into matches quicker than have matching ranks cause frankly rank doesn’t mean anything. The only exception would be for players new to the game to be matched together.
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Both of her ultra rare add-ons are trash I hope they get a rework. I only find the “vile purge effectiveness” add-ons to be helpful.
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When the sound keeps going off it means they’re cleansing at a fountain(before they’re finished). That’s kind of your que to look around and wait for a fountain to light up white.
But yea I agree it’s so loud and annoying and should have been a separate sound effect than the one you hear collecting the corrupt vile.
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@Coriander said:
Some maps, like Shelter Woods and the new one, seem to have very few pallets. There are plenty of spaces where it seems like a pallet should be, perfectly positioned to have one between them, but large empty spaces where there are only a few trees/rocks (or ruins in the new map) that you can only last so long in a chase. I'm not that good at running forever, and with Scratch Marks, Bloodlust, and the fact that killers move faster than me, it can be difficult. Guess I'll have to keep practicing and "git gud."
The new map has tons of pallets, especially around the temple that are basically lined up to help you in a chase.
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@artist said:
this is the power of -120% in game resolution. also no one has said anything about chests :(
I agree that there should be a base minimum of 4 chests on each map. Plunderers instinct always felt like a waste of a perk slot personally.
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this is amazing. every plunderer rejoice. I wish this happened on all maps.
How'd you get a screenshot from the Nintendo switch version already?
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It would just eat through your tokens like others said. Reminds me of when I used Distortion against a Freddy, the dream world burns out your tokens asap.
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Urban Evasion and Sprint Burst should be in meta, and I’d move Alert to good. Unbreakable is definitely situational.
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I play on ps4 and it works fine for me. You definitely got to time it right though and make sure the perk is lit up before you jump out.
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Yes! I thought it was just me but the auras of hooks and generators are so faded on that map for killers for some reason. I could barely even make out the BBQ auras it’s ridiculous.
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I thought I would love this perk but I’m finding myself just running ruin instead. It’s nice for killers like hag & trapper so you have time to set up your traps but for everyone else it’s only useful if you manage to get a hook or two in before it runs out.
Like you mentioned, after it runs out it sort of feels like I wasted a perk.
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She's slightly overweight. Is it easier to see her in chase? Easier for me.
I don't think it necessarily helped me in the chase, but her size made it easier to spot her on the ground (in the dying state).
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Yeah I agree, it sometimes feels like a mission to get from one end of the map to another and I found this really noticeable on the temple map. I know this idea probably won't get added but it'd be helpful if Killers had a secret passage they could take to teleport to another part of the map.
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Not sure about this but on a different note, Iron Will doesn't work on plague sickness. It would be nice if it did.