What is the most useless perk idea you can come up with?
for me, it’s the ability to see generators that have been completed (as survivor)
for me, it’s the ability to see generators that have been completed (as survivor)
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It's though creating a dumber perk than "No one left behind" Honestly.
I guess: "Getting hit by a killer reveals it's aura to you for 3/4/5 seconds. The perk has a cooldown of 30 seconds" it's stupid enough.
Increase the values of Monsterous Shrine to 10% instead of 9%.
If we're making our own perks.
For survivor side "You hear and see sound notifications/scratch marks just like the killer"
A terrible perk, but potentially useful for new players to teach them about what attracts the killer.
I said this on another thread.
After stunning the killer jump back over the pallet and hug the killer.
Touching a fire barrel makes their aura remain visible to you. Higher ranks of the perk would increase the level of warmth you get from standing by them.
Once you complete a generator in the killers terror radius, the killers aura will be revealed to you for 1/2/3 seconds
Survivor Perk: Where’s Waldo?
When a generator is completed, the aura of the survivor farthest from you is shown for 3/4/5 seconds. Causes the exhaustion effect for 60/50/40 seconds.
Seeing the aura of all generators once per match once you load into the map... Oh, wait, old Deja Vu, right.
But, seriously now:
Quick and Quiet for pallets. Reduces the noise produced from dropping a pallet.
Sixth sense (killer perk)
Shows you the aura of all dull hex totems.
Not sure if you know or not, but, interestingly, back on the first days of totems, Killers were able to see their auras through the entire match.
Vaulting a window reveals the location of the window you vaulted for 4/8/12 seconds