deKlaw_04
deKlaw_04
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@CrowVortex said:
https://us.v-cdn.net/6030815/uploads/LNDMHD3ECXJZ/art1.jpeg
https://us.v-cdn.net/6030815/uploads/WWPG24NNRQUO/art-2.jpeg
I'm rocking mine, though tbh it's her only good headpiece XD
That one looks fire!
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I still haven’t seen the first one
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@Catterlycat said:
Hey there, this is my first time posting and I hope I'm doing this correctly. If not, I apologize.
Anyway, I have escaped 9 times with an invitation and have only gotten 8 masks. 7 of those masks I can confirm on my characters and in video, but the other two didn't show up when I made it back to the lobby. Is anyone else having this issue?
Thank you for your time.
Welcome!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3005731#Comment_3005731
Demodog is best dog
He really is I love demopuppy. I’m trying to get him to level 50 but I’m trying to p3 my nemesis pyramid head and pinhead at the same time😂
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@bm33 said:
If they're on xbox one or PS4 gamestop not too long ago still had physical copies of the version that has the Stranger Things chapter for the regular price that's like $30, think they had some copies were used that were cheaper.
That worked for me
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@shinymon said:
As someone who never really cared for her, I'm really digging Nea's new outfit. Specifically that head piece! Just look at that drip, matches nicely with the Masquerade medkit/toolbox too.
Claire technically
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@GannTM said:
https://medal.tv/games/dead-by-daylight/clips/oLtybeKv_P-Jb
Here’s a prime example of that.
I knew this thread was gonna be from you Lmao
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@Grandpa_Crack_Pipe said:
Once again, the killer only has to pick up the cosmetic to get it, but the survivor has to actually escape the match.
Why? All this means is that survivors will bust ass to ensure that they can actually escape, and killers are going to go hard in response. Which means survivors will bust more ass, which means killers will get more ruthless, and we can all just get bent and eventually decide to just play killer to get the cosmetics.
I don't understand it.
I have only found 1 invitation unfortunately it was when I was playing blight and it spawned right next to me
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@MikaelaWantsYourBoon said:
Last year i had problem with farming cakes on survivors. They were so rare. So i farmed on killer more.
But this year, looks like this issue fixed. I had 35 flans for 50 bloodweb level and this is awesome. I already have 60 flans on Haddie and 50 flans on Dredge. I only leveled them cuz they were level 1 (i waited anniversary for level them).
Anyway, event is great. Some games was against toxic people but most of games are fun and people are nice tho. I am so happy to enjoying with DbD again.
This event is so Fire! Thank you devs!
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@leatherfav88 said:
It was kinda funny at first, but know it's just something being said over and over. And it's just not funny, no matter how many times you say it.
The hockey jokes were never funny as well honestly
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2996189#Comment_2996189
No, I think you just confused yourself. Or you're doing a very good impression of looping my statements.
Remember when you said the killer tunnels because gens go fast? And I said the killer tunnels to win, even if they didn't have to because they like winning. And then you brought up old Undying and the threads of the past like it was proof otherwise because it's the only thing you brought up in response, which even if they did complain less, you're only singling out camping as a strategy people didn't do with old Undying, not tunneling, which means this whole exercise essentially went nowhere.
I am definitely feeling the 3AM crust brain right around now.
“There are plenty of reasons to pass up chasing and defend a hook instead, doesn't matter how many gens are up.”
this was the response I got when i shared the screenshot of Myers camping me in a 3v1 at five gens. So killers are gonna camp and tunnel regardless because it’s easier. Plus werent bubbas camping first hook a thing since 2017? How would slowing down gens counter that?
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3001190#Comment_3001190
I mean, I'd rather be afraid of the killer because he's powerful and threatening instead of being afraid of the killer because the player behind it might waste my damn time for no reason so they can power trip.
It’s kind of like facing tombstone Myers every game. It’s not scary just very annoying
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@Grandpa_Crack_Pipe said:
We live in A Community™
Where honor is a distant memory
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@Claudirt said:
I'm sure it's been said over and over, and the player base is split about, but I sincerely miss the old survivor animations. Don't get me wrong it needed some tweaking, especially the injured animations. But man... the animations now just feel so stiff and unlively. I really miss how the survivors used to run, and would look left and right, actually scared. It felt so fluent. Now it's just so stiff and compact, I hate it! Seeing Netease DBD, they kept the old animations and it's beautiful. I wish there was a way to be able to use them again! Or somehow make the new animations more lively. The run animation feels more like a stiff jog, than a sprint like the old ones. The character standing there staring into the abyss, instead of turning left and right nervous, that look on the characters. I miss those little details.
Kind of like the old maps, the animations also looked terrible
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@Satelit said:
Well what do you want them to bring? The majority of survivor perks are bad.
Like corrective action
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@IlliterateGenocide said:
I would be really disappointed if it did. so many locations from Resident evil to chose from.
Anybody else want more RE maps. especially if they do them better the RPD
I liked Rpds look tho😭.
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@Canas said:
They all bring the same three perks: Dead Hard, Borrowed Time and Decisive Strike.
The fourth slot is usually reserved for Circle of Healing, Unbreakable, Resilience or Spinechill. Sometimes they also bring a rogue perk but that's pretty much it. The foundation of these first three perks is unshakeable, it's maddening to see them every single match.
I'm so tired of being ridiculed for picking m1 killers. Survivors literally will ask me: "why did you pick this killer if they're ######### anyway?" Because I actually care about the characters and ips they represent? This game is meant to be fanservice for followers of horror, sadly it's not possible to have any fun whatsoever if you try to play with these killers.
How can such an extreme disparity in the pool of viable killers continue to exist? I fear that even reworking the most used meta-perks will make no difference. We need MASSIVE changes to 90% of the killer-roster if we ever want to see some quality of health returning to the killer-role.
Ds and bt are needed for a reason. Dead hard on the other hand needs to be nerfed heavily. Your not wrong tho my main build is bt Coh ds and lithe
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@MikaelaWantsYourBoon said:
- It is so hard to build stacks to condemn survivor as killer but it is so easy to remove stacks as survivor. So what is point then? Power is not creating slowdown for her. It is not threat for survivors. So why she has it? Only for reference to movies?
- Teleport cooldown is destroying her. She has limited televisions in area. And when she use television, she can not teleport again this area. She has to wait really long time for make television on again. Why teleport-type killer has that long limited with her power?
- BONUS: This is not big as first 2 but lullaby is also so bad. Why stealth killer has it anyway? If they fix other parts of her kit, i would be okey for lullaby maybe. But for now, lullaby is also destroying her.
She needs major buffs with next mid-chapter. Some number changes will not make her okey.
Buff demogorgon instead😁
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@Raccoon said:
https://us.v-cdn.net/6030815/uploads/71HBIHN3P73C/image.png
ZZZZZZZZzzzzzzzzzzz
I have yet to highlight over the other Glyph Challenges, but assume they are sleepy-time as well.
That challenge is easy tho
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@Chocolate_Cosmos said:
Where would you rank them from most favorite to least favorite and why?
Which Chapter do you think was the best? and the worst?
Where would you put all these new killers in the tierlist? (in terms of how good they are)
Btw 6th Year Killers means: Nemesis, Cenobite, Artist and Sadako (Dredge is 7th Year now).
Nemesis and pinhead are awesome, artist is powerful but kind of boring. And Sadako is garbage
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3000261#Comment_3000261
Myers being stunned sounds pathetic. Like he is hurting. Totally out of his character.
Ghostface sounds nice. "Siiigh".
I meant Myers breathing lmao. His stun noise is garbage lmao. Ghostfaces is cool tho
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3000236#Comment_3000236
Wraith and Billy sound like cats purring. Not talking about stun noises, just their breathing.
True well yeah wraith and Myers have cool noises
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@TAG said:
More characters should guffaw like the Clown when hit by things.
Wraith has the best stun noise
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@GoodBoyKaru said:
I'm sorry @bm33 I'm taking your job as well
To celebrate 600k followers on Instagram, use code IGBPPARTY before June 22nd for 100k points
https://us.v-cdn.net/6030815/uploads/PNXEUGB1DYAT/img-20220615-181145.jpg
https://www.instagram.com/p/Ce1PRDcMLfX/?igshid=YmMyMTA2M2Y=
I got 2.5 mil now😂 can’t wait to use it tomorrow
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In my opinion the old maps look bad honestly
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@scenekiller said:
With all of the facecamping and tunneling out my solo q games have had all year? Absolutely not.
Im gonna stockpile flans
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You know it
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2999750#Comment_2999750
But, but it's Michael! Being camped by an adorable Michael (or Bubba) is absolutely fine.
Absolutely boring I would say
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2999750#Comment_2999750
ILYSM for bringing the receipts.
I mean look. I understand in certain situations why people camp. Hell I do it to and many others. But some people do it to be complete scum bags like that myers above. 3v1 at 5 gens. Still camp
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/328218/do-you-ever-question-why-people-camp
Nope i dont
Big maps,m1 killers,god pallets or safe structures without mindgame posibility SWF with comms its a few reasons that peoole camp and tunnel.
And then this
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@Entitled_survivor said:
Claire players would like to have a word with you lmao
Oh yeah
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@jamally093 said:
It means that you and your team have annoyed the killer enough that they'll just go after your one teammate even if you take hits and he still tunnels I find it an win no matter if I die or not because of it.
What? Lmao
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/328125/should-swfs-be-removed-from-dbd
ABSOLUTELY YES. the game wasn't thinked to be played on comms, but with 3 other random teammates, giving you the satisfaction to escape from the killer by simply cooperating with the others... despite devs have stated that SWF is a legit way to play the game and everyone just accepted the idea of swf (myself included), i still personally think that's "cheating" cause the game become MUCH MORE different (aka easier, without challenge)...
Cheating?
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@DoritoHead said:
Lol
Lol
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@MikaelaWantsYourBoon said:
SWF teams are stronger than solo teams for sure and they have so much advantages against killers. For example;
+Solo teams needs to use aura perks for information. SWFs can just talk in discord.
+Solo teams needs to use Small Game for totem counter. SWFs are just telling each other how many totems cleansed.
+Solo teams don't know who will go to save, who is going to solve Pinhead's box, who is in chase etc. But SWFs knows.
Balancing game around solo teams makes game unfair for killers. Balancing game around SWF teams makes game unfair for solo survivors.
So SWFs have some advantages but are those reasons enough to remove SWF from game? (except custom games) Or it will be bad decision? What are you thinking?
No swfs are fine. They are what’s keeping this game alive. I have many group chats With different about dbd. Now should we buff killers to match swfs? Yes (except for nurse). Then after that we can buff solo que as well. And tbh swfs are even bad to play against it’s just when it’s a toxic flashlight squad that try to bully you when it’s bad. Not all swfs are like that. But that’s just me
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@Adamant_Tepig said:
Curious where this thread will end up. For me personally, Blood Echo is one of my favorites to run, specifically on Legion.
Legion, a killer who can get first hits easier than most others, can force survivors to heal against them if they want to keep their Dead Hards or whatever Exhaustion perks they're running, and typically, the counterplay to Legion is to stay injured. Because of this Catch 22 that Blood Echo provides Legion, I run Blood Echo as my main form of slowdown in an unorthodox way as opposed to Pop or Ruin or whatever gen defense.
Blastmine and jolt
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/2996869#Comment_2996869
How is the current DS stopping anyone from tunnelling?
As others have said in this very thread the best way to counter DS in the endgame is to get rid of it before that happens.
What happens to the player that manages to be chased for 5 gens while being tunneled by a Killer that has this philosophy of countering DS?
They somehow deserve to have one of their perks deactivated in the end game?
I hope you can understand how absurd that sounds.
True
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2996499#Comment_2996499
And let's not forget nor forget. Every killer would be doged. Every killer has someone who doesn't like playing against them. While some would obviously be dodged more than others the bottom line is no killer is sage from the issue
I agree. I know people that don’t even like demogorgon and they would dodge him. It’s just a bad idea
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2996836#Comment_2996836
Yes, this. I fully support this. Well, almost. I think it needs to deactivate once the gates are powered, not just open. As long as one or more generators need to be done, DS can still be used, and it can be used on both hook states.
Then that would be fair
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2996759#Comment_2996759
Oh it would be a healthy change. It would turn DS into a high risk, high reard perk.
how would it be a healthy change?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2996709#Comment_2996709
Yeah if it is end game and if multiple survivors alive, it should be hard to get kill. Ths is the natural cycle of the game.
It is same of survivor version when one survivor dies at early game. Win will be hard for last 3 survivors at this point. And it should be.
So again, game should not give you " free kill " because you are camping and tunnelling hooked survivor in end game. There is 0 reason to deactivate this perk. Tunnel is still tunnel and DS is helping against it.
So you are clearly saying "If survivor hooked in end game, escape should be so hard for them" but why? You failed on your task, not them. Why they should lose their perks while they won? Yes game is not over before they escape but at this point, you should have hard time, not survivors. Is killer should lose one of the perks when they have only 3 survivors alive? Your suggestion does not make any sense to me.
https://forum.deadbydaylight.com/en/discussion/comment/2996706#Comment_2996706
But tunnelling is still tunnelling, even in EGC. And plus maybe this survivor had 5 gens chase and it was their first hook? So why they should lose their perk because killer failed to kill them. Why EGC should support killer?
Agreed
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@RisingTron said:
Currently have 20/31 survivors P3. Got Haddie to P1 and had to get her perks on Claud. But thanks to rank reset I was able to P3 Jill and get some progress on Leon.
The grind is going to kill me
Well I got tapp to p3. So I have 13 survivors now at p3. Idk if I should keep going. I have 2 million bloodpoints rn and i want to save it for the anniversary
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@Shroompy said:
https://us.v-cdn.net/6030815/uploads/EQN8M3EPRW7Y/image.png
So for a few months now, Winter Mystery Boxes which were given out in 2018 had the icon for a normal mystery box, the only difference is they had the "Event" Rarity
I guess last patch they brought the icon back, I wonder if this means they're going to bring them back for next Winter Event...
Huh?
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@sonata93 said:
I agree that it should deactivate if the exit gates are touched, but it should not by any means deactivate just because it's the end game.
This would incentivize and reward tunneling in the end game and create a really unfair/unbalanced game, especially when going against Blight/Nurse or killers who bring end game perks.
i agree with everything you said. It should deactivate if you progress the game. Opening a gate is progressing the game
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2996594#Comment_2996594
Killers are not entitled to free kills during the end game.
I act like a Killer that plays around DS during the not-end game should not be punished by DS as a result during the end game.
So you just hit the person that got of the hook and that’s it?
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2996534#Comment_2996534
Getting a free kill or survivors should play better and plan better vs "everyone mob the hook and bodyblock for each other! It's a standard M1 killer so we can all get away easy"
Or PLEASE tell me how you wouldd secure a kill as trapper vs a 4 man SWF and it is EGC, you have played "fair" and everyone is on death hook, there have been zero DS procs and zero BT procs the entire trial, both gate are 99'd and you are standing by the hook. Let's assume the person on hook has DS ready to go.
"everyone mob the hook and bodyblock for each other! It's a standard M1 killer so we can all get away easy"
If every game was a 4 man swf sure. But it isn’t
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2996563#Comment_2996563
How is it making a true anti tunnel perk unbalanced? You can get tunneled after both hook stages. Please do tell how it activating after both hook stages is unbalanced, because I dont think it is at all.
Like you can make it work on both hook states but you would need to change something else. I’m not opposed to the idea entirely. But I just think the perk as we have it right now is fine the way it is
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2996332#Comment_2996332
I literally stated the nerf in the first phrase........
Yeah but it’s heavily unbalanced. I think ds is fine right now. And no it shouldn’t be deactivated in the endgame. Using deliverance + ds in the endgame is something I try to save. I remember one game against huntress where she was camping the entire game. I got left to second state on the hook with 2 people approaching me. The other survivor was all the way across the map by the other gate. I get unhooked, no bt and huntress downs me immediately. Guess what she picked cup immediately and I dsed her. Now if ds would have been deactivated I would have died first hook. Yay
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@GannTM said:
I can’t believe people are still complaining about DS after all the nerfs it’s received.
Same
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@RenRen said:
That would cause the same problem as if killers can see who is a swf. Nobody would want to play against them.
I was about to say this. I know everyone or most people would dodge nurses and bubbas
