deKlaw_04
deKlaw_04
About
- Username
- deKlaw_04
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2996070#Comment_2996070
I'm expecting like 50K BP per P3 character
There’s no way they are going with that lmao
-
@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2996178#Comment_2996178
https://forum.deadbydaylight.com/en/discussion/comment/2996344#Comment_2996344
even still i just don't see it as being enough to make up for the grind. would be cool if p3 just did that regardless though
Yeah but still we don’t have anyway of using custom perks or portraits. Cosmetics got ruled out. That would have been the best reward. No one wants a charm. Bloodpoints as a reward is a total slap to the face. Iri shards would be fine.
-
@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/2996341#Comment_2996341
Baiting the others to build up EW? Idk, killers are weird.
Yeah my point is killers camp and tunnel even when the game is basically over. Not just when it’s a swf, or survivors are running second chance perks or gen speeds. I have a video of an Oni smacking me on the ok because I picked up and item in his face lmao.
-
@AnneBonny said:
custom portraits already exist so i can't say i'd be a fan of this
we don’t have that on console
-
@alpaca_boyyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2996011#Comment_2996011
Yep! Twins, Pig, Plague, Artist, Bubba, Billy, Meg, Yun Jin & Steve!
Nice!!
-
@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/2995743#Comment_2995743
You got flashbang and blast mine on. Maybe you blinded myers and pissed him off.
Nah I only had like 30 percent on a gen. And he moried a feng on the other side of a wall from the gen I was working on. Once he finished the mori he went for me and I jumped into a locker. He hooked me and then he facecamped for some reason.
-
@Marigoria said:
IMO, ds should deactivate if you're doing the gate for more than 2 seconds, but it also should activate twice during the match, after both hook stages so it actually is an anti tunnel perk.
That’s a pretty large buff. You would need to nerf it in One aspect for me to agree that should activate twice in a match
-
@alpaca_boyyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2996011#Comment_2996011
Yes some shards would be lovely with it!
You got anyone at p3?
-
@legacycolt said:
I don’t get it too. When I’m playing killer, I always go for the unhooker and try to catch them. If multiple survivors manage to do all gens and open the gate I can accept my loss.
The last thing I would do is go to the forums and cry about DS not deactivating in EGC or by touching the gate.
If I’m playing pyramid head I can try and go for both but yeah I know what you mean. The gates regressing i wouldn’t mind either
-
@alpaca_boyyy said:
How would you all feel if we got this as a reward for having a prestige 3 character. I made it myself. It’s small, I’d want something more but this would be cool imo.
https://us.v-cdn.net/6030815/uploads/NFMDJRJ2PIO4/7238629e-1304-44a9-9910-2e4ea456660a.jpeg
i would like that. A bloody portrait and 3k shards for each p3 character sounds good to me. Unfortunately I only have demogorgon at p3 lmao for killers. For survivors I have 13 of them
-
@Entitled_survivor said:
As unfun at it is for the camped person it's a strategy to secure a kill with a drawback,,,A camping killer isn't patrolling gens,,i swear survivor players aren't happy with anything,,,just do your gens and leave,,let the Bubba take his one kill,,maximum 2 if they run deadlock/noed and leave,,they will get a black pip at best,,
Why would anyone be happy with that game? Lmao
-
@Aven_Fallen said:
Because Killers always say that the game is not over when 5 Gens are done, but for some reason when it comes to DS, it should be deactivated - but the game is not over, why should it be deactivated? The Killer can still tunnel in the Endgame. And it is not really the Survivors fault if the Killer has no other option in Endgame.
IF the Devs ever nerf DS further, they should really, really buff the Anti-Tunneling ability of the Perk. To make it really impactful so that a Killer really does not want to go after a freshly unhooked Survivor at all. Because currently, DS is a Joke, especially against the strongest Killers. A Blight or Nurse just has a good laugh and downs you a few seconds later.
That’s a pretty good point lmao.
-
@Brimp said:
De-activate after touching a gate would be nice as it's literally part of them doing their objective.
This I 100% agree on.
-
@GoodBoyKaru said:
I'd argue DS is healthy as is, but if we want to make further changes then having it deactivate in the endgame is the nerf I'd give to make it an anti tunnel perk (along with making it useable on both health states and there is no timer. It just deactivates when you do any listed criteria and doesn't activate after all 5 gens are done). It helps to alleviate the frustration of a lose-lose situation arising for the killer and also buffs DS vs early-game because its useable twice.
You would need to compensate for it being disabled in the endgame. Your buff idea is interesting
-
@Nathan13 said:
Because killers think they’re entitled to a kill just because it’s EGC.
This is one hot take lmao
-
@MrPeanutbutter said:
Yet another post complaining about how camping Bubba is unfun, but ignoring the many elements of the game that make playing killer unfair and unfun. Let’s first address the reasons why killers are often forced to camp (gen speeds, SWF coordination, 2nd chance survivor perks, etc).
What about right here?
-
@H2H said:
The reasoning is that if someone is unhooked during EGC and has DS, it’s basically a guaranteed escape even if they’re downed. If you pick them up, they hit DS and escape. If you don’t pick them up, they either crawl out or are healed. Killers basically have no options.
To use survivor mains’ favorite complaint: “there’s no counterplay.”
I can see your point of view but wouldn’t it also be unfair to the survivor that gets off the hook and the killer just downs him and picks up immediately and gets hooked again?
-
@humanbeing1704 said:
I personally think no perk should have an explicit endgame collapse deactivates the perk unless of course if it's a generator perk which technically deactivates
I agree with this
-
@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2995160#Comment_2995160
I agree with all killers mentioned in this comment, perhaps a Ghostface can be also strong too
Nah not ghostface lmao
-
@pizzaduffyhp90 said:
Keep playing and you'll learn more as you play.
True
-
@GannTM said:
I just want to remind everyone that the Dredge is OP, meaning that he is an online player. Specifically, the one controlling the Dredge is an online player. I would just like to announce that if the online player outplays you, it doesn’t mean that the killer the online player is playing needs a nerf, it just means you need to up your game a bit.
In simpler terms, stop asking for pointless nerfs for a killer that just came out like he’s bound to be as broken as Nurse, please and thank you :)
……………
-
@mistar_z said:
You mean like how we can ignore it by doing gens instead of feeding the camper?
you can do 5 gens in two minutes? Also bubbas always have noed so
-
@AcelynnBen said:
seriously what the hell
You got ghostface, gets nerfed by one loop
pig, which can be good with perks but her traps feel random even with changes
Nemsis, worst damn addons in this damn game
Sadako, forgotten
Myers, impossible to play without perks
Demodoggy, doesn't exist anymore (can't say anything about it)
Cenobite, again a forgotten killer
Pyramid head, will say is a bit good when he has the element of surprise but somehow made his movements feel so awkward while using the rites of judgments
Freddy : i forgot he even exists
the only good license killer is bubba, because he can one shot, which is honestly feels boring in general, but feels amazing when u want to make everyone suffer
and yet you might say some original characters are weak but let me remind you, at their time they were gods of the game, they just aged poorly
and then we get some forgotten original killers
Artist, can literally nerf any damn loop, she is just underrated
hag, again broken af but boring to play with or against since u always got a down
Trapper, you feel like Lex Luther when someone gets caught in your trap
Wraith, has either sanic build or sneaky
hot take : twins are a good since u can put vic as a UAV anywhere to check for survivors but the switching time is what's holding them back
Deathslinger, literally has an AWP
you get the point basically, every license killer feels nerfed on release while original killers are good but tend to age poorly, im gonna be honest i wasn't drawn to this game by nurse or blight
piggy is what drew me here because im a huge fan of the saw movies, then ghostface brought me back
it just feels sad that killers that people enjoy are so weak while u can just pick nurse and guarantee a 4k every game which is just lame and boring
But feel free to tell me how nemsis has the best addons, even tho he doesn't have a single addon that exhausts or literally does anything else
demo nemesis and pinhead are good killers. Pyramid head is top 5
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2993395#Comment_2993395
Leave claudettes alone. they are people too
No😡
-
😂😂
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2993393#Comment_2993393
Am I ready to camp and tunnel a Claudette in order to win?
https://us.v-cdn.net/6030815/uploads/SM2V8HR8NYT9/hp-harry-potter.gif
I like the way you think my friend
-
@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2993502#Comment_2993502
I have theory for this. Myers as a killer tends to have little ways of clawing back a game when behind. His mobility being crap, his abillity being so resource intensive i often find myers players resorting to desperate measures. Slugging, camping tunneling etc. A blight player can get to the gen across mount ormund myers cannot.
Myers loses to sheer distance and lengthy cd on his power. If he bringing the powerful addons jes scary but very mamageable as playing ludicrously safe will force him into lunging denying tombstone or in the case of infimite tiers 3 its just an m1 killer with instadowns whem you stop and think about it he's just a worse plague.
I wish they straoght buffed him because even with his powerful add ons he is just a joke. Myers having tombstone be a part of his basekit with certain conditions would be a great way to breathe new life into his rather dusty old kit.
Tombstone basekit? What? Lmao.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2993736#Comment_2993736
It's an issue of mine.
I usually only have fun when I win
I feel like that’s everyone tho
-
@Claudirt said:
Yeah I sadly find him really boring to go against. I think him just being able to one hit down you, is really just lame, with the fact another survivor could be the reason you're getting one hit downed. I will say, he is a cool character and scary to go against. Just the actual gameplay of him is super lame and not interactive or fun. Really hope they rework that poor character.
Funny you say that. I just played against one. You want to know what happened? A Meg brings him right to me 99ed tier 3 and I get downed Immediately because the gen is in a dead zone.😒
-
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2993256#Comment_2993256
I don't know, I feel like survivor can be interesting and fun outside of chases if the gameplay is still interesting, and there is interaction between killer and survivor.
Which I feel is why some people enjoy going against Scratched mirror myers. But I can see why some find it unfun.
I played against scratch mirror Myers on Ormand it was so easy lmao
-
@TWiXT said:
The DbD Community changed the Definitions of a few words and phrases used on these forums a long time ago:
Fun = Easy, or casual experience
Like = See "fun"
Boring = Challenging
Broken = Annoying
Meta = Predictable/Overused
Non-Meta = Meme
Lame = Tricky
Awful/Terrible/Horrible = Frustrating/different, but not unfair to go up against.
Unplayable: "I can't admit that I didn't have enough experience against it/playing as it."
Over Powered/OP = "I don't get how to play around it, won't bother trying, so I'm gonna complain."
Hate = Have trouble adapting
NOED = 1. A Vulgar word uttered to elicit attention from others, but its overuse only draws anger from them, and its usage is often seen as showing a lack of intelligence in the poster/commenter. 2. Often used in the title as an initiator of "Baiting" posts.
Toxic = A normal player
Example post/comment:
"I just wanted a fun game with my friends, but ended up against a broken ass Pig player who was so boring to go up against, yet we somehow still won. I mean WTAF, how have the devs left this OP PoS killer remain unchanged in the game for so long? It doesn't help how Toxic they were either."
Translation:
"I just wanted an easy game with my friends, but ended up against an annoying ass Pig player who was so challenging to go up against, yet we somehow still won. I mean WTAF, how have the devs left this character I don't want to learn to play around, and won't bother trying, so now I'm gonna rant about, PoS Killer remain unchanged in the game for so long? It doesn't help how Normal they were either."
You see OP, it doesn't matter what popular terms you use to complain about something, when we all know what you are really saying:
Dredge is so Challenging to play against:
How come you never make a new Killer that isn’t totally Tricky to play against? The Nightfall is just Frustrating/Different, but not unfair to go up against, and the Killer is just not it (new definition to Killer is just Not It = Beating me, so the devs must nerf imo). What do you guys think about it? You Find it easy playing against Dredge every single game, or you also have trouble adapting going against him?
This was an interesting read I won’t lie
-
@Vyne456 said:
The game always have a weak spot including bugs and balancing but I think there listening to us but they are not listening but here's my reason why they do this.
Let's get on this, people are mostly rage quitting because of the balance that they come through like basement bubba's and then they don't wanna remove hook camping. They nerfed pig but was that enough? Maybe in my perspective because the survivors and killers wants to see buffs and nerfs on these perks but I think that BHVR is listening to us.
Do you think they done enough that BHVR could have done? If not state why.
They are getting better
-
@cordonrouge said:
dead hard is "broken" because it's the only decently designed perk in a game with a really obsolete gameplay design that would have been fine maybe in 2012. dead hard is fun to use, and it's fun to use because it's interactive. instead of nerfing it, all perks should be similar to it (even killers' obviously) and the game should be balanced around that. as of right now the game prioritizes small values over long time instead of bursts of high value.
i mean, imagine if Hope gave you 30% movespeed for 10 seconds the next time you enter chase instead of 5% movespeed over 2 minutes. imagine if self care healed you in 6 seconds, but it spawned a few healing herbs that you have to find in order to use it.
perks like "get 2% gen speed" are way more boring than "get 50% gen speed for 30 seconds after a succesful chase" even assuming that they have the same exact value over the span of a game. not only that, but they're also non interactive, and dont create any fun moments in game where both the player and his teammates and opponent notice its value.
another thing: why is it that you try to balance the entire game around perks with a terrible design, instead of changing the game mechanics? for example you could make dead hard basekit and give killers a two combo hit. like lunge + small area slash after it, or two regular hits for when you get bodyblocked. the entire game would be more interactive with juking and whatnot. it's not possible that a game in 2022 is so clunky, that survivors can swarm you and all you can do is hit one at a time while they take turns tanking the hit and you have 2 seconds cd in between all of these.
arent killers supposed to be a threat? the real threat here is a table between the killer and the survivor or simply standing still in group. it's honesly pathetic.
also let me be more clear: i dont think all the perks i mentioned are meta because they're the best (some of them are, but not all), they're meta because they're designed in a way that they're fun to use and you notice their value. what i mean is, that dead hard isn't necessarily that much stronger than any other exhaustion perk. if spint burst was the interactive one instead, like requiring you to QTE shift, it would be the meta one. however there are also good designed perks that aren't meta like deception.
anyway, i guess the moral of the story is that i really have low if nonexistant expectations for the upcoming perk rework, especially considering that just now they released haddie+yoichi with the most useless, niche, and boring perks ever made. the people who created those perks are the same working on the reworked ones, keep in mind.
TL;DR: if you can't be bothered to read all of the thread please, just don't reply. if you're a killer main who read the title only and is gonna reply "oh you want survivors to be op you're trolling" please spend your time more usefully.
??
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2993802#Comment_2993802
Something I wish more people would understand is that strength and fun are not mutually exclusive.
Yeah I agree. Some people say that tombstone makes it actually feel scary like an actual horror game but it’s just annoying and boring
-
@tippy2k2 said:
Just curious how other people determine what charms they wish to wear. Like...do you wear charms you just like? Wear charms you think look the coolest? Wear rarer charms you're proud of achieving? Wear a charm based on your character and what you think they'd like?
For myself, I choose charms that I think the character would wear if they were choosing their charms.
There's some pretty obvious ones (Resident Evil characters with the Umbrella Logo, Saw characters with The Jigsaw Puppet, etc). Licensed characters are usually relatively easy. Sometimes I do get a bit creative (like Myers has the straight jacket cause he's a little loony, a jackolantern cause Halloween, and The Blood Moon because I feel like it represents pure evil of the night).
Some of the originals I have to think about their character a bit and what I think they would like. Like David has his own action figure (cause I feel like he looks out for #1, himself), brass knuckles (his fighting background), and obviously the Progress Flag or Ace gets the poker chip (gambling), the gnome (I actually don't really know why I think he'd like the gnome but I feel like he'd really like the gnome), and the Tiki Drink (cause I assume as a heavy gambler, he would enjoy a drink or two).
So what makes you choose your charms?
I choose whichever looks the coolest. I always wear my resident evil charm
-
@LiunUK said:
why dose she have 3 uncommon head cosmetics that are identical? unless I'm blind there is no difference between them and its a scam to even have them in the store.
its the billy's ice-capped jeans fiasco all over again but at least you got those for free in a rift.
its almost as egregious as Jain's uncommon head cosmetics but at least her makeup changes colour even if its hardly noticeable in game.
every other survivor has uncommon head cosmetics that change there hair colour or at least a noticeable piece of there head cosmetics like Jonah's sunglasses.
was this an oversight? or did the devs think no one would notice.
Or Jill’s head piece being the same as well
-
@GoodBoyKaru said:
Tombstone is annoying tbh and honestly I'm not a big fan in solo because of clicky clicky tbag Nea giving him his 99'd EW3 and I'm then the one to suffer, basically giving me 0 chase constantly while they get to farm away and feed him.
I understand he’s not strong and I hope they buff him but damn those two tombstone addons are so boring and problematic
-
I hate getting killed with 0 bloodpoints
-
@DaddyMyers_Mori said:
How dare you....
I’m sorry don’t mori me please
-
@Pulsar said:
I have zero salty comments on my Steam Account.
I thought you were Xbox
-
@Aurelle said:
I like playing against him as long as he doesn't bring Tombstone Piece or the Infinite Tier 3 addon. I've went against enough of those already.
Same
-
@Maperson said:
I find him boring, he is outclassed in every aspect, shouldn't even be in this state of the game, he is stuck in the past. But i understand why he is camping tho, with how weak he is, it's understandable
Yeah but not when it’s a 3v1 at 5 gens with tombstone. That’s pretty lame if you ask me lmao
-
@[Deleted User] said:
I like playing against him without tombstone. Tombstone add-ons are just very overpowered. Once he kills two survivors very quickly he can camp the third one.
I agree
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2993353#Comment_2993353
I enjoy playing against C-D tier Killers because I do enjoy winning.
but i do feel a little bad
Never would have expected this from you lmao
-
@Chocolate_Cosmos said:
Boring? Then which killers do you like to VS?
Please don't tell me C-D tier killers only.
Demogorgon, pyramid head, nemesis, pinhead, blight, Oni, spirit, and Freddy I enjoy playing against. I really don’t like facing the dredge
-
@MikaelaWantsYourBoon said:
We appreciate new event ideas. It gives us more reason to play DbD.
I have a change suggestion for Daily Event. We should get 6 dailies while event is active. 3 for survivors and 3 for killers.
Daily event is not bad idea but it is kinda pointless when you have only one daily at day. So my suggestion will make us play at least 6 matches. And plus we will play both sides while event is active. And who does not like more bp?
So what do you guys think about my suggestion?
I like it. And make it 60k bps
-
@DrDeepwound said:
survivor bodyblocks a hook prompt = totally ok
killer blocks unhook prompt, survs say: thats not fair = cheating
both sides can block the main objective, bodyblocking hook prompts is the same thing as camping.
del wit it
i respectfully disagree with this
-
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2992888#Comment_2992888
I suggest playing with or against these perks to get a better understanding of how they interact. Deadlock freezes the gen with the most progress whenever a gen is completed. Survivors can either hover around that gen for 30s doing nothing (which is gen delay), or they move off to find another gen and stick to it, whereupon the first gen regresses (which is gen delay), or someone goes and looks for Ruin (which is gen delay.) SWFs can counter it to an extent by calling and delegating, solos can't. It's a really powerful combo on a camper Bubba and extends the game significantly.
I don't see your point in bringing up strong chained tiles and optimized survivor gameplay versus M1 killers because I also think those are bad for the game and should be addressed? I'm not a survivor main. Yeah, people are happier with uninteractive games when it involves them winning - that's why anyone defends basement Bubba. People like coming out on top. It doesn't mean every way of doing it is healthy.
There's loss of agency, sure. It's periodic within survivor gameplay and that's an understood part of the game. But Bubba has the completely unique ability to kill agency for the entire team. When he hooks someone and camps them, you have to slam gens. It's not even about what's the best thing to do versus what's a risky proposition; your choices are narrowed down to M1 simulator or lose, with the caveat that if you're confident in chase, you should be the one to get his attention once his current victim dies. Even in that hypothetical game you brought up where someone else has been looping the game for 5 gens, you have all the freedom in the world to go to the killer and interrupt the chase to get your own in, or mess around with chests and totems or whatever in order to extend the game, allow things to happen, and add more fun to your experience. If people don't do this, it's either because they don't want to jeopardize their teammates, or because they'd rather win than have unnecessary but engaging interactions that could end in them losing.
And you can do costly hook trades against a Myers with 99'd T3 or an Oni holding Blood Rage. You can wait out a Plague with Corrupt so that she only has the tail end of her power when you rush the hook. They're dangerous and often bad moves, but they're possible. Unless the Bubba screws up, you can't save against him. There's no option to make plays with the default survivor tools. You can't group up, you can't bodyblock, you can't even use BT. Flashbang and Head On can sometimes work if you get your team on board, if you were lucky enough to bring a meme perk before the match. Other than those, your only hope is that the Bubba is bad.
Like, you can't say "that's why you have teammates" when talking about a situation where your teammates can't do anything to help you. Situations where there is nothing you can possibly do are bad for the game and bad for general enjoyment. Infinites were bad. Boil Over was bad. AFK Pig was bad. Keys were bad. I think you understand this concept, you're just being really reserved about applying it here.
Why do people defend that pathetic play style is beyond me. It’s the most boring thing in this game. And If your in solo que playing against that then good luck.
https://youtu.be/hhSPOgekGFo https://youtu.be/rJtogQsP7cIThese type of games always end up being the worst. People also defended Afk pig for some very odd reason.
-
@Kuinzu said:
Imagine a universe where in Dead by Daylight, each Survivor is a unique character. You HAVE to use their three personal perks, plus one extra of your choosing to fill the fourth slot.
[QUICK DISCLAIMER] I'm not saying this SHOULD be a feature before people rant about how terrible the idea is, I just wanna discuss how it would impact the game, I know for a fact that it would probably make the game even less enjoyable.
Who do you think would be the most meta character? Who would be the worst in the entire game?
I think it would be interesting to see how they balance the game around this. Each character would have a very specific way to play them in order to achieve your team goals. This means they'd have to balance each character around their three perks together so that they have a nice, cohesive kit, rather than balancing individual perks.
Kinda wanna have a game mode where this is a thing for a week, just to see how it would play out. This means characters with stronger perks like Laurie also has to weigh the disadvantages of having Object of Obsession and a perk that relies on your fellow survivors dying. David would also have to put up with No Mither in order to use Dead Hard.
Again, not saying this suggesting that this should happen, but what do you think the game would be like if it were a thing?
Tunneling would sky rocket since some players wouldnt have ds.
-
@Mazoobi said:
Prestige Lisa Garland would be the best one and thematically fitting.
That one would be fire. I have Cheryl and p3 with Lisa and Cybil

