bm33
bm33
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- bm33
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@Beaburd said:
Absolutely!
A couple of grinches occasionally Donner me for wearing such Dasher inflatable outfits, but I can't help but be Blitzen around the map with them - they're too fun! Okay, maybe I'm just hobbling around like a wounded Prancer, but still... My red-headed Vixen, Mikaela, can't get enough of these snowy suits.
Cupid really hit me with his arrows for this event. I hope Rudolph guides their innovation for more than just tonight, and that they won't be afraid to Comet to new ideas in the future either.
Did you feel like a Dancer in your snowman suit?
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I got it on ps4. You enter it in the redeem code section of the in game store. Make sure you're including the dashes.
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I've been having fun. They did a good job. I was so worried the snowmen would cause performance issues, was surprised they didn't. I think this event has really highlighted the need for multiple game modes to separate the competitive from the casual.
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RPD is really pretty but it has alot of issues. It's huge, filled with dead ends and if you didn't play RE it's a pain to quickly get from one side to the other, let alone between the floors. While the map itself is huge the actual area to move in is restricted. For many it still causes performance issues that make it not fun to play on to unplayable - personally for me performance issues are the main reason I hate that map.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2691041#Comment_2691041
https://forum.deadbydaylight.com/en/discussion/comment/2691018#Comment_2691018
Interesting. CI is one of those perks that everyone seems to love, but whenever I run it all that happens is survivors scurrying around the edges of the map like teabagging weasels for the duration. I'll sometimes use it on Hag to buy me time to set up my perimeter, but...yeah.
https://forum.deadbydaylight.com/en/discussion/comment/2691042#Comment_2691042
I swear, anyone that manages to land a good Blastmine or Flashbang on me is getting gate if I can help it. They are such healthy perks to see.
Most killers don't feel the same. Most get very very angry with me, especially the Wraiths. ๐ฌ
Iron Maiden, Ruin, and Lightborn are my enemies. ๐
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1. Blastmine - Anytime I actually get killer to kick the gen before time runs out brings a smile to my face. Also love when my swf teammate is near gen and gets blinded. ๐
2. Flashbang - fireworks are my favorite item, these are basically the same thing but don't cost BP.
3. Resilience - killer hurts me but that just means I can get my Blastmine/Flashbang a little bit faster.
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I lean more towards casual because I don't like playing sweaty - it's just not fun.
As survivor I like casual where sometimes I escape, sometimes I die, and hopefully in both cases I got to participate in the match for a bit. Don't really get that with SBMM, mostly stuck in unfun sweaty deathloop.
As killer I'm able to control the game better since I don't care for kills. I only go for sacrifices with challenges and even then I tend to avoid those challenges. I mostly like just goofing off as killer, if survivors don't want to goof off with me they can leave. ๐
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If you want different set of cosmetics yes, if you don't care about cosmetics no. I would do it as soon as you hit level 50 though, and when you go through the first levels only aim for low BP stuff, don't sink more BP in him than you need to if your goal is to p3.
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I can see these going to the store at a later date, or at the very least having recolors in the rift.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2689630#Comment_2689630
Artist because of the annoying sounds she makes
๐ฏ you are dead to me. How dare you talk about my main boo like that.
She's fine... except the distorted screechy whale sounds she makes every 2 seconds ๐
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Jason Voorhees/Victor Crowley is going to be Bubba in the TCM game. ๐ฒ
Hodder stopped by to chat about the new game and his role. -
@Zaibatsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2690435#Comment_2690435
I've tried to contact support in some way, but it seems pretty useless.
In the guide to redeem the code they says:
"Select the STORE menu, navigate to the FEATURE tab."
on console there isn't any "feature tab" but a "redeem code" button only that I usually use to redeem any other code I had in the past...
Really don't know...
Redeem code is where you go. You enter the code there, including dashes. If it's not working when you enter your code you just have to wait for support to get back to you on the ticket you send down through that link I shared before.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2689542#Comment_2689542
yeah, but why would anyone want to play as anyone other then Bubba?
"I want to play as the old guy incapable of movement! That'll be exciting!"
If given the chance I would most definitely play as grandpa. I hope someone can play as him and other killers have to keep handing him a hammer and holding a survivor still for him to hit. ๐
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/HY67JRCVX3PU/20211210-172309.jpg
The Chinchilla is thankful
No problem.
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Top one isn't from Amazon Gaming. Both look like bottom one but one is blue and the other purple.
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@Zaibatsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2690371#Comment_2690371
I've done it first time, but didn't work.
FAQ on Amazon gaming says to contact Dead by Daylight support if you have issues with the code. https://support.deadbydaylight.com/hc/en-us
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2690395#Comment_2690395
Yeah. But that only works for one monthโฆ
Yeah, if you only have one email to make extra Amazon account it only works for one month.
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@Mooks said:
I guess itโs only one code per Amazon account? My partner and I are sharing one account (obviously) but would really like to get both the ability to get the rewards..
One per account but you could always make new Amazon account, do free 30 day trial of prime and cancel after getting code.
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I would be so happy if that map went away.
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@Zaibatsu said:
I've claimed the code from Prime, it is a very long code. When I tried to redeem it in the in game store on my PS4 it didn't work, it says that the code is invalid... I don't understand. Am I missing something or just scummed by dbd and Prime?
Include the dashes that are in the code
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@danielmaster87 said:
These snowmen are making people do stupid stuff, but I think abandonment has more to do with MMR. People want good teammates, so they're not gonna hook trade for you if it means them not escaping, because when they escape they get better teams in the next matches.
This. I've been left on hook more since SBMM started up.
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@lauraa said:
Its a bad sign if you ask me.
Sure, the event should siphon some of the Killer fanbase, but youd think greedy, starved Survivors would be jumping over to abuse those instant Q times for even more BP since this event has no bonus BP.
As survivor there are 3 scoring events for event BP.You get 1500 event BP for escaping in a snowman. You get 50 event BP everytime you jump in a snowman. You get 400 event BP every time a killer hits you out of a snowman.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2690135#Comment_2690135
I hope so too, it feels fair both sides, also the randomness of the unlocks also gives that surprise effect when you get the cosmetic, it's definitely a good change and hopefully the template for future events.
I love the randomness of the unlocks but I wish there was something that showed what has/hasn't been unlocked instead of going through multiple characters to check.
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You sign into Amazon gaming. While there go into the one for DBD, there will be a button to "claim reward." Select that and you'll get long code to enter in the store under redeem codes like you do for the BP codes the give out.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2688754#Comment_2688754
Really?
I seem to remember a healthy survivor jumping in a snowman and me hitting 6 knives into a mellee hit and downing them.
Maybe they had lucky break and iron will and i didn't notice they were injured.
Still though, 6 knives pops the snowman and a fraction of a second later you can swing
Trickster knives do go through and injure survivor, it happened to me when I was in a snowman.
Plague Vile purge will make you sick until injured but does not break snowman. Corrupt purge I wasn't in a snowman when she used it BUT I would think that it would break the snowmen since it damages instead of infects.
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@Phasmamain said:
Same goes for killers camping people with the sparkles. People are just douches during events and I donโt know why
I'm pretty sure they think it's like the anniversary event and they can deny the survivor their reward. Kind of like during Halloween when they'd camp the event gen just to deny survivors event BP. Events just bring out the worst in people, probably because they enjoy trying to make others miserable.
@SloppyVoldemort said:
https://forum.deadbydaylight.com/en/discussion/comment/2689297#Comment_2689297
And that's why I really like the decision of the devs to reward a survivor their reward, no matter if they die. I really would like if they do the same thing towards the anniversary events, so people don't have to try hard for their escape and just can have fun and maybe farm a bit more when there are a lot of cakes burned.
Agreed. I really like that everyone gets reward and that it doesn't matter if you live or die. It's so much more enjoyable playing this event.
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I'm having fun as survivor and killer but I'm playing casual instead of competitive. I really enjoy walking around as a snowman and as killer just popping them over and over. ๐
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2690026#Comment_2690026
Well this is good to know at least. I still think ranged killers at least have a chance of popping them. But I guess I wont be popping them anymore...unless they're grouped up in one area maybe
Popping them when empty gives you 50BP and event BP can go over the 32k max BP so easy extra BP whenever you walk by one.
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You may hate it right now BUT just imagine how enjoyable your matches will be after 2 weeks when survivors that get used to the snowmen taking hits don't have snowmen anymore.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2690006#Comment_2690006
Ok I'm asking though because if that were true and they did respawn then why am I not seeing as many... or are there only ever 4 snowmen costumes in a match?
6 snowmen total per match. Sometimes they spawn in really random spots like a random corner behind some bushes.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2689985#Comment_2689985
Do they really respawn...? I feel like that's not true at all
If no survivor is in them they respawn. If a survivor is in them when you hit them they don't respawn.
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@ggsk said:
https://forum.deadbydaylight.com/en/discussion/comment/2689794#Comment_2689794
seriously?
I'll play only doctor...
Pretty sure doctor shock doesn't count because you don't get event bp/sparkles from that. I think by breaking with survivor in it it has to be hits that would produce the 400BP and sparkles.
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She was legit whiffing m1 hits when the snowman wasn't moving and missing Hatchet throws while Steve was running around. Steve would've lost the Huntress earlier if he didn't keep coming to full stops hopping into snowmen waiting for the Huntress to catch up. This is more so a video of poor killer play than it is snowmen being OP.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2689213#Comment_2689213
you get something from escaping as snowman?
Are you playing Ghostface / Pig?
If you escape as snowman you get 1500BP for "master of disguise"
You also get 50BP for "disguise" when you hop in a snowman and 400BP "cold shoulder" when killer hits you out of a snowman. Killer gets 400BP if someone is in snowman they hit, 50BP for empty snowmen.
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I had killers hit me in alot of snowmen in one match and all the survivors were sparkly too. I think they take a certain amount of time to respawn so if you smash a bunch quickly it seems like they are all gone. There are some spawn points off in corners of the map that are easy to miss too.
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Twins because slug/camp.
Artist because of the annoying sounds she makes.
Nemesis because he just causes the worst performance issues for me.
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Snowman explodes once you exit the match ๐
If I'm hopping in them during a chase it's not me being tactical, it's me wanting 50BP for disguise and 400BP for you hitting me in snowman. It's not me trying to outplay, just me wanting event BP... And I like the pop sound when killer breaks it more than when I do it myself. ๐
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@zsplitts said:
Oh my God. These are pure gold. Keep the stories coming.
As a killer Iโm torn whether someone wants me to smash them in the snowman, or if they want me to leave them alone so they can exit through the gates as a snowman. Iโm not on chat, so whatโs a nightmare supposed to do?!? Haha
For me, as long as gens need to be completed I want killer to hit me while in snowman to give me sparkles - it's 50BP hopping in snowman and 400BP when killer hits me out so easy BP doing that. If gens are finished I want to try and escape with snowman.
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I'm happy to see other multi-player horror games come out. I'm hoping VHS comes to console, Propnight looks fun and seems like there's plan there for console, will need to see more with TCM and Evil Dead but right now I'm hopeful. I'm really hoping they all do well and have a healthy player base.
The snowmen in this event is reminding me of what I've seen from Propnight. Wondered if DBD testing out new mechanics to get ready for that competition. ๐
I'm glad there are some competitors coming out. I don't think any will beat DBD, licenses alone will keep DBD going, but I do think if they are successful that they will push BHVR to start thinking more about what to do to keep players happy. If you truly want to see DBD have competition support these games. The more games in this genre the better.
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@TAG said:
What happened to the Predator game? Is that still being worked on, or has that been abandoned for the TCM game?
Gun didn't make Predator Hunting Ground, Illfonic were the developers on that.
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This event is really highlighting the need for 2 game modes, competitive and casual. Competitive can be the same old grind, casual can have these events where players can have fun goofing off with snowmen.
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/2687301#Comment_2687301
As @Laluzi said the previous Hatch and Key mechanics were really bad, as there was very little to nothing a Killer could do to stop three people getting out at one gen after Killing the first person. You play a perfect game as Killer, being fair, spreading out hooks and not camping or tunneling anyone, setting up a great three-gen and just after that ninth hook everyone else escapes. It was a really bad feeling and extremely unfair to the Killer.
But the change the devs made was too far in the other direction and now Hatch is near useless unless VERY lucky. It never should have been only "one Survivor left" because that means you either have to wait for your teammates to die or for them to leave, and it's already been covered while the second one isn't a good thing to be waiting on.
The devs just don't really understand how people actually play their game most of the time and design with their perfect ideal of how the game flows. In their minds as soon as the gens are done and a gate opened everyone automatically leaves and if someone is waiting for Hatch they can now go look for it. But that's not what most people actually do in the game, they wait at the Gate for any number of reasons.
https://forum.deadbydaylight.com/en/discussion/comment/2687307#Comment_2687307
I want to make this clear: I agree with you. You should not be forced to play in a SWF with comms to have a chance at a Challenge. And while you can still do Hatch Challenges outside of a SWF it is just very difficult to do so now because of the changes. I'm just trying to make suggestions on how you can try and deal with it for now until we get a change, IF we ever do.
As for them changing things during a Rift that was because those Challenges were straight up not working at all, you couldn't gain progress in them. It wasn't that they were hard to do, it was that they literally could not be done at all. That's why I see it taking the devs a really long time, if ever, to stop adding or change the Hatch Challenges; because they can still be done, it is just way harder than it needs to be.
https://forum.deadbydaylight.com/en/discussion/comment/2687391#Comment_2687391
Quoting you twice to cover these two topics separately.
I use different logic in the two topics because they are different topics.
As Survivor the Hatch WILL spawn no matter what you do, but that doesn't mean you'll be able to make use of it. If everyone else is hanging around the Exit Gate while the timer ticks down and just won't leave while you're running around the map looking for Hatch (if you were not aware there is a bug in the game where even if Hatch is not visible it still has collision, so if you run over it as Survivor or Killer your character will be 'standing on the air' so you CAN find it this way and wait for it to open) even if you never find it and get killed because of time-out the Hatch did spawn somewhere after everyone else left. Same goes for if everyone else is dead and the Killer found it first; it spawned and you just lost your chance to use it.
My problem with a "break pallets" challenge is that through normal gameplay a Killer can not drop pallets to break them. There are ways of making it more likely they will get dropped, yes, but in the end it is up to the Survivors to drop them for you to break. You can "go friendly" and make it clear you want them dropped, but that isn't normal gameplay.
Killers still "have to deal" with it just like Survivors "have to deal" with how hard Hatch is now. And just like you asked there to be no more Hatch Challenges because of how hard it is to get I was asking there to be no more "break pallet" Challenges because of how annoying they are to get. Same concept, slightly different logic.
The EGC challenges they changed were not broken, you could complete them. I completed the survivor "unhook 2 survivors safely during EGC" challenge before it was changed to just 1 thanks to my swf teammate basically sacrificing himself. People complained about this challenge until it was changed during that tome because of how difficult it was, especially for solo, and because it was causing players to pretty much throw matches not because it wouldn't progress.
Since the patch to fix the collision of the hatch when not visible I have not found the hatch like I could prior to this change. I have literally run over the spot multiple times in a match because it was in front of a pallet I looped and when last person died while I was slugged it appeared.
Even if I did find the hatch collision if players wait until the very last second to leave it would be the same as the old hatch where I still could not use it - there's not enough time for it to open and give me prompt to enter, I don't just lose my chance I don't have a chance. The hatch spawning in game before it becomes visible means nothing to getting the challenge completed - I can't use it until it is visible. Having no chance to escape through the hatch due to all the variables needing to go my way for it to be visible AND find it is the problem.
Just as the EGC challenge was changed (and since then they've made those challenges basically non-existent on both sides, thankfully) because the mechanic required too much to go in your favor to complete (and on killer side basically throw the game) the hatch challenges should be treated the same - it's a mechanic that can cause you to throw the game either by waiting on people to leave in time or hide all match for hatch.
A game mechanic that has too many variables needed to complete and pushes players to throw games (like hatch and EGC challenges) should not have challenges associated with them. Removing challenges because they're "annoying" would just leave no challenges because everyone will find a challenge they just don't like annoying - like survivors saying cleanse x totems challenges are annoying.
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I had a match where I was using a snowman to go rescue my swf teammate. He didn't notice me in front of him because he was paying attention to the auras of the other survivors, I scared him when I jumped out. ๐
Keep having fun with randoms in snowmen - spinning in circles with eachother and having conga lines.
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@Mandy said:
And I wanted to check if the Event had any effect on the game for you, freezing, hitches etc?
Aside from RPD issues I commented about today any of the performance issues just seem like the regular ones.
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I'd love it if both killers and survivors could hop in the snowmen and if both could destroy snowmen by making/throwing snowballs.
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@BadLooperQ said:
I did it once but mainly because a artist was facecamping other surv. Idk if escaping with it gaves the same rewards as being hit on it but the later sounds way more easy to do as surv.
Cosmetics are still random reward. Getting hit in it gives you 400 BP escaping in it gives you 1500 BP.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2687812#Comment_2687812
I am doing that but as surv I only got the reward once and after that nothing.
When I play killer I get them every game.
I'd make a bug report. If you're sparkly you should be getting the reward.
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They should dress Charlotte as Santa and Victor as an elf.
Seriously though, community event for jumping in/smashing snowmen. Give all characters Santa hats.
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@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/2688484#Comment_2688484
If a killer like doctor shocks you or clown throwing his bottle at it (which for some reason breaks it), you donโt get the cosmetic. It has to be an M1
Depends on killer/power. I got sparkles from Victor hitting my snowman and at end received a cosmetic.
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Can his brother be the killer?

