bm33
bm33
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- bm33
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Matchmaking has felt like the rainbow rank matchmaking for awhile for me. Can't prove it is/isn't working because it's all hidden. I've noticed getting mishmash of teammates that have like 2 trophies and teammates with nearly all. Doesn't matter if die/escape, it's always this weird combo. It's more like they match you with whoever is available than those with equal skill but I guess that's what happens when only kills/escapes matter and nothing else.
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For those on ps4/Xbox one, it won't be available for our consoles. I'm going to assume maybe switch will be in the same boat. This was their response to someone asking if they'd be able to play on ps4.
https://twitter.com/TXChainSawGame/status/1472245833760452609?t=NxpBIdllkPARF7Mga0lvTw&s=19 -
If a dull totem remains on the map when last gen is completed it becomes NOED. Gens need to be completed, not just gates powered, so no more closing hatch to instadown last survivor.
Survivors that didn't cleanse any totems before last gen is completed are exposed, survivors that did cleanse atleast one totem are not exposed. Totems must be cleansed, blessing doesn't count. You are rewarded for removing totems completely from play.
As long as NOED is up the exit gates are blocked because "no one escapes death." No more teammates leaving someone behind to avoid instadown after not touching totems all match.
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I'm fine with my teammates sabotaging hooks. More often than not it causes the killer to go after them. It's also a quick and easy challenge which is nice. It's definitely way better than the ones where you need 4swf or random variables in the match to go in your favor to complete.
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Bump incase anyone missed this earlier. ๐
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702436#Comment_2702436
How long do I have to redeem it?
That one expires on Dec 26. Not sure about the others.
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Yesterday on the around the campfire stream.
@bm33 said:
For those not tuning into the stream "holidayspecial" for 100k BP
https://us.v-cdn.net/6030815/uploads/B4X6MHY2TO16/20211216-130312-jpg.jpg
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Just trying to make sure no one misses out on free BP. ๐
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@RossyDelPalma said:
they should do as in overwatch, time-limited blocking
I wish they would do this. I get matches were I get same survivor or killer in my lobby so often. As killer I can just dodge but I can't dodge same killer as survivor. Just something where I can be guaranteed to have a few matches without going against same player would be so nice.
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The chase start/stop feels super finicky. I've noticed this as survivor when trying to complete the "while in chase...." challenges, they take longer than necessary because of when the game considers you in/out of a chase.
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You can only use a key to open the hatch when you're the last one in game and the killer has already closed the hatch. If you open the hatch with a key you automatically jump into it. There's no opening/closing the hatch multiple times in middle of a match.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2702225#Comment_2702225
Never thought about the level 150 thing. prestige 1 level 50, prestige 2 level 100 and prestige 3 level 150, and you wouldnt need to reset everything and lose all the perks/addons/offerings/items. I really like that.
I can't take credit for the idea, someone else suggested it in last Q&A question about prestige and I think BHVR really should go with it. I just keep repeating it because the current system made when there were 30 perks is so outdated when there's 100 perks on each side and growing.
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They should remove perk tiers and when it comes to prestiging have character levels go to 150 instead of resetting. Before when there were only 30 perks and 5 characters it made sense to have this type of grind to keep people playing. Now that the game has grown and continues to grow the grind is more overwhelming than it is fun and they need to make changes.
Getting all the perks on a character without prestiging takes millions of bloodpoints, millions more if you do reset. They should definitely remove the reset requirement and instead make it every 50 levels up to 150 to prestige.
3 tiers of perks is pointless addition to the grind - either remove it or change to allow players to switch between which tier they want to use. If there's no point aside from adding to the grind there is 0 reason to keep them.
The grind in this game is why if I ever logged in one day and all my stuff was removed I wouldn't bother contacting support for the few million BP they think makes up it. I'd uninstall and never look back.
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One more bump for anyone that may have missed this. ๐
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Performance issues. Just frustrating getting a freeze that gets me killed or robs me of a hit.
As survivor being matched against the same killer multiple times in a row. Atleast when it happens as killer I can dodge but not as survivor. It's been happening much more frequently - I have all different teammates but same killer. Being instantly matched too, it's not like I'm waiting awhile to get in a match or that the killer in the lobby has been switched out while I'm in it. Really wish there was something to prevent back to back matches against the same players - just give me a couple games not playing against same people, I'll take a longer queue time instead of instant lobby with them.
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They really shouldn't add anymore hatch challenges for either side since the change in hatch mechanic. Too many variables are needed to go in your favor to complete it.
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Bumping for anyone that hasn't seen the code.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2701139#Comment_2701139
if it aint a cow i aint interested
Here's a Christmas cow for you.
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Bit at end with Cote about fav things from this year but really nothing informative of what's to come. Still not worth making post about unless sharing screenshots of his kitty and puppy ๐
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I'd like to see some from Native American/Indigenous, African, Middle Eastern, Norse and Celtic mythology. I feel like getting the legendary cosmetics for Krampus and Minotaur we missed out on 2 killers that could've been pretty cool.
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Just saw it's prerecorded stream, they're now just playing KYF with random giveaways in chat for holiday cosmetics. Definitely can skip. ๐
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Survivor: instant to maybe 2 minutes during day until about 7pm when it starts to slow down and waits are 3-5 minutes.
Killer: 3-5 minutes during the day until about 7pm when it starts to speed up and they are instant to about 2 minutes.
I'm on Eastern US servers, PS4 with crossplay off.
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@GoodBoyKaru said:
Is there anything important in this stream that warrants a summary or can I take this one off?
I think you can take today off. So far they've just been doing silly trivia with eachother like "did dwelf say this on Twitter?" and some madlibs using lore. Think this is more like those ones where the community managers play KYF with eachother chatting than actual informative stream.
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This. I was hoping with the announcement so early we wouldn't get fnaf posts leading up to the chapter but nooope.
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Definitely Ringo.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2699757#Comment_2699757
Those Mystery Boxes are from 2018, I haven't touched his Bloodweb since
Ooooh OK. I saw the lobby and was wondering how you got those. They should bring back the gift boxes and the icy bloodweb. Also bring back the amount of event items on a bloodweb.
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I miss those bloodwebs with all the party starters. ๐ญ
Edit: Just realized your pic is current event not the one from couple years ago. I haven't gotten boxes like that at all on this years bloodweb ๐ฒ
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Nope. I watched the remake when it was released and wasn't super into it so I'm not going to watch the original just because it will be in DBD. I'm sure original is better but the chain letter in video form storyline just doesn't appeal to me.
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Serial Mom.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2698300#Comment_2698300
Same. My q times are instant during the day for survivor and take 3+ mins at night. Opposite for killer. This even with crossplay off.
Same and I have crossplay off too.
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I'm on east coast US, survivor times for me are quick while killer is slow until about 7pm and then the wait times switch. When my swf teammate and I play we switch games once the survivor wait times start to slow down.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2698298#Comment_2698298
I posted it twice so it'd be a bug report, and a discussion.
I think they asked why twice because both are in the feedback section, none are in the bug report section. You have to post it in the bug report section because it gets different upvote than a normal post. Mods don't move posts to that section, they close them and tell you to post bug reports there yourself. There's also a format you are supposed to follow when posting a bug report for them to recreate it - there's pinned post in that section for how they want bug reports made.
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@GannTM said:
Maybe thisโll be cool but she better not take Spiritโs place or thatโs when I will start to lose it.
๐คThey don't do what they did with Billy to get more players to spend money buying Bubba.
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Because people need to use real money.
Is this going to be another killer only chapter? Who would the survivor be? And isn't the whole premise of the ring is you need to watch the tape first? Like how exactly do you do that for a power? Can't exactly force survivors to watch TV to give the killer her power. ๐
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Time of day - generally survivor will be fast in morning/day while killer is slow, at night it switches. If you mostly play at night that is why your survivor waits are long but killer is quick.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2697143#Comment_2697143
Weird how crossplay off is soooo much more sweaty for both sides, yet there isn't a "killer shortage" on there.
Crossplay off is also supposed to give longer queue times too right? Those quick survivor queues during the day and quick killer at night say that's not a problem. ๐
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I have crossplay off on ps4, on North America servers. My wait times are the same they've been for some time - survivor is quick during day while killer is up to 5 minutes, at night around 7pm it switches.
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@Marigoria said:
Q times depend a lot on the time of the day. Survivor is instant for me during the day, killer is 3+ minutes, and the opposite at night.
I'm on EU with crossplay off btw.
No, it has nothing to do with a "shortage" of killers, that's what they try to make you believe to add to their sob story.
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2696943#Comment_2696943
Pretty much this.
Extremly long queues are often because matchmaking bugs too
Most of my queues are under a minute and which one takes longer depends on the time of day.
So unless the shortage of killers is purely in america, a sob story is all it is
Same here, I'm on American servers.
Time of day is the main cause. For me during the day until about 7pm my time my survivor queues are fast while killer is slow, at 7pm it switches. It's been like this for awhile. More players are on playing with friends at night, less people are playing games solo. That's it.
Maybe crossplay on/off adds to it because lots of console killers will turn off crossplay when they play killer and turn it on for survivor so there's more survivors with crossplay on than killers. I have crossplay off all the time so it works out for me. ๐
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Is it a good thing to be in this list? Because I see a couple people have added me to their lists. Is this the naughty or nice list to be on? ๐
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Depends on what challenge I'm currently on.
If no challenge when they get crows I hook them. If they're still afk after first hook I will carry them to teammate to indicate they should unhook the second hook. If still AFK I sacrifice them.
There was one time I didn't ready up and had left the room with my controller on the arm of my couch. By the time I returned the controller was on seat of the couch with my dog laying nearby, she must have knocked it down while getting comfy and kicked the ready button. When I looked at the TV an Oni was carrying me out the exit and dropping me so my character would automatically escape. Some how I got a pip and bunch of BP? ๐ Saw someone else in the match had DC'd and the Oni had also let the other two escape. Totally should've sacrificed my character, atleast for the BP because they deserved it.
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@jesterkind said:
There are two reasons that this effect could be considered that I'd be able to see, though take this with a grain of salt because I don't really play Plague that much yet.
The first is that fewer Pools means they're going to be broken for longer, and if you're lucky they have to waste a lot of time trying to find the remaining Pools while they are broken so they're not on generators during that time. The second is that you passively get your Corrupt Purge noticeably quicker since that happens when the Pools all reset, meaning that not only is everyone broken for longer, you have more of a chance to make good use out of that with your Corrupt Purge since that happens more frequently.
My guess is that it's supposed to be an addon that informs an active, aggressive, rely-on-passive-reset playstyle, as opposed to a more measured and tactical one where you go out of your way to manually activate your power at select times.
Also it's probably for the teams that aren't a coordinated 4SWF, so more likely to have a team where you have atleast one that refuses to cleanse and gets mad at the other 3 if they're cleansing. ๐
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That the devs shouldn't work on fixing performance issues, players should spend money upgrading or buy different platform and start from scratch instead to play 5 year old game.
That there shouldn't be BP events like bloodhunts or anniversary cakes and devs should do BP log in rewards/codes - forget the exact reasoning behind this, think it was something along the lines of enjoying the grind.
Lithe is OP. Few other random perks like that people have said are OP but that one is one that really sticks out.
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They could but who knows. I wouldn't care if they made them available to everyone - they were just log in rewards for meh recolors of default cosmetics. They're nothing special and didn't even have to play to earn them, just turn on the game for a minute. No reason to not hand them out other than some weird need to have something others can't have.
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You were lightburned out of your cloak.
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@GoodBoyKaru said:
The system is just bad ๐ง
This.
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NOED is fine. The only change I think would be good is it still activates if there is a dull totem on the map - survivors that cleansed (blessing wouldn't count) atleast one totem during the match would be safe from the exposed status effect while those that didn't cleanse any would be exposed AND the exits would be blocked like with Bloodwarden until the NOED totem is destroyed.
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Everytime I've been on that map the doors are right next to eachother with a clear view, can perfectly see exit gate lights of either. Even if survivors do well in the match the killer just gets them at the doors when they try to open them because they are so close and easy to monitor. It's like they made it for survivors to do well during the match and then programmed the doors to spawn in a way for the killer to catch up during end game.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/299685/100k-bloodpoint-code
@bm33 You can't let this slide someone trying to take yo job....well not really he late.
Making an account just to do it too. ๐
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@TubbyTacoSlap said:
https://forum.deadbydaylight.com/en/discussion/comment/2691148#Comment_2691148
I did that. Both with and without the dashes. Iโll give it a try again after I restart the game.
Make sure you are typing the entire code and that one number/letter at end isn't hiding from you.
If your code still isn't working the FAQ says to contact Dead By Daylight support. https://support.deadbydaylight.com/hc/en-us
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@TubbyTacoSlap said:
Could you tell me how you figured it out? Iโm on series X and having the same issue. Tried it both with and without the dashes
You need to type it in the redeem code section in the in game store, include the dashes when you enter it.



