bm33
bm33
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- bm33
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Otters at local wildlife rehab enjoying todays snow.
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Removing tools racists use to amplify their hate is a good thing and a win. What is bad and a loss is people directing their anger towards BHVR and the victims of the harassment instead of at the racists.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2736091#Comment_2736091
"Also some people can't just buy the DLC at massively discounted rates. Please check your PC/steam privilege at the door."
Yeah, but you cant really give people extra or less because they own dbd on a different platform. You have to treat people equally on this one, and since Bubba has been out for 4+ years, 6k is quite a lot.
Personally, I would have given bubba the faces of Trapper, Wraith and Billy, but that would require a deal with the license holders since you cant just add a cosmetic to replace another one. That's not how it works.
Instead of masks why not make his weapon out of things from the survivors? Kill bunch of Megs get a hammer made out of sneakers, bunch of Claudettes get hammer made out of flower pots, bunch of Kate's get a guitar to hit people with, bunch of Bills get a giant cigarette. 😂
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It's the reason I gave DBD a shot.
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@Mandy said:
Partly because every time we're transparent about what is being worked on people expect that to be implemented instantly into the game.
We had it with Object of Obsession rework and we had it this time with Ghostface & Legion - we never said they were coming this mid chapter just that they were the next killers to be looked at. And past history has shown this happening time and time again, which is why we're more hesitant in discussing things until we're more certain about what we're able to implement.
I for one really appreciated the OoO rework putting out feelers, it was nice to give input hopefully before it was at a point of no return like the ptb seems to be.
I can't speak on Ghostface or Legion, mostly because I forgot but also because it wasn't said to be at mid-chapter.
I do hope that the transparency becomes more frequent, hopefully if it does people will start to see difference in announcement for discussion v announcement for implementation.
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It'd be nice to change it on console, some of the lobbys make my ps4 fans run way louder than other ones. Dbd usually makes them sound like a jet engine but the current lobby has made them even louder that it's genuinely worrying. If we had option to customize our lobbies I would be able to chose the one that didn't make my ps4 fans go crazy.
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The license agreement BHVR has is still with Park Avenue, they will continue to receive royalties until the agreement they made with BHVR expires. When it comes to to renew the agreement that is when they would have to go through Clive Barker and the royalties then would go to Barker.
Apparently Boss Protocol gave sneak peak recently on their discord of the Pinhead voice lines we now have in the ptb so even those were still through the NFT company.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2733899#Comment_2733899
The toggle is actually not a beta feature but a usual new PTB feature
Good to know.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2733844#Comment_2733844
But that's so dumb right now is the perfect time to implement it and I was hoping they would but unfortunately not. It's not a huge deal I'm just really disappointed.
I think it needs a patch to be implemented into the game. From what I'm seeing the wiggle and toggle will still be in beta tab when we get it on live version - it won't actually be feature until sometime after beta.
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It's only on the ptb right now. It comes to the live version in the mid-chapter patch.
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😂 Sneaky.
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I agree on a way to gain tokens but hiding in a locker isn't it. Earning tokens should be from something that encourages interaction from the survivor like safe unhooks and healing others.
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@madminer95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731757#Comment_2731757
thing is the smartface cosmetic in of itself isn't the problem as it really isn't blackface, the Devs themselves have even voiced that in the past.
leatherface doesn't discriminate in who he kills eats and wears the face of, it entirely fits in his law to have these cosmetics.
the real problem is how people are behaving and dead by daylights lacklustre report and banning systems.
it's like locking your car door to avoid theft, only those really intent on stealing are going to go out of their way to break the window but most won't put effort in past checking if the car is unlocked.
To give a better example, if a government was getting reports of people using paint to blackface in real life it'd be a bit stupid if they banned the sale of black paint rather than just increasing policing resource to tackle the problem.
Not_queen in a podcast with Sistas of the Fog said it's blackface. Here's the clip fo her saying it's blackface.
https://twitter.com/FallenEstrella/status/1454592745377447937?t=gZ6yPfpBxxDReV6ETv5gkw&s=19No one is saying Leatherface as a character is racist, everyone is saying it is the players using the Claudette mask as a way to have blackface in the game and harass poc players that are the racists. Literally saying the racist players are using it as a tool to amplify their racism.
A government banning sales of a color of paint is not a good example of a private company removing an item that is being used as a tool for racists - which is something companies do to separate themselves from hate groups, Fred Perry in 2020 pulled a shirt/logo from sale after the Proud Boys started using it. You're just using an exaggerated example to try and invalidate not only the decision but the players that have been affected by the harassment.
Again, removing the masks does not mean that 1. They have not already been moderating when the complaints have been around for years or 2. Will not continue to moderate. Assuming it was a this or that situation where they either removed the masks or moderated is an ignorant take that is being used to invalidate the decision. Removing the masks is only one part of the solution - it stops the lazy racists and it helps limit the amount of harassment these players are receiving in the first place in order to have the moderation take place.
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Is Haddonfield only disabled for PTB or is that going to be in the live version too? Trickster says for PTB and it'll be fixed in release but Haddonfield just says it's disabled with the Strode key.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/303309/man-solo-survivor-is-rough
Yep. Solo survivor is the most unfun thing in the game. Playing killer is more fun... at least I don't have to rely on teammates.
I used to play solo survivor all the time but stopped when it started feeling like I was playing against 4 other players more often as solo survivor than when I was killer. Killer is more fun because survivors tend to kill eachother for me. 😂
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They were free cosmetics you earned through playtime (sacrificing survivors) so it makes sense you'd be compensated with currency you'd earn through playtime (iridescent shards). If the masks were available to purchase for auric cells in store instead of just spending the time playing the game then it would make sense to give out auric cells.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2730585#Comment_2730585
There really weren't many. I have never seen a single one. Sure they are out there probably but not enough to warrant this.
Just because you didn't personally experience it doesn't mean it wasn't a big enough problem that needed to be addressed.
If the artist of the masks feels like it was a big enough problem that he's happy to have his artwork removed from the game then I'm going to agree with him that it's the right move.
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The ptb patch notes will apparently have more stuff that wasn't included in the 2 part dev notes. Will need to wait and see tomorrow if they include any performance updates in those.
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Here's a bunch 😁
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@GannTM said:
I absolutely love how you complain about cheating when the word Astro is in your name (only people that watch baseball will get the joke)
I don't watch baseball but my friend is a fan of them so this made me chuckle. 😂
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Try selecting a different challenge and then going back. Sometimes they bug out and don't let you get progress. Also post in Bug Report section of forums for them to fix if still not able to progress.
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@madminer95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731373#Comment_2731373
I mean, while its understandable that an artist doesn't want his name associated with racism it doesn't mean its the right decision to remove the cosmetics rather than properly moderating the game to ensure the small minority of players being hateful while using the cosmetics are banned.
Removing the masks removes the racists ability to amplify their hate. Having the ability to make Bubba essentially have blackface was easy way for racists to get their kicks. Removing the masks makes it harder for them to get their racist message across - it's like locking your car door to avoid theft, only those really intent on stealing are going to go out of their way to break the window but most won't put effort in past checking if the car is unlocked. Now if players want to be racist they'll have to try harder to get their message across, the ones being racist because it was easy to toss on mask and in endgame go "lol I'm racist" are just going to move on because they'll actually need to put in effort.
I'm sure this isn't a this or that situation. Removing the masks doesn't mean they won't still ban people outing themselves as racist in endgame chat - it's pretty ignorant to think that would be the case. There have also been complaints for years about this mask and players using it to harass POC players - BHVR probably tried moderating while trying to keep the masks in game but unfortunately racists keep coming into the game.
This is also licensed content so the license holder would have to agree for BHVR to remove the masks. It's a bad look if their character is being associated with racism thanks to a mask that isn't necessary to the game. The license holder probably didn't need too much convincing, especially when they have a Texas Chain Saw Massacre game in the works - don't need "blackface Bubba" popping up in searches and tainting brand new game.
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The artist of the cosmetic is happy it was removed. If he doesn't want his art being used for hate and is happy to have it removed than I think it's the right choice.
https://twitter.com/EZE3D/status/1478429227699650579?t=pZVckLZG5F0wzkuE_msiTQ&s=19 -
@ThanosPAWG said:
https://forum.deadbydaylight.com/en/discussion/comment/2730605#Comment_2730605
To be fair we are getting a better consultation than normal for the removal. They could have giving out a 100k band-aid for the removal if they felt like it.
It's definitely way better than what we normally get. I have no problem with it being shards, just that it's encouraging more Bubba players. I'll probably just avoid DBD until the mid-chapter while people play their Bubba matches to make sure they get the shards.
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A way to regain tokens would've been so much better.
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They should've also just given the 6,000 shards to anyone that owns Bubba. Now we're going to have an increase in Bubba players that are just making sure they'll get the shards. 😒
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The artist of the masks is happy they are being removed.
https://twitter.com/EZE3D/status/1478429227699650579?t=OUlYZDba-UblxxNjmRyfFQ&s=19 -
The artist at BHVR that made the masks is happy they are being removed.
https://twitter.com/EZE3D/status/1478429227699650579?t=yUIlYNJWMnsLz8IKZMIrWQ&s=19 -
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2729905#Comment_2729905
DID SOMEONE SAY COW
Did you look at it's adorable teeth? 😍
Also, here's another.
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I'm still happy about console being included with beta.
Here's a cow for extra positivity.
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They're just 4 crappy mask cosmetics - 3 you wouldn't be able to tell apart from the default in a match and one that was used to be racist harassing people. You'd think Bubba himself is being removed with how upset people are over this.
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I'm playing couple rounds of Leatherface to make sure I get 6,000 shards and moving on.
While it was a neat way to get cosmetics on a licensed character they really weren't that special. Claudettes face was only one I would ever be able to point out in a match but the other 3 I wouldn't be able to tell apart from his default mask in a match. I also thought it was weird it was only a face instead of a full cosmetic since Leatherface did full outfits to go with his faces.
I do find it funny the anger is being directed at BHVR for removing the masks instead of at the racists that ruined what should be something fun.
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If I had rough time with a killer I wasn't confident in I wouldn't camp to secure a kill simply because of how SBMM is supposed to work - the more kills I get the harder the next team should be so it will benefit me to get less kills with that killer not more.
If you want kills then camping at EGC is a common strategy. You don't have any gens to patrol and there's a higher chance for end game snowball. As survivor if I get downed at end game I know I'll most likely be camped because it's the killer's last chance to secure a kill. In general I'm not a fan of being camped but end game is the one time I can understand doing it and atleast I was able to play 5 gens worth of a match.
What you should do is turn off end game chat. No matter how you play people will be sore winners/losers and complain about how you played. Both sides do it and all it does is spread negativity. Just turn off chat and move onto the next match instead if wasting time on randoms opinions on how you played.
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@drpynz said:
I'm a killer main before someone says lazy survivor blah blah. I think this is one of the things that needs to stay. A dying state survivor and a hooked survivor still have their wits about them and can see the killer. That is the realistic reason and the game reason would be so the killer just can't lazily camp the hook. Find some cover.
What should be fixed though is a survivor looking directly at ghostface in the middle of a freshly mowed field in the middle of the day and no uncloak him. I have been ghostface and thought to myself, they have been staring me down for 20 minutes and im still cloaked.
Agreed, reveal mechanic is definitely a bit wonky with what does/doesn't reveal him. I've stared directly at a Ghostface with nothing in the way and not uncloaked him but will be hiding behind a rock with only corner of my screen showing environment and I'll hear the sound of me revealing him. Makes no sense.
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I'll check them out. I love that console finally will be able to participate in testing so I'm going to support it.
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Based on the complaints of killers before boon totems were added that statement is false.
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It's definitely a start but they need more changes towards SBMM, there needs to be more nuance than just escapes/kills. HUD info isn't going to help solo players that keep getting matched with players that are dragging the team down thanks to bad SBMM.
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Patch Optimization - when I first read the title I thought it would be optimization for console and low end PCs. Will see how it goes, maybe it'll help with performance issues somehow?
SBMM - I was hoping that they would work on adding more nuance to SBMM. While these changes seem good SBMM needs way more than that.
Solo survivor - those improvements are very much needed. I love the idea of icons letting me know what my teammates are up to. I don't need exact locations of the randoms - know whether or not they're being chased or doing something other than hiding is good enough.
Beta - I love that it will be on console, it's about time console players get to participate in checking out new features.
Wiggle - I'm going to miss hearing my swf teammate clacking his thumbstick around when he's wiggling. 😂 It seems like a good change, will see how it goes in beta.
Toggle interactions - my dog will very much appreciate this change. 😂
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I was happy to see that section. Icons showing someone is on gen, in chase, healing, etc. would be so helpful. Not knowing their exact location is fine, knowing they are/aren't in a chase or are doing something other than hiding is helpful enough. I really hope they follow through with this one.
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They need to adjust the current prestige system before they start adding to it. Something like having the levels go above 50 and for every 50 levels you unlock a prestige level reward. No more losing everything and starting from scratch in an already grind heavy game that every 3 months has more grind added to it.
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Since grades aren't used for matchmaking there's no reason to keep negative pips in the game.
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Signed because they need to do something to make matchmaking be more than just escapes and kills.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2725504#Comment_2725504
You having an outlier MMR (I’m assuming you have a high rating) implies there aren’t that many other players with MMR close to yours in queue at a given moment. So it shouldn’t be surprising if you tend to see the same person multiple times if they have a high rating like yours. That this apparently didn’t happen in the old system in fact indicates the old system was actually making even more mismatches than the current one in that regard because it was probably giving you weaker opponents than you on average most of the time.
Also as far as brand new players go I think the system starts them out at an average or below average MMR and shifts them up or down more quickly in the beginning as they win or lose (mostly lose if they’re actually new players versus old players with a new account). Combine that with high rated players having to be eventually put into “next available game” slots when there isn’t a good matchup for them and you get a situation where a brand new player is in a match with an outlier high rated player.
Basically it kind of boils down to the MMR itself is probably accurate for everybody but brand new players, and people who are more or less in the median MMR brackets will tend to get the best matchups because the system will have the best chance of having enough of them to fill a match. It’s the players at the tails of being really high or really low MMR that get the worst matchups because they’re getting into “next avaialble” matches more often.
So in summary according to you I have such a high mmr that it matches me with new players. That's a bad system that needs to be fixed instead of defended.
I was getting better matches before where killers actually got 2e/2k in most of my matches instead of now where it's either a 4e or 4k every match because it's going for overall killer average of 2e/2k.
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PS4 and PS5 are considered separate platforms so you will not connect to a PS4 crossplay off lobby playing the PS5 version of the game. You would need to play the PS4 version on your PS5 to connect with PS4 crossplay off players.
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They wanted people to use it as "bragging rights" that you play DBD alot but not as "bragging rights" that you have more skill than someone else. 😂
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Kills/escapes isn't a good metric, there needs to be more nuance. What we have right now just feels like the old rainbow ranks but worse. Honestly as SBMM has gone on it has felt less and less like it's actually doing anything at all. SBMM just feels like they are picking the killer and 4 survivors that started looking for a match at the same time, no other criteria except hit ready at 12:01 so put them all in a lobby. Also doesn't feel good that for mmr no matter how you play in a match it only matters if you die/escape.
Old rank system wasn't perfect but it was better than this. If I spent a match doing my best I would atleast safety pip - my odds of having a good team the next round were decent. Unless matchmaking was being funky giving me rainbow ranks I generally was with others who weren't new and if they were red/purple like me they weren't as likely to be potatoes - it happened but not every game like it is now. Now I can carry my team and double pip but die and everything in the match doesn't matter - next round I just get random mishmash of teammates that would be equivalent to the old rank system. I could escape and it doesn't matter, I'm still getting mishmash of teammates. Very often my matches feel like 2v1 instead of 4v1 because it's only my swf teammate and I doing anything while our randoms are hiding not doing anything.
SBMM is not protecting new players from being paired against veteran players, if anything I see way more new players now than I ever saw in the old rank system. I can't see playtime on ps4, only trophies to get a sense of how new a player is. So often it will be a player that has only earned maybe one or two trophies against players that have nearly all the trophies. That's not OK. Not only does the new player get destroyed by veteran player but as survivor they are bringing down the team.
There's also the issue I've been running into where I'm having multiple back to back games with killers. I'm in a 2swf so we have to wait until the other dies/escapes to move onto next match. First match could go well or everyone dies/one of us gets hatch. General the way it goes for the following match is one of us will get tunneled out when we realize it's the same killer we already faced. Killer goes after a random before next tunneling out teammate and then gets last player not long after or they get hatch. We basically insta queue into new lobby with that killer and this happens multiple matches in a row. We can't dodge because we can't see the killer but killer is psyched because they know 2 of the survivors load outs and how to counter - they know we don't run DS so no worries about downing us immediately after unhook. You'd think the killer "winning" and us "losing" (or vice versa based on first match) would move our MMR away from eachother so we don't get matched together but nope. One day I had 5/6 matches against same killer. Now if it's 2 I go play something else because it's not fun playing against same killer. As killer I've noticed the same thing, I'll get same survivor in back to back matches no matter if I 4k or let everyone escape - I dodge so they can play against someone else. Old rank system I got same killer in one back to back match on occasion - now it's every game session and multiple back to back matches which signals to my swf teammate and I to move onto a different game.
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@IronKnight55 said:
They can continue the game without me.
This.
I just don't bother with skill checks and move onto the next match. Unless a player is being camped or rare case you have blindness status effect (fearmonger doesn't count, just let go of gen) there's no reason to let a teammate get to second state that didn't attempt escape.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2724691#Comment_2724691
There is already a little arrow to close the chat in the game. But people are so curious that it is a hard thing to do.
It's still an unnecessary mechanic that eats up resources that can be better spent on aspects of the game that could use those resources. It takes up part of the budget that goes to a 3rd party that develops the program for censoring, time on upkeep devs could better use to work on more important issues in the game, and reports that clog up support getting to actual issues like cheating, hacking, technical issues, etc.
If you want to message strangers do it through your platform - if they have their profile set to not receive messages or are on a different platform oh well, just move on to the next game.
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@ShinobuSK said:
Just delete the ######### endgame chat already
This. Get rid of chat and put the resources towards more important things. Chat is not necessary at all to the game. Have people use/see "thumbs up" if they want to give/receive "gg"
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I'm so sad she died. Since she was awesome in Lake Placid she should get honored in "horror hall of fame game" - DBD should make a Betty White charm and give it out on January 17.
Also, Betty White with bear besty 😍

















