I support the Cannibal changes. Just a slight nitpick with its execution

I support BHVRs decision to crack down on racism, I just dont think they handled it in the best manner. Just removing the masks like that was kind of a knee jerk reaction which I think is rather questionable.

This was our chance to finally delete Bubba from the game and have BBQ become a generic perk.

Comments

  • No we need to go farther and remove everything from the game so nobody can complain about dbd anymore. That way there is no more Bubba, no more racism, no more nft collaboration, no more problems. Simple problems require simple solutions.

  • They should've also just given the 6,000 shards to anyone that owns Bubba. Now we're going to have an increase in Bubba players that are just making sure they'll get the shards. 😒

  • @bm33 said:

    They should've also just given the 6,000 shards to anyone that owns Bubba. Now we're going to have an increase in Bubba players that are just making sure they'll get the shards. 😒

    The patch notes specify "anyone who has ever played Bubba" so if you've ever played Bubba in your life on that account, you'll get the shards. No one has to play him to specifically get the shards unless they literally just bought him (which tbf is possible; I told my brother who just started about it and he picked up Bubba so he could get the shards as 6000 shards is 2/3rds the way to him getting another survivor or killer)

  • @bm33 said:

    They should've also just given the 6,000 shards to anyone that owns Bubba. Now we're going to have an increase in Bubba players that are just making sure they'll get the shards. 😒

    To be fair we are getting a better consultation than normal for the removal. They could have giving out a 100k band-aid for the removal if they felt like it.

  • Ha ha ha... I am glad Behavior is one step behind the playerbase, I suppose.

  • You think racism ends with the removal? No, if you're a racist in the first place you will do the same thing(heck probably even more) once that patch is out.

    They should not be hypocrit and remove all forms of harassement from the game, which in some cases have been asked for years from the community. Like flashlights clicking that causes seizures...

  • @ThanosPAWG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730605#Comment_2730605

    To be fair we are getting a better consultation than normal for the removal. They could have giving out a 100k band-aid for the removal if they felt like it.

    It's definitely way better than what we normally get. I have no problem with it being shards, just that it's encouraging more Bubba players. I'll probably just avoid DBD until the mid-chapter while people play their Bubba matches to make sure they get the shards.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730634#Comment_2730634

    It's definitely way better than what we normally get. I have no problem with it being shards, just that it's encouraging more Bubba players. I'll probably just avoid DBD until the mid-chapter while people play their Bubba matches to make sure they get the shards.

    Well its only one match they need to play so I'm sure after a few days things will go back to normal.

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730605#Comment_2730605

    The patch notes specify "anyone who has ever played Bubba" so if you've ever played Bubba in your life on that account, you'll get the shards. No one has to play him to specifically get the shards unless they literally just bought him (which tbf is possible; I told my brother who just started about it and he picked up Bubba so he could get the shards as 6000 shards is 2/3rds the way to him getting another survivor or killer)

    Wait so all I have to do is buy him and play one game with him to get the shards?

  • That's what BHVR says at least.

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/PV11KZ40G9XM/nevergonnagiveyouupnevergonnaletyoudown.png

    Welcome back! Hopefully your New Year’s resolution was to read more, because here comes part 2 of this developer update. In case you missed it, you can catch up on part 1 here: https://forum.deadbydaylight.com/en/discussion/302821

    Now, without further ado, let’s get this show on the road.

     

    Leatherface Masks

    Before we dive into the fun stuff, we want to address a serious topic.

    For those who may not know, The Cannibal can unlock the faces of the four original Survivors by sacrificing them 25 times.

    Members of the community have shared their experiences with people targeting and harassing them while using some of these masks. These reports were disheartening to hear, and we absolutely condemn this behaviour. We are not comfortable having these masks in the game when they are used as a tool to spread hate. To that end, we will be removing The Cannibal’s unlockable faces in this upcoming Mid-Chapter.

    Anyone who has ever played The Cannibal by the release of the Mid-Chapter update will be awarded 6,000 Iridescent Shards to compensate for their removal.

    We will not tolerate hateful activity and will continue to take every step necessary to protect the community.

     

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    Grade Rewards Revisited

    A few months back, ranks became grades and we introduced rewards based on how far you manage to climb each month. Currently, the rewards range up to 250,000 Bloodpoints.

    We’ve been tracking grade resets in the months since to see not only how far everyone manages to get in a month, but also how many matches it took to get there. The current reward for your efforts doesn’t seem very fitting, so we will be increasing the grade rewards starting with the January 13th season, with the new rewards first going out on February 13th.

    We’re in the process of finalizing the exact rewards, but we’ll keep you posted once they are decided. (Rest assured, they will indeed be higher than before.)

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    Add-on Updates

    In our last Mid-Chapter, we made some tweaks to a bunch of different add-ons. We were thrilled to see such a positive reaction, so we’ve decided to make it a tradition. We hope to make add-on tweaks like these a more regular part of our updates in the future.

    Please keep in mind that just because you don’t see a particular add-on on the list below doesn’t mean it’s not on our radar. We’ll rapid fire through the add-ons we’ll be adjusting this time:

     

    The Blight

    • Adrenaline Vial: Reduced the rush turn rate penalty to 55%

    The Cannibal

    • Carburetor Tuning Guide: Reduced movement speed penalty to 2% (was 4%)
    • Depth Gauge Rake: Reduced movement speed penalty to 2% (was 4%)
    • Iridescent Flesh: Lowered the maximum tantrum duration to 5 seconds (was 8)
    • Long Guide Bar: Increased time before tantrum by 2 seconds (was 1)

    The Clown

    • Solvent Jug: Increased duration of Invigoration by 2 seconds (was 1)
    • Robin Feather: Decreases cooldown by 40% (was 30%)
    • Flask of Bleach: Increases Hindered effect by 4% (was 5%)
    • Redhead’s Pinkie Finger: Reduces bottle count by 2

    The Pig

    • Amanda’s Letter: Reduces available RBTs by 2 (was 3)
    • Last Will: Increases time to charge Ambush attacks by 33% (was 66%)

    The Twins

    • Iridescent Pendant: Increased Exposed duration to 45 seconds (was 30)
    • Baby Teeth: Increased Blindness duration to 30 seconds (was 15)
    • Madeleine's Scarf: Increases Victor’s movement speed by 0.3m/s (was 0.4m/s)
    • Toy Sword: Decreases Pounce charge time by 0.2 seconds (was 0.25)
    • Stale Biscuit: Decreases Pounce cooldown by 0.4 seconds (was 0.5)

    The Nemesis

    • Iridescent Umbrella Badge: Increased duration of Exposed effect to 60 seconds (was 30)
    • Shattered S.T.A.R.S Badge: Increases zombie movement speed by 150% for 60 seconds (was 100% for 60 seconds)
    • Marvin’s Blood: Increases mutation rate by 25% (was 33%)
    • Mikhail’s Eye: Increases zombie movement speed by 35% (was 50%)

    The Huntress

    • Wooden Fox: Increased Undetectable duration to 30 seconds (was 15)

    The Oni

    • Iridescent Family Crest: Increased range to 24m (was 12m)

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    Perk Updates

    It wouldn’t be a dev update without a list of perks being changed. Here’s what’s in store for this Mid-Chapter.

    Boil Over

    The effects of wiggling have been increase to 50/75/100%, and the aura blocking range for nearby hooks has been increased to a nice round 16m. Additionally, Boil Over now has a new effect: If the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus.

    Distortion

    With all the things that can read your auras these days, those tokens can disappear sooner than you’d like. So we’re upping the number of tokens that you start with to 4.

    Remember Me

    Remember Me can have a lot of potential, but the basic attack condition could make it an unpopular choice on some Killers. So it’s gone: Remember Me will now get a token whenever the Obsession loses a health state.

    Wake Up

    On that note, it seems only fitting to revisit Wake Up. We’ve increased the gate opening speed bonus to 15/20/25%. This should make the perk more impactful when it comes into play and offer some counterplay in the event that Remember Me catches on.

    Gearhead

    Simply put, the conditions for Gearhead are too strict for the payoff, so we’re giving it a small rework. Any time a Survivor loses a health state, Gearhead activates. The next time a Survivor hits a great skill check while repairing, their aura will be revealed for 6/8/10 seconds. Gearhead then deactivates. These changes will make the perk more appealing on Killers that rely more heavily on special attacks and make it activate far more often while also providing more detailed information.

    Power Struggle

    This one released with pretty safe values so it wouldn’t get out of hand, but we’re now comfortable with reducing the activation conditions. Power Struggle will now activate once 25/20/15% wiggle progress has been reached. This should make it a little easier to pull off with some planning.

    Buckle Up

    Another small tweak: The aura reading duration has been increased to 6/8/10 seconds.

    Coup de Grace

    This one’s a bit of a rollercoaster: It was originally toned down because it was too strong, but then that made it a little too weak. We’re bumping the lunge increase up to 70/75/80% (also shortening the gap between different tiers of the perk, woo!)

    Furtive Chase

    Furtive Chase has found its way into some niche builds and can be a lot of fun to experiment with. However, losing all your tokens when the Obsession is killed leaves you without a perk for the rest of the match. So, we’re getting rid of the restriction: You’ll no longer lose your tokens if the Obsession dies.

    Dead Man’s Switch

    The Obsession condition of this perk makes it very inconsistent to use, and also severely limits the number of times it can activate in a match. So it’s gone! Now, Dead Man’s Switch will activate whenever any Survivor is hooked.

    And on that note, you’re all geared up for tomorrow’s Player Test Build (and subsequent Mid-Chapter)! Be sure to let us know how we did, we’ll be keeping an eye out for your thoughts.

    The Dead by Daylight team

    "Anyone who has ever played The Cannibal by the release of the Mid-Chapter update will be awarded 6,000 Iridescent Shards to compensate for their removal"

    Mid-Chapter update isn't until tomorrow so I see no reason why this wouldn't include people who buy it today

  • Leatherface is an iconic slasher film character and belongs in DBD, he shouldn't be deleted.

    Watch the chase scene from the original texas chainsaw massacre, a game of DBD basically tries to recreate that scene. In fact the whole middle and end of that film could be a DBD game.

    *Spoiler Alert*

    LF downs the 1st with a hammer double tap, grabs and hooks a 2nd and camps it, before chasing a 3rd, mori'ing a 4th mid chase and then catching the 3rd leading into the overly drawn out ending where the last girl gets out while LF tantrums. Its just like a game of DBD.

    Unfortunately in an effort to theme up his cosmetics by taking player faces they created a blackface scenario. While there was no intent to be offensive, it was riding a line too thin that it couldn't be abused by offensive members of the community.

    Its probably easier to remove said cosmetics than police their use, so its no surprise they eventually removed them.