bm33
bm33
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- bm33
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So you're DCing to give yourself a penalty while giving the killer more BP from quitter bonus?
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2751118#Comment_2751118
The reason to argue against it is the possibility of losing that guaranteed kill in 1 in 100 matches.
No, it's not. Unless you're trying to dismiss the actual reasons given in this thread in a bad faith argument.
If 1 in 100 matches ends with the Survivor getting away; The other 99 matches are Killers being forced to wait for 2 minutes as Survivors drag out Phase 1 and 2 of the Hook solely to spite them.
Source: This. Is. What. Happened. When. The. Game. Launched.
It's been said in this thread already. Repeatedly.
But nope! You just claim Killers are against it because selfish. Which means you either did not read the thread, or ignored the actual facts so you could pretend you had a point.
If survivor fails at attempted escape just have the second state go immediately to death as it does now. The only reason to keep second state going is for BP.
I can't take "survivors drag out game for 2 minutes on hook" seriously as an excuse when killers will slug survivors for longer and drag out their games. Remove killers ability to slug last survivor - either pick them up or lose the sacrifice - and I'll believe the killer complaints of having to wait a hook state for survivor to attempt escape.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2751083#Comment_2751083
I can understand it feels crap for the survivor, but they're already on that hook when this is relevant. They've already lost a chase to end up there. And if you're on your first stage as the last survivor, something went wrong.
What's requested is a chance to change the outcome of the match right then and there. A chance that is not only very slim, but even if succesful, has a substantially higher chance that the killer will slug, wait out various timers, whathaveyou just to achieve the same end result. And even if that doesn't work, it's a massive middle finger to the killer. It's shite for one party either way here.
We all know how many complaints are made about second chance perks, and I really don't think we should this on top of that.
With these talks it's always assumed "the killer did everything right in the game and deserves that kill" when many times they didn't play great, it's a team of solos, someone was left behind thanks to NOED and other solos don't want to risk their escape for random. The survivor could be on first hook at end of game because the killer camped, they were unluckily downed by NOED at gate as everyone else left and now they're on hook. They focused on gens since "that's what you're supposed to do if killer is camping" but unfortunately they were the one to get hit.
The "oh, don't want to slug the survivor for a minute if they unhooked because DS" is a laughable excuse to me when killers have no problem slugging survivors for 4 minutes to try for a 4k or even just slug the last survivor for fun while they go find the hatch to close before hooking. I've been slugged when killer knows it's my first hook while they wait for the other survivor to die on hook just to prevent me from attempting escape if they hooked me at same time as that survivor. I'll take that slugging after unhook if it means I might escape since killers will slug anyway to guarantee that kill as last survivor.
The killers want the guaranteed kill, that's it. They want the guaranteed kill because as you said it's upsetting to the killer if they don't get that guaranteed kill.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2751083#Comment_2751083
only thing that killer cares about is the guaranteed kill which is why killers will always argue against last survivor being able to attempt escape.
Or maybe it's because, even if you have Deliverance and DS; Killers will just hit you, slug you, and wait 60 seconds? And the chances of being hooked within 1 minute's crawling of an open exit gate is basically 1 in 100 matches.
Nut noooooo! It's definitely because Killers are just greedy jerks who want a free kill. Because logic is not allowed. π
So if chance of successful escape is 1 in 100 why not change it to let last survivor attempt escape? As killer get extra BP in this grind heavy game from chase, hit, and hook if they do successfully unhook but don't make it to the exit. The reason to argue against it is the possibility of losing that guaranteed kill in 1 in 100 matches.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2750549#Comment_2750549
Yes, well, in the proposed scenario the killer already did everything they had to do to get that kill, but then random chance decides they donβt get it after all. Call it killer-sided all you want, but you do realise that feels shite for the killer, right?
And you do realize it feels crappy as survivor to die on first hook without being able attempt to escape, especially if they had Deliverance to guarantee the unhook? Like I said originally, only thing that killer cares about is the guaranteed kill which is why killers will always argue against last survivor being able to attempt escape.
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There was one time against a Mikey that my team was trading hooks while I worked in gens. I did all 5, one was worked on by teammate for final few seconds and I healed them before they ran back over to the others with the killer. 2 teammates had been sacrificed as I finished the last gen and as I was opening the door the last teammate was downed (this was also before EGC). I stayed in doorway as I thought of how to go save the last teammate, could hear Mikey breathing nearby before he turned around back to the downed teammate across the map. I didn't realize he had bloodwarden until it closed up behind me as that teammate was hooked. It was only their 2nd hook, I started making my way to save them but Mikey showed up. He downed me but instead of taking me to hook away from the exit he actually hooked me closer with a window behind me that faced the exit. I think his plan was to taunt me but I got lucky with 4% since my teammate was still in the game struggling. Since Mikey didn't expect it he whiffed a hit when I hopped through the window behind me and by this point Bloodwarden had worn off.
I always think of that escape when it comes to discussions about the last hooked survivor not being able to attempt escape. If they unhook themselves they could very well make a play to escape - that is why killers are very much against this because there is that chance, even if it is small, that they will not be guaranteed a kill with that last survivor. There is more of a chance of getting more BP thanks to extra chase, down, and hook but it's not about the BP - they want the guaranteed kill of that last survivor.
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Yeah, I've been playing other games way more. Without log in rewards I haven't even opened DBD except for couple times my swf teammate wanted to play - only played a couple rounds when that happened. It's just not fun being the only 2 on a team doing anything while our teammates are hiding in a corner to avoid any possible interaction with the killer, it's 4v1 not 2v1 for a reason. Before people atleast tried because it kept them in a rank for matchmaking, now they just rely on their teammates to carry them.
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@Taingaran said:
Or at least remove de-pip. Seriously, sometimes when playing as a killer or a survivor, there is a series of unsuccessful games. In fact, you play for a long time, but you don't move in the ranking system.
This. Depips shouldn't be a thing anymore since grades are not used for matchmaking.
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She sounds like annoyingly distorted whale sounds to me. π
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My biggest issue with Ghostface is the reveal mechanic. It doesn't make sense that I can stare at him with absolutely nothing in my LOS to block it and nothing happens BUT if I'm behind a rock that is covering 99% of my screen some how when he walks by the other side I hear the sound that I started to reveal him from what I guess was that 1% of no rock in the top corner of my screen.
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There's actually a surprising amount of players that don't want extra BP/want more of a grind. I don't get it.
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I thought everyone was already running op meta perks? That's most of the posts here complaining that it's non-stop op meta perks and sweaty matches.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2748443#Comment_2748443
You will. Because I was honest and literally said my friends will guilt me into playing with them
Honestly I get this. So many times I've played when I didn't want to because my SWF teammate, who is my brother, wants to play DBD. It's not great when you just aren't in the mood/want a break.
I've typed out a few different things and then deleted just because the words aren't coming out how I want. I just want to say I get how you feel with alot of this stuff because I can relate.
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@C3Tooth said:
He said sack, not sacks
https://us.v-cdn.net/6030815/uploads/AX3SRU4GBL55/image.png
Or are there another kind of sacks?
For some reason PH there made me think of Stimpy from Ren and Stimpy. π
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2748473#Comment_2748473
This is awesome, but can we please get rid of the depips. If this is truly about time played, why are we still de-piping?
If someone is AFK or DCs it seems silly to penalize us for this.
I agree with this.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2746738#Comment_2746738
Thanks.
Why you slacking?
You know I need BP.
I know, I'm the worst. Let my guard down for a minute and 2 slip by when I'm not looking. π
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Heads up for people - 59th39 expires on January 21, it's from Japanese DBD page so probably when it's the 21 in Japan so will still be Jan 20 in other parts of the world.
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@Mandy said:
We need to keep this thread going with the cute/cuddly things, it's uplifting to look through on rough days <3
Hey Mandy, I was thinking that on Betty Whites bday BHVR should share pics/videos of all the employees pets. Be good way to celebrate.
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I'd rather they just incorporate actual skill into the MMR - gens, chases, altruism. The problem right now is the potato survivor hiding in corner relying on the team to either die or carry them for the escape because escaping is the only thing that matters. If team dies and the potato escapes the potato moves up to drag down another team. If the team carried them the potato to escape again the potato moves up to either be matched with that team again or another team to drag them down. The players that hide/do nothing all match should be dropping in mmr not rising only to continue dragging down teams.
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@Mandy said:
The Meg mask was unlocked for all users - not a bug.
Can you tell me where you were told this was a bug please and that you were not supposed to receive it? @TragicSolitude
Was the Trapper Deathgarden mask supposed to be unlocked for everyone too? Like TragicSolitude I only received the Meg mask on ps4, not Trapper's.
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I love swamp maps. My Trapper catches lots of survivors in bear traps on those maps. π
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I can't stop watching this, it's so cute how excited it hit for the toy.
https://twitter.com/NationalZoo/status/1475512118581542918?t=xqBKHY3ObylXqxf-4-qASg&s=19 -
There are alot of survivors terrified of even being in the killer's terror radius and spend the entire match just hiding. My swf teammate and I get teamed up with them all the time.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2745084#Comment_2745084
I'm wondering if it's the status effects being funky again.
I wouldn't be surprised. It could be the scourge hooks - when hooked it freezes figuring out what scourge effect it will have, unhooks the game freezes to "reset" the hook to apply scourge again. Next time I play I'll pay more attention to the perks being run in the match.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2745065#Comment_2745065
Hm.
Do you know if it's caused by BT again?
Not BT, I've had it happen when no one is running BT.
I haven't paid close attention to all the perks in a match when it happens but there are alot of hook related perks being run at a time on both sides that could be causing the issue.
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For those that forgot what Dark Sense does. π
Dark Sense is a General Perk for Survivors . Descriptions may vary from their in-game version for reasons explained here.Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values.Mobile View displays the values in small print after the modifier words. Mechanics Change: now reveals the Killer's Aura for 5 seconds when completing a Generator. Buff: increased the Aura-reveal upon powering the last -
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2745001#Comment_2745001
Can anyone else on PS4 confirm/provide clips?
Going back in this post myself and others at beginning of December commented we were getting freezes again on hooks/unhooks so it's unfortunately been an issue now for over a month.
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Probably just the sale.
Sale probably because of the hype from new movie.
If we get anything that ties into the movie it will probably be a free charm with code like with Saw Spiral.
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@Blue_Archer33 said:
Thank you for the heads-up!! Other than browsing this forum, I really don't use any form of social media anymore. These kind of posts are helpful and appreciated.
Happy to help. π I know alot of people avoid social media and miss out when information wasn't shared outside of it.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2744594#Comment_2744594
Various reasons, but one of the main ones is the impact it has on the game. The higher the multiplier, the more people want to farm. We don't particularly mind farming so long as you aren't forcing people who don't want to, but it does get in the way for people who just want to play the game. It's not a huge deal when it's just one weekend, but it can get pretty tiring after an entire week.
As for the grind, we mentioned in our last Q&A that we're working on a new design prestiging. It's still a little ways out so I can't spill any beans on it just yet, but there are things in the works.
https://forum.deadbydaylight.com/en/discussion/comment/2744642#Comment_2744642
You didn't miss any, don't worry. It was a one time thing to see just how far we can push things before things get crazy. (Needless to say, we found that limit.)
You should try it again now and compare the results from the other one for science. It'd be a really fun way to celebrate 6 years...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2744515#Comment_2744515
I did every other rift so the fact I don't have the snazzy lil vial just makes me sad on a matter of principle.
If they won't make the cosmetics including charms available it would be nice if they allowed you to select old rifts to finish. Like after a year make the old rift available to those that didn't finish/missed out. Players could work on them during the time between current rifts.
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Blood Rush is 1.5x BP. Blood Hunts are the 2x BP. Blood Feast was 3x BP.
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@Pepsidot said:
I hope other things are added too such as being able to see the loadout of each survivor. Potentially in the lobby but certainly also in-game when the menu is open.
Then I as a solo queue survivor will know whether its best for Bill to get the unhook as he has BT. I will know whether the survivor being tunneld off the hook needs help by seeing if they have DS or not, etc.
The load out would be so helpful.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2744397#Comment_2744397
I just want that little serum vial from the first rift that I missed out on π
As someone that did the terrible grind of the first rift I'm all for any of the "exclusive" cosmetics, including charms, from the rifts eventually being made available to everyone. The cosmetics are pointless if they are just sitting in inventories, give them out to those that missed out that would wear them.
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@Laluzi said:
Huh. 1.5x is on the tame side, but still, that's nice. Glad we're seeing these more often.
I think the reasoning they've given in the past for it being 1.5x is because it's a week instead of weekend.
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@GannTM said:
5th year anniversary event required survivors to escape with the crown but killers get it by default. Yeah, every single event is survivor sided.
My favorite part about that was that they did that during the 4th anniversary too and survivors complained about it then but BHVR still did it again for the 5th anniversary event.
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I think it should be kept as basic as possible to avoid confusion or new players having to learn a variety of icons. One for healing, one for working on gen, one for chase, and one for cleansing/blessing. I think for all of them it would be nice to have icon light up for when the person successfully finishes gen, heal, cleanse/bless.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2742628#Comment_2742628
THERE'S SO MANY??!
Alicia Silverstone shared a cow page one day on Instagram π
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:)
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I just bring Flashbang and drop it as killer is smashing pallet/door. Works just fine and I still have my Blastmine up on a gen to get them when they try to kick it.
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Her current song follows me atleast to the next match. I've played against multiple Huntress in a row and then turned off the game only to keep hearing her humming her song in the random game I switched to. π
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On ps4 I had my messages turned off already from when I played Destiny 2 because of sore winners/losers there. Thanks to DBD I found out there's a loophole where if you don't have your account completely private, as in can't even receive friend requests private, then people can include their salty message with a friend request. It was never a nice gg, was always someone bitter about the game. It didn't matter if they won or lost. I received them from both survivors and killers when I would play survivor and it was always something silly. I made my profile private because I get more joy knowing these players that just want to yell at everyone get to stew in their anger instead of being able to take it out on some stranger. I do find it funny that people would go so out of their way to find a loophole to try and send their angry messages instead of just moving on to the next match or playing something different.
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I leave them because 1. I already have an item and am leaving it to come back to once I use up the item or 2. I have challenge to use different item or just open chests so I leave it for someone else to use.
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Since it was reworked I get Coldwind in most of my matches. It's not fun being on a bright daytime map so often.
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It's usually a timing thing where I'm saved just as I go into second state - the rescue is just as the animation for going into struggle would start so seems like they made it in time but they actually didn't.
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When I see BPS I know it's going to be a quick game - either my teammates do gens as fast as possible when killer was willing to farm or the killer is trying to kill as fast as possible when teammates wanted to farm. Those and cakes jinx the match for BP.
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I do unless it's one of those really good Blights that ends the game quickly. It's a bummer when you get a killer you enjoy playing against but the match ends quickly because they're so good and able to just kill everyone like it's nothing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2740430#Comment_2740430
Ok see here! I would need to buy that too! π I love playing killer in funny outfits, like legions bunny mascot!
I'm hoping they add ghost sheet Myers when they rework Haddonfield. New map with new cosmetic would be great.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2740459#Comment_2740459
I'd hold the basement offerings, only because the basement is a guaranteed chest if your trying to do a rift challenge for chest unlocks. Most of the offerings are crap lol
My luck if I use it I'll end up on RPD or the Game where the basement is in the same spot anyway because the game hates me. π








