bibibib8
bibibib8
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2275824#Comment_2275824
I literally played the ptb, ik how to play against him
Its not the same killer on the ptb the best counterplay against him was to go to a zombie and get infected like that you deny nemesis power
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@FrndlyChnswSalzmn said:
Seriously, every second or third game I have at least one person with a key. Sometimes multiple. They know there is nothing a Killer can do about keys now and they are abusing that fact. Something seriously needs to be done about this lickety-split.
Slug them and if you run bbq hook them ounce before you slug them for the rest of the game its the only counter available to killer
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@Pepsidot said:
I don't mind it if the killer clearly knows where the last healthy/injured survivor is, or if they're looking for the hatch before hooking. But slugging for 4 mins is otherwise really annoying.
It's more comparable to the last 2 survivors wasting minutes of the killers time by not doing gens and just hiding, waiting for the other to be found so they get the hatch.
Your comparasion is called holding the game hostage because the survivor refuse to do the objective. Its the equivalant of a killer bodyblocking the last survivor in a narrow space like that the only way they have to leave its if they dc because the hatch is open so egc did not start yet.
Slugging for the 4k is the equivalent of the last survivor hiding during egc because he know the gate are to close so the killer is sure to kill them
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2274865#Comment_2274865
https://forum.deadbydaylight.com/en/discussion/comment/2274907#Comment_2274907
@Zozzy and @AVoiceOfReason are just the ones I can remember saying they are experiencing issues on pc of course it's no where as bad as ps4 or Xbox currently but still saying that we are all in this together.
I was also watching farmer Jonh last night stream and he said he experienced frame drops on pc a few times .
I'm really happy to hear you have no issues tho 🐷💖
Yeah i was surprise when i start looking on the forum during my work and i saw all the negative comment and the only thing i had was that this chapter was the best in years for me look like my swich to pc was a good thing after all and i dont regret to much having to grind all over again
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How the ######### you are so lucky right now i never had a single hit with the zombie i dont know why but survivor i face can dodge them but they are a great detection tool
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Ultra rare addon are rarely decent on the new killer so its not a surprise people are dissapointed with that even most of the older killer dont have viable iri addon
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2274825#Comment_2274825
The more posts threads about the issues not just us console players are having but pc people the better they can't keep ignoring it that way 🐷
The thing is on pc i had no issue with the game true my pc is insane but i dont think pc player had any issue with this patch
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Twin and trikster buff, some perk buff i hope killer will get more then 1 perk this time.
I hope dbd will fix the optimisation issue before the next mid chapter because right now the game is a nightmare for console player
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Nemesis is a fair killer so we all know what this mean the killer is underpower
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2273190#Comment_2273190
If they're doing they're best, then I would hate to see their worst.
The worst is probably the twin chapter or the blight chapter. The blight chapter hook were bug so you could not hook anyone. The twin chapter the game was so broken that its was not even worth playing
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/257310/one-of-the-best-new-chapter-release
no major bugs except apparently massive framedrops all around and game freezes... Optimization looks different than that
I play on pc and i have no frame drop but i know for sure if i was still playing on a console i would have those issue. And the game is badly optimize for a long period of time now so this kind of thing is not a surprise
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@OldHunterLight said:
I'm not new to the game but I am indeed new to certain killers since I never used them, been playing this game since early 2018.
So I was playing doc, I rarely use him even after the rework since the chase music makes my head hurt, on him I actually use 2 slowdowns since I'm not too familiar with his power, I know what it does I just don't use him.
So a group, I'm assuming swf because of coordination which is rare on a solo queue.
At the end I get "carried by 2 perks" which are surge and pop.
But let's not forget that they had 4 dh, 4 bt and they were actually body blocking which I don't understand why but ok.
Survivors you guys/gals need to understand that you are also using meta perks, let people use what they want and stop complaining about those perks, if you want a fair match what about you take off those meta perks to see who was actually carried by perks?
End of the rant.
You got carried by surge and pop and they complain about that i hope they know for those perk to activate you need to do well in the game XD its not like dead hard were you get injure and get a jail free card for your missplay.
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@Crackgear said:
https://forum.deadbydaylight.com/en/discussion/comment/2271434#Comment_2271434
You can actually alot of other similar games had the same case and much to perfect its craft over the years. Check out Nintendo's Smash Bros all characters are viable and have very altering kits. You can seriously win with any character if you put your mind and soul to it.
Super smash have only 1 map for competitive play so its easier to balance. Dont forget that the dev are lazy and for that to happen the game will need multiple balance on a regular basis not just 1 patch every 1 and half month with 2 patch of bug mix in it. Honestly this will never happen specially when they cant even do a road map right
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@SleepyWillo said:
I personally love Dying Light and think most people sleep on this one.
The only issue is I seem to always find the obsession first...
The issue with Dying light is before you can get any significant value the game will be over. Its more of a win more perk
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I think dbd server a ######### so we have trash hit for both side. The dev need to upgrade their server but they are to busy creating new bug over good server
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You just need to count to 12 then down them and hook them now look at the end game chat for the salty survivor yOu TuNeL mE yOu PoS
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2269017#Comment_2269017
I always play with Tinkerer in mind, but it doesn’t change that once one or two people are eliminated that the only way you can play against it is to hope for the hatch. At that point there simply is not enough distractions left to make repairs viable. It gets very boring.
At that point its a battle of attrition, 2 survivor remain if each of you work on a different gen the killer wont be able to protect both gen at the same time.
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Tinkere dont need a nerf i think survivor should always play with tinkerer in mind like that no way you can get caugh by the perk
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Its not cheating but the survivor have an unfair advantage over you
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@humanbeing1704 said:
Lol no perks should be autodisabled just cause it's endgame if it's endgame anything goes
Depend how you see this freddy lose his power during the end game gen perk are disable XD
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Its probably one of the best nerf they did. The addon got nerf but just enough for the addon to still be worth 7k bp and be relevent in any match. The addon feel perfectly balance too i just dont know why they cant repeat that kind of nerf for every nerf they do instead they kill the thing they touch
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Because i mostly play after midnight i will put my point in leon first. Only because playing killer at those hour is a nightmare
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@BabyCameron10 said:
Who thought it was a good idea to bring MMR back? It just screwed solo players even more. I am being paired with urban evading players and dying on first hook because I am being paired with awful teammates who refuse to save and hide from the killer. This game is currently more awful than before when playing solo atm, just awful.
I have yet to try out killer with MMR on but we will see.
That mean you are terrible because my experiance was great as a solo player
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@gendoss said:
Let me start by saying this may sound like bait but I'm being completely honest and just want to know your guys thoughts. I honestly don't think Haddonfield should be as legendary as it is. I definitely was the best survivor map when it came out but nowadays so many more good maps are out that Haddonfield just seems really outdated as a survivor-sided map. Basically all of the good house loops + more amazing ones are on Badham and the map is even structured in a way that makes it harder for the killer to traverse. In general I feel that Badham is just a better Haddonfield especially cuz some of the pallets on Haddonfield can be pretty weak.
Even then I still think that Gideon is better than Haddonfield now and probably even Ormond in my opinion. Let me know what you guys think of Haddonfield and if you think it's still amazingly strong.
I agree haddonfield is so fair that its the only map with infinite right now but you are right killer overreacte to this fair map
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2253811#Comment_2253811
Not true at all. Neither side has good offerings.
Map offering are really strong for the survivor because you know most map are survivor side. Funny enough killer got offering that help the survivor too
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When i play with friend if im with any random i dont use the discord
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@Iudex_Nemesis said:
I skipped the twins and waited for the shrine to bring the perks.
Now that hoarder has been added the other two will soon follow.
Are any of them useful or are they all lackluster? If I can remember the only one that stood out to me was oppression but I've only seen it used against me once.
Twin perk are awful and hoarder is the worst of the bunch. If i were you i would skip that shrine and wait for something you need
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@zumer said:
https://forum.deadbydaylight.com/en/discussion/comment/2256284#Comment_2256284
The game has a goal, to fix 5 generators and go through the gate. If the goal is not achieved, then this is a loss.
Its the goal but you can die and rank up. That why some survivor dont care if they die because for them their win is a pip and escaping is a bonus. Because the game is so grindy for other beating everyone in the BP category is a win.
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@zumer said:
Why is rank not dependent on victory? Why this emblem system? What is the problem with using the experience of other games?
The problem is this game dont have a clear win condition. For some people its pipping for other its kill for other its escape. Just like that i gave you 3 different win con player can choose from. Because people are now use to get a participation trophy everyone need to win and it show in that game are that mentallity is bad.
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Before i always played on ultra now i play with the lowest setting available the game look awful but the gameplay is so much better with those setting.
Never a game should give a player the advantage for playing on low setting but a lot of game do that dbd is not the first one and wont be the last
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2254599#Comment_2254599
But how did you know the match was bs?
Getting hit with an un-fair Head On hitbox doesn't decide the outcome of the rest of the match.
It does because after that you are pissed and start to play poorly. So its better to end the game right now and wait 5 minute.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2227603#Comment_2227603
Yeah but when you're a killer in those games at least you can still play and learn from your mistakes. If you're a purple rank survivor getting farmed and camped until death you barely get to play at all and a lot of times your death wasn't even your fault. It's very different.
You dont learn anything from those game its not like league were i can go check my match and analyse my mistake. Its dbd the game dont have that function and even if it does its not like you get anything for ranking up.
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@LeeONE said:
Literally every second game is nurse, not all of them like awesome, but good enough to win against 80% survivors, all of them run corrupt, but not for archive quest, that could make any sense why there are so many nurses lately.
They are not doing that quest, not doing streaks (i asked them) and they win all of their games (same actually goes for spirit), what's the point of playing? Basically same cutscene, is that interesting in any way? My guess is that they just got pissed off previous game and decided to destroy next survivors, but it's always been like that, so idk the reason there are so many nurses now, maybe you know? Or it's just me being so unlucky
Why not nurse and spirit are the best killer all the other killer look like trash compare to them.
I dont see the issue getting good with those killer is the best way to enjoy your time
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@domriver said:
Anyone tried this double Generator popping perks together?
https://deadbydaylight.fandom.com/wiki/Eruption
https://deadbydaylight.fandom.com/wiki/Oppression
Wonder how much regression you can cause with a kick of a generator. Anyone have thoughts?
It does not work i try it on the pbe that my only issue with eruption. I can work around the cd but the fact the perk got no synergie kill it for me
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I normally dodge if they swich last second i will slug them and camp the slug. I trow the match just to make sure the key user have a bad time
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2253195#Comment_2253195
Nope.
I don't remember who tested it, but you CAN through slugging, tunneling and camping have a game end with less the 5000 for the survs and a near perfect game for the killer.
So, no.
You cant have near a perfect game because you have no hook that 8k bp less from the start. After if the killer can slug everyone that mean the survivor fous the gen so you have at least 1 or 2 gen gone again you cant max that specially if they get complete fast. Next if by some miracle survivor did not use any tool they have that mean the chase were too fast so killer did not get a lot of bp for that.
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I dont know what you want more most of the offering are op for the survivor
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@WexlerWendigo said:
Purely because even at red ranks, the people playing them have no idea what they’re doing. I haven’t seen a competent twins player since launch, and the game usually turns into chasing Victor around. I get that they have the potential to be a pain when played right, but I haven’t seen any of these god twins. My escape rate against twins is probably close to 100%, they’re the killer you can consistently win against without any effort at red rank.
Twin is too easy to counter survivor just need to run in pair and if charlotte is 30 meter away you can pick your teamate up. She hate too many thing in the a map because her biggest issue are the map. Never forget she is a weak killer too who got nerf hard a 5 second stun after a hit is huge
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@gibblywibblywoo said:
Yeah kicking Victor only for him to return 8 seconds later is some thrilling gameplay.
Its 6 seconds and viktor still need to find you again so you have more time then you think
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@Quake said:
https://forum.deadbydaylight.com/en/discussion/comment/2251247#Comment_2251247
And the counterplay to stidor is =?
Spine chill because you know stridor is the counter to iron will. If you dont have spine chill stay healthy and play with the other survivor to make her lose you its a 4v1 not a 1v1 most of the people forget about that aspect
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I dont think so but not moving for 2 sec in a chase is kinda counter productive so the perk got recollated as a camping perk
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@[Deleted User] said:
She hasn't destroyed the community at all?
She's a strong Killer, close to that in strength of Nurse, but without even coming close to the skill ceiling required to play Nurse.
Both Survivors and Killers recognise that she's busted and needs changed in one way or another, anyone who says otherwise is fooling themselves. She is not fair or balanced, this coming from a Killer main. Hell, just because I feel like this towards her won't stop me playing her if I felt like it, but I do recognise that she is over tuned. I believe there are issues on the Survivors side also, but I don't blame them for using what they have available to them, I'd expect the same treatment in return, but we all know that's...not going to happen very often.
My personal little conspiracy theory is that they don't want to touch Spirit because they know she is the only accessible Killer who can face SWF fairly easily, but smashes solo Survivors. They are waiting until they come up with a solution to buff solo Survivors before changing her.
With what i can tell everytime the dev nerf a killer they kill the killer. So if the nerf spirit they will kill her and if shes not viable against swf or shes not fun to play anymore they are going to lose a lot of player i think. They really need to be carefull with how they handle her
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2251247#Comment_2251247
She doesn't have counterplay. If she has Stridor, you can't do anything. This is coming from a killer main as well.
She have, you can ear her when she phase. When shes going for a hit if you are close to the clone you will see the clone hand move when shes close to you ( i need to test this more im not sure if its a coincidence ). And survivor need to out smart her but im staying with my original statement survivor are not use to think in a chase so they go down easy
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Spirit have counter play the only reason people say she have zero counter play is because most of the counter play is a mind game and survivor are dont think often so they hate her
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2250242#Comment_2250242
I don't know if I agree with that. :) The reason Undying had to be changed wasn't because it was bad on a Myers, Clown, Trapper, etc. but rather because it was ungodly powerful on a Spirit, a Freddy, etc. In other words, the Perk was pretty good for about a quarter of the Killers, not upsetting the apple cart. In fact, it really changed up how some of those Killers played. What I'm suggesting is that Killers do come in certain general groupings these days, and going forward there are Perks we cannot consider or build because of the drastic differences between the types.
The reason undying was change was because survivor did not want a second objective
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@_VTK_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2250288#Comment_2250288
Stats show otherwise though. 70% killrate in red ranks is definitely not too weak, it's too strong.
You cant use the stat gor that the dev said they are not accurate. 3 and 4 man swf are the power role. Killer are just above a full solo squad.
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@Mat_Sella said:
the point is to obscure information.
If the point is to obscure information how come bitter murmur is a perk then
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2249406#Comment_2249406
maybe it's me but when I play solo survivor in the morning I tend to get a lot of bad teammates.
Yeah most of the survivor are solo at those hour so youre not the only solo in a swf anymore but all of you are solo. That change a lot in the way the game is going to be played that why you have the feeling survivor are worst but uts only because no one have comm
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2249378#Comment_2249378
Maaaaaybe, but if people hate playing against SWF so much that they'd rather not play than to play against SWF I don't really see them flocking to play in the morning either. Matchmaking is going to be a much bigger factor in how a match goes than SWF vs. no SWF and matchmaking doesn't get any better in the mornings.
Game in the morning are more chill and you have less 3 or 4 man swf compare to the evening. At least on the server i play its like that. And survivor bring less haddonfield or red forest offering for me and the queue time prove me that