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bibibib8

bibibib8

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bibibib8
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  • Most of the time its a key or too many item. When i want to do a hag quest i will dodge every single flashlight

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2249027#Comment_2249027

    You easily make more BPs as killer. Even if you ignore queue times and even if you ignore how easy it is to get 4 BBQ stacks, you just make more BPs as killer. You should outscore every survivor in most lobbies; if you don't you probably got wrecked. When you do consider how much easier BBQ stacks are to get than WGLF stacks, though, killer makes a ton more BPs than survivors.

    Neither side is easy to play. I don't like this argument on either side.

    Queue times are only bad for survivor in the evenings, in theory because many people like to play with their friends and more people are going to be free to do that in the evenings. In the mornings the opposite is true; survivor queues are like 10 seconds and killer queues are much longer. It's not a question of killer being too difficult to play, not fun enough, etc.

    Killer dont like to play vs swf most of the time they get stomp so they decide they dont want to play.

    I think that why survivor queue are a nightmare during the evening

  • @Northener1907 said:

    When i wanna play some couple survivor games for chilling, i have to wait. I do not know, how people are not complaining about it. Because it is really so boring. When i as killer or when i play different games, max 1 minutes takes for find lobby. But survivor? I am playing Sudoku on my phone when i am waiting.

    That problem really needs to fix because waiting is boring. Make playing killer fun and maybe killer mains will back or more people will play killer.

    And possibly RE fans will join this game, there is chance seriously. Please do not lose new people.

    The issue is the time and day. During the week end and the evening/night thats when you face most of the swf group for the killer most of those game are a lost so the solution they found is simple they play other game or survivor. During the day thats when the game are the most fun for killer the survivor are more chill and the game experience overall is just better. Nothing the dev can do will fix that more bp wont fix the issue and i dont think they will give any shard or cell.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2248247#Comment_2248247

    Based on the points, you can tell they decided to kill rush us :) But why am I even replying to you

    Killer need to hurry up too unlike survivor who dictate the entire game. And base regression is useless that why killer spam those gen defence perk

  • I think the issue is bhvr dont want to put the rescource for their loyal costumer. So they do ######### event and ignore the complain of the player base.

  • You mean like freddy he is a m1 killer wuth no power if you are awake or just legion

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2247719#Comment_2247719

    Killers can still see the survs, their items, their profiles and their ping and can easily dodge lobby’s and it makes even griefing really easy.

    if you are so afraid of key being Franklins. Or just Tunnel them. You know, a base mechanic for every killer that can make a match for the surv super fun.

    this has nothing to do with ‚survivors spend more money‘ or ‚devs are survivor sided‘.

    When the survivor swich he cant dodge he dont have time for that. What he should have done is close the app and trow the survivor in another queue

  • Killer need a surrender option just like survivor when they kill themself on first hook

  • Sometime i will but only when i have my face in a wall. Its only because i get pissed and i swich right after

  • Damn people hate twin so much XD shes a bad killer and bottom tier for all the fun list i saw

  • The issue is with survivor its extremly hard to black pip unlike killer were black pipping is the norm or close to that. So the skill of a red rank survivor is not that good because of that. Dont forget solo miss something that swf have and its comm so ofc they will be less effective compare to the swf

  • @[Deleted User] said:

    it's the warning period for killer to dodge

    survivors have not readied up at 16 seconds? they could swap. looking at a dodge here, onto the next lobby

    Survivor can swap anytime before the last 5 sec that why i hate this because they can have their loadout rdy with all their item and killer cant prep for that

  • @JordanMalicious said:

    Just played against a rank 4 Spirit (I'm a rank 11, I hate matchmaking.) The spirit was using make your choice and stridor. Absolutely garbage feeling that everytime anyone unhooked, spirit immediately phased back to the hook and found the unhooker and downed them immediately. Couldn't hide, couldn't run because she would track you. The killer almost always tried to hook in or near a dead zone.

    I can lose and take my lumps fine if it feels like I was the one who messed up. In this case, I felt entirely powerless to help my team or do just about anything. We managed to get 4 gens done, but the spirit eventually slugged, found everyone, and killed us all.

    Just needed to vent. I've played against spirits before and had a tough time but felt like I could still scrape by and survive. This game felt like a loss from the second I realized the killers entire tactic. It worked, but holy hell did it feel terrible to lose to that spirit.

    Anybody have any suggestions on how I could've countered this spirits tactic/build? I'd appreciate any advice :) Thanks!

    You need teamate who can run over your scratchmark solo its close to impossible. Pre drop pallet too and walk in another direction.

    Your team did 4 gen againt her and you felt like the match was unfair honestly the was i see it is you guys did 4 gen in 5 minute against a spirit who had a lot of pressure againt your team so i dont know what you want more because i think you guys did well.

  • My favorite perk on him its really strong. I think if you want a compare PH with im all ears with something else it will feel like a spirit with strider

  • Depend when in solo i escape maybe 10% of the time when im in a 3 man swf or more i escape close to 85% of the time. I count my escape with the door only i never count the hatch because i strongle believe you need to be lucky to get to the hatch first whatever the side you play.

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2245182#Comment_2245182

    The teleporting is the only thing that keeps Freddy relevant tbh in comparison to other killers around his tier. If people really got BHVR to revert back to old Freddy for example even with numerical buffs he would still be hot garbage. No map pressure and no way to end a chase quicker. Basically just a much worse Wraith who can potentially get a free surprise hit first time around. We know old Freddy isn't coming back because BHVR doesn't want the gen slowdown build to return and tbh neither do I.

    I still say reworking Snares specifically is the way to go but he's still fine for now.

    He need a complete addon rework in my opinion. Even before the nerf the only good addon were the chain that why most of the freddy run them.

  • Freddy right now is extreamly weak if we compare pre nerf he is in the C tier. Hr can tp every minute after 1 minute in the match this is available only on gen that mean unless a survivor run toward a gen no way you can use that in a chase. You can say he still have the blood pool let me remind you now he is slow when he use them and the slow is huge for what that give dont forget if the survivor is awake they cant get slow. Now i know you will say but survivor get pull in the dream state every minute that still 1 minute were freddy power cant affect you and if you take an alarm clock you cant fall asleep for 30 sec whatdver the reason and you still have another 60 sec before you are asleep again that a lot of time were you are immune to freddy power. Right now its better to play demo over freddy demo got a better power the portal are better and he have better addon so why play freddy

  • @Bropie said:

    As the title says i have 750 auric cells I'm a killer main so i want to buy a new killer which one should i buy these are the options:

    Ghostface

    Micheal

    Bubba

    Oni

    Deathslinger

    Trickster

    Twins

    Blight

    Pig

    That's it i believe

    With those choice i will go bubba because he got the best perk and bubba is a good killer to use

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243888#Comment_2243888

    If ur friend was able to loop killer for 5 gens killer lacks of skill and mindgame or they were higher rank good killer vs good survivor =equal chances most of experienced killers knows how to shorten chase to minimum just like survs are trying to mindgame killer as well killer need to mindgame the surv we may disagree after all that's normally everyone have different opinion but mine is that it depends of skill of opposite side and using brain

    Big picture is mine is that map and comm ruin the skill the game have to offer because i know im a ######### survivor and because i can press w and hit gen skill check im in the red rank as a survivor so my opinion is on my experience as a player.

    Btw nice opinion i rarely see someone that polite on the forum i love it

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243859#Comment_2243859

    But u do objective while he loops right? That's what most of solos lack of they have allergy on objective so skill is everything in this game not perks or anything else even tho they are helpful no doubt in that

    Because they told me too not because im good its easy to hit the gen skill check. What solo lack is communication in solo the other survivor have no way to know if im chase unless im the obsession. But with all that i still believe the game is survivor side because if the lobby is 2 duo or a 3 man swf and up survivor have a massive advantage call communication. But lets say we have no way to communicate with the survivor we play no discord no chat nothing then the game would be killer sided 100% of the time no doubt about it

  • @Ink_Eyes said:

    I've read multiple posts (not here) of survivor players who admit playing bad to de pip and play against less experienced killers because they think they don't belong in their rank (red and purple) they do it because they feel like they get stomped pretty often.

    The problem here is they are ruining the game for 3 other players and there is probably no way to solve this since you can't tell if someone is doing it on purpose or they are just really bad playing.

    I am interested in knowing your opinion on this? shall rank be hidden to avoid this?

    I dont know how they find it hard most of the green rank killer play against red rank swf during the evening. At least this is my experiance i have on pc because my killer rank on pc is 12 and my killer rank on ps5 is 1 and i only play vs red rank

  • @Aven_Fallen said:

    On some Maps (mainly Haddonfield) Balanced Landing was very, very strong. And instead of changing those broken Maps, they nerfed the Perk. Balanced Landing now is one of the weakest Exhaustion Perks, since it is so situational. (Meanwhile people complain that all Survivors run either DH or Sprint Burst, when the other good Exhaustion Perk was nerfed..)

    Hopefully they revert it at some point when they reworked the respective Maps.

    Balance pre nerf was only there for the passive people were still using DH with it so the nerf was justify in my opinion because they only nerf the passive effect

  • @justbecause said:

    Should I start naming killer advantages when u already started naming survs one or we gonna save ourselves of unecessarry discussion? This game is neither sided everyone have chance to either win or lose there's half of maps that favors killers and there's half thay favors survivor shocker you just mentioned surv sided map.

    By statistic game is killer sided but I'll call it equall because I don't think it's killer sided it's skill sided if u have no skill whatever role u play you'll think ur role is underpowered and that's why many solo queue survs think this game is killer sided... Because they lack of teammatez with skills and opposite if surv has skills more than killer than surv is over powered no itz not they just had more skills and probably more practice put in the game

    Conclusion everyone can win or lose saying that let's not forget balance is 2 kills 2 escapes not 4k or 4 escapes

    I dissagree when you say the game is skill side because im a ######### survivor but because my friend carry my ass in most of the game im in the red rank to give you an example i dont even try to loop i press w and vault window that all. Perk, power, item and addon all that are fine most of them anyway i have a couple i have an issue with for both side and a lot of the perk need a massive rework but its ok i understand that the dev are lazy. What is not fine are the map 85% of the map are survivor side and the map that survivor say are killer side its because they play them wrong like hawkins at this point i think they should put all their focus on the map and try to make them balance i should never have to say to myself i need to break this pallet because this loop is an infinite if i dont break it and its like that for all the map they should allow the killer to have the ability to hit the survivor with some mind game

  • @kaeru said:

    I enjoy playing killer. Even if I lose I know it's my fault and I deserve it.

    When I lose as survivor it's most of the time because of teammates. I'm not a good looper, so I often end up on hook. Random teammates are rarely decent. Most of the time they are so braindead, I can't enjoy it a bit. I understand if they don't know how to loop or wasting pallets because they freaked out. But I hate when they can't find a ######### gen, or they just waste their hook stage because game going too hard for them. Playing solo survivor is nearly impossible to enjoy. I never mad at killers that camp or tunnel. They just insecure of they can win a fair game. But fellow survivors make me hate them way too much.

    When you lose as a killer most of the time its the map fault unless you play nurse then its your fault. I agree on the survivor part most of the time its the team fault or the guy who kill himself on first hook

  • @Artick said:

    Lightborn completely counters flashlights, firecrackers and the new perk. Killers still don't use it and proceed to complain about said things.

    It will be the same exact thing with counterforce. No one will run it but we'll still have complains about hex perks. Stop panicking every single time a perk doesn't sound completely useless. The sky is not falling.

    Killer complain about flashlight when the get blind outside of their FOV most of the time or the toxic clicky clicky survivor

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242050#Comment_2242050

    Ah yes..Since Small game and more importantly Detectives Hunch doesn't exist. And those are run all the time 😂

    The biggest issue is the fact that those perk exist. The perk dont need to be run for them to be a threat to the killer specially when its 1 perk out of 16 for the survivor

  • For me its the pyramid head dlc this killer save the game for me at least for now

  • Im no more bother by swf i stop playing killer cause of them the haddonfield offering burn me out of the role im like the mojority of the player base im waiting 5 to 10 minute for my game and i win because i get carry by the 3 man swf with the haddonfield offering now

  • @[Deleted User] said:

    Do you know how much time you take destroying all totems using Counterforce? You're basically killing your team if Ruin isn't at least your 2nd totem.

    Thats the thing you got wrong killer are on a timer not the survivor so if your team get kill you were going to get kill either way

  • I count to 12 down the survivor hook them if they dont have DS if they have DS i tunnel them because they ask for this and if im close to the hook when they get rescue i count to 12 again and kill them. The chat is always you tunnel me cause i have the pride charm and i always say nope its because you body block with BT instead of leaving you gave yourself to me ty

  • @Hex_Ignored said:

    What I mean is that totem spawns can be hilariously bad (looking at you hill totem) and we are getting counterforce soon in addition to a buffed small game and detective's hunch. I am currently contemplating whether it is even worth it to spend a million bp on hag to unlock ruin if the chances of it surviving longer than 2 minutes are slim. Just asking for your opinions.

    Sadly no unless you run pop as a back up for ruin and the other totem perk are not really worth it they are found too fast and the downside is too huge if you lose the perk for so little as a reward

  • My goal is to be sneaky so when spine chill trigger im hiding and because of urban i dont need to lose any cover. Prove thyself is for you i play in a swf alone i have iron will. I try not to waste my sprint burst i use it for 2 thing only escaping the killer or at the start when i dont spawn on the gen. Normally this build work well unless a survivor bring the killer on me because he think i do nothing when im on a gen. I have an average of 2 gen solo and in a swf i average 3 or 4 gen just like tge old time when you had a gen jockey a runner etc...

  • Spine chill, urban evasion and provr thyself with a BNP game easy af and win a lot in a swf

  • @Mineguy said:

    This is the dumbest mechanic in the whole game. You can make a hook into a minefield with almost no real counter. Yeah sure your can crouch but the extra time that takes the hag can easily come back. This should not be a thing.

    It should be like pyramid head that around a certain radius you can't place traps or they get instantly destroyed.

    Or make it that when the survivor is saved all traps get destroyed after that in the radius, I don't care just nerf it. I'm ######### done with make your choice hags and stupid survivors who instantly run after they get saved

    Im saying this just like that but have you try to run over all of her trap before you go for the unhook and loop her away while someone else go for the unhook i do that in my swf and it work really well

  • Flashlight got nerf a long time ago when the dev got retk by the insta blind in a stream.

    And they needed to change to toolbox with the ruin nerf toolbox was in every game and killer were leaving the game. The queue time were a dissaster during those 2 or 3 month before the nerf so they needed to do some change and fast.

    So the toolbox nerf was a domino effect to the ruin nerf honestly nothing wrong with that it just took too much time like usual.

  • @jaylindataco said:

    So there I am trying to rank up and 'git gud' when I was rudely Interrupted by the camp god himself. Bubba mains clearly have deep seeded issues and must display there unbridled rage upon thine survivors at all times. I know we have all have faced the occasional camp or tunnel,but it happens a little too often. The classic perks to "prevent" these issues doesn't necessarily Help when all the survivors Desperately avoid the insta killing 4k machine that is Bubba.But don't you worry cause I have found a solution. A solution to face camping, a solution to proxy camping. Therefore a solution to Bubba. When a survivor is on a hook and the killer is within a certain radius the hook progression stops completely. Forcing the killer to move elsewhere and actually play the game.

    Thankyou for coming to my Ted talk

    The dev test that solution long ago and surprise surprise survivor abuse that mecanic

  • @TurtleSushiTV said:

    Hello fellow community,

    Question of the day!

    Do you feel that if a Killer can down and slug all four Survivors, Then try to hook them all to get the 4K is considered Toxic Behavior? Would love to hear everyone's opinion on this.

    This is not toxic unless they bring a mori the dev confirm that

  • @Acrilic said:

    I recently started to learn and play killer, I mostly play spirit but like to try other killers. In my past few games I had encountered multitudes of red ranks even though I'm currently rank 10. I try to learn from those matches but they usually make me somewhat angry. I almost never see my own ranks in match when I play killer I only see around 2 red ranks and the other 2 low purple.

    https://us.v-cdn.net/6030815/uploads/OV48ITMLP9R6/image-67209473-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/M299UKT8ONZJ/image-67197697-jpg.jpg

    *First picture is my second ever Hag Game*

    I was just wondering is this how matchmaking is normally or is it just some hiccup in the system. I want to learn how to play killer properly but I'm having a hard time playing against people who have twice my game skill.

    In the evening this is normal during the day the matchmaking is a bit better if you want to learn killer. Honestly the queue time are longer for survivor during the evening but its so worth it you can take it it easy and have fun for killer they have that but during the day only

  • Because most survivor are toxic nothing more nothing less.

  • Dbd ptb is not really usefull its a marketing tool only

  • So if i understand well they have no order and no timeline so they are doing the usual im kinda disspointed in that i was expecting a little bit more for a road map i was imagining they would have done like Valheim my fault for having any kind of expectation of them :(

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238681#Comment_2238681

    As bad as hatch is - it solves a bigger problem. Without the hatch the last two survivors would likely do nothing and just hide for the rest of the match...

    They already do that most of my match the last 2 survivor hide and wait for the other guy to get caught so the last one can get the hatch

  • @Ryan489x said:

    That literally can't happen.

    why is it a challenge?

    Nemesis is a good perk for that or furtive chase if you dont have those perk you can always tunnel a survivor and hope he DS you

  • @Mandy said:

    I think most players agree that being slugged for the entirety of their bleedout bar is not fun, and whilst I don't think the bleedout timer should be shortened, a concede option would be my solution. One that can only be activated under certain circumstances etc, so if 4 survivors are being slugged for example, the survivors could simply concede the game.

    I really if the dev implement a concede button it will be for all the player not just survivor

  • @Johnny_XMan said:

    I don’t know if it should be through a perk, but it would be cool if each character had a “status” that gave them something unique to them.

    I play HSH and they have that there. It doesn’t seem to be an issue there.

    HSH is not that well balance specially the hit detection. I dont know if its still like that but i could drop from the first floor to the second floor and the killer could not do anything about it and if you play in the US it take a lot of time before you find a match

  • @Steah said:

    Revert it back to how it was but make it cost 100 Auric Cells per use

    Plz dont make this game more of a pay to win then it already is

  • Nothing is wrong with try harding to win just dont expect the other player to do the same.

    Example survivor bring haddonfield, a key and the best possible perk for them and its a swf on top of that dont expect the killer to give his all the killer is not stupid he know he have no chance of winning so the chance he go afk or dont try should be in youre expectation

  • If i want to meme i pick trister

  • The recent DC was not bhrv fault but the steam fault they needed to do an update

  • @SalmonDean said:

    *glares in console* 😢

    That why i made the swich to pc i use to play on ps4 but i was tired of getting scam with all the recent killer

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