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bibibib8

bibibib8

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bibibib8
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  • I feel the same everytime i open the game i imagine the dev trolling us.

  • That why you should always go for a charge attack its the only way to be sure you dont do a grab by mistake.

  • If the teamate are not on gen they are dumb. Honestly i see that a lot survivor do a rescue when the survivor are close to die because they are busy smashing those gen.

  • Nemesis need some buff and if they nerf him he will be the next billy and no one will play him anymore. If the dev dont touch him player will leave him too when they get higher

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/259217/reason-of-high-kill-rates

    Did I miss something, what stats are you referencing. Is it something that is recent or something from months back?

    Probably the 2019 stats unless we have recent one i did not see because i dont have social media

  • @Stop_camping said:

    I think the new killer is very op. Because he's fast, he has a rifle attack and has zombies to help him slay the survivors.

    In my opinion, the new survivors don't have the best perks except maybe the flash grenade. However, you can easily avoid the stun grenade.

    The new map looks extremely cool and you can see that you have put a lot of effort into the map. But I think it always has only small pallet loops where you can't even loop properly. I also find the corridors so narrow and small you have no idea where the killer is. It is extremely annoying to play against trapper or nemesis on the map.

    You do know if you are injure but not infected if you get chase you can run to a zombie to get infected like that you get a free speed boost. Everytime nemesis is going for a tentacul strike just crouch behind something and you are safe. Nemesis is not op a lot of killer are far steonger then him

  • @Botiz said:

    I kid you not, literally 90% of my games i've played as survivor since this update, the killer has been using Corrupt Intervention. Anyone else seen a huge increase in the use of it?

    Its not that much of an increase most killer use that perk the spawn are to blame for that and the early game is non existant for killer.

  • @Zokenay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289290#Comment_2289290

    Yeah a location of a totem across the map... not only do you waste a huge amount of time going from totem to totem like that, the totem could be cleansed by someone else before you even get there.

    SG is quite accurate at the very least, i ran both separately and i had a considerably easier time finding the totem with SG, also CF requires you to find a totem in the first place.

    Finding totem is easy you spawn on them anyway its like that for 3/4 of my game

  • @Zokenay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289212#Comment_2289212

    CF isnt that good tbh, at least not on its own, SG and DH are way better

    Counterforce is the best totem perk available. The perk give you cleansing speed and location vs small game that give you an idea were the totem but you have a totem counter on it. Detective hunch activate only when a gen is complete the best one at the start but lose all his value when the game progress.

  • Survivor kill themself on first hook a lot and dc too much that why the kill rate are so high. Im part of the problem if im hook and i see the survivor crouching toward me i just kill myself because i dont want to play that game with those survivor

  • @GeneralV said:

    Countless reasons, actually.

    Take Piggy, for example. She is a weak killer, but her kill rates are impressive. My guess is that most survivors have no idea what to do against her, since it is possible to reach Red Ranks without ever seeing one.

    People are too busy to boop the snoot that why they die

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2288760#Comment_2288760

    Easy, i would make a working matchmaking, and then balance according to the data i gather then.

    Also i would seperate swf from solo queue, because thats the biggest balancing issue in the game. By seperating them, you could balance them individually, making both modes fair.

    But both is probably not going to happen.

    Separating solo and swf is not a good idea honestly i dont know any killer who is massochist enough to go in the swf queue unless they are nurse main

  • Because the dev hate the killer player

  • @Pilot said:

    Sober as I am, for now. I've had enough

    I have decided that BHVR will never see a penny from me ever again.

    I already have Plague, Myers and the RE DLC to max out so my hands are full. I've spent 3 million+ BPs on Myers and I still don't have all the perks & my BBQ is still level 1 on Myers. On top of my IRL work, I come home to work on getting my stuff maxed out so then I can finally have fun. This turns me off so much...

    JUST GIVE ME BBQ&CHILLI FOR CHRIST SAKE and let me play the bloody killer that I want to level up so I don't have to rely on others & their BP offerings....

    I might dedicate this entire Saturday, an ENTIRE DAY to get these characters maxed out and then quit DBD for the foreseeable future until stuff is fixed. Enough is enough, might still lurk on the Forums.

    A ######### 2x Event to compensate us for your BS after the buggy disaster that is RE Chapter would've been great. At least it would've gotten our minds off things and could enjoy the event and the release. This is called proper compensation...

    • Rev my chainsaw as Billy? Freeze
    • Tentacle? Freeze
    • Someone dead hards to get away from me? Freeze
    • I try to swing? You guessed it, ######### freeze.

    I honestly hate the state DBD is in right now...

    Also, why'd you nerfed demo? Placing a portal also has a chance to get you stuck for 2-3s as Demo so there's another bug for you. Also, placing a portal will make your game freeze.

    Tbh its not worth to buy the original chapter those chapter are worst compare to the RE chapter and its not like the perk they release for killer are worth it and when the perk are good they get nerf 4 month later

  • @PsychoTron said:

    I was playing HillBilly in Coldwind Farm which is a very open map and I could traverse very easily between the 3 gens. All 3 were hiding clumped up in the killer shack. They didn't even heal 1 of their injured survivor; just incase I had Nurse's Calling or something similar.

    Understandable there was no way for them to do gens. The 3 gens were in close proximity with each other, but to be honest with the perks I was running (tinkerer, bbq chilli, iron grasp, Spies from the Shadows) I don't think the distance of the gens would have mattered too much.

    Survivors are obligated to do the gens; killers are not obligated to search out and kill the survivors. They should have just taken the loss and move on instead of taking the game hostage. If I weren't able to locate them then I would have recorded this on OBS.

    Sorry I just had to vent.

    The thing is those survivor are dumb because if 2 of them work on different gen eventually they will beat the 3 gen. Its not like you can pressure 2 gen at the same time

  • @Daisymoon87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287008#Comment_2287008

    I understand that and I think the game is fair enough, but yet there are constant complaints from both killers and survivors.

    I don't understand killer complaints at all because I think the game is killer sided (but being a horror game, it should be). What I don't understand is the survivor complaints other than maybe when our perks get nerfed or killers constantly complain and we lose the few advantages we do have. However, again...it is a horror game so if we don't get a lot of advantages, I get that because we aren't meant to have them. However it would be nice to have more abilities that feel more life-like (more than just crouching or vaulting) that allow for us to hide more. I'm not the best at running a killer and since our only defense is pallets (which after they fall and get broken...they're gone) or flashlights (which I'm awful at), it would be nice to have more life-like actions to have more hiding spots because closets fall me almost every single time. Other than that...I don't understand why people complain so much about a game that's based off of a genre where killers win.

    I understand you are new to the game but you will see when you get higher the game is survivor side for a multiple of reason but i will just name 1 reason to you and its the fact that survivor can 1v1 the killer in a 4v1 game

  • @D3spair said:

    Just had trial against a Team of Davids and Leons. Mid Chases there will always be a click noise and a second later a Flashbang. I still cant react to it on time... I don't know if I suck or it's just that strong. I got hit by Flashbangs in 6 Chases and the other two Flashbangs was a miss (6+ Flashbangs in the trial). It was annoying af. Leon and David swarming a downed Claudette so they can get the Flashbang save. Can you guys at least give me delay or a more obvious que? Currently it's basically Skill Checks to look up mid chases for Killers.

    On a side note tried to kick a 99% done Generator with Pop only to get Blast Mine in the face and the Blendette finishing it, while chasing the Blendette, David decided to bodyblock for the Blendette only for me to lose the chase because of a Flashbang.

    I look their hand like that i see them drop the flashbang this help a lot. Honestly its kinda hard blinding the killer with that so im sure they practice this a lot

  • @hailxsatanxeveryxday said:

    This was easily the coolest map in the entire game. I got in two or three games Tuesday morning with it, and I was amazed. Easily the best part of the new DLC (and I personally like Nemesis, even though some didn't care for him), and, while the 300k BP was nice, that got spent pretty quick, and I can't wait to play the map again. I figured it would be a day or two at most.

    What problems were people having with it in the first place? I play on Stadia and never had a problem, so I assume it must have been a PC or console issue.

    Console player got disconnect in that map. But this happen in all the map its the entire update the problem just not the map

  • @Bonquiqui414 said:

    How do people like dead dawg as killer?

    This is one of my favorite map as a killer i think this is one of the most balance map most loop have some kind of mind game the main building is op for the survivor but when you remove 2 or 3 wall the building is relatively fair. The side of the map are full of hiding spot so if you are a sneaky player those are the place you want to go. Finaly the map is small enough for the killer to have the opportunity to play the entire map

  • @justcherry84 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286788#Comment_2286788

    Hi, thanks for the reply. I dont think I quite understand tho so maybe you can explain. So you're saying that there is a difference between unlocking Dwight's perks and them being available in other survivors blood webs as opposed to unlocking Trappers perks and them being accessible to all other killers blood webs? They dont work the same? The killers arent also just skins once you've unlocked a certain killers teachable perks?

    Killer are all different so you each of them required a different build. Survivor on the other hand are the same if you have jake with all the perk you dont need other survivor to have all the perk because the gameplay is the same vs the killer where the gameplay of trapper and nurse is completly different and both required different perk so if you want to play both of them this will cost you more bp

  • I got call a try hard because i let someone bleed out during the egc. I could not hook him because the survivor use hook offering and the hook in that area were gone and everytime i try to hook hin he wiggle of and start running to the same corner so i just smack him down and wait

  • @SnakeSound222 said:

    The patch is tearing last gen consoles apart. It's bringing some people's consoles to the brink of death. The only platforms that seem to be handling it well are PS5, Xbox Series X, and high-end PCs, and even they're having some issues. I'm hoping we get a crap ton of compensation for how horribly optimized this update is.

    Depend my friend play on the ps5 and he told me the game is a nightmare when before the patch he had no issue technicaly he had the normal issue but now its worse

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286032#Comment_2286032

    Definitely. There are no safe loops for survivors nowadays.

    Hadonnefield should be the only map available and every window should be open and maybe for ounce the game will be fair or close to that

  • @aroell said:

    Killers shack is too weak for survivors, needs another window and pallet on both doors.

    I agree we should have the old killer shack were the shack had 1 doors and 2 window and the entity cant block them like that its a legit infinite

  • @CANxOFxCORN said:

    https://us.v-cdn.net/6030815/uploads/K44QF16D7MLQ/2021-06-18-282-29.png

    I noticed recently BHVR added a lot of improvement for the newer players, better tutorial, better tips, ect. One thing i noticed, is now when you highlight your Survivors/Killers, Loadout, Bloodweb, or Customize you get a brief tip before clicking.

    This might just be something that bothers me, but the way the Loadout is worded, just sounds weird. "Characters can equip up to 2 add-ons, 4 perks and 1 offering. Survivors can also equip an item."

    The way I read it is "Characters can equip up to 2 add-ons, 4 perks and 1 offering. Oh yeah you can also equip an item, otherwise you wouldnt be able to equip 2 add-ons in the first place"

    It should read "Characters can equip 1 Item with up to 2 add-ons, 4 perks, and 1 offering".

    Probably a dumb little rant.

    The wording of in this game suck a lot but nothing people can do about that exept trying to figure out by themself

  • @MonsterInMyMind said:

    Why would a company pay you free money because of the games health state in game currency sure but actual money is legit the dumbest thing they could possibly do.

    Some game do that league of legend give you a refund when their champion is broken or when they change remake it but you need to message them and say you dont like what they have done to that they lose money out of that

  • @Reinami said:

    The requirement of 3 skill checks is so low that it doesn't matter too much, you probably get that on your first gen. Additionally, it isn't really strong enough as a perk to warrant the requirement. Why not just make it say "You see the aura of regressing generators"

    The only time the activation requirement might matter is later in the game when the killer has had a chance to regress a bunch of gens. But by the time that happens, you already meet the requirement of the 3 skill checks.

    Because if they did not put a requirement killer would have complain because all the perk they have require some requirement before they can use them

  • @Seanzu said:

    You would DC based on survivors spawns?

    Come on man, the amount of games you've probably won with similar spawns without knowing because you didn't have the perk is probably higher than you think.

    Its probably true but i had corrupt during those time but yesturday i got 2 team who hide the entire time of corrupt so i remove it for lethal persuer

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285864#Comment_2285864

    And then everyone will depip because the killer refuses to interact with anyone other then the person he is camping.

    When all gen are done you can try to interact with him you still have all the resource the map has to offer so you can get some point in the for the chasing emblem so you can get a black pip

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/258907/lethal-persuer

    Just go get the closest one. The outcome isn't written in stone, although three of them starting on three different Generators paints you a stark picture. What that information says is: CHOOSE your three Gen right now. If you don't think you can pressure them off, simply defend the 3 Gen and turn the game into a slog. The longer the match goes the more points for everyone.

    I have all the perk i want, i farm a lot at the start so i can avoid playing for point. So when i see that 3 survivor are on 4 different gen i know its a loss and the best way to beat a 3 gen is to pressure 2 gen at the same time and the killer will gradually lose so this is not a solution. Honestly at that point i dont know what is the best solution going afk or just going for a dc take the 5 minute ban like that you save yourself some time

  • @Laurie268 said:

    This update was their chance to attract alot of new players and they blew it. My friend hasn’t been able to play for 3 days now.

    If he bought the game on steam he should get a refund before its too late. My friend is the same he play a bit and immediatly got a refund but not because the game is unplayable but because he saw the grind he needed to do and he said to me its too late i should have play 4 year earlier

  • @arcticgirl36 said:

    Just from my experience I have only gone against two Deathslingers since I got the game. Also, I haven't seen a single Freddy Kreuger or a Hillbilly since they nerfed them--not even a single one. I seem to go against a lot of Michael Meyers probably because he is from a major franchise. As for the killers, they seem to be pretty evenly spaced as far as encounters, unless there is a daily ritual. I have gone up against 8 huntresses in a single day when I first started. The only thing I can think of is that there was a ritual or something. The only killer I find frustrating is the hag when she trap camps me when I am on the hook.

    Freddy and billy nerf a really hard on them. Billy i cant talk the only tine i used to play hin was when i had a quest and i always use the steering addon. For freddy i can talk he used to be my main but the lack of good addon and the fact he need to slow himself by 15% just to slow the survivor by 15% is not worth it. The teleport people say this is the best part of his power you have that available after 1 minute the match have start and you can only use that on gen and only ounce every minute that not enough to make a killer viable. That why you dont see him anymore i think

  • @TruffleTurtle said:

    Console player here. I have a trope for learning people when everyone calls them bad and forgotten. And I kinda wanna learn trickster(mainly cuz that new outfit looks nice). But I was wondering if he is worth it. Ik he's bad for the most part but if I put the time into it will it worth anything.

    Wait until the next mid chapter if trickster dont receive any buff i will say to you no. Dont forget you play on console so the aim is garbage so you have that to worry about

  • @noamiri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283853#Comment_2283853

    Yep, they can go down there, and they can idle on the staircase for an indefinite time too. It's pretty effed up LOL

    They get stuck there lol btw they get stuck everywhere i had one zombie stuck in the gas station for the entire match

  • @gendoss said:

    Yes he's the only killer in the game who can destroy a pallet and injure you in 1 hit (except for Lopro Chain Billy). He always can force you into a position where you either drop the pallet and get hit along with the pallet being destroyed, or you don't drop the pallet at all and just die anyway.

    His tentacle has no warning unlike PH's shockwave ability and has a lingering hitbox. He definitely has the potential to be the best looper in the game outside of Spirit and Nurse.

    Nemesis cant break the pallet and injure the survivor with the same tentacle strike and if the survivor is not infected he will only get infected with a sb and no injure

  • @Altarf said:

    Having Victor on a survivor already makes them oblivious. So not really.

    Besides, you want to be chasing injured survivors with Victor, so oblivious isn't particularly helpful there. What I'm more excited for is Eruption on Twins. If Victor actually triggers Eruption, that is.

    Viktor trigger eruption but sadly the perk is not good enough compare to pop/ruin even thana is better for twin anyway

  • @KingFrost said:

    Just an idea I had, no idea how well it'd actually work but I figured I'd throw it out there anyway:

    As we all know, Survivors can often spawn on top of your hex totem. Which means they can remove one of your four perks from the game permanently in exchange for 14 seconds on a totem. (Less with Counterforce). Now, obviously Hex Perks come with some risk -- as they SHOULD. But survivors spawning on top of them is an RNG nightmare that can ruin a game for a killer.

    The problem with making it so survivors never spawn within a certain range of a hex totem is that it limits the area in which survivors have to search for those totems to begin with. (Bigger problem with SWF than Solo Queue, I'll admit)

    What If, though: The entity protected all hex totems until survivors destroyed 5 statues around the map. There'd be 5 statues, and survivors could see their auras (so no searching for them). Each statue would take ten to fifteen seconds (not sure what'd be balanced) to destroy, and unlike totems would not have their progress reset if chased off. Once all the statues are destroyed, survivors may then be able to cleanse hex totems. That means if they spawn on top of one, they still have to destroy the statues, before going back to destroy the hex totem (if they can remember where it spawned.)

    This would create an optional secondary objective (Killers seem to get them all the time for some reason. Not that they really need them. Looking at you breakable walls.) and would allow killers to keep their hexes alive a little bit longer (without being too oppressive)

    Again, it's just an idea. I'm sure survivors like being able to break hexes immediately. (The statues would spawn whether there was a hex totem in the trial or not btw). But I feel like it makes the hex perks a little too risky when a survivor can literally spawn on top of one. And they can spawn completely in the open. (Yeah, they can also spawn so hidden nobody can find them, but there are perks that help you find them at least.) I'm sure there's issues with it, but I still felt I'd throw it out there.

    Its an interessting idea but survivor dont want a secondary objective they show that when they complain about ruin/undying.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2282348#Comment_2282348

    So... what killer do you think is stronger? Nurse or Nemesis?

    We all know nemesis is the strongest killer in the game he have 2 zombie with him who get stuck everywhere but if i listen to some post i saw the zombie are so strong that nemesis get carry by them so if he dont move the zombie should be able to win the game for him.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281288#Comment_2281288

    What issues? Every Nemesis I've seen is generally 4King. With 2 helpers on the map, not sure how much more help killers need, along with all of his perks buffed a lot!!

    The thing dude is you are a bad survivor so ofc most of the time killer 4k against you

  • @legacycolt said:

    People expect killers to be a 4K machine for every round. They don’t want to learn a killer and get good with it. It’s sad..

    Its not that people dont want to learn the killer its just the killer is weak compare to the other killer. Specially when you compare him to plague and ph nemesis is weak and those killer are not S tier killer they are average or slightly above average

  • Not really because you need to down a survivor for the perk to work so its a justify reward. The perk even got nerf when blight got release

  • @Wedeguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276491#Comment_2276491

    I forgot how killer main this forum is. killers will turn their back to an NPC doing the kills for them LOL pathetic.

    Are you saying that the npc are more skill then you because that exactly what you just said XD

  • @Altarf said:

    I wonder, who was the last killer that people DIDN'T complain had no counterplay?

    I think trikster but only because this killer is a meme XD

  • Survivor side its a 4v1 and uf the survivor start playing as a team nothing will stop them unless its a nurse with recharge addon

  • I like the what platform are you on then they proceed to ghost the guy who reply and its legit 1 minute after the question

  • Not at all most of time when you kick a gen is because you have pop so you already make the choice to let the survivor go for pop you just waste 5 more sec before you can pop

  • Blast mine dont need any nerf the perk is fine the it is. The biggest issue is the surprise blind that flash hurt the eye so bad if i get flash 2 or 3 time in the same trial i quit and stop playing because my head start to hurt and the only thing i see is some red spot in my vision

  • Its not that he is weak its just the fact that he feel weak cause of his power. Most of the time its better to just M1 unless the survivor are jumping a window or any animation but at that point you are better playing with PH. The infected status effect is worthless yes survivor do more noise but that all at least with plague they become broken after a while.

    The zombie are not great either in an open map no way they are usefull they are there for you to tier up. In a close map they are better they can block door and thing like that but most of the time at least for me the zombie get stuck in the door and cant patrol anymore. The zombie are not all negative they give you free tracking if the survivor run in front of them and they can infect the survivor and hit them they hit them only if the survivor is bad.

    He is not a bad killer just the game have some killer he do his job better if i were to put him in a tier list he will probably be low B or C tier at best.

  • They announce a key nerf like 8 month ago and nothing happen at this point the key nerf is a lie so they could keep killer in the game until the RE chapter so they can make money

  • Franklin demise nerf is because survivor hate to lose their precious key (sarcasm). Seriously its because they could not make the vaccine immune to franklin demise so they destroy the perk for that. The consequance is if you see a key in a lobby you cant do anything about that exept slug the key holder for the duration of the match

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