24000 Bp for slugging seriously!
This is why survivors hate MASS slugging it makes a match dull and boring while the killer leave with a ridiculous amount of bp with no add-ons or perks or offerings to give them a bonus they walk away rich while we walk away with a negative pip sounds fair BHVR.
Also please note the MASS in caps normal slugging fine but no hooks just 4 bleed outs is BS to walk away with that much.
Comments
Slugging is fine. If they got that many BPS everyone got a chance to play.
I've always thought that there needed to be some reaction for survivors who are being heavily slugged. Like a suicide option once a certain amount of your timer is gone. Slugging has legitimate uses, but there's zero reason for the killer to slug everyone to death other than pure spite.
Like, obviously the killer played well (or was using something like old iribelt or mother-daughter or both of wraith's all-seeings), but leaving everyone to bleed out on the ground is just being a dick. There is no feasible motive behind it other than power-tripping and I wish survivors had a way to just nope out and move onto the next game.
Except Killer just leave all survivors on the ground for 4mins. I dont find any problems with slugging. I find the game play is much more tense than tunneling off hook.
Nope.
I don't remember who tested it, but you CAN through slugging, tunneling and camping have a game end with less the 5000 for the survs and a near perfect game for the killer.
So, no.
If you think that then you must be a fan to have read all my posts so thanks I aim to keep you entertained
We’ll make it, unbreakable, for the people, we’re gonna live forever, etc are all strong anti slugging perks. If a killer is able to slug multiple people, the survivors are doing bad, even without anti-slugging perks.
How is it the teams fault that the killer refused to hook them and left them all to bleed out?
Edit: Also, Knockout and Third Seal do exist purely to do this to solo teams with no effort at all.
I dunno what to tell you you're clearly biased maybe try playing a few rounds of survivor against slugging killers see what you make of it then
Knockout and Third Seal make it completely impossible for survivors to find each other on the ground, and it has nothing to do with the team making any mistakes beyond not spawning on the totem.
Outside of a good Nurse or Oni with that one Plague perk its near impossible for a full team to get slugged.
You have to go out of your way to play stupidly.
Have you really never seen this? At all?
Killer finds and downs someone, infectious reveals anyone that could potentially see the downed survivor through Knockout, no-one but the downed survivor knows Third Seal is in play (if it even is, it's basically overkill). Killer proceeds to just slug everyone to death. If Third Seal is in the trial, finding it is almost impossible and breaking it is probably a death sentence.
Or, the killer runs Third Seal/Undying and does the same thing but slightly later in the trial.
The answer to 4 slugs is to give survivors an option to surrender once all remaining survivors are in a failstate (hooked, slugged, afk? ). Obviously WITH killer bp bonus, as this might interrupt a hookibg in progress.
You actually need to unhook someone first to activate We'll Make It. If the Killer slugged them without hooking anyone, WMI wouldn't help.
But when it's active, it's a fantastic perk. I should use it more often.
This sounds like its going great.
They don't care, it's all about killers' fun
No, they just have to be solo's that can't physically see the downed survivor and it's a free win. I've done it plenty myself, it removes the skill aspect of DbD and replaces it with "should have had Comms". It doesn't even work on a basic SWFs, its purely a solo-predation tactic because, once again, they can't even see the general area where the survivor was downed, let alone see the survivor.
and you can imagine how well that goes when your playing against a hag who put that survivor in the basement.
You actually don't I've tested it myself you can slug anyone with a high mobility killer and a good selection of perks
Someone is a little testy all I'm saying is slugging is too rewarding and you come here shouting about how only bad survivors get slugged news flash everyone can get slugged no matter how good they are. Maybe try playing for the other team and you might not be so ignorant.
If you get that many bloodpoints the killer still did alot of other stuff besides slugging. Do the math, you cant get that many bloodpoints just by slugging.
I had an amazing game where a teammate had we’ll make it, and I had botany knowledge on, and we got the slugged person off the ground in a couple seconds whilst the killer was chasing the other survivor away. I love WMI, equip it almost every time I have it.
I don't know if you are familiar with grammar, but the phrasing of 'through slugging, tunneling AND camping' implies that, indeed, you need to do a bit 'more' but nothing that would be actual skill.
Just bring unbreakable then, stop saying that slugg is op, toxic or another bulshit. Slugging gives a little bp and it almost always give entity displeased, slugging is a slow down strat that makes only 1 guy repair gens. Slugg is not that easy as you think to get working. There are tone of things that make slugg difficult and when it works, its a guaranteed 3k.
Chasing doesnt take skill?
Also english isnt my first language btw.
You cant have near a perfect game because you have no hook that 8k bp less from the start. After if the killer can slug everyone that mean the survivor fous the gen so you have at least 1 or 2 gen gone again you cant max that specially if they get complete fast. Next if by some miracle survivor did not use any tool they have that mean the chase were too fast so killer did not get a lot of bp for that.
16 meters is 4 seconds travel time for a survivor. It's a very short range.
Nurse 100% can if she really wants to. I made an entire slug build and easily slugged whole teams, even if they were spread out.
We're Gonna Live Forever is different from We'll Make it. WGLF allows 100% healing while someone is down for a fast heal.
Why do you care about their business?
If you can't see a downed person, it's either Knock-Out or Third Seal. That's pretty obvious from the get-go. The killer still has to leave the survivor to down another. That gives your team a chance to find you if you crawl in the open.
There is a good reason why good survivor teams always have 1 or 2 unbreakables in their bag. You usually don't get much use out of it, but when it comes to a slug fest you will be happy to have it.
The problem is most solo Qs drop Unbreakable for other perks which benefit them every match instead of one match out of 4 or so.
Good survivors can afford to "waste" a perk slot and run Unbreakable as a backup because they are decent in every other aspect of the game on don't rely on perks in normal gameplay much.
So the optimal solution is to "git gud" and just to run the most common small pp builds with DS, BT, Unbreakable, Dead Hard, Adrenaline. This perks counter slugging, tunneling and camping pretty well.
But then most killers will cry how unfair and survivor sided this game ist :D