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azame

azame

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  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787290#Comment_1787290

    People want to support the devs but when they do ######### like this without saying anything it just pisses people off.

    Watched ScottJund talking last night about the devs. You can see the genuine frustration on him. There's only so much people can defend them.

    That's why I dont play this game as much. The devs can only get so much support til they get punished by their ######### decisions.

    Crazy to see Scott be angry at the devs but they had it coming.

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/209911/why-did-you-ruin-flashlights

    Welcome to the world of nerfs, where killers and their perks are nerfed every patch. Nerfs are usually unique to killers, but this time they've slightly nerfed a survivor item.

    Not a perk, just an item, and the flashlight still functions easily for removing traps or blinding killers at pallets.

    Now that youve experienced a nerf in your very short play experience, and you realize you do not like it, will you still make weekly posts begging for more killer nerfs?

    So you are trying to tell me from 2016-2020 there were hardly any survivor nerfs. Yeah ######### out of here. Everything survivors have, have been nerfed and are a shell of their old self. Like insta blinds. Based off of what you said you most likely have not experienced those because you maybe joined between late 2018 or 2019. Am I right?

  • @megswifey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787583#Comment_1787583

    Me too, but we can power through it! First one to p3 the twins gets.. bragging rights? Idk I'll do it for a reese's cup lol!

    Only a reese's I'd take like an oreo mcflurry to be honest. And maybe like a large fry. Add a 20 piece Mcnuggetd and you got a deal!

  • @Chekita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787372#Comment_1787372

    We can't say for a fact it is the weakest because we don't actually have statistics, but from the testing they were not buffed because reasons. Meaning, the testing on PTB, even if not the same as the main game showed there were several flaws not considered when designing the killer.

    We can't say he is the weakest, but certainly they were weak in some way, otherwise there would be no reason for buff. Strong killers usually do well on PTB and receive nerfs, not the other way around.

    I did average with them with some good perks. The tendency after people start to know him better is for them to do worst than now, because people start to know their hard counters, etc. Few people even on red ranks are good on anything, let's not go to the argument from the point of view of good killers, good survivors, etc. We can't say either way unless we are watching the match and even that is subject to opinion.

    I mean didnt we all say PH was weak in ptb and now everyone bitches about him? Could of sworn people were complaining about him being too weak and spouting the usual survivor bias stuff lol.

    The only true weakness is Charlotte's lack of ability other than victor but victor is actually strong.

    All I'm saying is that they are definetly good and need a few tweaks here and there.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787534#Comment_1787534

    Sorry, I did read the OP and knew what you were saying, I just felt like responding stupidly to the thread title.

    Unfortunately, despite playing survivor today, I never went up against The Twins. I have no idea what it's like to play against them. Playing as them didn't actually feel great, but that's because of the game's overall performance making everything feel pretty lousy.

    Dunno how intentional it is, but Victor can get caught on all kinds of crap while trying to jump, which results in a good kicking if there's a survivor nearby. And he gets slowed down a whole bunch in pounce mode, making a single rock pretty OP if the survivor goes in circles around it.

    The single rock has to have some decent width. Victor is fast and his pounce is pretty quick do it's possible to outplay as him.

  • @megswifey said:

    I have a hard time tracking survivors solely through victor, and usually have to traverse the map without him giving away a location. Also, when he is on someone's head I don't get a notification for their whereabouts so I have to run around until he gets crushed and hope they aren't running iron will. Also, his pounce is hard to aim!!! I'm bad at this game but wow I was SWEATY trying to get a survivor! Anyways, I haven't properly experienced his hitbox enough since I tend to use Charlotte alone and unbind a few times per match, but I have seen a lot of bad hitboxes (Especially on the huntress :o!) but I have no clue what to do about that lol :)!

    I hope you get more used to victor. He definetly has a skill cap I can admit that. It isnt easy as it seems. I kinda want to p3 the twins. Ik it sounds dumb but maybe even a killer that can preform against the best survs. The bad hits seem terrible rn been getting so many weird looking hits.

  • @Demogordon_Ramsay said:

    Spent all day playing the Twins today, I swear to god I've pounced right onto Survivors and literally slid past them and you're telling me his hitbox is too big.

    Okay.

    I think I have a clip if victor hitting air yet getting me. I'd have to see a clip of yours because that sounds like bs ngl.

  • @GoodBoyKaru said:

    1) ayy welcome back

    2) I actually experienced this as well. I wasn't sure if the killer (from new Zealand on EU servers lol thanks vpner) just had awful Internet or if they broke Victor's hitbox but I guess it's a mix of both?

    Thing is, with these bs hits, take them away and they have nothing. Even if it feels awful to deal with I'd rather they have something than nothing so until they get buffed in other ways I'm fine with this staying.

    Hey what's up Karu.

    Also thats my biggest problem the hitboxes if they just corrected it this post wouldnt exist. It feels like I cant dodge anything except out of lucky. They should get a buff and a nerf then something to make charlotte have a power other than victor if he gets corrected.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787394#Comment_1787394

    Any killer that gives a survivor even one match of grief, has to be immediately called boring. Also any killer they die to that's new is "boring" as well, and OP of course too.

    I said boring possibly dont twist my words. Also not to mention you clearly cant understand why boring is used. If a killer cancels chase interaction, has counter like gen rushing or pre dropping is pretty boring. Atleast to me it is subjective at the end of the day which is why a fun killer to me is different to YOU.

  • @Todgeweiht said:

    #########. I mean, I wont say they are weak, I have been playing some matches and they seem to have some serious potential. But a nerf? Hell no.

    It's just victor his rediculous hitboxes need tweaking. Oh yeah cross map camping lol. And if it isnt a very specific thing like a wide long rock he can pounce you so nothings really safe.

  • @MadLordJack said:

    If they remove the idiotic ability to just punt Victor out of existence after any and every pounce, sure.

    Seems fair if he gets a cooldown after x amount of pounces.

  • @Tricks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787394#Comment_1787394

    'Boring' translates as 'too hard so why bother trying'

    I said I could be wrong. Also you clearly dont play enough survivor. I mean a good blight is hard to hard to verse but he isnt boring.

  • @NomiNomad said:

    Please.

    Just give it more than a day. It's been less than 24 hours.

    I could say the same thing about people who says he needs a buff. Also I did say "I could be wrong." Just because they just came out doesnt mean I'm not allowed to form an opinion.

  • @TragicSolitude said:

    Boring?! I was having a ton of fun on Ormond jumping off the walkway and landing on the tractor as Victor. That was awesome. I just did that over and over and over again all match every time I ended up on Ormond.

    Hah, boring. You guys.

    Boring to verse definetly fun to play.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/210035/new-boring-killer-possibly

    I am unable to play (stupid hotspot pooped out at 76%) however I can infer a killers strength, and Twins needs buffs right now.

    Victor is controlled by the survivors pretty much, not the killer, a survivor could make Charlotte not have a power for 45 seconds and so many things counters them as well

    -running around a tall rock

    -crushing victor when he misses

    -crushing victor while he is idle

    -stunning victor with a pallet or head-on (yes this does crush him, meaning AMN counters Victor)

    -high walls

    -kidnapping victor still exists, just not as long

    -if victor is not on Charlotte, she has basically no power in the chase

    Almost all of these cons shouldn’t exist but they do because her power is controlled by the survivors

    I wouldnt say he is controlled by survivors. that is exaggerated atleast I think so. Tall and wide rocks are what I think is his best counter. Thise are not everywhere lol. Also him missing is not the easiest feat against a competent twins player especially with those huntress hitboxes he gets.

    Think of it as blights horizontal hitbox. High walls doesnt matter as he is fast enough to run around it. Kidnapping renders the team in a 1v3 which is better for the killer so I dont think it's fair to say its is truly a con when you can get him back.

    Victor has a fast recharge do he usually is always on Charlotte. Also charlotte seems wayyy faster than typical killers. Cant say for sure but she looks 118 movement speed.

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/210035/new-boring-killer-possibly

    Why is it that people use the term 'boring' incorrectly all of a sudden? If the killer is OP the last thing it should be is boring.

    I never said they were op. I said they were boring because the chase is uninteractive. It feels like no matter what you do victor is going to get you unless you get lucky. Which is deathslingers counter being lucky. Atleast in a chase.

  • @Withered8 said:

    It may be too early to tell but you do have a point. I think ppl r severly underating the twins, they just havn't learnt how to play them yet. They have a completely different playstyle which you need to adapt to. ATM it seems like the counter to victor is trying to make him stuff up once so you can heavily punish him but we'll have to see how good twin players are.

    Exactly twins has some insane potential and I see it. Victor definetly need a cool down on pounces in my opinion.

  • @CornHub said:

    Exactly nerf pig while they're at it.

    Haha good joke but seriously his attack hitbox is very gross.

  • @Nosferatu3145 said:

    Yes, absolutely. Nerf the weakest killer in the game ASAP

    You are seriously underestimating a good twins player. Twins is not the weakest and to say that is objectively wrong.

  • @LordGirth said:

    As my title states, nothing is more infuriating than douchebag survivors doing that round and round an object thing to no end. Like, are you really actually having fun doing that??

    To get back on topic: I think to offset that crap. Killers should be able to jump across the object after a few times around.

    So do you want survivors to stand still and let you kill them? Better yet hide and drag out the game? Cant tell if this is b8

  • @Komodo16 said:

    I hate that every time I go against a demo he has insta cancel and insta lunge. I ALWAYS get hit through crap against his lunge and he gets free zoning which is pretty annoying. Ntm oh he respected the pallet so you go for a window? Nah! Insta lunge and bad hitboxes so you get hit unless he sucks or didn't react to you running through in time. Dont get me wrong demo isnt all bad but when people just fake his power not only is that usually a sign of fear of a actual challenge its the deathslinger and ph problem all over again. Idk I had the new wretched shop and crane was trash and pallets gone too easily, but demo ability to give free hits should be tweaked.

    I want at least a small part to be changed like the insta charge and cancellation. Also hitboxes because even if he has insta charge at least let us get our proper vaults or drop a ######### pallet and plus you should be able to shred into a loop at an anglr and still hit a surv running through a pallet, thats not his ability, but its hitboxes and omg they suck. Yes, I mafe this becaude I died, no I dont need to get good because I already have im just venting about some kinda oppresive and annoying things of demo and how hitboxes make it worse so pleade keep the insults to yourself or the assumptions.

    TLDR: realized demo can be pretty freaking oppressive and hitboxes make his ability in a 1v1 even more bs.

    I agree with you on the damn hits. Demos always have the bad wifi and no matter if I dodge they hit me. It's really turned me off from him tbh. He still isnt that strong despite that.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786681#Comment_1786681

    I don't like it. New players will adjust whereas new players who are trying to learn won't understand what's happening.

    Why not let the community know what your doing.

    They never do. Although I actually like it they just need it to stop moving every two seconds.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/209911/why-did-you-ruin-flashlights

    It's not even a new angle, because the beam ######### moves in a random and incredibly exaggarated manner.

    The devs need to stop changing it every patch and honestly revert the latest one.

    Like I said before it's a theory they are doing it to keep survivors from being good. If they change it one more time I'm gonna believe it.

  • @Kebek said:

    Hello and welcome back Azame, hope you'll enjoy your time back while it lasts.

    Have you yet faced any really good Twins ? I feel like once all their bugs and features get fixed & added, people will start to realise how incredibly strong can victor's chase be. I consider it very close to deathslinger right now, maybe once I play enough and find some actually really good surviors I'll change my mind but right now victor feel pretty strong chase wise.

    I have definetly faced a really good twins player on lerys. They hardly missed and I only escaped with hatch. I do agree the killer is very slept on people need to realize the potential is there. I see it and ik glad you do too.

  • I mean sure if you want the game to die.

  • @Kind_Lemon said:

    I've kind of tuned out from DbD for a while simply because it's gotten so unenjoyable for me compared to what originally I bought, but if what you say is accurate, I can only sigh.

    https://forum.deadbydaylight.com/en/discussion/comment/1786718#Comment_1786718

    Oh I dont even blame you but if you play and just hold the flashlight on you will see how bad it is. It just sways and makes aiming hard.

  • @LapisInfernalis said:

    I don't know, but somehow Ormond feels... empty? There are some really dangerous dead zones now with only one unsafe pallet. And the main building has nothing to use anymore. I didn't see a single pallet there and there is only one window downstairs now. It feels a lot like Groaning Store house main building now.

    It's terrible. There Is literally s filler pallet you can lunge around (park benches). Every rock as been made trash. When thrown it's a 50/50. Other than that you could possibly mind game it before hand because its just that killer sided. Tons of deadzones removed alot of jungle gym spawns. Pretty bad map now so it's a sleeper.

  • @Kind_Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786681#Comment_1786681

    The beam's slight deviation and moving during aiming it has been in the game since 2016 and is intended. There are add-ons to affect it, too. I don't mind the mechanic, but it feels like it's been left in the cupboard like the unwanted step child in several stories (much like how much of DbD's on-release design is also being abandoned).

    I already know the beam moves a bit during the beam. However it moves way too much now. Compare old footage to now. I heard the idle animation is playing during the beam.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/209894/im-back-lol

    Not enough 4 man rank 1 SWFs for me. Just destroyed the last one I got. Gg ez bb survivors lmao. Pay attention to me.

    That's what I'm saying bro killer gets so boring getting easy 4ks.

  • @tj0108 said:

    ######### is this new angle? Once again bhvr ruined something that didnt need to be changed. There was ZERO reason to change flashlights and the way they work. Why did yous have to make them 20x harder to use?

    There is a theory that they keep changing the flashlight to stop survivors from getting good. So they make it inconistent. I actually like it but they need to fix the bug that makes the beam move like crazy.

  • @Clevite said:

    Welcome Back!

    Thanks glad to be back.

  • @NomiNomad said:

    What a time to come back.

    bet you're glad you made this decision

    Either way, welcome back!

    I agree with you there dbd is in an... awkward state but I like the new killer currently. Thank you.

  • @OniWantsYourMacaroni said:

    Kinda bad timing,considering how much of a dumpster fire this update is,but glad to have you back nonetheless :)

    I have been playing wayyyy more apex but the new update had me excited.

  • @Leachy_Jr said:

    Oh my god the ban wasn't perma. Holy #########.

    Welcome back.

    I'm suprised myself but thank you I have returned hopefully better

  • @kermit_snacc_choke said:

    https://forum.deadbydaylight.com/en/discussion/209894/im-back-lol

    Congrats you came back at one of DBD's lowest points 😍😍😍

    No I came back from something else not even gonna say it cause uhh ye

  • @Khaoswolf94 said:

    This is a terrible bug. If this stays then what's the point of even being invisible if you know where she is. It's the same old excuse.

    Oh Spirit is Invisible - There's no counterplay.

    Oh Freddy teleports to gens - there's no counterplay

    Oh legion can vault windows and pallets - There's no counterplay

    Oh Billy and Bubba can one shot you - There's no counterplay

    Wraith goes invisible?! - There's no counterplay!

    KiLlErS hAvE pOwErS - tHeReS nO cOuNtErPlAy!!!11!!!1!

    This is nothing short of disgusting. How it's always people who don't play killer to nerf them because they have everything to gain and nothing to lose. But when a survivor is at the receiving end of the nerf all chaos breaks loose.

    It's all fine and dandy as long as you're ruining our (Spirit Mains) fun. Because if they nerf a survivor you van just switch to another one with the same perks. No big deal. Killers being nerfed hits us different.

    I don't play spirit because people think she's OP. I play her because I like Ghosts. I like her Theme, her Character. Stop being such selfish crybabies. Your not entitled to escape every single match. It's a 4v1 odds are at least one of you aren't going to make it against any decent killer. Then you cry for a nerf on the forums. It's sick.

    You are completely oblivious to survivors survivors complaints about spirit. Also just because you have the same info doesnt mean you can do anything. Shes still faster than you and can still track you

  • Hey buttercake Ihonestly appreciate these posts you make. Aoong with your positivity. Make more.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/201885/iri-head-really-should-have-a-limit-of-1-trumping-any-belt-add-on

    But brand new part, object, decisive, adrenaline and everything like that is fine right.

    I dont remember the op nor anyone saying jt was. Nice whataboutism btw.

  • @AskingForHelp said:

    I don’t know what kind of stats you devs use to determine which side needs to be reworked. But as far as I can see based on my experience playing both sides I find that I have a way easier time playing killer than I do survivor. It seems my teammates get ran on consistently and I barely make it out once every 4/5 games. I think some of these maps are too small for many of the killers’ speed/abilities, lack of decent hiding, poor pallet placements, and vaults can be too easily walked around due to the fact that walls are never long enough to make a difference. When I play killer I do not really have a hard time getting at least 2 kills every game. But the majority of the time it is 3-4 per match. Survivors have to work hard for very little reward and killers easily reap in way too many points. It is a little stressful at times dealing with the good survivors. But the hiding spots are just becoming too obvious that I don’t really get fooled. I think the hardest part is dealing with the 360s. But why do survivors have to do that to get a chase to last longer? The game should naturally have stuff in it that prolongs a chase. It’s too easy to down, hook and kill. Especially when you consider the add ons and Mori’s. It’s pretty bad. I understand as a survivor you are 1 of 4 you’re not meant to 1v1 the killer. But you should definitely think about fixing some things so they can have a better chance at not going down. Killers have too much regression on survivor objectives to keep up with the rate that killers do their objectives. I do it all the time. Pop is OP 😂

    No

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1712060#Comment_1712060

    It’s trading one button for another.

    Repairing generators is interacting with the game as much as sitting by the basement entrance is.

    Just because YOU dont want an interactive game doesnt mean the survivors dont want it. Saving from a camper requires a brain and thinking and is pretty interactive.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1709871#Comment_1709871

    Because most are.

    Those that persist in floating around the basement to rescue someone from a camping killer have an entitled, misguided belief that the killer is breaking the rules, and it’s not fair to not allow them a free rescue and escape from the basement.

    Yes its entitled for survivors to want an interactive gameplay experience rather than hold m1. You sir are the real clown.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711416#Comment_1711416

    It’s simple make the first hook you do no matter what blighted and vice versa the first gen done up to however many are to be blighted that game.

    This is BHVR we are talking about theh arent doing that. Although that is a good idea.

  • @lucid4444 said:

    If you guys are new, you've just learned to ignore azame's threads

    Who are you again? The guy with a slinger bias right?

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1709325#Comment_1709325

    If thats your solution then I’ll just tell you the same run ds, ub, bt, cameraderie, etc. Since your solution seems to bandaid fix problems instead of actually fix the problems.

    Dude I only said that because it's an event hook. There is no guarantee you will make it. Those perms help tremendously and only take 1 slot of a build. How do you think they are gonna fix the event hook problem? Even though it isnt a problem.

  • @OniWantsYourMacaroni said:

    Honestly,that hit in the clip doesn't even look that bad.

    I've seen FAR worse.

    But yeah,it's annoying that players with good ping get punished and players with bad ping rewarded.

    Still shouldn't have hit. He fully landed and took 1 step. Once you fully land you are safe. Go test that if you sont believe or I can provide footage.

  • @Creepa99 said:

    This is on you for having bad connection. I main killer but also play a decent amount of survivor. Killers have it way more rough than survivors. Playing killer is like playing highly competitive CoD and can be extremely stressful and difficult. How bout you stop complaining and just deal with your bad connection.

    BTW: I play solo queue survivor so that even adds to how easy survivor is.

    Look at the top left if my connection was bad a white or red circle would show.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1710139#Comment_1710139

    Yeah, fair! Hopefully they just get MMR sorted out soon. It'll make it was less punishing to play a variety of killers, and plus, my teammates as survivor were better when MMR was live than they ever have been on the normal rank-based system. Pity we were usually playing against baby killers ;_;

    The mmr needs to be sorted out soon. Last time I had extremely bad solo teammates. Worse than they are now. Then I would get baby killers that didnt know how to play.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1710121#Comment_1710121

    One the one hand, yeah, on the other hand, sounds like matchmaking's been rough for them and they're new with the killer. Rant all you want, OP :)

    Definetly sh*t matchmaking I know all too well. I only said that cause they pointed out they were comfortable with slinger.

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