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azame

azame

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azame
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  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1310590#Comment_1310590

    Because 1 add-on you want per bloodweb is not enough when you need items every match. Again survivors are fine at base, a lot of killers aren't. Also again, if you really want the problem fixed then the bloodweb needs to be completely remade or updated to give players more of a choice. You probably have 34 flashlights on Adam because if you escape you keep your item something killers can't do. Killers also have useless add-ons they have to factor in. As a survivor if I don't have any add-ons I like you know what I do? I play without an item, and do fine. As killer if you don't have add-ons you know what you do? You play another killer. Killers need a flow of BP just to play, survivors don't. Care to explain that? Or do you also want to buff all the killers that need add-ons (most of them) to be stronger at base?

    People did complain about survivors keeping items and add-ons while killers lost everything. Be happy they just took away your add-ons.

    Why do killers need to keep addons when you have op addons iri head for example. Even with those useless addons killers have there are still less of them meaning less cluttered blood webs. And sure I agree some killers need addons to play like wraith and trapper but not all of them. Oni can play addonless and still win so he doesn't need a constant flow of bp. Why should I be just happy add ons are harder to get then items because there are more of them specifically getting batteries isn't easy but you are dodging the fact that survivors have like tripple the killers add ons why is that? One more thing why do act as if survivors keeping their item is something special when it isn't if you escape why would you not keep your item?

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308986#Comment_1308986

    I'm not counting bbq the same way I don't count wglf. I don't even use bbq unless I'm specifically farming BP, something survivors can do as well. WGLF should be fixed (and they said they're going to fix it) and survivor points can be increased sure, but add-ons either need to stay or go for both sides.

    Sure the odd bulb might not be ultra rare power, but neither are things like Fuming mixtape, Amanda's letter, Waterlogged Shoe, ect. If that's the problem then these add-ons need to be reworked/buffed. As for killers easily getting add-ons, you're not going to get the ones that you want enough to keep putting them on every single match, and killers need add-ons every single match in most cases unless you're using top tiers. Meanwhile Survivors keep their items at least, which have the core functionality of what they need. Add-ons for survivors are little boost while the base item is fine, add-ons for a lot of killers are usually needed to at least have a semi-decent power, something you need every match while survivors don't need items every match.

    Again, if the problem is not getting what you wan't then both survivors and killers should get either a blood store or something to at least narrow down the options. There's useless things on both sides, and even though killers don't have as much to shift through, they still can have issues with getting add-ons they need or want. Survivors can also find items every match in a ches, and can equip ace in the hole if they want to farm add-ons, killers don't get the option to farm add-ons mid match at all.

    You just said it yourself they have less to shift through how would they have problems getting what they want? On my oni I want topknogts right? I get those every bloodweb care to explain why? Oh yeah they have less add ons nobody complained about survivors not losing add ons why is suddenly a problem now? I just want my flashlight addons why do I have more purple flashlights than green batteries? On my adam I have 34 purple flashlights and like 30 green batteries. Most of my batteries were given to me by my friends and not found in my blood webs. And on the topic of ace in the hole there is no guarantee that you escape or get the add ons you want because you know useless add ons you also have to factor in that you need to get the item that goes with the add ons to even have a chance to get them and there are so many survivor items.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1302849#Comment_1302849

    Does this include odd bulb? What about unused Syringe? Yes it will include ALL add-ons. Survivors already get to keep their Ultra rare items for escaping, killers don't keep anything in any situation. You should be happy you get that much because fair would be losing everything no matter what as well.

    If Iri heads are such an issue target that, not the system.

    Did you know odd bulb does nothing but increase the blind duration by 1 sec and kill your flash light faster? Didn't think so all flashlight addons are useless except for batteries and filaments. Oh yeah and high end sapphire lends and intense halogen do that too but the point I'm trying to make here is we have useless addons that take up space and don't do much and that syringe isn't even that good it was nerfed to the ground and consumes medkits on use so why bring this up? The survivor economy isn't good at all and now we lose add ons the devs should increase our bp gain if they are gonna do something are dumb as this. Killers average about 50-60k bp a game with bbq and chili not to mention have less add ons and a way better chance of getting add ons they want. Tell me you think that's fair? Back on the topic of flashlights the add ons do nothing like the grip addons literally nothing but hey its fair because we killers lose add ons we can get back every match.

  • @MrPenguin said:

    You still get to keep your item even if you deplete it at least. Killers always lose add-ons so survivors should too. If it really bothers you bring Ace in the Hole. If you want survivors to keep add-ons for an escape its only fair killers keep add-ons for a 3/4k. Honestly, survivors should never have kept add-ons to begin with.

    Killers pretty much always need add-ons in every match unless they're top tier, meanwhile a survivor can go in with no item and still be fine. So while on average most killers get more BP, they also need to use more BP every game just to play.

    If your problem is survivor BP gain then address that instead. Survivors getting more BP sounds fine imo. If your problem is the randomness of bloodwebs then we should be proposing a blood store or something for survivors and killers to just choose whatever they want, or at least a category of what they want (i.e. Offerings for both. flashlights, medkits, ect. for survivor and on killer side something like duration, cooldown, ect.) and pay BP for it, maybe at an increased price. Of course survivors would probably just fill up their inventories with keys, so they'd probably have to be removed or reworked.

    So this includes iri head huntress?

  • It wasn't balanced landing that made maps infinites it was the poor design by the devs any killers that claimed the perk was "broken" or "op" is delusional. Its almost like survivors can't have perks without nerfs.

  • Lore wise the killer isn't meant to tunnel. The entity feeds on hope that's why extending the match is how you pip and earn more blood points. Tunneling a survivor off the hook wouldn't give them hope of survival.

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