azame
azame
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@Peanits said:
Windows aren't meant to make you immune to any damage. They are a hole in the wall, after all, not a magic portal that blocks attacks. If you are within range of an attack, it is totally normal to get hit through it.
That said though, if you're getting hit significantly after vaulting, that is usually down to latency. Server side hit validation is on the way, and it should help with that. Basically the servers checks where everyone was when the killer says, "I hit that guy". If it turns out the killer was actually too far away to hit them, it cancels that hit. In short, if someone has a bad connection, the game stops trusting what they see.
That's cool and all but "on the way" doesn't excuse that fact this this happens almost every game show the killers ping or ping block killers that have ping higher than 100 so I can have enjoyable games and not want to delete this game every time I play it.
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@Peanits said:
Windows aren't meant to make you immune to any damage. They are a hole in the wall, after all, not a magic portal that blocks attacks. If you are within range of an attack, it is totally normal to get hit through it.
That said though, if you're getting hit significantly after vaulting, that is usually down to latency. Server side hit validation is on the way, and it should help with that. Basically the servers checks where everyone was when the killer says, "I hit that guy". If it turns out the killer was actually too far away to hit them, it cancels that hit. In short, if someone has a bad connection, the game stops trusting what they see.
That's cool and all but "on the way" doesn't excuse that fact this this happens almost every game show the killers ping or ping block killers that have ping higher than 100 so I can have enjoyable games and not want to delete this game every time I play it.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1390791#Comment_1390791
- DS is a crutch for when you can't avoid the killer for 60 seconds after being unhooked.
- BT is a crutch for when you can't perform safe unhooks.
- Unbreakable is a crutch for when you can't win chases.
- Spine Chill is a crutch for when you can't counter stealth killers.
All perks are crutches. They either help you deal with things you wouldn't be able to deal with on your own (see above), or provide boosts to your abilities you wouldn't otherwise have (for example, Alert).
All perks are not crutches just passive abilities. DS is not a crutch for when you cant avoid the killer for 60 seconds. If they tunnel you that's near impossible. BT is a counter for tunneling killers you can not always perform a safe hook save especially at end game if the killer is trying to secure a 1k and camping. Unbreakable is a counter to slugging not if you lose a chase. Spine chill is mostly used in sync with resilience for the vault speed build and has a side ability of telling you when the killer is looking in your direction/coming.
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/comment/1390390#Comment_1390390
There we go calling noed a crutch and ignoring that ds, unbreakbable bt and spine chill are crutch perks as well. "Just play better you wont need them". I said I was done and I meant it. You cannot be reached with logic. Good day sir
Explain how ds,unbreakable,bt, and SPINE CHILL are crutches. Ik killer mains love to complain about those three but spine chill now you are just nit picking. DS and unbreakable are needed to even have fun playing this game tunneling and camping is far to common to not run this perk combo. If killers didn't do that then survivors wouldn't need that perk combo. Borrowed time you just wanna tunnel its painfully obvious man nobody complains about bt unless they want to go after the recently hooked survivor.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1389560#Comment_1389560
I don't know what more you want me to say on the matter, as now I'm simply repeating myself. You either use perks that help find totems, you go off memory by learning spawn points, you look for the lit totem after all gens or done, or do nothing and try to escape. The fact that you consider cleansing totems as 'wasting time' says much, however.
So, as everybody else says: Do bones. Don't do them, risk NOED. There is no middle ground here, nor is it that hard to do.
I can accept that but same goes just slug don't slug risk DS, don't tunnel do tunnel risk bt.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1390326#Comment_1390326
look kid u are obviously tilted already. u said theres no way for u to know if all totems are cleansed unless u are in a swf, i tell u there are perks for it and u can even use a map, if noed is so annoying and makes your little pp soft then counter it. your whining about it won't make killers not use it, it only will encourage ppl to use it if it triggers u so much.
https://us.v-cdn.net/6030815/uploads/UVD2DMUYAMS9/untitled.png
Ok so first of all im not tilted, and using words like "pp" in an argument ruins your credibility so im done responding to your replies you are obviously trolling.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
Exactly. They are you opponent.
NOED is fine and a legit perk to run if you like. It's a killer 'second chance' perk albeit with counters to balance it out... how many second chance perks do survivors have? By the logic expressed by many of these posts, any survivor that runs DS DH etc etc is a lazy useless survivor who needs to learn how to escape and has to cruch out on these perks. It's rubbish from both sides... use NOED, DS, BT, DH if you like they are legit perks and can be played around.
What most of these discussions are likely is survivors rush gens to the exclusion of all else, killer runs NOED, downs survivor expecting an easy escape turns 4 escape into 3-4k, one player comes to the forums to whine about NOED because they didn't get their expected escape.
Same thing for DS, killer fails to draw out DS early downs suvivor in egc survivor pops killer and runs out gate, killer comes to forum to whine about DS.
Just stop it you big collection of whiney babies and play and enjoy the game.
DH is the only legit crutch perk that you listed. I wouldn't have to run ds if killers didn't bother tunneling every game.
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/comment/1390226#Comment_1390226
Surprise surprise solo is harder. Who would have thought.
Unbreakable. I never said it was worthless, I said that compared to having 3 survivors busy I actually barely have 1.5. The time it takes to get up with unbreakable vs the time it takes to get fully healed by someone else who also has to travel there. Just saying im getting punished for being efficient with chasing + downing.
Ofc I am gonna hit the person unhooking if I have a choice but more often than not survivors use hooked survivors as shields, or the unhooked survivors with bt are gonna run into you delaying you like crazy. Here I am actually getting punished for trying to go for someone else because either 1. I get past him but he blocked me for a long time letting the other guy get away unscathed. 2. I hit the bt, bt activates and now one is sprinting away with most likely ds and maybe even unbreakable. Going for that guy could be considered suicide but the other guy is full health and nowhere to be seen besides his fading scratch marks. This happens a lot.
Id say yes the old ds was more powerful....but primarily in the hands of the obsession. In anyone elses hands they had to get a lot of the wiggle meter done before they could get out. Plus I recall spinning and swinging into the air helped a lot as a counter to the old ds. Now it works equally on everyone but under certain conditions. I would remove the timer and let it be activated forever, but deactivated until another survivors gets hooked, and permanently deactivated when EGC starts or something like that. It can still work as anti tunnel but no need to punish killers for playing insanely well.
Ok so you are not gonna use a low tier perk to counter a fairly powerful one. Fair enough thats up to you, but I dont understand the mentality. If I hate something enough to straight up call it a "punishment for playing efficiently". I still call playing efficiently getting as many bp and emblems as possible. And cleansing totems is part of that. Running ds, unbreakable, bt, spine chill and more just incase the killer either plays in a way they find annoying or to try and counter specific killer(spine chill vs stealth).
But if you truly want a reason to cleanse totems, i'll say it again Emblems + bloodpoints and Inner strength. I used to run it with detectives hunch for shits and giggles but it turned out to be fairly good combo. Because most of the time as a survivor, perks are nice to have but not a neccesity. A few tunnelers here and there but if I took 20 games a day, I would meet maybe 1 or 2 actual tunnelers and a few where I am just unlucky, the last one or I just made a mistake. I wouldnt "get" to use ds in over half of my games, same with unbreakable. But as killer the only perks I almost never get to use are my hex perks, because they can be removed in the first few seconds of the game. Or maybe never.
So I'll say it again. Stop whining or start cleansing.
If a survivor is attempting to unhook in front of you hit the unhooker they try to do the 1 for 1 and you trade a down. the situation you talk about is on the chance they have bt which isn't every survivor. And in reality even with bt the person with bt on isn't gonna be able to body block before you can hit the unhooker unless you are far away. This means you should have a down on the unhook survivor and maybe a hit on the survivor with bt. I think DS is fine as it is. Deactivating it permanently during egc would be bad as it has counter eating it early. DS is most strong during that time. If a killer eats it early they wont have to worry about that. I would understand DS deactivating if another survivor was hooked if it was an anti tunnel perk but it isn't. The reason im saying noed punishes survivors for playing effectively because it is a straight up crutch that gives you free 1 shot downs and a speed boost for failing to stop gens from being completed if you failed at that you don't deserve buffs of any kind. Its not even about hating on the perk its about the crutch it gives for killers who don't deserve.
But same to you stop whining about ds and start slugging.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1390211#Comment_1390211
u realize how dumb u sound with all your ######### points u are making? if noed is a problem to u do bones thats the counter deal with it
How is my point about me rather running a good perk than running a low tier perk on a chance a -chance- that noed will be in play. your only argument is do bones and run a perk that isn't a good argument especially because you aren't taking solo survivors in consideration and if you don't see the problem with that then stop replying to my comments because you are clearly not smart.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1390203#Comment_1390203
Thats just patently false. It can happen, it doesnt always. And were not talking about focusing on one survivor, slugging the unhokdd survivor happens all the time. At least once a game, and its vecause unhookers do dumb #########.
Yeah it doesn't always happen but it happens especially with pyramid heads realease he gets you tormented hooks you, then tunnels you then back in a cage. Not all unhookers do a dumb unhook the killers just want to tunnel.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389519#Comment_1389519
Tunneling - it doesn't mean what you think it means.
Tell me, Mr. Entitled (and incredibly misinformed and incorrect) Survivor Main - if I find you and hook you, and go across the map, find and hook 2 other people, and I find you again after that working on a gen and you SOMEHOW still have DS, is that tunneling? Cause that is more times than not when killers are hit with DS. It has nothing to do with tunneling. It's purely you having 60 seconds of invulnerability. Conditions need to be added to DS to make it actually be ANTI TUNNEL. If even one person has been hooked, you are not being tunneled.
Lets stop using the word "invulnerability" because that would mean you cant down me and that's no where near true and guess what DS isn't an anti tunneling perk that's what the community considers it because it helps against tunnelers its more of an anti momentum perk. Let me tell you this if you try to hook a survivor within that 60 seconds of ds you deserved to be DS you know the risk, but even though that specific situation you told me has happened it isn't really likely that you will down and hook 2 survivors and find the other survivor and get hit by ds because t isn't hard to throw a couple a pallets and have 2 30 second chases. Also look on the bright side their ds is gone now.
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/comment/1389510#Comment_1389510
Depends on your point of view and how fast you are at tunneling. But in either case. Lets say you were 100% correct. My objective is making sure you guys dont escape. And your claim is that noed is a "punishment" for doing gens efficiently. I would still argue that, bt, ds, unbreakable, and what not is the exact same thing. I am being punished efficiently hitting you, downing you, slugging you. Leaving you there with the intention of buying myself time because I need more time to kill you because I am not playing one of the trifecta of killers (nurse, spirit, billy).
Slugging you. Going for your ally. And forcing another ally to come pick you up. Whoops unbreakable I gained ######### all and got punished for being efficient.
Hitting-/Downing you. You are chasing the last unhooked survivor to your basement of survivor kebab. Whoops you either get punished for trying to down them too fast, or punished for actually downing them too fast.
Yes unbreakable and ds are onehit wonders but NOED has its own limitations, only after 5 gens are done. Only if any totems are left. Whoops it spawned right next to the last gen. Whoops I never found anyoneand they all escaped. Not to forget key + hatch is also a thing that potentially just circumvents it.
What im trying to say in this very drawn out sentence is. Either put on detectives hunch and start doing totems or get the ######### out the exit gate and stop whining about a strong but fair perk.
Ok lets start with unbreakable its almost like you are purposely ignoring the fact that even a slugged survivor with unbreakable is still off gens therefore still slowing down gen speed and helping you in your ultimate goal killing all survivors by giving you more time. Hitting the survivor that does the unhooking would be better because now you have 2 injured survivor and two outcomes they can spend time healing or they are 1 hit and working on gens. DS also has limitations it has to be within 60 seconds and you have to have been hooked. It really bugs me that old ds was actually stronger because it could be used before getting hooked and completely deny you hooks yet this DS is complained about more. And once again im not gonna put on a low tier perk on the off chance of noed. And what about solo its too many things you have to think of like what if my team cleansed x amount of totems or how can I find the totems you aren't accounting for solo survivors and I solo a lot. Solo is way harder than swf because most of the time you have to carry your team cleansing totems is more of a time waster.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1388316#Comment_1388316
Idk use 1 of the 2 perks that tell u where totems are? or use a map? not like u can't do it buddy i believe in u, i believe u can hold m1 on a totem
So I have to use one of the two bad perks on the off chance the killer has noed instead of good perks that help survivability? You realize how dumb that sounds?
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389615#Comment_1389615
This person doesn't play Dead by Daylight.
What a great response to the conversation anything else?
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1389673#Comment_1389673
Yeah thats not tunneling. Tunneling is when you chase 1 person through 3 hooks or 5 gens ignoring everything else. Theres nothing at all with what you just described.
Which is exactly what happens if a killer is going to focus the recently unhooked survivor
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
I mean can we talk about DS DH borrowed unbreakable etc.? they all punish the killer for what? killing u?
No it isn't that simple ds typically punishes tunnelers, borrowed punishes tunnelers, unbreakable punishes sluggers, and dh I can agree just a perk for greeding loops and if used correctly can be near uncounterable but waiting for them to use it usually works fine.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1389615#Comment_1389615
Downing the person that just got unhooked in front of you and rehooking them is doing your job efficiently. And if you happen across that person while patrolling and are able to down and hook them immediately, thats also efficient. I think your problem is you dont know the definition of tunneling and are thus applying your bad definition to every time youve heard your favorite streamer say "tunneling is bad!"
I don't watch dbd streams pretty bold of you to assume I do. Tunneling is immediately going for and attempting to down a recently unhooked survivor a hook them again in some cases tunneling is good at end game to secure a kill but at the start of a game it is not. But what is your definition since mine is clearly what my favorite streamer says.
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@Dead_by_Gadfly said:
@azame Youve missed the point entirely. Riv made tge point that noed punishes survivors for gen rushing.
You said "punish the survivors for doing their objective efficiently?"
Space coconut then pointed out to you that ds punishes the killers for doing their job efficiently.
Then you said ds punishes the killer for trying to hook tge same survivor within 60 secs.
I then pointed out that THAT IS the killer doing the objective efficiently.
The entire point was to draw a comparison between noed and ds. Remove both from the board and the game is a gen rushing tunneling nightmare. If kilkers tunnel, they might get hit by ds. If survivors gen rush they might get hit by noed.
Once again tunneling is not doing the killers job effectively their job is to sacrifice all survivors. Tunneling one doesn't put progress on others and doesn't apply much pressure as you don't have multiple injured/healthy. Tunneling a good survivor will maybe result in 1 or 2 kills if you are lucky.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1389529#Comment_1389529
I'm going to copy paste my response to this from another page as I've replied to this question a lot before and it's quite a bit to type up every time.
All those "second chance" perks punish the killer for playing well and reward the survivor for playing bad. They also all force the killer to play in the least optimal way in order to not get punished by them. Against "good" survivors, playing in that least optimal way loses you the game. In other words they force you into a lose/lose scenario. Those perks are "anti-pressure" perks, in a meta where the only way you win as killer is through pressure. They also aren't situational, because as I've mentioned, even if they don't activate, you are still getting extreme value from them because the killer was forced to play in a bad way to prevent them from activating.
Against "good" survivors, you literally do not have the time to 1 hook each survivor one at a time working your way around. The numbers are simply not even remotely there.
None of these perks have legitimate counters either. You go after the unhooked guy (DS, BT), slug the unhooked (Unbreakable), go for the unhooker (unhooked guy body blocks you with BT, DS, Unbreakable). Completely leaving the hook entirely and never going back means you are going for a pass around of 1 hooking each survivors one at a time, which is as I said earlier, a losing choice as well, as you simply do not have the time to do that with how fast gens are.
You also have all the random DS's you'll get hit with as you'll have multiple active at once and can't keep track of them all. They know how long it lasts so they will just refuse to heal and continue gen rushing.
Almost all of the meta killer perks have high costs, skill requirements, downsides, ask something of you, and have counters built into their base kits without even needing a perk as survivor. Meanwhile we look at all the meta survivor perks that almost all have no costs, downsides, skill requirements etc etc or anything of those same things that the killer perks have. The survivor meta perks also almost all stack together, whereas more and more of the killer ones do not stack. Survivor perks quite simply are not held to the same standards that killer perks are.
Just like killer I've played survivor at rank 1 as well for years and it's quite clear to see how busted many of the survivor second chance perks are, especially once you're able to see it from the other perspective.
But you know whats crazy I wouldn't have to run ds unbreakable if killers didn't wanna constantly tunnel or slug. And both ds and bt have counters don't tunnel or slug, and even if they have unbreakable its a one time use and you still get pressure from the slug because you have one less person on gens actually its 2 people off gens if you are chasing one survivor at the same time. And downing and injuring multiple survivors is optimal not tunneling one out the game it just seems like you want to tunnel with no downside if so keep it real no ones gonna hate you just say it these two perks punish anyone that tunnels. And even though this is off topic the game is actually more balanced than its ever been but its just so unfun to play as survivor. The devs have started a trend of killers with no counter play to attract players ie. (pyramid head, deathslinger, spirit). And lets mention the constant bs hits through windows and pallets which consistently happen its almost every game I cant even vault without getting hit its so unfair and pushes me awayh from this game.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1388386#Comment_1388386
Then don't complain about totems if you're unwilling to make room for them. That would be like killers complaining about survivors bringing in a plethora of items, yet ignoring Franklins. Or Sloppy.
So how do I know how many totems I have left when im playing solo? And wasting time cleansing totems instead of doing gens when you have sub par team mates isn't good you need to be progressing the game and handling chases at the same time cleansing totems doesn't help neither, it just adds more weight to your back you can't even be sure you cleansed them all.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
I think NOED is unhealthy as well and needs changes.
However,
"So punish survivors for doing their objectively effectively?"
Can literally be applied to almost all the multiple second chance survivor perks as well. They all punish the killer for doing their objective effectively. At least NOED has counter play for its bad design. The counter play to most those survivor second chance perks is playing in a way that loses you the game..and there are multiple of them.
Care to give me an example cause I need specifics if we are talking about ds in most cases it punishes tunneling killers, bt does the same the counter is not to tunnel.
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@OniKobayashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
Kind of like what DS does to the competent Killers? Punishes them for doing their job effectively and/or punishing Survivors' mistakes like Killers should.
No ds punishes killers who pick up the recently hooked survivor within 60 seconds which in most cases is tunneling which isn't an optimal strategy.
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
I mean I dont disagree that the gens are their objective, but so are totems. Sure totems are only secondary objectives. But they are still objectives. You could say that only doing gens is the fastest way of escaping which is the main objective. Fair enough. You know what else is a secondary objective that gets in the way of the main objective? Chasing different survivors instead of just tunneling someone to death or bringing a mori. Its a lot easier to get kills if you just remove 1 person from the game as fast as possible.
Its not a secondary objective to chase different survivors because your primary objective is to kill them all therefore chasing different survivors helps that because you are making more survivors closer to death than just one.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1388353#Comment_1388353
Well if there was no ds the game would look very different. If i have 2 people on tge ground in front of me, 1 has been hooked and one hasnt, tge smart play with no ds is to hook tge guy thats been hoiked before. Because of that even with bt survivors would be much more careful about unhooks. It would all play out very differently.
That's if no ds is in play if it isn't then yes that would be an optimal play style but if it is then that playstyle isn't optimal just a dick move.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1388316#Comment_1388316
Bring Small Game or Detectives Hunch. Or wait till all gens are powered, and run around looking for a lit one IF you realize NOED is in play.
So I have to run these low tier perks on the off chance that I run into noed? I rather run my meta build which helps my survability so no.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1388324#Comment_1388324
100% depends on tge situation. What youre saying is usually true but not always. Just like rushing gens with no forethought to the 3 gen or noed isnt efficient in escaping most of the time.
I agree with you there but im talking about majority of the games.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1387947#Comment_1387947
Which is...say it with me now...doing their objective efficiently.
The killers objective is to kill all the survivors focusing one wouldn't be efficient as you aren't putting hook states on any other survivor. Not only is it a dick move it isn't a good strategy at all.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
Your objective is to escape. Generators are the means of doing that, as is doing bones.
Cleansing totems does not progress the game its more of a time waster especially in solo with bad teammates when you could be doing gens but what do I know im a survivor main.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
For not doing the secondary objective, yes. Do bones. Don't do bones, run the risk of NOED.
Because, you know, the killer is out to kill you. It's in the name. It's the killers objective. Don't blame them if you took a gamble and lost.
So how do I how many bones are left when playing solo? Maps like lerys are hard to find totems and in solo you cant tell if anyone broke any or not.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1387947#Comment_1387947
Here's a better question: Why are you or your teammates being downed within 60 seconds?
is it that the killer is camping and/or tunneling....Or is it you or your team misplayed the save and put you/them into a situation where the unhooked survivor can't get away and the savior didn't bother to take a protection hit?
In games where I end up getting a lot of saves DS never goes off not because the killer slugged but I didn't do any bad save that would require DS being used.
Tunneling especially since pyramid head has came out its been a real problem that's why they go down within 60 seconds.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1387846#Comment_1387846
Like DS punishes a killer for doing their objective effectively?
No ds punishes a killer for hooking a survivor within that 60 second period you can always slug. Don't mention unbreakable because its still free pressure and its gone after that.
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@Rivyn said:
It's a good perk to punish gen rushing.
So punish survivors for doing their objectively effectively?
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@Nurgling7 said:
I'd rather keep longer blinds than shave an insignificant time off of the blind speeds.
the longer blinds don't stack and add about a second or so.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1362171#Comment_1362171
Did you know this is not the first time that sound issues have affected Killers severely.
Let me take you back in time a bit did you also know that before the sound bugs was so prevalent and severe that it changed the meta for a while.
Bloodhound or stridor became meta and mandatory.
Iron will was useless.
Wraith rose up the killer ranks
Why you ask well let Volfa explain
Scratch marks was so bugs and horrible that calling them a detrimental tracking source to The Killers would be incredibly generous.
Injured sounds were so bugged that every survivor including the really loud ones had built in iron will.
Footsteps was so bugged that a survivor could tap dance away from you and you still wouldn't know which direction they went.
Wraith became some what meta in this period simply because at this time he had bloodhound in his base kit.
Let's go back to a small lunar New Year event known as the Howling grounds.
During this update a small balance change was made and intentional one by the way not a bug this change was that that you were able to get a grasp rescue at any stage in the animation.
To explain it better you could flashlight blind or pallets done the Killer at any stage during their pick up animation and the killer would drop the survivor doesn't matter if the killer was just bending down or had them on their shoulders. But Wait there's more.... after getting your blind or pallets stun the killer would be forced to complete the entire pick up animation before dropping the survivor
This change was so ridiculous that even the most toxic survivor player in the community at the time (Ochido) was calling it out and saying it should be reverted.
Are we seeing a lot of back-to-back killer changes that are beneficial to killer of course we are, killers have been in such a position where the game was unnecessarily stressful for them.
Dude I played during that event and I remember how broken it was. I've been playing since 2017 but how is this relevant to the current patch which I am referring to?
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@JustCats said:
Just a thought... maaaybe if all the survivor complaints seem to be about the lengths killers will go to in order to avoid cheese crutch perks like BT and DS then maaaaybe THAT's actually the problem?
Why do you think survivors run bt and ds? Cause killers camp and tunnel and since pyramid head release it shows that nonstop camp/ tunnel
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@Xpljesus said:
I disagree about the devs not caring part, I just think they're incompetent, but a lot of what you say about the killer is true.
https://forum.deadbydaylight.com/en/discussion/comment/1362150#Comment_1362150
- This is hardly the case. The teammates could be just as far away and if he is IMMEDIATELY running to the cage (which is common) on a non-huge map, he will get there in time to tunnel you straight off.
- The problem isn't the attack itself, it's the fact there's a minimal (0.5s) cooldown after exiting it with no slowdown penalty. It's INCREDIBLE for zoning, too incredible that it's unfun to play vs. Personally I'd increase the cooldown after exiting the rites of judgement power or add more of a slowdown, but as a tradeoff give him more mobility when holding it. I feel this will actually increase the skillcap rather than him just zoning you until a guaranteed hit.
- The problems with the map aren't whether it's X sided atall, the fact is it's even more unfun to play and navigate than haddonfield fences/buildings and #########. Worst map in the game for both sides maybe imo
Hammer on the nail
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1362210#Comment_1362210
BHVR said they were already going to address the whole issue by making hits server sided as well as increasing the amount of ticks per second the servers does. Which benefits survivors. Don't see how that's killer-sided. Could you explain that for me?
I don't know what you mean by "have to guess" as counterplay. Could you elaborate more? Only thing I can think of is Spirit, who yes I hate, but they nerfed her, which doesn't seem very killer-sided to me.
I don't see how if a killer player decides to tunnel has anything to do with BHVR being killer-sided or not. That's like me complaining that devs are clearly survivor-sided because survivors can, and sometimes will do generators in less than 5 minutes.
I never said these were killer sided I was simply asking why you didn't comment on that and yes my lack of explanation when I say guess I mean when you are looping a pyramid head and he starts his trail of torment you would start to dodge but he then cancels and m1s you. What do you do commit to the loop or dodge. This is a guess which isn't fun at all. Once again not saying tunneling is killer sided just asking for you to comment on that, it was me saying things that makes survivor just frustrating to play.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1362171#Comment_1362171
https://youtu.be/EXjeXJiIzEA?t=247
4:07 and later on.
How's that for pulling stuff out of my ass?
Alright ill give it to you. But you wanna adress the fact that lagging benefits killers or, survivors have to guess as counterplay? How about being tunneled for no reason?
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@Kolonite said:
When you don't really know how the power works and make a giant thread about nothing
Yeah but I do know how his power works seen the videos played more than 30 games against him and played him myself
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@[Deleted User] said:
If the devs are as killer sided as you claim, then can we fix survivors literally making no sounds this patch?
No grunts of pain randomly. Free Iron Will.
Literally none of the footfall sounds are working except on swamp. Silent movement. No reason to even crouch to be quiet. Can just sprint.
No yelling or landing noises when dropping down from a great height, even without Balanced Landing. So free half of Balanced Landing just passively.
Survivors making no noise on the ground is still not fixed despite them saying in the patch notes that it was fixed.
Survivors don't even make breathing noises with Iron Will, even though that's not how the perk is supposed to work. It's only supposed to reduce grunting noises.
Only silent sounds are on the ground bugs and the devs are killer sided currently to try and bring killers back after years of being the under powred roll deny that and you are a clown. And you can hear sprint footsteps clear as day don't pull stuff out of your ass to prove a point, there is also no such thing as falling without a sound.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1361164#Comment_1361164
You're not as she resets and moves her right arm upwards then tilts her head when she starts phasing and arches her back
This was debunked as a myth go watch scott junds video don't tell me that bs
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@Nubgutter said:
https://forum.deadbydaylight.com/en/discussion/comment/1358560#Comment_1358560
She's only "unfun" if you don't know how to play her and try to loop her like the average killer lmao, I main her so i have no problem countering her as survivor when I don't even main survivor and my killer choice had absolutely nothing to do with me pointing out how soul guard is op, Might want to pay attention jimmy and try to be more relevant instead of sounding like that salty survivor who doesnt have the skill to counter killers like spirit XD.
Yes you can definitely counter spirit it isn't like you are forced to guess whether she is phasing or not when she stands still at loops.
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1354418#Comment_1354418
Who's looking for representation in a game about endless slaughter
Look at the recent posts about lgbt and a bunch of forum members not hard to find.
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1352428#Comment_1352428
Kindness? All their doing is typing " Jimmy was gay"
If you are going to be like that then make it so no gay representation and keep it all straight would you like that? Like damn giving the devs ######### for everything they do.
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1352096#Comment_1352096
How's it nice? They're pandering for money and people are falling for it. Gay people don't realise they are being used for bhvrs gain. Doesn't take much intelligence to realise that.
Sounds like negativity to me. Sure they announced they are including lgbt characters but that doesn't automatically mean its pandering. Do you just hate on the devs just to hate? Cause what if this is genuine and out of the kindness in their hearts?
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@dhealy646 said:
Its basically just bhvr saying hey guys we're being inclusive and are announcing it instead of just doing it. I would have no problem with them just doing it but announcing it just seems like trying to get sjw points. They didn't make a big deal out of normal relationships in the past such as nurse and legion so announcing it allows me to see through their plans
Can't just be happy the devs are doing something nice huh?
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@Erk said:
I play survivor and killer, a r11 survivor and a r7 killer, and I play solo all the time. Even if I get bad teammates, if I do good I get my pip and I don't even get bad teammates ! AT RANK 11 ! I don't have DS or Unbreakable, I only have Dead Hard. So, yeah, if you do good then you get your pip no matter the teammates. You are just whining because playing SWF makes the game so much easier, not easy, easier. Btw, I suck a little bit at looping. So, please, quit whining.
No one is whining about pipping its about how helpless you feel solo constantly carrying the team your team putting you in a bad situation isn't fun.
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@ThisGuuy83 said:
So you think being able to talk to your teammates across the map, relaying every move the killer makes, telling you where gens are, exits, safe zones, etc. Is fair? 😂
The point of a survival horror game is the scare factor and the element of surprise. Swf's completely ruins that. Even Stevie Wonder can see that dude.
So you think being in what is considered top ranks but getting teammates who waste pallets, can't handle chases, sandbag, don't do gens, hide in a corner, etc. is fair?
Whats the point of this survival horror if I can't survive with bad teammates? Swf makes all the things I listed non existent.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1331609#Comment_1331609
Not unless they have brutal strength or something.
Idk if you are a little slow but no you can not blind at pallets with lightborn. Try it out in a custom.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1331445#Comment_1331445
It doesn't completely stop blinds though. You can still blind in certain situations without help, such as during pallet breaks.
No the pallet break animation is too short what are you on about.