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  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438222#Comment_1438222

    So what if you have no time to react to his shot? Good survivors dont try and wait for him to shoot to move out of tge way. Your problem is against him you as 1 survivor have less control over the chase than against say wraith.

    You say im a biased killer main which is an argument almost as bad as "hes boring" ive explained numerous times how to counter him, I do it myself when I play survivor, i dont go on the forums and complain because I cant figure out how to counter a killer. Slinger in a 1v1 is pretty strong, in a 4v1 though hes super weak. Get. Better.

    If you are "countering" him other than pre throwing it's because they are bad. All that counter you do is just guessing right and like someone linked a specific zubat video where he literally aims in and out to bait survivors jukes and just m1s And like you said his 1v1 is strong there is no getting better against a killer you cant counter but yes 4v1 hes weak he needs a nerf and a buff.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438196#Comment_1438196

    Aiming in and out isnt what we were talking about, zoning is. If the killer is blindly aiming in and out and that works on you then weve found the problem.

    "A good slinger" and whats the difference between a good one and a bad one? SKILL.

    Im not trying to do anything except point out how bad this argument is. You want to be able to run in a circle the whoke game and somehow are arguining thats fun. Its not. Get better.

    Yes its skill but the skill we are talking about is his aim but it doesnt take away the fact that he gives you no time to react to his quick shot and he can shoot over almost every loop giving him no counterplay how is that fair you just sound like a biased killer main who wants killers to no counterplay.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438005#Comment_1438005

    That is what im saying, his argument here is weak.

    As far as deathslinger, zoning in and of itself is a skill. So your argument is over before it even started. But lets go with it, if youre in a deadzone yes youre screwed but thats always true. If youre close to a vault or pallet and have enough distance zig zag to it, makes it harder for him to make the shot and if hes trying hell most likely miss. So theres still counterplay. The problem is always who has control over the chase, who is leading who. You just need to get better at keeping control. No killer is 100% counterable in a 1v1, and the ones that are are ######### and get wrecked on the regular.

    Which brings us to the real crux of tge issue. This isnt a 1v1 game. 1 survivor should not be able to run a killer for 5 gens. Thats stupid. Its a 4v1 game. You need to counter tge killer *as a team* which is 100% possible against all killers

    No aiming in and out takes no skill and if your st a vault regardless if you juke a good slinger will be patient and wont shoot at all be cause a good survivor will try to juke giving him a free m1. Also a good deathslinger wont miss. It all boils down to a guessing game which you are trying desperately to defend.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436479#Comment_1436479

    Just calling something unfun and badly designed is a bs argument and its 100% subjective, i dont find any of these killers unfun to vs, but then i take the time to learn them and understand their counters.


    So you are saying scott didnt have solid arguments. Deathslinger for example can zone you with no skill and has a less than a second quick shot with zero time to react to. Also combine that with all the loops he can shoot over how do you counter that?

  • @Sir_Bassington said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437896#Comment_1437896

    it is true, the entire post is just a big bait to get the MiNd GaMe circle jerk to come out of hiding, Im yet to see a valid point or see any spirit mains aside from Top streamers, besides Tru3, that feel spirits is uninteractive or that some of her addons are overkill. as a Huntress main i know iri head and infantry belt is broken, i know hitboxes on her hatchets are sometimes bullshit, because I play both sides.

    Exactly that's why I dont wanna start an argument right now it would be a waste of energy.

  • You have watched it not play it so I have no reason to respect you if you couldnt even play the game you have no reason to even say survivors are op nowadays you new killer mains have it so much easier I respect the og killer mains who knew how to get their kills even with the massive disadvantage.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436111#Comment_1436111

    i didnt say any of that, I said ppl who post "change my mind" posts have no intention of being open minded.

    That's true though I definitely agree it's more of a bait post to start arguments.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434134#Comment_1434134

    I could make points all day, but in the end anyone who posts these threads has no intention of being open to have their mind changed and only follows up with "but THIS could happen". This isnt even just a spirit thing.

    So you are trying to defend a killer with no counter play and is purely a guessing game jesus christ you dont play survivor.

  • @ToxicMyers said:

    But in the meantime ill make a comment with it right here if you haven't seen it

    I may be new to the game but i know about the most used survivor perks, DH or SB, BT,DS. Those perks need some sort of balancing. Also there needs to be a "game chat" so people can communicate. But I'll get to that point later. Another point I'll get back to is the flashlight/toolbox meta.

    First let's talk about both dead hard and sprint burst. While dead hard hasn't given me much of an issue so I can't speak about it. But sprint burst is way too strong. I have played both survivor and killer for many games and I have figured out that sprint burst kinda needs a nerf. Here are my adjustments to the perk

    • Sprint Burst lasts 1 second instead of 3 (increases by half a second for each upgrade so 1, 1.5, 2)
    • Sprint Burst also has a higher cooldown
    • Sprint Burst like dead hard has a button you can press to activate it instead of it activating by just running

    Secondly we have borrowed time. Borrowed time is a anti-camp/tunnel mechanic but it lasts too long IMO. Here are my changes for that perk

    • Borrowed time should last 5, 7, 10 seconds but the deep wounds should have a longer time before you go down in case of tunnelers

    Finally and my most hated perk as a killer main, Decisive Strike. It should be an anti-camp/tunnel mechanic but really its just a second chance if you lose a chase. Don't get me wrong it should stay a good perk but it shouldn't last so long to the point where any decent survivor can loop and stun you until you finally get them down and you get hit with that. So here are my changes to the perk

    • Borrowed time last 15 seconds less(25,35,45)

    Now I'm gonna keep this short and simple but to counter to amount of SWFs then we need an in game form of communication so that solo queues aren't so bad people only play in SWFs.

    Now we get to the flashlight/toolbox meta or the gen rush. Basically people do as many gens as fast as possible to escape swiftly and without issue. This is what I think people mean by SWF is a problem. The generators need a time nerf. For example increase the time of the generators and add 5 more minutes to matches. Here are my changes

    • Generator repair speed is nerfed by 63%, which means if a gen is being repaired by one person it will take 130 seconds
    • This will promote a style of play where multiple people are working on gens leading to more chases and more cooperation(for this to work there needs to be a game chat)

    I think these changes need a lot of time and money but if they do it it will make the game more balanced.

    If you are new close this post you dont know anything about op if you came after 2017-early 2018 I dont want to hear anything about survivors being op

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432932#Comment_1432932

    you don't need to use a perk to get any item, you need one for better odds.

    you can keep your tryhard build intact.

    Ik and that's another point to be made its RNG to get an item you want so let's make a perk that can destroy it.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432621#Comment_1432621

    1 - it's not garanteed you'll escape wih the item you bring either... what's the difference?

    2 - I don't see how this applies... if you run out, get more...it's free.

    The difference is I dont have to use a perk slot on a mediocre perk instead of one that helps survivability. Once again it's not guaranteed to get more if it's not guaranteed to escape.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1431940#Comment_1431940

    equip aces perk and/or plumders and get new items.

    it's not hard.

    Number 1 it's not guaranteed you will escape. Number 2 that's a waste of time for me because I am stacked on my main from sheer blood points alone but this has been millions, millions of blood points just to get items and addons I need but if I level up my killer I get what I need in 1 or 2 blood webs.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422911#Comment_1422911

    1 item, for 5 gens... and you said it ain't worth it?

    You can just drop the item yourself. Or pick it up during the chase.

    Picking up an item mid chase is usually how you give the killer a free hit and actually the biggest problem with this perk and the addon change for survivors is that the bloodwebs wre cluttered with trash and it's hard to get the items and addons you want.

    Therefore we recert the change to addons and tweak franklins because ik killers will be willing to make someone's item dissapear. We already have killers running moris during an event so it isnt even far fetched. And for all the killers saying otherwise 90% of flashlight addons are useless we have 4 good addons batteries and the filament.

  • @Angerydoge said:

    With cross play getting closer it seems like it would make sense if killer were able to see what they are up against. An indicator to see who is in an SWF as killer would be very helpful to know what to expect before you go into a match and would mean you wouldn't have to look through profiles like a weird FBI agent. If killers had this ability it would make games more fair because they would know if they were going to get gen rushed by a 4 man so they could put moris on or perks that would increase their chance of actually getting some kills.

    This wouldn't effect SWF at high ranks and would make the game less stressful for casually killers who just want to play the game. With cross play being added in the near future killers wont be able to check the profiles of people on console meaning that they will have no idea what they are going up against. There really isn't a reason why this shouldn't be added.

    Dude killers are scared to verse swf and it is there go to excuse for their loss. Swf cue times are going to get longer and alot of people will quit because they cant even play with friends. Most killers cant even take swf as an opportunity to get better at the game tell me right now you dont blame swf for your losses as killer.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332517#Comment_1332517

    https://forum.deadbydaylight.com/en/discussion/comment/1332478#Comment_1332478

    Here’s the difference, a killer has to down a survivor twice to use a mori agajnst then, correct?

    How many gens does a team of survivors have to do to use a key? ZERO. A survivor could literally crouch and hide in lockers for 10 minutes while the rest of their teams dies, the killer could close the hatch, and the survivor could use the key. Aside from crows drawing attention, a survivor could quite literally stand in one spot not moving until the hatch spawned and still use a key. You’re telling me a killer can AFK for 10 minutes and still mori someone?

    Yeah but that's a 1 man escape so why even mention it. AFKing for 10 minutes doesnt reward much points either so I mean pretty poor counter argument.

  • @goatslinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422606#Comment_1422606

    Because nobody plays post nerf nurse and oni can't disappear or blink through pallets/walls?

    Yes people do play post nerf nurse good nurses are ok nurse was op before the nerf as long as you were decent it was guaranteed 4ks and oni is a strong killer in the right hands.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422728#Comment_1422728

    oh yeah without a doubt, pop is my favourite killer perk lol. it on freddy is lethal, and like every killer makes use of it. its just that imo we didnt need the ruin change until the early game warmup ######### got implemented that they talked about on the anniversary stream.

    Yeah definitely I agree when the warmup starts the games gonna be even more balanced I can't wait for that. Had a billy camp me because he decides to commit to me even though gens were popping.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422711#Comment_1422711

    oh no the flash saves was 1.9.2 which was years ago, that i agree. ruin and nurse was fairly recent tho, which is sad.

    i wasnt even good enough to abuse that one lol- just started playing in november 2017 so i wasnt even good enough to hit green ranks lmfao. i look back on some of the pics from back then of me using we'll make it, no mither, self care, and we're gonna live forever and am just like, "oh sis, oh please no". i think theres this one video in 10fps and like 500 bitrate of me playing and i drop shack pallet at 5 gens like oh god please no lol.

    Yeah you right 1.9.2 but I was really bad like not even sub par looping but good enough to hit flashlight saves and pallet saves. I used to run urban, b-landing, bond, and ds. I was getting carried to high ranks. But yeah nurse and ruin are more recent but I love pop when I play killer which seems to work fine.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422702#Comment_1422702

    wait it was 1.9.3?

    dbd wiki lied to me.

    "years ago" idk man, ruin was in january. that seems closer to half a year. nurse was october/november 2019 i believe. relatively recent ones. tho the 1.9.3 i agree on, that was ages ago.

    Oh you talking about ruin nerf my bad bro I thought you meant the op flashlight pallet saves I'm ngl I abused that but I was still trash overall.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422629#Comment_1422629

    I'd like to point you in the direction of patch 1.9.2, nurse, and ruin. These are the three changes I don't think were justified & thankfully 1.9.2 got hotfixed out in like 3 days. theyve been recieving a couple nergs (cough freddy nerf cough why bhvr cough) but mostly theyve been doing pretty good.

    You mean 1.9.3 but these are patches years ago killers still havent been getting nerfed recently except for the upcoming billy nerf.

  • @SlingerKing said:

    Some kind of icon that shows who is in an swf group? I mean killer keeps getting nerfed you guys are fixing to ruin Billy one of the few killers that can actually hang versus SWS so my question is literally can you please add an icon that shows us who is in swf and who isn't. It would be very helpful to know whether I need to actually go full sweat try hard or whether I can actually relax and have a fun normal game.

    I mean you make the killers power and perks always give the Survivor information can we get a little payback for that and to show us who's in a group and who is not.

    First off killers havent been getting constant nerds at all the only actual nerf is to billy which isnt justified considering I love to verse him and I used to main him in 2017.

    Also if you added an indicator tip swf queue times killers are scared of swfs and will constantly dodge. Most dont see it as an opportunity to get better sadly.

  • @goatslinger said:

    She gets hate because survivors can't do their same ole brain dead "circle, circle, circle, pallet" on every single loop and makes them play outside the box a little. That's all there is to it. Anything that makes a survivor change it up a bit is bad and op.

    No if that was the case why does no one complain about post nerf nurse or oni.

  • @FellowKillerMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1418010#Comment_1418010

    Yep... spirit main here, too. I would argue that the problem lies in survivors being too dependent on the information that they're normally given. It's pretty similar to how survivors behave when the killer has undetectable or when their red stain is gone. Survivors don't know what to do because they crutch on that information.

    Survivors do have a way to get information on what she's doing with spine chill, as the icon will go dim momentarily while phasing if she is standing directly across from you. You could also run perpendicular to the direction she's facing to make the icon go dark.

    You guys have simply decided that she's broken and there's no way to counter her, and that's final. Yet, I've described a couple of ways you can know that she is phasing. I've actually said one of them multiple times in this same thread, but no one wants to tell me what's flawed about that approach.

    Do people not realize needing a perk to counter any killer is not healthy its flawed, heavily at that.

  • @FellowKillerMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417963#Comment_1417963

    It's silly to assume that anyone is entitled to information just because they participate. Sometimes problem solving requires more work than we expect, and we come to conclusions about things prematurely.

    So same goes for the killer right theg can stand there and claim it's a mindgame.

  • @BBQ_n_Chillout said:

    I suppose I'm the only who can see her crystals glow and hear her footsteps...got it. Oh and yeah stridor i forgot...that old find perk..not like there is nurse's calling, bbq n chili, whispers, bitter murmur, rancor. My bad. You're all right she's busted.

    What about people who wear glasses and have poorer vision I dont wear glasses and I cant see those tiny shards on her body but if you can power to you... I guess?

  • @Nebula said:

    I understand that they made getting event items more common now in the bloodwebs which I love, but I shouldn't be spending 100k+ to find one cake in a bloodweb when just a week ago I was getting nearly 3 every single one.

    This event is honestly getting more and more discouraging.

    You are right but got about 255+ cakes on claudette so it doesnt matter to me

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421815#Comment_1421815

    Um the fact that you can walk right through her now if your smart and throw her completely off, or stand still when she phases? If she's not running stridor, she's not gonna hear you. If she's running stridor,which most do, iron will is your friend. Sounds for killer are already bugged as it is. It's a guessing game on which killer you could face. Most vets run iron will anyway to counter a lot of killers, but... What do I know. I've seen plenty of videos of people out playing good spirits, and that was before the collision and prayer bead nerf. There are some good players with her, but people act like everyone is playing as her, and are god killers that 4k everytime. Most the ones I verse suck. I call Horse 💩💩💩

    So how do I walk through her if I dont know her location or which direction shes coming from? That is a guessing game. And sure sounds are bugged but I have yet to experience it which will be fixed in the next patch. And I already told you dont name perks because if you need a perk to counter a killer that's unhealthy in its self.

    I dont run iron will mostly because I want to use different perks and what does it matter with stridor it completely counters iron will. I don't understand how you defend spirit when you literally have to GUESS. The odds of your survival are a 65/35 split spirit has all the information she needs and what do the survivors get nothing.

    Record a game of you going against a good spirit and outplaying her consistently no short chases long extended ones. Link me videos of people outplaying the spirit that gives commentary on consistent counterplay. The reason billy is balanced is because he has counterplay that you can actually explain and makes sense.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1418271#Comment_1418271

    You forgot collision, which was a huge buff for survivors, and a huge nerf to spirit. Not saying it wasn't somewhat justified, but they didn't need to nerf her as hard as they did. Your gonna believe what you want, but me, and others are telling you, you CAN counter spirit if you know what your doing. I'll just leave it at that.

    So what are these buffs and dont say use a certain perk, or try to condition your self.

  • @FellowKillerMain said:

    https://forum.deadbydaylight.com/en/discussion/168538/we-nerfed-billy-but-not-freddy-or-spirit

    Maybe you're braindead if you can't figure out how to outplay a spirit. I could also argue against survivors using your reasoning for spirit counterplay, "killers have no legitimate counters to survivors that fake vault windows/pallets. It's basically a guessing game. As killer, we should know when they are or are not going to vault."

    Ok then record a gameplay against a good spirit and outplay her every time. Second off pallet fames and window fakes arent guessing games they are mindgame which means you use the previous encounters with your opponent and make a move based off that. Also you do know if they vault, atleast when they have an item it will disappear. I'll be waiting for that video make sure to link it to me.

  • @HollowsGrief said:

    Spirit was already nerfed in many ways, including making several of her add ons useless. She has vaulting animation now so she can't mindgame that anymore also you dont bump into her anymore so that is less tracking, seriously stop crying just because she isn't a push over to escape. Freddy isn't in need of a nerf either, his teleport is on a very long cooldown and you just loop him like you would a doc/clown. People are so ridiculous these days, they want to be able to run the same perks and deal with every killer in the same boring way, learn to adapt.

    People are crying because she has no legitimate counter play. Standing still is also not a mind game. All you have to do is run stridor and sloppy enjoy free 4ks

  • @MadBoy_ said:

    https://forum.deadbydaylight.com/en/discussion/169151/survivors-need-to-be-buffed

    Bruh, this game is completely survivor sided lol. Playing killer is way more painful and requires more skill. No problem If you want to reach rank 1 with surv, m1 gens to death, play with friends, learn infinites/jungle gyms spots and you're all set.

    Not every survivor can run jungle gyms optimally and run common rules optimally and infinites do not exist anymore. Although swf with gen rushing can boost rank

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419445#Comment_1419445

    That a bit boring on the long run sometime i feel like im playing mario kart double dash in the baby mario map when a survivor start looping around a pallet or when i play survivor.

    The thrill of the chase never gets boring against a fun killer if its spirit yeah definitely

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419338#Comment_1419338

    The survivor want to waste the killer time i never saw a survivor trying to escape a killer when they get chase

    Yes that's the point to buy time and get gens done

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417065#Comment_1417065

    And from my PoV when survivor use DS, unbreakable and BT this reward bad survivor because they could not escape the killer. I could put adrenaline in that but the only thing i dont like about this perk is the fact it activate on a hooked survivor

    So let's say you run the killer for 3 gens and are camped did they fail to escape the killer Or did they waste the killers time?

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1416741#Comment_1416741

    What im saying is in the last year killer got nerf almost every patch and the perk the new killer bring are useless. While survivor got only 1 nerf and its on the toolbox but they gave them a new purpose for the hook in my opinion its strong in a swf. You can consider the map change a nerf because they remove the infinite but those loop are really strong you cant just use the same loop all game now.

    That's last year not this year and still survivors have been getting nerfed every patch.

  • @CornHub said:

    Genuinely curious as to what that would be. For example at the moment with killer sided hit detection someone with high ping could get a fair hit on their end, but on your end you wouldn't be near enough for a hit. So if a survivor had high ping would they not be hit?

    It isnt survivor sided its server sided hit validation meaning the server will check the hit before its registered.

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1416712#Comment_1416712

    The last survivor nerf was because the ruin nerf was to hard on the killer amd they need to do something about the toolbox. Survivor queue skyrocket after that cause killer was not fun and if you count the map change as a nerf they only remove the infinite but the loop are still really good

    What exactly are you trying to say? My point stands killers have been getting buffed patch after patch survivors still need minor buffs like addressing dead zones and flashlight addon rework.

  • @USELESS said:

    In basically every update BHVR nerfs a killer or at least completely destroy a perk that was fine, I am already tired of that, now they are going to nerf Billy, that weren't this powerful already and it's a killer that literally no one plays with. Why are you doing this bhvr? Why every single update you nerf a killer?

    Funny how you said that but the last survivor buff was fixing vaults which shouldnt have been broken anyways it's been nothing but survivor nerds stop over exaggerating.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414214#Comment_1414214

    Well if your teams good all the gens will be done when all the pallets are gone so that will almost never happen, and also it isn't "wasting" pallets if it's preventing a hit.

    I mean, it's a guess, so make a better choice of what you do, I personally don't mind the guess part as it requires skill from both sides.

    So how do I get a good team in solo queue? And wasting a pallet means not get it's most use before dropping it.

    Not everyone likes guessing games I dont and guessing games are not healthy for this game just excusing spirits flawed character design is unacceptable. Also saying to make a better choice in a guess isnt a valid argument but it's pretty self explanatory.

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411617#Comment_1411617

    there is no spirit problem if you play stealthily and not try to loop her like shes a wraith. Do survivors really wanna play against every killer the same way? Thats all i get out of posts like these asking for specific killer nerfs. pre drop pallets against freddy. Ez hes loopable just like every killer. His power is basically a worse version of clowns yet i dont hear survivors complaining about clown lol

    Stealthing is the absolute worst way to play this game is an advanced version of cat and mouse where each mouse takes turn distracting the cat if one survivors keeps getting chased they will die that's why they tag in and out of chases so the others dont die soon and can focus on gens. With stealth you are not only not doing the objective but not helping with chases.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411571#Comment_1411571

    Drop pallets early against Freddy and he can't do much except bloodlust which wastes his time.

    For spirit NEVER let her get possession on pallet, drop early and make educated guesses, she ain't the best killer in the game for nothing. If it's a god spirit then yea it's quite hard to escape, but if you're complaining about that you also have to complain about god deathslingers, huntresses etc who can end a chase just as fast.

    And that's the problem with spirit a guessing game which you said to yourself she has no counter. Being forced to waste your materials to survive isnt good what happens when the pallets are gone?

  • @Akito said:

    I just read "Lose items, consuming items, immunity"

    Any changes to the flashlights? Like a red flashlight which blinds 0,25ms faster or the blind stays 0.5 ms longer?

    Or "blinds at a slightly wider angle"? Flashlights are so hard to use and they have so many counterplay.. in nearly 10/10 situations a killer who's aware of being flashlight attacked knows how to counterplay by default and there's nothing you can do. It makes it impossible to use a flashlight. Even more killer can just run Lightborn, Franklins, Fire Up, Overwhelming, so much just to make it so worse...

    Seriously man I am sad about that. Flashlights are so extremely hard to play. Most of the time the people throw the game bc they don't do any gens. It's high risk/low reward.

    I know killer mains getting piassed when I start talking about that but they do hate anything even if it plays in their cards like when people drop 4 coin offerings to waste so much time looting and the killer is like "NO CHESTS, THEYRE MIIIINE"

    Just anything about flashlights. Something...

    I agree with you there ar only 4 viable addons batteries and filaments. I have stacks of the other ones because I dont use them the odd bulb should atleast make the blind take 0.75 to 0.8 seconds to do and doesnt stack with others that way no more instablinds

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412666#Comment_1412666

    Occasionally I still get blinded from survivors not even in my FOV, or with solid objects clearly in front of my face blocking any attempt.

    I wouldn't say they're OP but probably the 2nd strongest item for survivors.

    Yeah I get weird angles with blinds even 90 degree ones but that only happens if you have a bit of your face out. If you directly face a wall and not angle your character you wont get blinded

  • @ggezbabykiller said:

    “You made me drop my over powered flash light! Now I can’t bully you!”

    You must be bad if you think flashlights are still op

  • @Calchexxiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401614#Comment_1401614

    This is my point, mate. You can't balance a Killer around players being BAD at the game. You can't nerf a Killer because you're playing with bad players. Do you think I don't get those games to? Because I do. I never said that you can survive every single game doing this stuff. I'm saying 'This is how you loop Deathslinger'. It's a team game, if your team sucks, then you all lose. Nerfing Deathslinger because he scares you is not the answer to that.

    https://forum.deadbydaylight.com/en/discussion/comment/1400107#Comment_1400107

    You're just like every other Survivor Main, mate. All you're thinking about is escaping. I'm talking about winning chases. I'm talking about finishing generators and getting safe unhooks. I'm talking about the fact that I can pip in about 85% of my games regardless of my survival. If I'm in a game-long chase and my team doesn't finish 5 generators, then OF COURSE I'M GETTING CAUGHT AND KILLED.

    Jesus christ, mate. You act like the only thing that matters is getting through the gate. You're aware that surviving is only 1/4 of your score card right?I face plenty of good Deathslingers, and maybe I flatter myself here, but I'm a pretty good Survivor too, and I've had plenty of them just give up chasing me to go after weaker loopers who don't know how to do what I do.

    Try playing Killer now and again. It will open up your mind.

    I worry about escaping because like you said it is 1/4 of my score and I would like that. Don't say survivor main as an insult I play killer too and at rank 1. And I also pip nearly all my games even against deathslinger, but denying the fact that deathslinger has no counter play makes you seem ignorant. Once again a good deathslinger will shoot you over a loop or before you get to a loop making winning chases against deathslinger solely off of guessing whether or not he is gonna shoot or not. One more thing about killer I have been playing killer alot more recently to see more of the problems with the killer side of the community and it only is gen speeds and some maps like ormond and haddon field.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1400107#Comment_1400107

    In what world can you waste every single pallet? Unless no one is doing gens of course...

    Solo queue

  • @Calchexxiss said:

    This is a terrible idea, mate. I'm sorry to say that so bluntly but it is. Deathslinger is not a good Killer. That's not against SWF's either. I play almost exclusive solo and he's just a bad Huntress. Literally you beat him by dropping a pallet early. Don't go for stuns. Just play ultra safe, drop pallets, loop til he breaks it, then run.

    He's a 110% Killer, every pallet he breaks gives you massive distance. His low terror radius is probably his ONLY saving grace because his power is frankly garbage. It's a ranged version of Legion's Feral Slash that gives no additional information and you have to reel in your prey every single time you hit them which is a massive waste of time.

    If you really think Deathslinger needs a nerf, you probably just need more practice against him.

    And when you waste every pallet on the map or when he shoots you in 0.5 seconds before you can reach a pallet sounds like you dont face good death slingers.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1398238#Comment_1398238

    Did you read, “probably.” Any red rank killer here I’m sure could tell you times they managed a 3k but hatch gave them a black pip instead of pipping.

    So your argument is on a chance ok moris still can get people out sooner than keys which makes them stronger.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1397784#Comment_1397784

    Except at red ranks that 1 key escape probably does cost you a PIP... which to a lot of people means you lost or drew. So you really think getting 3 kills, watching someone dip through hatch and being told “tie game,” is fair?

    This is not true at all im rank 1 killer and have had a key escape and pipped so you wanna stop lying?

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332517#Comment_1332517

    https://forum.deadbydaylight.com/en/discussion/comment/1332478#Comment_1332478

    Here’s the difference, a killer has to down a survivor twice to use a mori agajnst then, correct?

    How many gens does a team of survivors have to do to use a key? ZERO. A survivor could literally crouch and hide in lockers for 10 minutes while the rest of their teams dies, the killer could close the hatch, and the survivor could use the key. Aside from crows drawing attention, a survivor could quite literally stand in one spot not moving until the hatch spawned and still use a key. You’re telling me a killer can AFK for 10 minutes and still mori someone?

    the problem with that scenario is that 3 people die. Why ignore that the survivors lost losing 1 kill due to a key isn't even bad but moris and get someone out immediately meaning the survivors will lose because 1v3 are a lose situation.

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