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azame

azame

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  • Dead hard is more fun and corrects mistake awhile if you use sprint burst you cant be making mistakes.

  • @Rivyn said:

    Aww, you didn't get to bully the killer.

    Or maybe he didnt get to play with his friends once again put your killer agenda aside and actually stop being biased no one takes you seriously.

  • @UnchainedPredator said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451950#Comment_1451950

    Every once in a while I’ll have a game without someone doing it, but not very often. I personally never tried doing it cause I know how it feels to be on the other side so I don’t really know how hard it really is. But whatever side you’re on, thanks for the polite correction. It is appreciated

    Anytime if they are doing it try to mindgame them because you need to force that chase to start or the windows wont yet blocked. Oh yeah pallet shift teaching is easy tho I wont lie that might happen alot.

  • @UnchainedPredator said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451883#Comment_1451883

    Maybe I got the name of it wrong, but nevertheless there is an issue with what I described. Is there something I’m missing?

    It's called shift tech you are exactly right but you are lying if you are saying every game and shift tech takes skill and really hard to perform without fixated.

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451570#Comment_1451570

    I kinda agree but:

    You dont know if it was aim assist or an actual miss --> fix aim assist so a good juke will be rewarded and nothing more

    also If you are in an open space as a survivor it is your fault. There are pallets and L T walls etc on the map. If the killer catches you in an open space he earned the hit.

    Ok so you dont know if it was aim assist or not you are assuming. And if you position yourself wrong of course it's your fault. The killer never earned the hit until it has connected even if theh found you in an open space.

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451378#Comment_1451378

    Because I also play survivor and I refuse to think all the killers I 360 on Ps4 are actually to bad to hit me. it HAS to be the movement that triggers auto aim to miss.

    If it wouldnt work nobody would do these spins.

    Its cool that "youre telling me man" XD but I tell you its an issue. Maybe you are doing it wrong as survivor but it is proven that auto aim makes killers miss swings and snappy survivor movement of 360s (or 180s it doesnt matter, you turn around into the killer anyways) is a huge factor for that

    Ok but if the killer could hit you 100% of the time and there was no way to juke that would be bad. And another thing is why are you mad that you joked a killer and I'm using mad for lack of better word but if you can understand what I mean. If you juke the killer nice if a killer gets 360'd aim assist can cuck them hut other times they just miss plain and simple.

    It's not aim assist all the time. I dont even know why you are trying to argue this.

  • @ClickyClicky said:

    Ah yes killer mains, everything related to killer is fine and has the perfect amount of counter play - but asking someone to not try and pick up a survivor within 60 seconds of them being unhooked is too hard and too much to ask for.

    Also yes Ghostface should lose his stalk, considerIng how he can stalk you while you’re fiddling with the camera for 5 minutes trying to get it to actually reveal him, not to mention how he can pop out from behind a wall and go back repeatedly so that he can get stalk on you but you cant get the full reveal on him. Your progress resets, his doesnt. Feels fair...

    Exactly this the moment we ask for some information on spirit it's a problem but you cant let a survivor be on the ground for 60 seconds damn.

  • @Rin_is_my_waifu said:

    This is why I play on console and there is no chance I will enable crodsplay with PC users

    Nah you good you a spirit main right? I assume you use stridor as well easy 4ks too!

    All jokes aside I totally understand stretched can give you built in lightborn though as killer

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451326#Comment_1451326

    What if you drop the pallet before he gets his sword int he ground, because you're a smart survivor and you can see PH coming, and you know he is dangerous up close or you can see that from the angle he has he's not gonna plonk his sword because he doesn't have LoS, if he does it'll be a risky play from his part and he will lose distance? You get the pallet drop and he has to hit his hard to hit ranged attack when you are at a much better spot to dodge it... I've done it consistently. And have had it done. Consistently. And I've seen it done Consistently, by people who are way better than me on both sides.

    A jungle gym is an example of a tile that's pretty safe against him. Shack is decent against him if you know how to run it.

    He doesn't get his zoning potential for free. He gets it from survivors being greedy, not making distance and then not knowing what their options are when they get themselves in a bad spot.

    At this point I am also tired of this discussion. We have given our points. You will think whatever you like. Hopefully the people who stop by and look at the discussion can appreciate whichever points they think are better and make up their minds about the issue. Or better yet, they can play the killer against good survivors, then play well against him and see for themselves what they can and can't do about it.

    Well I will leave you with this. Predropping pallets in uninteractive for both sides so I'll take your advice and go predrop pallets and see how much fun that is.

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451329#Comment_1451329

    I also wrote it doesnt affect me anymore, however these 360s are abusing a flawed mechanic.

    They shouldnt work in the first place.

    Also Matchmaking pairs yellow rank killers with a bunch of red rank survivors a long time now.

    These killers already have a bad time and 360 abuse doesnt make it better.

    Yes you can counter 360s and other exploits in the game, but you shouldnt have to because exploits are exploits.

    Dont really know whats the problem with fixing messed up mechanics

    You cant abuse the aim assist by 360ing I'm telling you man. But they should remove it just because it can happen. Also 360s are the only way to juke a killer, and like I said they dont even work against good killers.

    What does matchmaking have to do with this? Trying to make 360s not work means you must have some problems with them otherwise you wouldnt say anything.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450786#Comment_1450786

    You back up to play around 360s? But what if they fake you out and cancel it halfway? We shouldn't even be having his discussion, since auto aim should have been addressed long ago.

    I dont back up I get up close and stand still ot I spin with them which isnt hard if you are struggling to hit a 360 its more your fault even with the aim assist cucking you which doesnt happen constantly.

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451235#Comment_1451235

    He messed up his pathing because he looked back when he should have just listened to the sound queues. He was already in a bad position and messing up his path by moving his camera was a bad move. As a survivor you need to know when to look back and when to just move forward. That was one of his many mistakes.

    Even if a survivor runs in a straight line it's a pretty risky move to commit to PH's M2 cuz their movement is too sudden and they have some time to react to it. Missing the shot is extremely punishing. It's a read the killer has to make. If you take the shot and the survivor dodges you lose a lot of distance. If you don't take the shot they may make it to a favourable position.

    As I said, what makes stronger chase killers strong is the fact that not every pallet is a sacred god sent barrier against them. There are better tiles and worse tiles. If you go to a bad tile against a killer, that's still on you for choosing a poor tile. You should be given god shields everywhere.

    He messed up the location he ran off to. He messed up his pathing towards a potential safe location, and he did not use either possible tactic to try and get on top of a predicament.

    I specifically said, YES there are times where killers and survivors can put each other in unwinnable or almost unwinnable scenarios. And I specifically said, that if you're not careful about way more factors with stronger chase killers, you can put yourself in a scenario like this.

    This guy had a small chance of making something out of the very very bad position he ran to. He didn't do it.

    When I run Pyramid Heads I don't just think "oh pallet, i'll go to it". I think, "is this tile a workable tile against this guy's power. What Is my distance to this guy? How many times can I loop him here without being susceptible to his M2/M1 fake out? If he's too close, Im already in a bad position because he is very dangerous up close (another reason why people say keeping distance is extremely important against him), what are my options to get out of this bad position?" The thing is, i have options, and the options depend on my specific situation, and they may or may not work. I should use my knowledge of how the killer is played and how the specific player has payed in order to inform which option is the better option, and if he sees it coming then that's a read he made as well. If pyramid head is too close and the only tile i find is not good against him, I have to try and make it work in a situation where he has an advantage, and it's logical that it should be way harder for me.

    Imagine an M1 killer at a jungle gym. This tile is massively in favour of the survivor. So for a killer to pull off a hit on a jungle gym he needs to massively outplay and read the survivor he's going against. Same deal with PH...you get put into a situation that's advantageous for him, we'll he's got the upper hand. You've got options, but they're limited and very hard to pull off. And because he is a more chase oriented killer, there are many spots that are way more unsafe against him that normal killers. But conversely, there are other situations that you can put yourself in, and that good survivors put themselves in consistently, where the PH has about the same chance as the survivor or the survivor has a greater chance than the PH player. The PH player will make do and try to get something out of those situations as well.

    Ok I'll make this short to sum up your point try to put yourself in a good position right? Thags the thing you cant so that against PH because he can zone for free at any pallet when he puts his sword in.the ground its if I throw this I get hit by the range and if I dont he cancels and m1s guesses like that are not healthy that t and l wa he was at was in the killers favor he didnt capitalize though.

    Also even a good survivor cant constantly put themselves at good tiles especially with map rng maps like shelter woods are so bad with that I've had variations with zero jungle gyms and only t and l walla sand pallet gyms.

    You are giving some good advice but it's still has so much luck to factor in and ontop of that PH flawed ability.

  • Oh well my point remains be patient and let them spin into you.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451203#Comment_1451203

    You can call it luck if you want, I'll still disagree since my perception of luck based power would be a coin flip. You use it no matter how good/bad you are and you have 50% to get a hit or not. Luckily that's not how any chase power in DBD works. Predictions have a bit of luck mixed into them but it boils down to game of who can maximalize their chance of sucess by playing and predicting better. Key here is experince with the power and how it's used, the more you know anout optimal ways to use it the better is your chance to predict it correctly. Killer has (should have) higher base chance to win these due to the 4v1 gameplay of DBD.

    There are quite a few things about DBD that are very opressive like completely safe loops vs weak killers, facecamping with instadown killers, etc etc. As of now all of these things are considered a part of normal DBD gameplay, many things are unfair about DBD when you think about if both sides have good chance to prevent other sides's strategy/gameplay. Not saying that these things shouldn't be changed because both sides have them so it equals out. But DBD will never be 100% fair, killer will always feel unfair if you get into bad position where it's almost die or die situation or when survivors have super safe loop with 0 mindgame. Many of these scenarios boil down to if you felt like was fun/fair overall which is very subjective for everyone.

    I'll wrap it up today since it's kinda late where I live but it was nice to talk someone reasonable.

    Let's agree to disagree then I wont make this long since you have to go but ya jb nice talking to you, you have a good night.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451239#Comment_1451239

    Lmao, I already debunked your "valid points" you just refuse to accept them. Same as you are doing with this guy.

    What debunk did you do you only saidndont be predictable.

  • @MrMisanthropy66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451240#Comment_1451240

    Your not going to hit a spinning survivor with a lunge u short swing. Dud I'm rank one I know how to play killer.

    So am I but let them spin into kinda crazy how a rank 1 complains about 360s.

  • No it wont it works everywhere jus tbe patient and stop lunging at everything.

  • There you go ignoring my valid points because that's all you can so you cant even properly defend argument you start insulting me.

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451075#Comment_1451075

    His positioning was not great and the tile was unfavourable also the fact that he messed up his pathing, not much to do with the killer, it was more of a very bad circumstance. I can think of two things he could have done, though.

    1- He could fake respecting his M2 and not dropped the pallet, only to turn back and smack the pyramid head in the face when he's going through the pallet. As i've said before in this very thread, survivors do this all the time against M1 killers, where they pretend they will leave the pallet, then turn around and smack the killer. The survivor already has torment so it's likely the pyramid head would let go of M2 as soon as he saw the survivor leaving the pallet in order to recover speed and catch up for the M1. This could also just work because as soon as the PH sees the survivor leaving the pallet, unless he reads the turn around, PH will lower his guard, and it'll be much more unlikely that he will react to the fakout, even if he didnt let go of M2. I think considering the distance from the killer, if he had commited to the pallet, this strat was likely his best option.

    2- Had he not ######### up his pathing he might have had enough distance to go around the loop once and not let the pyramid head have enough time to wind up his M2 before the pallet drop. This makes it so the survivor has much more room to dodge Punishment of the Damned if PH commits after the pallet drop.

    Like I said, however, this was a pretty bad tile against Pyramid Head. Against these stronger killers, it's imperative that you put yourself in positions that are more favourable to you. If you find yourself in a bad position like the survivor in the video, he had the 2 options i mentioned to try and stall as long as possible, which is what the survivor's job is anyways.

    Doesnt matter what happened yes he did mess up his pathing but regardless with what he was doing he was going down. Even with the distance he had he could of had range addons and so the threat of being hit by the range is now in play if he runs straight then attempts to fake boom he cancels.

    The reason he messed up his pathing is because he was trying to dodge his range which is up happens against slinger. But the PH just closed in there zoning him by just having his power up. And like I said the threat of being hit by the rang is what makes it so unfair you dont know when theh will use it because its not enough information he can either cancel or shoot.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451130#Comment_1451130

    Not necessarily die or die, you never know. I've seen god nurses mess up the most easy blinks during DBD's history, it happens rarely but everyone can have a brain freeze once in a while. Maybe he might have made a correct read and killer could possibly make a bad one and get stunned. We'll never know since he insted made a mario jump.

    Tough position to be in really, I can empathize with feeling unfairly downed when you're vs someone who's good with their killer that has good chase power but part of playing survivor is that you're the one chosing which tile you run to so even when in a bad spot you need to get into position as safe as you can. Unfortunately for him his tile wasn't great vs PH and he didn't manage to make some great read to win it.

    Still, I prefer to vs such situations when I play survivor. When it feels like odds are stacked against me. I just can't find much fun in versing loopable killer who would be force to break the pallet on such tile and just run to another one and repeat. That't the playstyle I find boring but when such hard predictions are in play is where I find the excitement when playing survivor. Whenever I vs killers with such power I have a lot of fun even if I mess up my reads.

    That's why I defend them, I don't want to lose those few killers who's gameplay is prediction based which I love and just face boring reaction based killers.

    So another thing that is luck based yes we can all mess up but thats all a game of chance. I feel unfairly downed because there is nothing i can do I cant say it's like 2016 infinites where no matter what you so you cant catch the survivor it's more like I cant even handle this chase.

    That mario jump he made didnt affect the over all point let's say he didnt he wouldnt have to options preemptively dodge and have PH cancel and m1 or run through and get shot. It's not even about reading your opponent because when you read your opponent you take in consideration of there past moves there he was just guessjng.

    Also that's entirely subjective which I respect you like what you like and I do the same although just because I'm playing survivors doesnt mean killers should have chases where winning is luck based thats unfun.

    Killers who are prediction based really dont have counterplay because all the "counter" relies on winning the guess which btw is so one sided that its oppressive.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451075#Comment_1451075

    Well duh, there's 1 killer and 4 survivors who he needs to hook 3 times. This isn't 1v1 game where both sides have equal chances, odds are shifted in killers favor when he uses his power since he's supposed to be much stronger in 1v1.

    Now for that video, as I said there isn't any 100% counter, countering something doesn't mean you have some technique or a tool that makes you win 100% of the time if you use it. Countering PH there is correctly predicting what killer's thinking and how he's going to play that pallet and waste as much time as you can so that teammates push gens.

    First off, he never should have dodged (and failed miserebly by valking up the rock and getting stagger lol that was funny) before he reached the pallet that's insanely dumb, PH's M2 is slow enough to react if he does it prematurely, obviously PH was waiting if he's going to drop the pallet or continue running. Thus we have a mindgame, will the survivor drop the pallet or run and dodge M2. He was supposed to either expect that killer will cancel M2 for M1 or sliglty stop before the pallet for animation locked M2. Best play imao (ofc no 100% of sucess as I've stated before) would be to fake run through the pallet and observe if the PH's using his power before he goes close enough for the stun. If he reaches the pallet, do a teleport pallet drop for distance and if he doesn't and waites for the drop then capitalize on that distance and loop another round and repeat the process when the mindgame appears again.

    Another thing might be to just stay at the pallet and watch really closely for him dropping his sword. If he does insta throw the pallet and if he doesn't be extremely on point with your movement since he'll be doing M2 where you need to predict the way he'll be shooting it.

    Hard to win, I know but that's what's playing survivor is supposed to be. If the killer was wraith in that scenario he would just drop the pallet and killer would be #########. Where's fair counterplay there ? You don't have a single tool to get a hit on such safe pallet as wraith so you need to break it and waste time. But people would rather complain about killers that can win such pallets then about killer that can't and should be able to.

    That was die or die I get where you are coming from and trying to read but against any patient and good Killer will wait for the survivor because if he ran through the pallet it was a guaranteed range because it was too small if we dodged he cancels. You seem smart enough to know that was heavily in the killers favor and he bad no real chance of winning in that scenario.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451038#Comment_1451038

    Easy, it's very skillful action called:

    Prediction - a statement/action about what you think will happen in the future

    Guessing would mean that experince of either player doesn't matrer, in other words if PH or DS randomly M2ed blindfolded he would still have around 50% chance to hit which is complete false.

    If you want 100% counterplay then I must disappoint you there is none. All skillful actions in pretty much all games with competitive elements invole some amount of prediction based on experience.

    Also I wonder what do you think that pallet/window mindgames are, you think that killer somehow has 100% chance to succeed when he counters pallets via mindgames around a dropped pallet or moonwalks ? That's not how counterplay works. It's all predictions, just as is predicting use of PH's M2 or any other killer's ability.

    Ok I thought so you cant name any its prediction which is 100% in the killer favor

    https://www.youtube.com/watch?v=CPlEbG3fOJU

    Go to 4:12 and watch where he goes down and tell me how you counter that.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450926#Comment_1450926

    Luckily enough, I and a few others have provided counterplay to your "no counterplay" killers, your kind just ignores it and cries for nerfs. It's so much easier to make an excuse like "boring" or "no counterplay" as justification for nerfs then actually gid gut.

    Give me a counterplay to pyramid head that isnt guessing I'll wait.

  • @Facture said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450985#Comment_1450985

    so you have never missed a swing on a survivor that 360's before?

    I have I definitely have been xucked by aim assist but it's not a usable and backing up or standing still can counter 360s.

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450964#Comment_1450964

    Then you and I fundamentally disagree on what constitutes counter play. They're "guesses" in the same way that parrying in dark souls PVP is a guess. It's a read you make by anticipating your opponent's actions based on your knowledge of the game and how it's played. I find that to be a very high level of play.

    I find the notion that the "tricks", as you call them, are not counter play to be baffling. It's like, you do these things in these situations and you can nullify whatever the killer is trying to do if you anticipate what they're trying do. Like what else do you want counter play to be? XD do you wanna be told exactly what the killer is doing and going to do at all times so you can have all the time in the world to decide what to do about it? Do you want a thing that you can do that 100% nullifies what the killer is doing whenever you do it after having ample time to see it coming? Cuz that's not the sort of counter play that is healthy for this game...that's the sort of counter play that makes playing killer stupidly demanding and frustrating, while letting survivors just turn off their brain to play.

    How do you read a spirit standing still and a projectile that can shoot you at a anytime in less than a second?

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450786#Comment_1450786

    Well if your are a surivor main then it wont affect you. Its a killer problem.

    360s are strong because they abuse the bad optimization on console.

    Its not hard to pull off either

    I play killer as well just stand still or back up 360s are useless

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450558#Comment_1450558

    I've been going around stating ways to counter Deathslinger, Spirit and PH (Culminated on this post lol XD) because people constantly keep droning on and on about them not having counter play. I think we'll probably see nerf to those killers because all their counters are too hard or unintuitive for a lot of players... It's a shame really...

    Just imagine when no one will be able to use cowboy man cuz he's gonna have .5 second ADS and a sound queue so survivors can lightly tap A or D and easily avoid 90% of his shots XD

    If you somehow managed to counter ph,spirits or deathslinger you just guessed correctly thats it there I no solid counterplay there are tricks but not counterplay.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450620#Comment_1450620

    Whiny survivors (not all survivors ofc) just wanna rework all fun killer powers which are the ones with 110% MM and rework them into boring loop around piece of wood 115% killers with power that helps as much as a perk would.

    Tbh I can understand plague since she's designed as 115% with possible use of insane snowball long range attack which would be pretty OP if there weren't some drawback for using it. It's all about what you feel comfortable with as you said.

    Whiny killers (not all killers ofc) just wanna have boring killers with have no counterplay which isnt fun for survivors. If you put your killer agenda for aside you'd see actual complaints instead of nerf everything.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/172548/god-forbid-the-game-asks-you-to-predict-your-opponents-actions

    Nailed it. I was just trying to explain this in a PH thread yesterday. You cannot loop him the same way you loop all other killers. You cannot expect to beat every killer the same way every time because every killer playes differently.

    No you tried to argue against solid points I gave to why he has no counterplay I showed you video evidence from a good player you then proceeded to ignore it because of your own personal opinions then you try to say that you cant be predictable which is more general counterplay than specific counterplay.

  • @MrMisanthropy66 said:

    This happens a lot! I play on PS4 and it's a funny. The survivors have such inflated egos oh " I spun the killer " yea no u didn't, auto aim jerks the swing off target. The survivors that successfully "spin" red rank killers have just gotten good at abusing the "aim dressing mechanic" It is infinitely frustrating when you're on target with your swing and the game literally jerks your knife away because the survivorrs have learned how to abuse this mechanic. This auto aim or " aim dressing " needs to go imo. This doesn't just happen with 360's a survivor can wiggle back and forth at the right moment to cause a miss this also happens on vaulting survivors. The update that doubled the sensitivity on console has made this mechanic to be abused a lot more often and easier for them to pull this off. I'm not saying that I don't miss sometimes because I do from time to time it happens everyone, however you can tell when it is the aim dressing causing you to miss because you will see and feel your camera be jerked to one side or the other and it will cause a miss.

    Dont know how to abuse this I'm an xbox one survivor but uhh just back up and lunge 360s are not even remotely useful.

  • @Nurgling7 said:

    Controversial? Is it a controversy to be a strong killer and force Survivors to think beyond running in circles now?

    Can we make Running Vaults a controversy?

    These strong killers ignore survivors only defense with no brain at all unlike nurse who you can combine normal looping with extra tricks like double backing and faking. These killers dont make survivors think oh freddy let's just pre drop spirit oh I better hope I guess right, deathslinger ditto, pyramid head ditto. You can call looping easy but it's not easy to master.

  • @Dead_by_Gadfly said:

    You think Spirit lacks map pressure? That...has not been my experience with her.

    Honestly i think all 3 are fine. They have counterplay, its just not the standard nascar simulator counterplay that survivors are used to. I actually think ph is more broken than any of those 3 as he doesnt have counter play. Drop the pallet or dont either way youre getting hit. The best counter to him is holding W as long as possible. Fred you stay awake as much as possible and when you are asleep in chase you drop the pallet early. Spirit you vault while shes phasing then do something unpredictable while walking. I think the reason survivors struggle against them is because they actually require thought and planning instead of running in circles for 3 minutes.

    That's what every killer says "theres counterplay but it's not typical" no deathslinger has no counterplay it's a guessing game. He can shoot in less than a second and a good one with good aim can quick shot you. You can not counter something you vant react to. Spirit with stridor is uncounterable and once you are injured there is nothing you can do. Yes freddy had counterplay but it's very uninteractive and pre dropping leaves you nothing end game.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448504#Comment_1448504

    This is a tiny bit of bias, atleast from your side.

    Exhaustion needs to be changed in the fact it needs to be made more useful (Lithe, head on, etc) and less crutch (Dead hard, Sprint burst)

    Cow tree is ridiculous

    I see no bias as I play alot of killer have no trouble with any of these. Yes i agree lithe needs touching up head on is fine. Sprint Hurst has been nerfed atleast 4+ times from 2016 to 2020 and an indirect nerf from the exhaustion nerf. I dont understand why you could complain about it even more.

    Dead hard doesnt even work and when you use it for distance yeah you cant do nothing but are we supposed to dead hard into a wall or something?.

    Cow tree like I said got a masses change from its huge size and you still complain sounds a little biased to me no good killers mains complain about it.

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448705#Comment_1448705

    By being unpredictable with your movement as well as predicting when they will shoot. Granted, I hate going against Deathslinger as well because I find him hard to counter too. Usually I just sit at gens and genrush them as they’re slow and not amazing at protecting gens.

    Definitely that's your best bet play weird and rush gens he needs a buff with gen pressure but his 1v1 chase is crazy strong. I can usually do good in chase by breaking Los and making distance but I hate the fact that I have to guess.

  • @Kebek said:

    They have counterplay, it's just far more complex and requires much more thinking then your normal M1 looping.

    How do you counter a projectile that can shoot in less than a second and a sword that can be canceled in less than a second and m1'd?

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446378#Comment_1446378

    25% of a gen is still a lot in a game that every second matters.

    There are a ######### ton of broken things on each side that need to be removed or looked at.

    Iri heads, BNP, exhaustion as a whole, cow tree, spirit, legion needs a rework,

    A change is needed, like it or not.

    25% which is barely anything except when used with multiple, exhaustion is fine I dont know what problem that you see with it now meat tree you to be significantly bigger so I dont understand your complaint there but Iri heads and legion definitely.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446348#Comment_1446348

    He has counterplay. Hold w.

    It's not a guessing game. He has a tell when using his power, the knife is pretty obvious and if you don't see the red carpet of death that's on you. Also trenches are pretty clear.

    He's nowhere near as bad as spirit.

    He has a tell when he could use it than he can cancel with no delay and m1 you there is no counter to that and if you want proof we can hop into a kyf xbox one ingot pyramid head. Saying hold w is like saying just kick gens it doesnt give good argument.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446508#Comment_1446508

    Xbox actually, FPS is horrible when spamming the hell out of ADS and playing Demogorgon on any red forest map is a deathwish.

    Also no, not all jokes have to be funny, I was literally singing and you took it seriously and I actually am not speaking nonsense as I actually used to play Pyramid Head, just like old bubba he is rewarded for survivors mistakes, infact thats his power, he literally punishes survivors for a mistake.

    Nerfing Pyramid Head would be like Nerfing Legion again, you would just be throwing away them purpose of his power and making his ranged attack even more worthless, including baiting

    Ok what's your gt and which xbox becaude if you suffer fps drops you must be on the very first one that is heavily exaggerated.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446484#Comment_1446484

    Mate you missed the joke

    Deathslinger is easy as hell to dodge and if you are running in a straight line you are getting shot

    Pyramid Head is literally huntress but without hatchets and can go through walls, tight corridors and trying to stun him while he is in his power will kill you

    They will only zone you if you fall for it or become predictable as hell

    Hit me with the Killer Main treatment and I will gladly say I an taking a break from killer as the FPS on console is killing me

    What console you play on I'm on xbox and we can really debate about this in the party. Also a good slinger can either have good aim or ads spam and make you juke and lose speed and distance.

    Arent jokes supposed to be funny? Idc whether you are a survivor or killer main you are speaking nonsense. Pyramid head I mentioned in my previous comment go read that.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446471#Comment_1446471

    How to counter Deathslinger: to the left to the left to the left

    How to counter Pyramid Head: crouch or move to the right to the right to the right

    Ok so as you do that "to the left to the left to the left" you lose speed and he gains distance for an easy m1.

    And pyramid head same applies if you do that you will lose speed and they catch up and m1.

  • @Nebula said:

    The past 3 out of 4 killers that have been released have all had amazing zoning potential.

    Demo can force survivors into abandoning loops by simply holding shred, and can immediately M1 after letting it go.

    Slinger zones simply by existing and pressing M2 for a tenth of a second.

    Pyramid Head literally leaves the survivor with no choice if he is in range for his wave attack and they are approaching a pallet or window.

    Sure, these killers are fun to play as, but it feels cheap knowing that survivors have almost no choice if you're even somewhat decent with their power.

    I really don't like the direction that the recent killers have been going in as I find zoning very boring and pretty oppressive to play against.

    The devs dont care currently they keep making killers with no counterplay other than guessing except demo is fine.

  • @Snowbawlzzz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446378#Comment_1446378

    ->Odd Bulb

    ->Useless

    We are not playing the same video game

    How is it good all ik is that it does like a q second increase in blind duration and kills your flashlight what else?

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1445483#Comment_1445483

    The devs have proven they're stupid with many things.

    Midwhich, haddonfield, BNPS, Mori's, keys, etc.

    Just because the devs say something doesnt mean its good.

    P.S. how does boot taste?

    Bnp is fine it's been nerfed 4 times leave it alone we already have enough useless addons (oddbulb, intense halogen, hesl, grips)

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1445279#Comment_1445279

    people are complaining pyramid head is op and he has no map pressure or insta-down. you sure?

    Because he doesnt have counter play just like slinger it's a guessing game they dont need map pressure for insta down to be unfair.

  • @ClickyClicky said:

    Lol guy talks about survivor entitlement but he’s making other people spend minutes on the ground immobilised bored out of their mind so he can feed his ego and get a few extra points in a video game.

    Just hook the survivor and if the last gets hatch who cares? Killer has a huge advantage in finding it first anyway.

    Exactly very hypocritical

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1433119#Comment_1433119

    If he plants the knife, fake the vault and gain a ton of distance. His range attack only has one thing going for it, a mindgame. Thats it.

    Fake the vault he cancels with no cooldown and gains speed to get back at 115 no distance gained.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1439075#Comment_1439075

    I don't thnik you understand my post. Using past interactions to outsmart your oponent is one part of the mindgame, its still a guessing game using information to make the most educated guess possible. So part of that mindgame is predicting and avoiding killer powers. Where is the trapper likely to trap? Will the slinger shoot or is he faking it? and should I swing wide now or later to avoid the shot? same again with huntress or is bubba just reving to fake me out of the pallet or are they going to go for the full saw?

    The term mindgames is used specifically for some aspects of DBD gamplay but if you think its just about when to moonwalk or not near walls then you are kinda missing the point of killer powers. They are part of the midngame. Your ability to predict or guess what the killer will do is how you successfully counter killers and their powers. Its also how you outsmart survivors and get hits.

    You seem to think guessing equates to random actions hoping you are right, when utilzing prior interactions to best predict your oponent is just making an educated guess about behaviour, sometimes there is a lil luck involved too.

    Yeah guessing is random actions which is what you are doing against pyramid head,deathslinger and spirit. Mind gaming does equate to more educated guessing but atleast mindgames require you to use the information from pass chases like their play style or habits a guessing game doesnt give you any of this especially when it's pretty much just casino gambling.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438321#Comment_1438321

    "He needs a nerf and a buff" 🤦‍♂️

    Zubat is stupid good at this game. We all know that, aiming in and out omly works in the right areas of the map and if the survivors juke loke morons.

    No it works in most of the maps. Also survivors who juke arent morons they juke because they dont want to get shot. You are telling me right now you wouldnt try to juke a deathslinger that aims in.

    I said he needs a nerf because he needs counter and a buff to his map pressure. Zubat being good doesnt mean anything as all he did was press m2 a couple of times and hold w I didnt realize that's skill but I guess?

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438329#Comment_1438329

    Ok then but hitting with the shot consistently is the skill again. I’m sure its possible to juke a miss out of even the best slingers.

    Also there is guesswork in every mind game. The whole point of mind gaming is to fake out your opponent into thinking you’ve gone another way. The very premise of that is predicting/guessing which way they have gone and countering it accordingly. The whole mind game is a guessing game on one persons part, how predictable it is, that’s the skilled part.

    if you do the same thing over and over I know where you are going I don’t have to guess. If you mix it up then hmm a more complex mind game is now underway. It’s all guessing.

    No it's not juking the deathslinger its guessing correctly and mindgame are using past interactions to make a decision in a chase mindgames actually require you to use your brain rather than guessing whether hes gonna shoot.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438196#Comment_1438196

    Yes it’s a guessing game on your end. That’s the point.

    Faking out a mistake by the survivor by aiming and bluffing your shots is again the point. Long time aimed shots are really not how the deathslinger works. I learned the hard way recently, its quick scope fast shots or fake outs. Which is it gonna be you have to guess, that’s his mind game. It’s an additional to moonwalking etc etc.

    I like how you say it takes no skill but in the next sentence say a good death sling will be patient with his shot and get the hit, implying skill. Which is it?

    When I say be patient with the shot as at windows vaults where you either vault or fake. A good slinger also has good aim which makes those shots that you cant react to even more deadly and a guessing game isn't a mind game.

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