catbeans
catbeans
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@TheDarkTyrant said:
So do you think it is a possibility we will get a Resident Evil Chapter 2? I honestly think we will eventually. There is just too much money they could make off of multiple characters. And some characters that won't work at all as skins such as Mr. X or Jack or whoever. They would have to be their own separate character and I think they would probably end up doing it. Like imagine it. It'd still make a ton of money, be very exciting, and just isn't a bad idea. and if we did what do you think it would be based on? And don't tell me Ethan Winters because he's not a possibility unless they wanna make a character with a blacked out face.
After this broken disaster why would Capcom let them touch anything else?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2302094#Comment_2302094
The cosmetic bug may have been a much easier bug to fix. It is to preserve the identity of the licensed characters. It does make sense.
I will never understand the cult like defense these devs have achieved. It's actually scary.
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@[Deleted User] said:
This hotfix mainly fixed issues from the PTB, the work on it started few weeks ago so it's not addressing the most recent problems. Usually these are solved within the second hotfix.
What a moderator said:
Game is broken. Let's fix thr PTB bug that let's people mix cosmetics instead. Because priorities.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2300963#Comment_2300963
That's a subjective and unquantifiable belief, and even if it were true, it unfortunately doesn't change the criteria for compensation. Games don't come with lifelong warranties, they aren't 100 percent guaranteed to never have issues.
At some point this game will LEGITIMATELY become unplayable, at least online, when the servers are shut off. No one's going to get a refund for that.
It will happen before the servers shut off, when the servers do shut off it will be prematurely because the game was broken more than it worked.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2300900#Comment_2300900
I feel like you've got a responsibility to yourself to research the things you buy to see if you actually like them before you purchase.
If you somehow manage to get blindsided (like a lot of people on this forum apparently) and go "I DON'T LIKE IT SO I WANT MY MONEY BACK".. then that's kinda on you.
There is a difference between "I don't like it" and " the game worked but has progressively gotten to a state that is doesn't and the devs don't care."
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@van9684 said:
I agree. There is a certain leveL
of entitlement and mob mentality on here that creates a hostile environment. If you question the proposed narrative that killers are underpowered and survivors are op, you will get insulted and attacked. I’m guessing there are a lot of younger people on here who do not understand what it takes to create a game or that it needs to be fun for all players to be viable.
If I were a dev, I’d not listen to any streamer or this forum. Not in the least.
If I paid for a product I am entitled to it ######### working. That's kinda how this works.
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@GrimmGaliard said:
https://forum.deadbydaylight.com/en/discussion/comment/2300348#Comment_2300348
They've also been diligently churning out patches for 5 years to fix things. New things break and new things need to be fixed and almost none of them can be done instantly. It's not that ######### hard to understand. The real problem is that they won't stop to make a health chapter
It'd not just fixes, it's overall game performance. Optimization that was promised and never delivered. As for this current patch, there was no map for an entire year, a 2 week long PTB, then another week of the map being disabled. 3 weeks and not a single ######### fix except for legendary skin mixing.
But sure keep trying to justify this bullshit.
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@GrimmGaliard said:
https://forum.deadbydaylight.com/en/discussion/comment/2298148#Comment_2298148
There's an in game message when you first turn it on saying what's broken, that they're working on it and apology bp. There's a message pinned on the forum saying they are aware of and looking into the issues. What the hell else do you want? Your suggested response doesn't tell anyone anything that the above didn't already do.
And yes, most games actually have glitches when a new dlc or patch comes out and need fixes. That's why you have patch number "x.xx" because they have to keep fixing it.
Answer me honestly: Do you code? Do you know how extremely precise yet fickle it is to code? Putting a single semicolon in one wrong space when coding can break something, for example. It's also not as easy as "Nemesis.buff.exe" or "solution.bug.fix" You have to find the bug, reproduce it, find a what's causing it and how to fix it and then, if there's time left, find if it breaks anything else. For buffs, they need a significant amount of feedback, testing and consideration before going through with it and after all of that, have to deal with the console licensing to actually get certified for updates.
So you want them to do all of that, in less than a week (not even considering people have weekends or can get sick or other emergencies etc.) While also maintaining a ######### live journal and reporting in to the forums about how far along they are, what they're working and how long they think it'll take? No. Because if they estimate incorrectly, they're giving people false hope and another reason to get bashed in by people like you who have 0 clue how this works and get messages like "You said you were working on X and it's not here!!!!"
If there is a company out there that does that, I've never seen it and tip every hat I have to hand for them. That sounds like absolute hell to go through just to please an entitled, impatient community.
What do we want? For them to actually fix the mother ######### game. 5 years of "we are looking into it" enough is enough.
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@Astrian said:
Title.
Most sets have no business being permanently linked in the game. It doesn't do anything but discourage people from buying them as they cannot be mixed and matched. Yun Jin for example has no good cosmetics outside of her set, but I'm not going to buy the whole thing just to have some hair that isn't trash.
Licensed cosmetics and legendary character cosmetics, like the one that switches Jill Valentine to Claire Redfield, should stay the same as that's probably the best for the license holders.
I don't think there's a single person who doesn't want this, every time a new linked set gets announced people complain in the comments yet nothing is done about this. The one time we have a bug to do exactly what we want and you guys patch it out. Why?
How about a petition to fix the damn game
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2299567#Comment_2299567
Just because certain fixes were achieved faster, doesn’t mean the bigger issues are being ignored entirely. For all we know these seemingly unrelated issues may have played a part in the bigger issues many are upset about.
Lmfao, how the ######### do legendary cosmetics mixing make the game unplayable? Well they prioritized that and the game is still #########. Half a decade of them ignoring the bigger issues and you still think this way.
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@GenJockeyNance said:
Can we chill about it maybe? I get why everyone is upset but yelling at the DEVS and making posts demanding they fix it is not going to make things go any faster. I too paid for chapter DLC and keep getting screwed by the console lag (haven't played today since the update and I probably won't; I just don't feel like dbd today) but have your patience? Calling the devs lazy and not hearing you about this mess is not going to fix it faster. Think about this: this is DBD'S 5th year anniversary, it's huge. RE is part of that epic celebration so does it make sense they don't care enough about the map and bug fixes to fix it asap? No, no it does not. Marketing standpoint, it's bad business to let it stay in this state as long as possible so I highly doubt they're sitting back passing around a thing of doughnuts flapping their gums about how their weekend went, what plans they have for the week, etc. Some of you clearly do not understand the complexities of code - it's not easy so of course it's not going to be up and going within a day or whenever you demand it.
Do I think DEVS should improve in the future? Absolutely. I heard somewhere their engine is outdated, they should update it asap for smoother performances. Do more extensive tests for these chapters before releasing them. Someone suggested also having a PTB for console, that might help a lot for console statistics.
Tldr; some of you just need to learn patience. Play a different game in the meantime, go breathe some fresh air, keep calm and chill.
They have had 5 years of patience, ######### that. It's not just the map. Its the last 5 years of broken promises and no actual effort to improve the damn game.
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The Dev team slowly killing this game. Definitely the worst killer we all have to go against.
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@cosmicvolts said:
I have been playing DBD for 3 years now and the last 6 games I have been tunneled for no apparent reason other than I’m a good runner. Please start actually considering this play style toxic and penalizing killers. It wouldn’t have mattered if I had DS or not. You as a killer main or whatever you like to call yourself have to understand that you contribute to the game health and the people that play it. It’s just not right. You need to stop yourselves from ruining others game experiences just because you’re petty and hate a challenge. What sense does it make to tunnel one person the entire game and let everyone else escape?
The game running like complete ######### is more frustrating than being tunnled.
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@miketheratguy said:
With various people saying that this map or that killer should be disabled and so forth, I decided to turn the frequent conversations into something that may be a little more fun. Imagine that you work at BHVR and you have one job: Deleting content that you don't like. You can't go crazy though, you are limited to this:
One map. ONE.
One chapter set of characters. What I mean by this is, say that you want to delete the Twins. Elodie therefore has to go too. Say you want to get rid of Steve Harrington (how could you?), that means that Nancy, the Demogorgon, and all skins go with him. We're not talking about any of the bugs that were introduced with any of the chapters, we're not talking about any previous versions that may have been better before a nerf. We're talking about the characters and the characters only, as they are right now (or were before any bugs that were introduced with this update). For those who were available individually (such as Ash) or those that came with the base game (such as Trapper) you have to choose a member of the base game from the other side to be deleted along with them. Example: If you hate Nea, you have to delete either Trapper, Wraith or Hillbilly as well.
One perk. ONE. Killer or survivor, doesn't matter.
One game mechanic / gameplay feature. This could be the need to build up multiple perk tiers, or the existence of the hatch, or keys, or generator speed, or the ability of killers to camp, etc. Remember, we're not talking about changing or substituting anything, we're talking about looking at a list of things that make this game what it is and being able to press a button to make those things no longer exist.
So there you have it. You must delete ONE map, ONE perk, ONE game mechanic, and ONE set of characters that either came together in a chapter, or, if the character you want to delete didn't come with anybody else, you have to choose a base game character from the other side to be deleted with them. What would you choose? Please, try not to argue. This isn't about survivors vs killers or fair versus unfair. Balance doesn't matter. People losing out on their favorite things doesn't matter. This is all just a hypothetical scenario.
The entire game if they don't ######### fix it soon.
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@gammatsunami said:
The old gen consoles are getting really weak compared to current hardware, they might have to lower the hell out of the resolution for the sake of performance. Put a dynamic resolution on it and make it keep 60fps, even if it goes 720p
That being said, my high end pc is having constant stuttering so it might not even be about hardware power
The game ran fine before the latest consoles. Jfc idk why people think last gen games suddenly start performing worse on less gen consoles for absolutely no reason other than "nExT Gen iS hErE"
No, it's because the devs are ######### up.
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@assassin_princess said:
Is this the end of the road for me and Dead by Daylight? For years I backed DBD saying this is the game to watch. The POTENTIAL this game had...
Over the years I saw all my favourite streamers start leaving dbd... and today I understand why...
As a 50/50 survivor/killer main. This game does not give me any feeling of fun or excitement while playing as survivor. In the 4 days winning like what...5 games? Being tunneled from 1st hook to final. Being camped in basements. Killers getting a hit on me after I have fallen half a story after vaulting the 1st floor window.. Getting hit through pallets...
But ... wow. My nights usually ended with a "let's play one more to end on a good note" to just everyone deciding to call it the night to avoid getting upset about how killers are and can play these days...
Nemisis dropped 4 days ago. How could the game allow a trial to practically just be "running simulator?". Taking away survivors' only form of defense by being hit over a pallette? Then why is it even there?! If you are lucky enough to escape the pallette situation with a survivor perk that not everyone even runs then you get hit through the window. Able to use stealth to get away? Here, cough loud AF to make the killer turn straight around and down you! Able to get away? NO PROBLEM, here is a zombie, A ZOMBIE to down you!
Survivors can't do anything anymore to defend themselves from killers in the trial anymore. Like seriously then, just remove windows and pallettes all together cause they don't provide any sort of protection against the killer.
I still play killer and let a person escape through hatch almost every single game. As killer you don't have to worry you can catch them at any pallete, down them through any window... how is that fun?
Or now you don't even have to worry about certain survivors cause they will most likely get downed by a zombie.
Dead by Daylight. Don't just hear the cries... ACKNOWLEDGE THEM! How long will you go on knowing how much problems this game has. STOP adding unneccesary things like zombies and spend your time fixing the problems that are already there! We will take being able to play the game fairly much more than over 2 new survivors.
But for now... R.I.P, DBD . What is the use a game that only caters to 50% of their audience and let the rest just be constantly dissapointed and upset by the end of the day?
Sounds like a case of git gud. Worry about how the games runs like ######### instead of complaining about how a C tier killer maybe B tier at best is OP.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/258887/do-you-thinks-we-should-get-free-auric-cells
No. Bugs suck. But they're in literally any online game that pushes updates. We're entitled to nothing
Not to the extent that game becomes unplayable. Stop the boot licking.
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Git gud
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@Man_of_triangles said:
Nemesis is C tier at best and nobody will be playing him past the first week. He's like a horrible version of Pyramid Head.
Easy A tier if they remove the speed boost off infection.
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@Chappy01 said:
Nemesis is too strong in his current form.
-He builds mutation brain-deadingly fast
-tentacle strike is an OP version of pyramid heads judgement. it comes out faster, cancels faster, and breaks pallets even if you miss the survivor.
-even if you loop nemesis perfectly, a zombie will wander over to you eventually and stop the loop. nemesis doesn't have to do anything, it just happens.
tentacle strike needs to be nerfed the same way judgement was nerfed. punish nemesis for spamming tentacle by giving him more recovery lag and for constantly "fishing" for random hits at loops.
oh, and once you use vaccines, thats it. they're gone. 4 vaccines (3 with add-on) is not enough. at least with plague you can gain the fountain back after she drinks from it. imagine playing against a plague but once you use a fountain you can never use it ever again? yea, it would feel pretty #########. my fix: have vaccines respawn after a couple of minutes.
nemesis shuts down every single loop in the game. tentacle strike is just judgement on steroids and you can't fake a vault or pallet throw or else he will just cancel it and M1 for the down.
This is just a really unfunny joke right?
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@scenekiller said:
Unless their player numbers and cash flow from DLCs both drop, they won't address game health any time soon lol.
I suggested that earlier, must be careful about the words I use, I said the dreaded B word and the post was removed and I got a warning.
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@thenegativone said:
Im getting the same issue now... maybe theyre re enabling the rpd map?
I like the optimism, but hell no.
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@entitysbreakfast said:
Servers are down here. What's happening?
Dead By Daylight happened.
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@DanielPaint said:
Okay really? Fps and performance issues? New map gets disabled right after it releases and now the servers are down?
Sorry when this sounds rude but are your Interns are doing the job since 5.0?
They must have thought the game was too playable before so they just shut it down entirely.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2277333#Comment_2277333
Its not a matter of BHVR its the Switch system its just inferior to other options. Like using a low end PC and wondering why your frames drop.
Its not a huge secret that the switch cant cope with games. Nor is it a secret that DBD doesnt run perfectly on other consoles ether.
As a consumer you know what you are getting into. The recent patch just made everything from mediocre to bad. It'll will be fixed eventually 😳 .... maybe.
Even ignoring the fact that games that are far more demanding run on the Switch, that does not chamge the fact that if for some reason DBD couldn't run on the Switch ( it can they just don't want to optimize, the ######### barely runs on other systems) then they should not be SELLING it as a finished product.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2277333#Comment_2277333
Its not a matter of BHVR its the Switch system its just inferior to other options. Like using a low end PC and wondering why your frames drop.
Its not a huge secret that the switch cant cope with games. Nor is it a secret that DBD doesnt run perfectly on other consoles ether.
As a consumer you know what you are getting into. The recent patch just made everything from mediocre to bad. It'll will be fixed eventually 😳 .... maybe.
Jfc dude, Warframe runs on the ######### Switch. It is BHVR.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2277152#Comment_2277152
It's not the fact they can't charge you. They already charge more for skins than characters themselves, they make plenty money. It's the fact they can't, they don't know how.
Then they need to get help from other devs who have done it before.
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If the game was actually playable I might be able to have an opinion here.
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Lmfao, I got a ban warning for suggesting a boycott on all future DLC until we get the promised optization that never came. BHVR never ceases to amaze with thier shittiness.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2274933#Comment_2274933
At least it gets the word out....
Even though it's not the most efficient way...
Ya know any checkmarks from Twitter? /s
Yong Yea, Jason Schreier
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@Itooshie said:
I know how you feel, but it was your mistake for purchasing on switch if you ask me.
Its such a weak console. I speak from experience since I own one. Its a big case of doing your research before you buy.
Theres no excuse for ps4/xbox, but im on ps5 so i cant comment on their current issues
That's ######### stupid. If BHVR sells a product on any system it should ######### work. And right now it seems like it's not working on any system.
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@Luciferr_2nd said:
Why have the devs not said anything yet?!
The game is borderline unplayable right now, freezes happen at literally anything, its so annoying
Ps4 btw
Because they don't care
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2277138#Comment_2277138
Then no one buys DLC's and game dies. 5 years 0 optimization. THe game can't be optimized because the game's foundation is basicly quick sand. Good concept terrible execution.
Also the game will die if nobody can play the damn thing. It's hardly playable as is. It won't survive another patch at this rate.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2277138#Comment_2277138
Then no one buys DLC's and game dies. 5 years 0 optimization. THe game can't be optimized because the game's foundation is basicly quick sand. Good concept terrible execution.
Wrong, other games have fixed thier foundation. BHVR just doesn't want to do it because they can't charge you for it
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Stop buying DLC until they optimize this ######### show
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@[Deleted User] said:
little indie garage studio by the way
idk i guess you can start maining survivor
Not a good excuse when the game is a hit and they are making good money.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2274959#Comment_2274959
First of all, i wasn't criticising, I was making a joke. The more you yell, the faster they fix, funny joke, no?
My suggestion is to not take a game so seriously, I guess? I get that some people feel entitled to dictate how fast BHVR puts out bug fixes because they chose to spend hundreds of dollars on it, but they CHOSE to do that. I got this game for free and have unlocked all killers for $30 total.
I absolutely love this game and want it to do well. BUT I also understand the complexities of how game design works, and a game with this many variables is only going to have more bugs every time they add stuff. And bugs are extremely hard to decipher and find, much less fix.
If we want the game to survive, they must keep putting out new content, causing significant resources to continue to be siphoned from the bug-fix team. I wish they could skip a release for QOL improvement, but the fact is, the lack of revenue and loss of community interest would likely sink the game.
Would it be great if they came out with a hotfix? Sure. Do I feel entitled to have the devs do anything other than stop supporting the game at any second? I do not.
When people paid money for the game they better fix it right ######### now. 5 years is ######### long enough. Enough adding ######### to the game when the base game is broken to hell. Boycot all future DLC.
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@Healthore77992 said:
BHVR, preformance on ps4 has never been this bad, cant move without lag, with Nemesis when i try to use his power i lag, cant land that little think from his arm...PLEAE, FIX PREFORMANCE ON PS4
On Xbox, same #########. They need to fix this is absolutely ridiculous.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2259070#Comment_2259070
Why would that happen when normal matchmaking is just as bad if not worse?
How many times have you seen people say "omg matchmaking has been ######### they must be secretly testing MMR"?
The fact is they only test MMR when they say they test it. This nonsense argument of "it's bad matchmaking, it must be MMR" / "it's good matching making, there's no MMR" is what has established a ridiculous superstition around MMR that's not based on reason and is what's influencing peoples perception of it.
I guarantee your normal, non-MMR matches have always been a shitshow of terrible match ups, but you just put up with it, or write it off with some excuse, or blame it on secret MMR testing. Then you get a regular miss-match during the MMR test and explode with "WHAT A LOAD OF CRAP MMR SUCKS" even though realistically there's been very little change in the result. Otherwise we're not even playing the same game. Normal matchmaking in this game is #########, and unbearable for non-god-tier killers.
It's probably a self-fulfilling prophecy. People stop playing when they hear that MMR is turned on, and don't even both testing it out because they "know" it will be broken from their deeply held belief that it must be. This drives the number of active players down. Fewer active players constrains the match-making, so you get less than optimal match ups.
If people jus gave it a ######### chance we might actually get a working MMR system that fixes this broken mess of a game and actually gets people playing killer again.
As it currently is I ONLY want to play killer during an MMR test, all other times it's a massively painful process that only feels necessary due to Rift Challenges/Rituals and the fact that a BBQ killer gets way more BP than any survivor, win or lose.
It's not perception, people are playing this ######### right ######### now and it's broken as #########. Games where nowhere near this bad before, you have got to be delusional.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2259062#Comment_2259062
No. It's been working brilliantly, and my anecdotal evidence is just as good as yours.
If this becomes the norm the decrease in playerbase will be better evidence.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2259036#Comment_2259036
It's been working absolutely fine for me. Every match so far as been pretty fair and even, a good balance of skill between killer and survivor that has mostly resulted in 1-3K games. As killer, I haven't faced the clicky teabag deathsquad once.
The usual state of this game is what's ######### abysmal. Expert red rank SWFs every damn game making killer an exercise in masochism. It's no wonder nobody plays killer.
We need MMR to fix that.
It's not fixing anything. Both sides, killer and survivor have been dog ######### games. As killer it's a steamroll or nothing. As a survivor the people you are paired with are so vastly varied in skill and experience that it's actually ######### painful to sit through and play.
The number of one hook deaths experienced as both killer and survivor is more than I have experienced in my entirety of playing this game. It can't be more clear that this is absolutely broken so why are people defending it?
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@Seraphor said:
One of them escaped, two others got decent scores. So what's the issue with matchmaking here exactly? seems to be working fine.
"But the ranks"
MMR is being tested specifically because ranks don't accurately gauge skill.
You obviously don't play Myers much, you admitted in post game chat that you're just levelling him up and never going to play him again. You're a newbie Myers and apparently played as such, so it paired you with survivors of a comparable skill level, and it seems to have worked.
The alternative without MMR, you would have gone against an all red sweatfest, 0K, <15k BP. And if it was "broken MMR" like everyone likes to claim it would have been a 4K 32k BP in under 5 minutes.
This is MMR working as it should be, and apparently quite well. The only problem here is the survivors are dicks and apparently also don't understand that ranks don't match skill and are supposed to be ignored for MMR.
It does not work fine, im not going by ranks in my games I'm going by the ability of the players in my games and how fun those games were to play. The answer to both is ######### abysmal. Que times were not even quicker they took just as long.
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@JediWithASniper said:
https://forum.deadbydaylight.com/en/discussion/comment/2258519#Comment_2258519
We’re you playing survivor or killer? I played about 7-8 hrs yesterday, and I felt like survivor pairings were really bad. I had so many teammates that were just total new players that had no clue. It made it hard to tell how good the killer’s I was playing against were. When you are carrying the whole team all match long… I even had one killer that tried to force the last survivor to rescue me off hook because he hadn’t been able to hook me all match, but when he finally did, this other survivor couldn’t figure out what to do, and was so scared of the killer that I ended up one hooked. It was actually funny to watch the killer trying to herd that one survivor over to the hook for a save, 😂 he even brought the guy to the hook and dropped him and picked him up a few times, but I bled out before he got that done. I’m sure the guy would have just tried to run away again.
Oh you poor slow child. It seems as though the killer as taunting you seeing that the other survivor was downed. He can't exactly save you in that state. Generally when they pick you up and drop you it's to increase the time it takes to bleed out. The dude was being toxic.
As for dying on the first hook. That's seems to be a trend, in my killer games and survivor games. That is not a good thing, something about this MMR test has broken the game.
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@Karao_Ke said:
Yeah, while I do agree the MMR system in place has been terrible thus far, people need to realize that it takes time to improve & shouldn't talk down on others because of it.
I've definitely gotten my fair-share of braindead survivors and tunnel-vision killers so far. Bound to happen.
It is bound to happen, it shouldn't be every single ######### game though. Waterboarding is a more acceptable form of torture than playing this game in the ######### state its in right now.
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@JediWithASniper said:
Seriously. If they don’t gather data, they can’t determine if the system will ever work and what needs changing. This game is far more complicated to matchmake than an FPS like COD or whatever. Anyone with half a brain knows that balancing this game is a massively difficult problem. 2 days of data won’t hurt anyone. Just saying.
It won't work, this has been the least fun I have ever had with the game. In fact there was no fun to be had, fun was sucked out of the equation all together. Being waterboarded would have been more fun than suffering through this bullshit.
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@gendoss said:
I've had brown rank teammates that played way better than most rank 1s. The point of MMR is that the colored ranks don't mean anything, and it's proving it's point.
Proving it how? By providing the absolute pinnacle of ######### games that were so ######### unfun that waterboarding would be a more acceptable form of torture than watching your 2 braincell survivor buddies ignore you on hook because they are afraid to leave lockers.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2258317#Comment_2258317
In what sense? Did you get non stop SWF teams as killer?
What was terrible?
As killer every match was a landslide either for me or for them. The amount of one hook kills I got was stupid. Hook one and chase another, and the other 2 dont even attempt a rescue.
As survivor I would be in a match where all my teamates couldn't loop for more than 10 seconds while the killer couldn't even touch me. If I was unlucky enough to be hooked same thing as before, one does a Gen and the other hides and you just die on first hook. That or the killer just straight up face camps you out of the match.
EVERY GAME from both side have been absolutely abysmal. So bad that if this stays I won't be.
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@Zozzy said:
They really should have reset everyone to R20 so people would stop focusing on the rank numbers and instead on how the game went.
Every game was terrible
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@Tsulan said:
How did you come to the conclusion that the mmr test was a failure?
By playing the game and having every match be complete #########
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@Itslat3ncy said:
These 2 test have been perfect. I actually have teammates now, and I get a survivor teams that actually aren't dumb and have a brain.
It's fine and way better than the rank system
How, as killer every game has been a 4k landslide or a 0k gen rush fest. As survivor most of my teamates can't loop more than 10 seconds and seem lost. A thing I noticed playing as both killer and survivor I'd that people have not been unhooking, the amount of kills I get off of one hook today is stupid. This MMR system has broken the game beyond words.