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catbeans

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  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/172266/if-bp-was-equalized-between-surv-killer-and-the-grind-lessened-id-buy-more-cosmetics

    It's true that survivors get less bloodpoints on average than killers, then why don't you try playing killer more? A lot of new players choose 1 role and stick to it, which prohibits them from enjoying the game in its entirety.

    In terms of the current progressions system (bloodwebs) and it's grindiness - I'd hate it to go away. It might be a bit overwhelming for newer players, but it's also pretty much the only thing that drives replayability in the game at the moment. The fact that you can only unlock content in the game by playing it gives you a reason to come back to it. Otherwise myself and probably many others would have stopped playing and switched to something else a long time ago

    It's really not true though. People get less points because they only do gens. Cleanse totems, get saves, heal allies, unhook allies, get chased an lose the killer. All these will net you big points.

  • @emptyCups said:

    playing killer is a service I expect people should be paid for. And given how bad it is should be hazard pay. They definitely need to double the base gains for killer.

    I may be bias but I want my survior que to be less then 20minutes thanks.

    If you play survivor as intended you can earn just as many blood points. You can really tell who the gen rushers are by posts like these. That or they make a locker thier home the entire match.

  • @derppug said:

    Everybody constantly brings us the issue that the bloodweb/perk grind is way too tedious at this point, perhaps because it is a dated system. As someone who began this game a little over a month ago, I agree with this point. But I know that changes to this system need to be made incrementally, as it would be a lot of work to uphaul the current bloodweb in place.

    I think one of the best ways to do this is to equalize the BP gains between the killer and the survivors. As it stands, Killers tend to net several thousand more points per game (and even more so if you are knocked out of the game fairly quickly). To make matters worse, WGLF is a useless perk. It's sole use is to farm the bloodweb, but the grain makes it feel like you must use it for an obscene amount of time if you main survivor. It also requires the killer to be doing well (as if he gets only a few hooks, chances are you won't get much BP bonus)/ If you just compare this with BBQ, you'll see just how badly implemented David's teachable is. For starters, BBQ without the BP modifier gives amazing detection that rewards you for doing your job (hooking survivors). It also is much easier to stack and does not create as much pressure as the need to actively "farm" this bonus. This perk is so good that many killers run it in their set builds, so it rarely will feel like a waste of a perk slot. This makes it really common for killers to get a +100% BP bonus per match on top of their already average gains.

    If the grind was lessened, by the very least through an equalization of survivor and killer BPs, I'd probably spend much more money on auric cells in this game. I get a lot of entertainment customizing skins and enjoying the appearance in game. Luckily, most survivors are just skins. But I obviously have favorites and have started purchasing outfits that tempt me in the store. But one thing stops me from buying more - I'm nowhere near close to feeling like I can comfortably play other survivors. This is because I want a good perk loadout (tier 2, preferably 3, of perks that I enjoy using) and, being a completionist, I won't grind any bloodwebs past level 50 because I want to prestige. ON TOP OF THIS, you must prestige so many times, so the process takes forever. This makes it so that it would take 100 hours just to get a loadout on a survivor I like, delaying my purchase.

    In short, please rethink the bloodweb system. It would not only benefit all players, both new-comers and veterans, but also it would probably encourage more people to buy more skins (benefitting BHVR).

    Lmao, you get less points a survivor because you sit and do gens or hide the whole game. Getting chased and escaping, cleansing totems, saving allies, will all net you big BP. I always get just as many BP with survivor as I do killer but then again I'm not a filthy gen rusher or hide n seeker not contributing to the team.

  • It's not that easy, you only loop until he tries to hit with range then you get your distance from him. If you try pallets and windows you will be downed. You will need to get creative with your loops.

  • @unko said:

    Hello. I've been playing this game for almost a month now and other then The Spirit match (because just like everyone else saying, it's pretty much a gamble), I really do enjoy playing this game.

    But I just don't understand how to play against Pyramid Head.

    I'm not saying op or nerf because I believe there is a way to counterplay against him. But I just can't figure it out by myself how many times I try.

    The first problem I'm encountering is the ground attack thing. This is the biggest reason why I'm keep getting hooked. It happens too fast to the point I can't dodge to the side or run straight to avoid it because of the range. It goes through wall and everything so the pallets and windows vault are nearly effective because by the time I vault, I'm already AAHHHHHHHH-ing. I feel like I'm missing something here.

    Second, the trap. Unlike other killer that can set pinpoint trap, Pyramid Head can just poop around that dark trap in a dark game. Last time when I encountered him, he just hooked survivor and poop half circle around the hook so from any direction you go, you will get hit by the trap and whacked. Btw why is there a skill check while you're in the cage? I just don't understand this one.

    I'm not trying to spread hate. Massive respect to all killers who patiently waiting for that long matchmaking and thank you for showing mercy sometime. I just want a tip or advice how to play against him.

    If i'm in a wrong category, I'm sorry I'm new here.

    I am prestige 3 with Pyramid Head.

    I would recommend not using pallets or window vaults in most situations when being chased by him. I will just go put my sword in the ground and if you vault or pallet I'm going to hit you with ranged, if you try to change direction I'm going to auto you. Best thing you can do in a chase is loop him around walls or objects, preferably ones where you can keep an eye on him. If you can't see him be prepared for a blind read, I cant tell you how many hooks I've gotten with blind reads because someone tried to loop the very predictable shed. Dont worry about torment trails while being chased, it's a pointless endeavor. Try to bait a ranged attack and dodge it, the recover animation is fairly long and will buy you time to get some distance.

    You can crouch to avoid being tormented by his trail, but like I said you wont always be able to avoid this if in a chase.

    I hope this helps. Good luck!

  • @DBD78 said:

    Just adapt and learn how to counter him. People who mains a killer learn that killer from inside and out. As survivor you won't face the same killer every game but after many games against every killer you will learn and get better.

    That said I think Doctor is the most annoying killer to go against.

    I play the Doctor whenever I want to rank up. He is easy mode. How do you adapt exactly? I put on range add ons and do nothing but chase, I spam shock at gens, I check lockers because I have a brain. Hope you brought iron will as a perk just for the doc...

  • @Dzeikor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1428128#Comment_1428128

    ah so you're on of those guys,if a killer is decent that's too op,aight then

    You must have trouble reading. Out of all killers I put in the least effort to win with the Doc. When his kit does everything for you, that's an issue. He is not just decent. If you have a brain he is easy mode.

  • @Dehitay said:

    Mori's not being able to grant victory for more than one player is an utterly ridiculous argument for a 4v1 game where the mori is for the 1. The idea that keys are more broken than moris is ridiculous. Keys require more gens to be done than survivors in game for the majority of the match. Moris require a single hook.

    People who cry about keys being as bad as moris are people who never had to deal with insta heals. They have absolutely no clue what the survivor equivalent of a mori was. And insta heals got nerfed for a good reason.

    I disagree, I think both are fine, keys maybe even more powerful for survivors. It can be a nice get out of jail free card. As a killer by the time you check a gen or two, get into a chase, down the first survivor and hook them one to two gens are already done.

    The killer is 1/12 complete on objectives while the survivors are 2/5 done. The mori speeds up the process for the killer for one match.

    I don't believe either are op, but to say the key is not better is just disingenuous.

  • @Dzeikor said:

    when you revive an old thread just to boast and make yourself look like a bad word

    Stumbled upon this thread recently, sick of seeing git gud responses to legitimate game issues. The Doc is stupid even in a game that is favored on the survivor side. I have my best games with The Doc and with a fraction of the effort. I'm not saying I'm great at the game, I believe I'm average. That's how stupid overloaded The Doc is. I fail to understand why people choose to pretend this isn't a thing. It's just as obnoxious as survivors saying "just pressure the gens" when killers point out that gen rush is broken.

  • @MegMain98 said:

    True. He can be annoying. Any killer can be. Any survivor can be. What in this game isn’t?

    I don’t particularly like having to play scummy and slug because in my first chase three generators popped. I guess I should’ve “applied pressure better” on a map the size of Saturn and I’m playing a low map pressure killer.

    Just because you don’t like something means it’s not beatable. I don’t like Freddy. I don’t like Ghostface. I think Spirit is boring to go against. I’m not going make threads about it though. All you can do is move on to the next match.

    Go play Doctor and see how “annoying” good survivors are gonna think you are. They aren’t gonna care.

    LMFAO, I can passively destroy rank 1 survivors with range addons. I can just chase the entire match and anytime I'm remotely close to a gen I static shock. Now nobody can actually do a gen, hope you brought a key for the hatch, though I suggest attempting to snap out of it so I dont see you going for it.

    Whenever I want to have an easy match I play The Doc. If I want to have fun and not have 3/4 tof thr game be played passively through my overloaded kit I will play literally anyone else.

    If you struggle with The Doc at all you must be a sh!#@y killer. Git Gud.

  • @LintyScorpion said:

    Annoying ≠ OP

    Well 3/4 his job is done for him with his overloaded kit

  • @MegMain98 said:

    True. He can be annoying. Any killer can be. Any survivor can be. What in this game isn’t?

    I don’t particularly like having to play scummy and slug because in my first chase three generators popped. I guess I should’ve “applied pressure better” on a map the size of Saturn and I’m playing a low map pressure killer.

    Just because you don’t like something means it’s not beatable. I don’t like Freddy. I don’t like Ghostface. I think Spirit is boring to go against. I’m not going make threads about it though. All you can do is move on to the next match.

    Go play Doctor and see how “annoying” good survivors are gonna think you are. They aren’t gonna care.

    I play both Killer and survivor. And although I believe overall survivors have it better right now. I absolutley hate The Doctor. When I pkay him I feel scummy, his kit does all the work for me, I zap someone so they cant vault for an easy hook, zap to find the next survivor, rinse and repeat untill they start screaming. As for map pressure I dont really have to worry with gens as much as I do other killers. The madness skill checks take care of that pretty well. If I'm against players who can power through I just spam my shock as I'm passing by gens and problem solved. He is the easiest killer because 3/4 his job is done for you. He's a ######### M1 killer with an overloaded kit, that is boring to play as and obnoxious to play against.

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