catbeans
catbeans
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- catbeans
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Comments
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@HittingOnHook said:
Imagine a surv-like killer that can hide in lockers, revert progress gens/exit gates, bring back totems/hooks to life
With add-ons you can choose the surv appeareance same as the ones of a match or not. There should be some signs to identify the killer like red eyes at low range or breathing strange. Probably the killer would need to transform into a werewolf to attack, like wise the Wraith, or probably just as surv possessed by the entity, or with add-ons. As for weapon, I think it would be cook a big variety of them: baseball bat, katana, scissors...
I am sure there will be a shapeshifter before DBD dies, it is so needed and matching with the killers puzzle, jumpscares are guaranteed within a skeptical games of "who is the killer?"
The Thing!
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If you are close enough to get hit by a fake you were going to be hit regardless. Why can't people accept they got beat?
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@Angelicus23 said:
if you want ez matches destroying survivors and get rank 1
play this:
https://us.v-cdn.net/6030815/uploads/6MJ86PPXWDKB/image.png
Just look my results with perkless so imagine how ez with perks is:
https://us.v-cdn.net/6030815/uploads/DGUC0EIMWG24/image.png
you also have other choices by the simple act of faking your power
Lol, faking power sO oP
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1453645#Comment_1453645
The point it would prove is the lack of counterplay he needs counterplay
You can compare the DS insta ads to insta blind flashlights the killer had to guess when they would shine and after the Mathieu got hit with it himself boom nerfed like a week later.
Sounds like a Call Of Duty bro. "1V1 me [insert homophobic slur here]"
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1453560#Comment_1453560
Notice how you ignore the questions either get the 1v1 with scott going or I'm down to do it right now it's simple show the counterplay you are talking about.
Many people answered these questions yet you find them unsatisfactory. Show us how he does not have counterplay and not just anecdotes of how you put yourself into a bad situation and lost.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1453560#Comment_1453560
Notice how you ignore the questions either get the 1v1 with scott going or I'm down to do it right now it's simple show the counterplay you are talking about.
Many people have answered these questions but you dont find them satisfactory.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1453419#Comment_1453419
You trying to hop into a kyf cause I'm actually tired of you defending two braindead killers xbox one my gt is Azame San I can show you why PH has no counterplay.
Cant wait for bots to be added to the game. You'll fit right in.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1452219#Comment_1452219
Stealth is such a boring way to play the fun of this game is the chase but when you have chases with killers with no counterplay and such flawed powers what do you have now a genrushing game.
Keep this in mind if we continue to have these types of killers survivors will genrush harder to get out of the game. When you say stop stacking aggressive perks you are asking us to change our build on the off chance of PH which is out of what like 13 killers?
Anyway my point is he isnt op at all just needs a cooldown and maybe a speed penalty when he cancels so its punishable.
More crying because you have to play in a different way. Get over it.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1453419#Comment_1453419
Damn guess I won't rely on the two things a survivor can use against a killer to live longer. I'll just run away from the loop and not use windows and pallets like I would against Nurse instea- oh wait he moves 15 percent faster than me...darn
Lmfao, I did not say you should jot use pallets or vaults but you need to be selective and at awkward angles. Once again do not just bee line to it like your typical auto pilot survivor. Play predictably get predictably wrecked.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1452771#Comment_1452771
We don't need this whataboutery. But I'll humour it this once. Game sense doesn't mean anything against Deathslinger, pyramid head etc. And it also doesn't mean anything for dead hard. Ok so you anticipate and know the exact moment a survivor will dead hard to a window or a pallet...now what? How does that help me play better against a survivor with any killer that isn't Deathslinger, Huntress, Nurse or pyramid head? Same can be said about playing against pyramid head. I can anticipate when he will use his ranged attack but if I don't throw the pallet and continue looping he's gonna walk through the pallet holding M2 and still catch up to me (because he's still faster than the survivor while using his ability). If I threw the pallet he would've hit me through it. This is what people are talking about when they say it's a lose-lose situation against this guy because no matter what the survivor does or anticipates it really doesn't matter unless they get lucky and the pyramid head messed up.
Do.....not......make....a.....bee....line.... the....vault.... also do not rely on vaults and pallets. You might actually have to start changing your game plan accordingly depending on the killer you face. Imagine that, having to adapt instead of repeating the same exact strategy every game.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452945#Comment_1452945
No. You can still win vs those killers. Just spread and do gens wich is the optimal way to play vs literally any killer if you want to escape. Again no one is talking about their power on the 1v4 scenario, its the chase.
You keep throwing accusations that im crying X or Y killer are op when its not true, and saying i lack game sense, when i play the game since beta. Would like to know how many hours you have and since when do you play the game.
And to see that miraculous counterplay that doesnt exist in chases vs pyramidhead
Sounds like alot of crying
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452889#Comment_1452889
Ofc the survivor will go down eventually. The point is not that, its how long the chase lasts and to see this counterplay that person is talking about.
https://forum.deadbydaylight.com/en/discussion/comment/1452890#Comment_1452890
Again, no one is saying OP. When will people read and learn the diference between OP and uncounterable.
And i dont mind losing as long i have fun chases where my input as survivor matters a.k.a. not spirit, deathslinger and pyramidhead.
And i play both sides since beta, playing those killers feel cheap and not rewarding.
Essentially it's like saying Dead Hard , DS, ect should have an indicator telling the killer when it's active because why should the killer anticipate that? Why should they have to think? The game should do that for them with a prompt that says "Take this action now
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1452926#Comment_1452926
Lmfao, but what you mean is OP. The implication is that you cannot win against him no matter what you do. And the key word there is YOU because YOU cannot perform without obvious reads because YOU lack the game sense.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452889#Comment_1452889
Ofc the survivor will go down eventually. The point is not that, its how long the chase lasts and to see this counterplay that person is talking about.
https://forum.deadbydaylight.com/en/discussion/comment/1452890#Comment_1452890
Again, no one is saying OP. When will people read and learn the diference between OP and uncounterable.
And i dont mind losing as long i have fun chases where my input as survivor matters a.k.a. not spirit, deathslinger and pyramidhead.
And i play both sides since beta, playing those killers feel cheap and not rewarding.
Lmfao, but what you mean is OP. The implication is that you cannot win against him no matter what you do. And the key word there is YOU because YOU cannot perform without obvious reads because YOU lack the game sense.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1452889#Comment_1452889
I suppose a 1 v 1 is basically lost if the survivor manages to run you for minutes as that's basically a lost game for killer if everyone's effectively doing gens in an actual match (which is obviously not always the case especially in solo queue).
Get a map with vaults that have drops and prepare to loop PH for eternity.
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@Sinister0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452883#Comment_1452883
How does a 1v1 work? Even a no blink Nurse would eventually beat one survivor due to bloodlust.
Exactly
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452842#Comment_1452842
Again would like to see you counterplaying someone decent at pyramidhead.
Maybe we can get a 1v1 going like @ScottJund arranged the deathslinger one, and the outcome will be the same.
"Everything I lose to is op" ok I get it.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1452813#Comment_1452813
You don't understand what they said. They want to buff the ranged attack but nerf the zoning potential. Canceling the power would result in a cooldown animation giving free distance to the survivor for a few seconds so whenever a survivor runs at a window you have to decide whether to go for the swing or put the knife into the ground in which case you HAVE to take the shot regardless of whether they will actually vault the window or not because if you cancel it you will be unable to do anything for a few seconds allowing said survivor to get away for free.
It's the same thing with the spirit. "tHeRe iS nO iNtERaCtIoN" But she is predictable, create misleading scratch marks, she stands still at a pallet simply walk away until she reappeares, I rarely need to actually drop a pallet against her. Imagine having to understand a character to perform well against them.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452801#Comment_1452801
I would like to see this counterplay you talk about vs PH.
OhTofu was playing PH last night on stream for a long time to prove exactly this, survivors will get into the lose lose situation no matter what.
How do I explain game sense. If you dont like to think you are going to have a hard time in any game I hate to tell ya. You seem so entrenched in playing one specific way that you cannot even fathom changing how you run a chase or what perks you bring. Its astounding. If you dont understand what game sense is I explained it in terms of a fighting game earlier as an example. Its anticipation. PH may not be one who you can read but he is predictable. I think I have died to him once since release. Force him into bad angles at vaults, use vaults, and pallets sparingly just dont blindly rush to one like so many seem to do. If he has time to slow himself down to fake M2 and hit you then you were going to go down anyway against any killer. But if you do PUT YOURSELF in that situation and you know the fake is coming fake right, he swings, you go left. WOW
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452779#Comment_1452779
Multiple people here already sugested to make missing M2 less punishing in trade for a short cooldown when canceling M2.
It would even make playing more interesting. I dont want to play a killer that 90% of the times is better to fake using the power than actually using it.
Lmao, make it less punishing sure. Still wont be used because it would be impossible to hit in the open. All I would do is wait for the vault animation to start and immediately M2 and release but now you wont gain as much distance from me because M2 is less punishing. Congrats you made him stronger. Yes do this please. I love it, I can taste the tears already.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452754#Comment_1452754
What is this magical game sense that allows you not be in a lose/lose situation vs PH? Hide all game so you never hey chased?
This isnt hide and seek. And even if you try that killers have a lot of aura reading perks so they can find you anyway, again because this game isnt about hiding, its about chases.
Game sense is not magical. It's the same thing as playing a fighting game, experience tells you when to strike high, when you block, when to grapple. How to anticipate your opponent BEFORE they act. If everything your opponent does can be read then the game just plays itself for you. But that's what you want isnt it?
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1452774#Comment_1452774
Have you heard of pig?
Sorry I thought you meant a killer that could actually defend gens not just pretend to.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1452774#Comment_1452774
Have you heard of pig?
Yes I have, typically the RB trap lasts 30 seconds and it's off and gens never stop. That's why pig is so bad right now.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452769#Comment_1452769
By being chased? Wich is literally what this game is about and the most fun part of it
Get chased, just dont play that chase the same way you would any other killer. You actually have to chamge up how you play, what perks you take. The game evolves imagine that.
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And I bet you run the chase the same way against PH as you do a typical M1 killer right? Right.
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@Sinister0208 said:
On PH, If they removed 1 sec from the M2 cooldown (when you actually used it) and applied that 1 sec to the fake instead then I think that would be a fair trade off. I think his M2 should also apply torment but that is for another discussion.
With deathslinger I can see how on PC he might be more accurate, I think with him his ADS should be slower and his ADS accuracy/hitbox should be better/bigger (maybe more the longer you ADS like huntresses' hatchets) that way survivors will have a cue and it rewards players who are accurate. Right now you have to essentially quickscope with him as his full ADS aiming is really weird (you notice this a lot if you play FPS games).
What I don't want to see is me having to play spirit or freddy again because lower level killers are catching unnecessary or unbalanced (i.e. no buffs to compensate) nerfs.
It absolutely would not be a good trade, there is no reason to ever use his M2 that much. You could increase the cooldown by 1 or 2 seconds and would hardly do anything to him if you play him correctly.
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@Zeus said:
I wish the upcoming killers focus their power more on gen defense instead of on loops. Maybe a secondary ability for loops but not completely focussed on it. A better pig maybe?
So a killer that cant kill but can keep gens from being done. Good idea. Cant wait for the 2 hour long standoffs. GG
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@Theetis said:
They're not overpowered. They're uninteractive. Pretty big difference.
People who cry "wahh <killer name> OP" are just stupid if they can't even properly name the problem, and their opinions shouldn't be given much attention; more often than not they will be just absurd and entitled.
People who actually can call out the problem with PH and Funslinger and see that they're not overpowered by any means, but simply uninteractive in chases (which is generally speaking the most fun part of playing survivor).
Whatbis interactive about dead hard? Nothing, the killer has to anticipate it. That's called game sense. Try having some.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1451867#Comment_1451867
that's what I've been trying to say , yet people think I'm calling him op. like scott jund said in his video when looping ph you're in a lose lose situation.
No, you put yourself in that situation.
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@ALostPuppy said:
People are calling these killers boring, not overpowered, and they are objectively very uninteractive killers who care little about survivor input which a lot of people dislike. Nobody with a brain would call them overpowered, because no killer is. The sooner you have actual empathy for the other side and read what they have to say the clearer their complaints might seem to you.
You dont need input you need game sense.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452075#Comment_1452075
Stop kicking pallets and you'll have near infinite uses for Exe's M2. Some pallets still need broken but the vast majority of them make it impossible to loop an Exe as he will land either a M1 or M2.
To counter that a Survivor needs to focus on stealth and avoiding an Exe. Making use of the terror radius to keep distance, learning how to hide, so on and so on. Exe also asks Survivors to adjust their builds to support stealth or avoiding the Killer. Spinechill, OoO, Premonition, or something else defensive instead of stacking aggressive perks.
Then as a counter counter, an Exe can afford to get out of meta as well. I run Distressing for example giving me a negative (loud) stealth and messes with people who depend on the TR to avoid me. It also combos very well with Coulorphobia (spelling?) and Deathbound. No one can heal anywhere without wasting a LOT of time or telling me where they are. Often both while giving me even more stealth too boot the bipolar nature of Distressing/Deathbound combo. Toss in another perk of choice on top of that and I haven't had but 5 games in total since Exe came out that seen all gens finished.
Shhhhh, you cant tell survivors not to run aggro meta perks and change thier singular playstyle. How dare the game evolve in any way. That's heresy, get ready for the pitchfork mob.
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@shyguyy said:
The only issue with Deathslinger is that he can shoot instantly with no feedback for the survivor. You don't dodge a Deathslinger shot: he misses. Give him a wind up time similar to Huntress or Demogorgon and suddenly he is fine as the survivor has at least some chance to react.
Pyramid Head is just a poorly designed character. Forcing survivors into lose/lose situations with zero chance for counter play is awful character design. Do I drop this pallet/vault this window and get hit by his ability, or do I just keep running and get hit by an m1?
Or dont put yourself into a bad situation, die, then cry op
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@shyguyy said:
The only issue with Deathslinger is that he can shoot instantly with no feedback for the survivor. You don't dodge a Deathslinger shot: he misses. Give him a wind up time similar to Huntress or Demogorgon and suddenly he is fine as the survivor has at least some chance to react.
Pyramid Head is just a poorly designed character. Forcing survivors into lose/lose situations with zero chance for counter play is awful character design. Do I drop this pallet/vault this window and get hit by his ability, or do I just keep running and get hit by an m1?
It's not a lose/lose situation you just dont have the game sense to not put yourself into a bad situation.
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@YaiPa said:
remember when people called out ph as an op killer? yeah that lasted a month, exactly the time to adapt to a new killer (unless devs didn't nerf that new killer already because survivors bitched about everything).
No, there are still plenty of threads calling for PH nerfs.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1452288#Comment_1452288
And YOU are clearly killer biased. Also I'd say it's pretty balanced rn. All that needs to be gone is keys and moris. Then I'd say it's balanced.
I play both and yes the game is very much survivor sided. Even playing solo que the road to rank one was a cake walk in comparison to playing killer. In an asymmetrical game that is far from being balanced. I should fear the killer not bully him.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1451083#Comment_1451083
There you go ignoring my valid points because that's all you can so you cant even properly defend argument you start insulting me.
Lmao, I already debunked your "valid points" you just refuse to accept them. Same as you are doing with this guy.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1451038#Comment_1451038
Easy, it's very skillful action called:
Prediction - a statement/action about what you think will happen in the future
Guessing would mean that experince of either player doesn't matrer, in other words if PH or DS randomly M2ed blindfolded he would still have around 50% chance to hit which is complete false.
If you want 100% counterplay then I must disappoint you there is none. All skillful actions in pretty much all games with competitive elements invole some amount of prediction based on experience.
Also I wonder what do you think that pallet/window mindgames are, you think that killer somehow has 100% chance to succeed when he counters pallets via mindgames around a dropped pallet or moonwalks ? That's not how counterplay works. It's all predictions, just as is predicting use of PH's M2 or any other killer's ability.
Dont bother with this guy. You can go over this again and again and he will refuse because he got beat therefore everything is OP.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1450578#Comment_1450578
If you somehow managed to counter ph,spirits or deathslinger you just guessed correctly thats it there I no solid counterplay there are tricks but not counterplay.
Holy ######### this cry baby again
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@hahadrillgobrrr said:
Another dense one. Damn. It is a very valid reason. God ######### hell you are stupid. I cannot do anything about what has been added already or what is to be added but I can still very well voice my opinion and just because you don't like my reasoning, it doesn't make it invalid. Pull your head out of your ######### ass.
Why did you feel the need to reply to someone elses opinion about wanting Springtrap? You did the same thing you claim we are doing.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450471#Comment_1450471
No my point doesn't fall flat. Just because there already are cosmetics that look stupid/silly doesn't mean I can't be against Springtrap or any other killer that would look stupid. So yes, that in MY opinion is a reason to exclude him. I don't need to have a compelling argument just to please you. I don't like something, I don't want it. How hard it is to understand so simple thing?
Your opinion absolutely is not a reason not to include him. This is not YOUR game. And your opinion is not more important than anyone elses.
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@Dabihwow said:
First of all the reason when I see people call this franchise 'childish' and is not scary is due to the marketing of the game. When Fnaf came out, this was during a time You tube had very little restrictions, so when people like Markiplier, Jacsepticeye, and so on recorded themselves playing the game, it was somehow directed to younger audiences and they watched it( though they shouldn't have). SO when this franchise was originally meant for older audiences instead became something for younger audiences, and when it was set in stone Scott couldn't really make it more for mature audiences while not killing the love that the younger audiences had without destroying his life's work. Even with how the fan base is, fnaf overall is a disturbingly creepy game, to some not so much but the original fnaf games ranging from 1-4 were scary it just people keep thinking about the newer fnaf releases and how childish it is.
And for those of you who really want this guy in the game, I'm with you on it too I would love to see Springtrap in the game. But right now instead of being so defensive on the subject, just take the hate, because if you retaliate back at them and be defensive over it then you give the whole Springtrap idea a bad look, and increase the hate for the idea. Recently I heard a Dev showing hate for this idea, I'm not sure who it was but form what I can tell, he was annoyed to talk about it. So by arguing over the idea of having this killer in the game and being annoting about it will kill the chance to it ever actually happening. Now I'm okay with you expressing your love with it but if someone shows negativity about it just take the bullets man, just suck it up. Because this shows you really want this to happen by showing maturity in it, and that is how the idea will work in your favor and maybe come true.
I'm not trying to state anything I just want to get this off my shoulders right now.
I don't really care of it gets added. I'm not even a fan. I had to actually look into the series when I heard about it in the forums. But I know many people do what this killer and am sick of seeing ignorant posts attacking an entire fandom. Maybe it's time to look at your own fandom of gatekeeping #########.
Not you specifically btw. Your post was nice.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450279#Comment_1450279
Holy #########, this will be my last reply to you, you fkin twat. I am not ignorant. I looked up how that ######### Springtrap looks, so I am well aware what it looks like. Therefore, I did my ######### research. Google the definition of the word ignorant before making a fool out of yourself. Oh wait, you have already done that several times. ######### idiot. Piss off.
You might need to google the definition. You are in fact ignorant.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450263#Comment_1450263
I am not ignorant. Do you even know what it means? If I say what I think about how that stupid thing looks makes me ignorant in your eyes, you should just piss off.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1450162#Comment_1450162
Well clearly on every single post 90% of the people are against it, you are just being ignorant
Lmao, the 1% of the player base that uses the forums.
I can make up numbers too.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450165#Comment_1450165
I am not crying, I just stated that thing looks like a puppy robot. What do you mean by research? How hard it is to use Google images and see that #########?
I'm done with you. You can't do anything else than keep repeating same old things while insulting everyone who disagrees.
I'm not insulting you, I'm stating a fact. You are being ignorant.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450113#Comment_1450113
I don't see how I'm ignorant for just thinking Springtrap doesn't look anything remotely gory. But hey, at least you can feel superior while defending ######### looking puppy robot.
Well for one he is not a puppy. So you are ignorant for crying about something you obviously have not put any effort into researching. But please by all means keep going. The ignorance becomes more apparent every time you post.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1450078#Comment_1450078
Soo more than half of community sre crybabys? lol gotcha, i only see you and few other people who are defending your Idea against community who clearly does not want him
Where do you get half? Did you happen to poll the entire player base? Go cry elsewhere. Bye bye.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450113#Comment_1450113
I don't see how I'm ignorant for just thinking Springtrap doesn't look anything remotely gory. But hey, at least you can feel superior while defending ######### looking puppy robot.
For one its not a puppy so you are ignorant for not even knowing what the character is yet claiming to know what he looks like. Keep going please, the ignorance is more apparent every time you speak.
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Well it seems to be executed poorly, it's a jumbled mess. ( this is just coming from a little research, maybe it's more put together than it seems) But what is there is some pretty grim #########. Parents really need to pay attention to what their kids are into.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1450086#Comment_1450086
So much gore. A puppy robot with bodily fluids oozing.
Lmfao, I never played the games either but you already show that you know less than I do after just a few google searches. Stay ignorant my dude.
