azame
azame
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1710121#Comment_1710121
OP is rank 16.
He/She probably just don't know how to use deathslinger to his full potential.
I understand that but op also said they were comfortable due to other fps games. So I would expect them to aim and shoot.
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@Killbutton said:
I know, there's a lot of these. Just...just let me have this...please...
I've been having ######### luck on DBD lately. I dunno if it has to do with the new event or what, and my goodness it's like I'm playing the game on nightmare mode. Recently purchased Deathslinger- love him already. He's a comfortable skill level for me, as I play lots of shooters, and just the sound of his rifle firing makes players run in a scared panic (I mean, that's why we all started playing this game, right? To be scared? That's the whole point of a HORROR survival game. F*ck hooking people, let's make the game scary again, but that's a rant for another time.)
First game in, Do okay, 2k. Not a fan of his base perks (except retribution. Hex build, anyone?) but whatever.
Here's were things go south. Next 3 games, 0k, gen-rushed and looped around low walls you can't mindgame. Get aggravated, quit for the night, give up on the challenge I was trying to do (sac 13 survs) and opt for what I thought was an easier one (5 devout bronze medals). Start it up today, thought i was ready. 3 0k games. teabagging, body blocking while I carry the survs to the hook, swarming like moths. I rage-quit the last game (yeah I did that, I'll own up to it.) At this point, I'm asking myself- is it me? have I just been lucky with other killers? What the actual f*ck is going on?
Here's the thing: I'm sick and tired of ######### matching. i'm rank 16, being put against rank 4-8. I ain't ready for that #########- no purple perks, no good add-ons, nothing. Only Killer I have purples on is Trapper, and it's a ######### troll build. Why am I being being put against these people?
I'm also tired of feeling like I'm not a threat unless I play one of the meta killers ( I dunno is deathslinger is meta or not, he just feels balanced enough to not be meta). Survivors aren't supposed to run you in circles, emote and teabag, or even want to be close to you. They're supposed to be frightened, scampering around working on gens and running in panic so they don't f*cking die. At this point, i've gotten 'Entity Displeased' so many times I don't even give a damn about hooking anymore- I just want to feel like a threat. If the Entity wants hooked bodies so damn bad, maybe it shouldn't be such a ######### architect so worried about cat-and-mouse games.
...thanks, I feel better.
How are you getting looped at low walls as deathslinger. That's a free kill everytime.
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@Demogordon_Ramsay said:
Looks over at MacMillan getting infinites back thanks to breakable walls
Groaning store houseefor example got all the pallets removed so once the wall is broken the main building is a dead zone.
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@Entity_Lich94 said:
https://forum.deadbydaylight.com/en/discussion/comment/1709343#Comment_1709343
They did changes in the most recent patch such as PH due to feedback that he wasn't very fun or fair for survivors to go against due to faking his power.
Regardless of wether they were good or bad they still acknowledged the problem people were having with it and tried to do something about it.
While I disagree with alot of what the devs do and agree that they have made some very bizarreand questionable decisions, they dont neglect a side, they try to improve the game for everyone's sake, not just killers or survivors
Yes they acknowledged the problem but it still didnt get fixed. He can still tunnel, fake, and now spam. Hes still an annoying killer.
I mean they are only now starting to help survivors and buffing weaker perks. They are only now w try ik ng to crack down on vpners.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1709376#Comment_1709376
Ph needed a nerf but not like they were trying. Billy was not a fair nerf, it killed his usage, and may not have killed his strength fun builds aren't useful anymore. Pop didn't need a nerf either. Same with discordance. Mediocre survivor buffs? How about the patch that made vaults a hell of a lot safer where you weren't sucked back anymore. And let's not the forget the most controversial nerf in history and that was ruin. They have been buffing killers more. But they do care about yall. Just at the time killers were weaker. Now they need to nerf some killers and buff other while balancing survivor as well. This could be done by a bigger team but nope "our team is big enough for both"
Billy needed an add on nerf. The overheat was weird I understand why it was needed. It's still rrelatively the same. Pop might of needed a nerf. I could do a whole chase and still have it left.
Kinda like DS but that's getting changed so I'll leave it there. Discordance was dumb I agree there. The vault fix was needed. You still get hit after taking 8 steps I can provide clips if you odnt believe me so it still didn't do much.
The ruin change made it more consistent. Good survivors would hit great consistently and bad ones wouldn't. So now if y ok y can apply pressure it's a consistent and good perk.
I do agree with you on the team. They need more people on it. It's not big enough.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1709335#Comment_1709335
Average lifespan of a bug that negatively affects survivors: 2-6 weeks.
Average lifespan of a bug that negatively affects killers:
*redacted*@GoodBoyKaru said it best. Survivors are skins and killers are unique. Patching a survivor bug doesnt require looking at each individual skin. Killers do. Well he said something like that.
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@Rivyn said:
Don't you play console? It's been known for years how poorly devs have optimized console, for both sides. Additionally, it's dedicated servers. You can have the best connection in the world, but you still need to hope for a decent server. Not giving a pass for a bad connection, but there is a middle man to be looked at.
What survivor rank are ya? I find tunneling and camping to be negligible at purple and below. At least, from my experience. Though I did find a swarm of key/mori users on console side. Made me go back to killer.
Everybody has a few killers they don't like going against, for one reason or another. I don't like going against Trapper and Ghost Face, but I like PH and Nurse. Comes down to taste.
As for the event, everybody dislikes it. It's not an event, it's a cash grab.
I don't think DbD is a bad game, just poorly managed. Plus, the greed as you mentioned. I do agree with that.
Console is poorly optimized one of my reasons for quitting. I mean yeah dedicated servers but it's the devs fault. They have these cheap servers. These cheap servers favor killer because of the coding.
I'm usually rank 1 still happens. Crossplay always on tunneling at the start is common. The key and mori users are gross those need to be removed. Red ranks is full of em.
PH is a problem. I honestly wouldnt mind if he got removed. I haven't seen anyone say they liked him. Also PH players are usually tunneling all the time.
I think dbd is a bad game personally. Even though I said they neglect survivors. they dont really treat killers right either. Still no start game collapse.
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@PogWhisperer said:
https://forum.deadbydaylight.com/en/discussion/comment/1709654#Comment_1709654
Dude you can't be serious if you think Spirit takes skill. She doesn't. You just hear survivors, M2, and voilá. I learned to master her in a week. She's powerful and unbalanced af
A comp blueberry takes alot of skill. An average one takes very little. Thats why I said comp as in tournaments.
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@PogWhisperer said:
Yeah, and since Ruin's nerf everyone now tunnels and plays like bitches. Devs are killer biased now and they still complain even with their anti-loop annoying killers of this year and the ones already powerful that doesn't require skill to play with (Spirit, Freddy, Oni) and the ones who requires nobody plays them anymore (Nurse, Billy, Huntress)
Spirt and oni both take skill. Oni takes way more than spirit but spirit definetly has a skill cap if you want to do good in comp.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1709595#Comment_1709595
Why would you even sign up for a tournament in a game you'd quit?
Before I quit.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1709312#Comment_1709312
Honestly yes I wouldnt mind. If you have ping over 100 you are matchmaking banned.
That's not how ping works, at all.
It's fine tthough I quit dbd, game is bad, devs are amatuer at best.
You've said that before, but then you opened this thread with a clip that happened "only yesterday" (your words).
Had to play had a tournament. Tried warming up that's what happened. Deleted it again though.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1709335#Comment_1709335
Recently we had the PH and Billy nerf, Pop nerf, buffs to some survivors' perks, breakable walls on Macmillian that actually benefit survivors, increased tick rate on servers, hit validation being tested so killers don't get BS hits (although it was quite bad...), window vaulting animation fixed, etc.
Meanwhile, killers players still have to deal with things like free Iron Will, no footsteps or falling sounds, chase music too loud, killers like Deathslinger and Plague being denied of hits even though the survivor screams, Nurse and Blight extremely bugged, horrible FPS on killers like Demogorgon and PH, scratch marks extremely inconsistent, the fact that Ormond and Haddonfield still exist, etc.
The devs care about the community as a whole, every decision they make is with both killers and survivors players in mind. Of course A LOT of their actions are questionable, but stop thinking they don't care about survivors, especially when they are the larger part of the community and from where most of their revenue comes from.
PH was only buffed. He can still cancel and he now had a dpammable ranged. Billy.nerf which was fair. Pop nerf by 15 seconds which is still good. Mediocre survivor buffs. Breakable walls which will turn the main building into sh*t because of previous nerfs once the wall is broken. Hit validation more like sh*t validation. Vaulting animation was a bug fix not a nerf which took them a good 1-2 years to fix. It still doesnt fix bad hits.
Mme personally I have not had iron will bug, silent footstep bug, or falling bug recently. Chase music is supposed to be loud the devs said that. Slinger and plague are iffy to me I do know slinger can be canceled hits but it hasnt happened to me recently. Last time was like 2 patches ago.
I do know about plague so sure. Blight has bad fov and nurse I agree. It still does not make her any less strong. Fps is a console issue and a dev issue. Also fps hurts both sides. Ormond, haddonfield, and fractured cowshed are the only op maps.
I would agree but they have been neglecting survivors.
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@Entity_Lich94 said:
I honestly dont get the whole "us vs them" mentality that people have on these forums. Killer or survivor there are loads of issues that need addressing and I agree that how slow the devs have been on some of them is incredibly frustrating sometimes.
Some of the things you listed cant really be put on the devs but the event is definitely one that has just been a catastrophe. But please drop the whole "devs dont care about us survivors" because no side has really had smooth ride with any of this
Not even trying to start a fight between sides. The devs are neglectful of survivors. Sure killers need some work and buffs but the devs are only recently trying to do something.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1709321#Comment_1709321
i mean they kinda are. Not expecting them to be AAA but spaghetti code is already a sign of bad coding. But im not blaming the devs for that, they didn't expect the game to blow up. But they could try to minimize the damage but hiring more people
No no no give me your money and buy cosmetics.
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@[Deleted User] said:
Thinking that the devs do not care about the larger part of the community (as this is a 4v1 game) is just foolish.
They hardly pay attention to survivors. Its neglectful only recently we are finally getting some buffs and tweaks.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1709312#Comment_1709312
Then quit finally instead of trashtalking others and making it a them vs us again.
That you think the Devs are amatuers already proves you know nothing about what you are talking about and how things work.
How am I trash talking others? Is it the fact I'm angry I have to play against people with ######### wifi that have an insane advatage? Something that the devs are only just now trying to fix? I still got to play i jm the tourneys I'm in.
The devs are amatuers it takes them an insane amount of time to fix bugs, bugs every patch when they fix one thingz spaghetti code.
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@RizeAki said:
So giving back infinites was a killer bias decision? Also in the event killers can’t reach the hooks in time for the bp so I guess atleast you can do the flowers and gens. The add on killer gets nerfs most killers and is time limited unlike survivor. Then you have the already known issues of large maps with bad rng on loops. Grabs 100% of the time fail mid animation. Nurse is unplayable as she aim dress every hit with framerates same with a lot of killers now on ps4. Weapons hit and cause blood but do no damage and sometimes even speed boost survivors. I could keep going but you get the point but yeah you right holding m1 and running infinites is just so much harder then almost impossible time management with everything in the game :\
Never said removing infinites was killer biased. It was a necessary change. Bring iron grasp if you cant reach hooks. Or agitation which is better honestly and not a waste of a slot.
Grabs like deadhard fail and are both being recoded. Nurse has bugs but the problems you listed are console not a pc issue. The weapon thing has happened since last patch. I remember seeing it.
Most infinites are gone and holding m1 is boring. Space your text.
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@TheWarNung said:
Uhhhh... what do you expect the devs to do about people with bad internet? Ban them from playing?
Finding the perfect balance in an asymmetric game with loads of RNG is impossible, but the devs continue to improve and get closer to the mark. Their stats from a few days ago show that the average kill rate at all ranks is 56%, bery close to their stated goal that the average match should be a 2k.
Latency issues suck, but they're a problem in every online multiplauer game. And as a killer main allow me to assure you that killers suffer from latency issues as well.
Honestly yes I wouldnt mind. If you have ping over 100 you are matchmaking banned. It gives you a significant advantage. Games like fortnite with 100 players have bette latency. Why does the worse ping player have the advantage?
With rng they could have static placements like Thompson house. It has a guarenteed 2 jungle gyms. That's an example of static placements. I should never see multiple LT walls especially with how bad they are.
Sorry but I dont see any latency issues with killer when they have priority over hits. I can litterally pull multiple clips of bad hits. Theh are so consistent it's almost every game. I cant even vault or throw pallets down.
It's fine tthough I quit dbd, game is bad, devs are amatuer at best.
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@ill_Boston_lli said:
Im honestly done playing this game for survivors to have fun. Hits continuosly misregister and survivors continually talk alot of smack. Im just on ehooking everyone until this is fixed
When that 4 man legacy 3 shmockette squad hits you dont say nothing.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1701345#Comment_1701345
Indirectly yes by giving it it's old functionality additional to the newer use for distance survivor developed out of the problem.
Just like killer made slugfest more prominent when sabo squads could still permanently break hooks.
As a deadhard og using it for distance was always a thing. Dont know why it's a problem now.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1699359#Comment_1699359
Sorry but some means some. As I stated above there are things you cant deny and things you have to see that they have done that suck.
I dont think they deserve any. Amatuer devs who neglect their community.
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@Komodo16 said:
We all know dbd can be a crap show to say the least. Swf can be insanely string or just stressful. Solo sucks so bad because the ranking and matchmaking is trash. Killer is stressful and boring since you have to play the stronger killers to not have the gens done so quick, unless you have a great build or are a great killer in general. The events recently have just been crap in terms of items and not appearing. I spent a million bp and only got 3 medkit and 1 flashlight. The bugs are insane and the perk changes are dumb at some points.
But lets look at the good, they fixed hook bugs and ds bugs which people hated and the hill bug. These were all game breaking bugs and they buffed certain perks and nerfed PH get hit or get hit BS. They gave us new add ons and offerings which people wanted for a while, yet people then complain abouy how we didn't get a health chapter and we get useless things. They are looking into keys and moris and probably even DS. They reworked maps like people wanted added ways to end infinite. Which if you complain about walls thats kind of dumb, survivors have to do anything to live and killers anything to kill, why should you get to have easy loops right from the get go? All it take is one dang wall break and now that survivor cant abuse it. Like one wall isn't going to cost the dang game.
Anyways my point in all this is yeah, they've screwed up ALOT and they did some good amd some things wete REALLY good and neat. But you guys forget that devs arent robots and thats so ignorant of the dev bashers. Critsizing is ok when its constructuve but when you cant get your head out of your rear and see the good, you shouldnt talk. They are HUMANS and guess what humans have FEELINGS and AGENDAS maybe they had things planned and then bugs came and they have to adress it. NONE of you know why they are taking the routes that they are and are just assuming the worst. This game has advanced SO well compared to what it used to be. The veteran players would agree that bloodlust is good and entity blockers. Also these devs and mods may even have the same view as you, but need to work on the game as per their job so they cant just be selfish and do what only they want
To finish this off I know damn well many of you are teens and have been teens. And parents like to put pressure on their kids to be perfect which is unfair and the kids ends up with issues or performs worse or does better. You guys are the equivalent of those crap parents, how would you feel if every thing you did wasnt good enough and you panic or feel like crap for it. This is MY opinion but I think the bad choices reflect their community, constant dev bashing and arguing amongst ourselves and they see it and dont know how to make you happy. They do one thing no matter what and there will be back lash. They could literally rework legion to perfection and there would be some backlash. Quit acting like any of you actually know whats going on. They're trying even if it doesn't seem that way sometimes, hell the mods literally try and be sympathetic and we are lucky to have great mods who are understanding. Also unless you guys know how to develop a game you cant understand the complexities behind it
TLDR: Devs are human and make mistakes and fall to pressure from consumers. Therefore they will never be perfect but the game is actually moving in a good direction from where it was
No they dont not at all. Console sucks, killers still have gross gen speeds stopping them from getting pressures survivor is boring as hell rn, bugs every patch, cant fix bugs consistently. The devs will deserve credit when they get their ######### together.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1699230#Comment_1699230
If it was killer sided, it definitely wasn't intentional. Poor game design and overt bias are two different things. People are taking issue with the developers wording. I personally could care less if you keep your item, but I could see where ppl are coming from. Are you trying to seem like an obtuse gnat on purpose these days?
Also, how about concerning yourself with the large pay wall this game has become? That's what the rest of the sensible players are doing.
So this "survivor sided" event wasnt intentional either. The killer addon is objectively stronger and makes killers without map pressure really good. I fail to see how this is overt bias. How am I an obtuse gnat I'm simply sharing my opinion.
Dude why arent you concerning yourself? By your logic doesnt that make you any less sensible?
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1691110#Comment_1691110
You look for any reason to make it an us vs them. It's a product of crap design not obvious bias. You could keep your Halloween treat. We can't. For all your being angry at whatabaoutism and that's what you're doing.
This whole post is us vs them :/ you claim this event is survivor sided then when I bring up an event that's pretty killer sided its just "crap design." Is this crap design too? It's not whataboutism I'm just comparing the two events but as soon as its killer sided you are fine.
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@redvelvetcake13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1695988#Comment_1695988
isnt it the killers objective to kill?.... and the survivors to escape?....
How is that relevant to my points? Reread them if you must.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1696112#Comment_1696112
This was my first outcry on the forum. Grabbing the flame made you easy to see by Killers...why? Why add that feature? So Killers can see you easier???
Everyone was crying..why cant we glow if a character that has already unlocked a crown just glow if they keep taking flames...? Because in this instance it was Killer sided.
It wasnt the glow that bothered me it was the fact that a killer could tunnel you out to prevent you from getting the crown but the killer simply needed to finish the match.
Apparently when an event is blatantly killer sided it's fine but when survivors can use some mediocre add ons all year its soooo bad.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1695988#Comment_1695988
And in that time 3 or at the very least 2 survivors should be able to escape very easily.
That is not my point. It's about being able to deny survivors the event cosmetic.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1695890#Comment_1695890
But if the killer catches nobody then everybody can get a crown,no?
I mean that's assuming the killer is extremely bad. An average killer can definetly catch someone and hard camp.
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/1695878#Comment_1695878
We aren't talking about mechanics, we are talking about items that can directly impact a match and how one is limited while the other isn't.
These addons are pretty survivor sided, given that (I'm going off console controls here) Any ability that requires L2 to use, Clown bottles, huntress hatchets, doctors shock, stalking on Ghostace and Michael, aiming with deathslinger, etc, all those are unusable until AFTER you use the blight rush. During said blight rush you can't attack along with a big slowdown, as well as a cooldown before you can attack again, meaning half of the distance you gained is lost. But survivors just have to heal you and use the item and you get a free 20 second speedboost that is closer to a Sprint Burst than it is Hope.
And you're talking about a cosmetic item.
Bad choice of words. Also the flashlight one doesnt impact the match its merely a cosmetic add on.
The blight rush is really good I have used it. It's good on alot of killers. I think the only one it isnt good on is hag. Also the survivor add on is only 5% for 20 seconds. It really is not that noticeable to be honest. They also have to be injured to use it. I fail to see how it's closer to sprint burst when sprint burst is 50% but sure exaggerate for your argument.
One more thing the blighted rush isnt that big of a cooldown. You should really be using it to get move around the map faster and catch up to survivors.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1695850#Comment_1695850
Pretty sure they forced survivors to escape with the crown in order to get the cosmetic so that survivors don't kill themself on the hook the moment they got the crown.
(Similiar problem with the first blight event)
I mean sure but still killer sided. They get it no matter what even a straight loss 0k.
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/1695850#Comment_1695850
Yes, compare a cosmetic item to an addon that you can get in abundance from the bloodweb and can have an ACTUAL impact on gameplay. That's big brain there Azame.
I'm comparing the mechanics. We are talking about survivor sided events. That was a pretty killer sided one if you ask me.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1691110#Comment_1691110
That makes no sense, that's some pretty intense mental gymnastics there. What does killers camping survivors has to do with poorly made items for the event?
Because the killers got the event item no matter what and the survivors couldnt. This allowed killers to play like absolute ass holes.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1694960#Comment_1694960
So does mine that you're throwing rocks in a glass house.
Okay, we are both stubborn. And I am willing to listen to points, but not when the points boil down to 'you play the game wrong because you rob people of chases'.
I do agree (i think i mentioned) that Deathslinger should be barred from using M&A. I also do agree that a bit of wind up time would not be bad (though it might actually make him more powerful or not make a difference at all). What I don't agree with is when people say that he should be removed because you can't loop him (and other things)
Personal solution would be dynamic maps, but that's a different topic
The point him robbing people of chases is valid for a few reasons. You cant skillfully counter him and relies on him being bad, stealthing is boring for both sides and have multiple perks to counter, chases are fun and a killer that cancels that is flawed.
I seen you say people only disliked him when scott said it but honestly I hated him since release day 1. He can shoot over nearly every loop, he has an isnta shoot and he can zone by existing. I said this all day one.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1694307#Comment_1694307
correcting you on that I'm not a 'he' and the rest is vitriol
I'm a slow my bad my point still stands though you continue to make these slinge posts and refuse to actually listen to points.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1694289#Comment_1694289
she or they, thank you.
Im a guy. Why are you saying thank you exactly?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1693590#Comment_1693590
This basically.
You're not having a discussion here, you're not listening to the points of the other side, you're not refuting them, you're ignoring them and spouting the same things over and over man. That's not a discussion.
Karu he has ignored every single one of your comments making valid points. I day leave him be. If it isnt to say how survivors are cant adapt or cant change their playstyle he isnt having it.
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@lowiq said:
How many deathslinger threads are you going to make?
Dude that's what I'm saying I used to make a ######### ton a few months ago asking for counterplay and hes doing the same thing except hes on the slinger side.
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@nursewannabe said:
If it's a bug, don't fix it.
As the #1 comp blueberry main I agree with this.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1692072#Comment_1692072
The word "boring" in the DBD community has developed a new definition on the last few years or something.
boring- Disliking that the killer requires effort to defeat when played by a skilled person. Disliking that bullying isn't a guarantee in a 4 person SWF with meta perks and flashlights.
lmao this would remove everything Spirit has. Her power IS a mind game. With this she has no power.
As the #1 blueberry main NA I can safely say she still is strong. She still has an insane power. Also are you trying to say the fact that she gave zero tells, zero information and forces guessing on the survivor side is a "mindgame" and it's her power. That's a design flaw.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1692224#Comment_1692224
Good luck trying to reason with survivor mains. I remember the outrage when they added exhaustion mechanics and fixing old MoM. Never mind the fact these changes were for the good of the game.
One of my biggest reasons for deleting dbd people hate survivors. Jesus christ that's such a huge generalization. Thank god there are good killer mains out there.
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@MusicNerd_TC said:
The real question is, why would someone use OoO and spine chill together?
You can't counter OoO, it's a very broken perk.
I've done it. OoO and vault build it's pretty nutty.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1691101#Comment_1691101
20 seconds is 1/4th of a gen thats massive.. because that could be 3 gens 1/4th complete... and thats just with the addon not including time without the addon during a chase.
We dont even know how much speed it is. Gens are gaining progress no matter what you do. I find that hard to be used as an argument.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/198869/this-halloween-event-will-be-a-joke
If No.3 is true then I'd love to hear arguments from people who think the devs aren't survivor biased
I mean the 4th year event allowed killers to get the crown no matter what and survivors had to escape. This allowed killers to grab the crown and camp any survivors who have it also. Is that killer biased? Genuine question.
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Just saying the truth you are truly amazing.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1691061#Comment_1691061
Even if the MS addon increases to hope speed thats still really good.. and if it stacks with perks like hope or the Felix perk you can be faster then a 110% killer... so its not mediocre by any means.
It is only 20 seconds and if that is extending the chase that hard you are gaining your bloodlust. Also hope is end game it eont be effective until atleast 5+ minutes in the match.
@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1691061#Comment_1691061
increased speed for 20 sec that prob stacks with hope and bloodpact is mediocre but a killer add on that literally stops u from using your power until u use the token to dash in which u can't even attack on top of that it gives u 1 token AFTER a hook. Literally worse than old mom's helpers on billy lmao, imagine playing hag with that wanna set up traps? oh nvm gotta dash first, its not like a blight dash if u saw the dev stream its literally garbage
The killer add on I will admit hurts some killers but not all. Bloodpact might be a good synergy but the problem is if they want use of the new one they have to stay together letting you pressure TWO survivors at once. Isnt that good? The flashlight add ons litterally garbage does nothing the blight dash could definitely be used for something.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1690630#Comment_1690630
Thats fine and same is the best guy I know. Regular looping me and @azame are almost equal but he is unorthodox and makes some insane plays and handles pressure better than me due to his experience
I was summoned. Komodo karu is an amazing nurse he will definetly give you a run for your money.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1690453#Comment_1690453
Please tell me thats a joke
It isnt the survivor add ons are mediocre. Flashlight one doesnt even make it stronger.
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@UMCorian said:
The survivor meta is just unfun to play against. Is DS alone OP? Probably not. Just the combination of perks Survivors run just adds so much time to a survivors clocks. It feels like everyone has BT, everyone has DS, everyone has DH or SB. Everyone has some combo of UB/Adreniline/Soul Guard. And even if you don't, you have to pretend they do... because otherwise you eat em.
It's just not fun to play Killer vs. survivors running meta.
Meta is meta for a reason. No other perks live up to the meta perks. Killers are gonna punish you for not running them (tunneling, camping).
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1675134#Comment_1675134
Are you advocating for old DS to come back?
Old DS should never be back 4 old DS in swf was game breaking.