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  • @Ghost_Face_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675910#Comment_1675910

    From what I've seen, tile spacing wasn't very drastic at all. You still have Macmillan's 3 LT walls in one place etc. Bamboozle is only strong when there isn't another tile with vaults close by within 15 - 20 meters. Nerfing Bamboozle would kill the perk entirely.

    That map Is the maps that actually dorsnt really space out the tiles at all and clamp them together.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675939#Comment_1675939

    I just ran against Bamboozle on Thompson House this week, wasn't that bad once you know, because you can adjust your pathing before you have to vault. As I said, probably post a video, otherwise I don't see your problem, rather than you doing it worse than me, and some others, as there are already enough responses that don't have a problem with it.

    https://forum.deadbydaylight.com/en/discussion/comment/1675948#Comment_1675948

    The perk is even useless on tier 1 for example. Or at least useless in many of the stronger loops. Take the big saloon loop for example, tier 1 doesn't block the window long enough, just running the default root is long enough to unblock the window again. I think killer shack is the biggest loop that you can use tier 1 on, and especially on that example, you only need to pull one successful mindgame and Bamboozle becomes useless again

    Bamboozle on Thompson house is if you are fine with throwing the limited pallets and praying rng went easy on you. Ill probably get like a friend and play in a custom and showcase what I mean by the distance between windows is too large.

  • @SonicTitan said:

    Did a recent bamboozle cost you a game?

    No but its still a cheese perk on some maps.

  • @SquirrelKnight said:

    Reworked maps became a catch all for survivors. Even though the maps were barely touched and most of them given better loops to compensate, the running narrative is "KiLlErS hAvE OP mApS, SeE, NO SAFE LOOPS NO GOOD LOOPS BAMBOOZLE BROKEN IT STOPS A WINDOW NERF PLS"

    What are trying to say? They never gave better loops to compensate. Let's look at badham it has terrible pallets. Alot of them are unsafe and you can side step them and get a hit. Also nobody said killers have op maps, nor have we said no safe loops or good loops. Bamboozle is just an outdated perk.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/197448/why-bamboozle-is-an-outdated-perk-and-needs-a-nerf

    Bamboozle you actually think it's overpowered it's not that hard to counter first time It might get you. But second time you know they'll likely vault so run to the next tile.

    I dont think its op never what I said nor implied. I just said its outdated because most infinites are gone. Also because of the lack of windows you cant properly counter it. The only tiles you have are filler pallets which are down in about 10 seconds.

  • @MusicNerd_TC said:

    Honestly, bamboozle is a badly designed perk, but it doesn't ever need a nerf, it's way too weak to justify a nerf.

    Also, Thompsons house is still a ridiculously survivor sided map with the amount of jungle gym and long wall tiles you can chain together, if you get the right rng.

    It can be weak, but it can also be strong.

    Thompson house is more killer sided than anything. That map can only have 2 jungle gyms and then the rest is pallet gym or TL wall. Shack is also the only other static thing. Filler pallets are RNG and with how they w ok nt leave pallet rng alone you barely get any of those.

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675939#Comment_1675939

    Wait how does the perk force early early pallet drops? You just loop and drop pallets normally. Are you trying to say because you can't loop that window 3 times now you have to loop around the pallets thus forcing you to drop them earlier? But then you're essentially saying the perk was always broken cuz that's how the perk works.

    Now that I think of it... If there's absolutely no tiles to run to and there's only that window you're kinda screwed no matter what. Bamboozle will save like 15 seconds max for the killer cuz as you said there's nowhere else for you to run.

    In a map like rancid abattoir where the tiles have good spacing and you can actually chain them. Bamboozle wouldnt make you drop the pallet early. If you drop the pallet before 2 or 3 vaults that's an early pallet drop especially at a jungle gym.

    The perk wasnt always like this. Survivors actually had jungle gyms to use back in the day or atleast 2 years ago.

  • @lowiq said:

    Bamboozle is fine. It's only good in 1v1 situations.

    Which is every chase for the killer -_-

  • @bjorksnas said:

    You really didn't put much thought into this, bamboozle is good for game, strong window on a map, use bamboozle, character doesn't have enough anti loop potential in chase bamboozle. Bamboozle is a means to an end a perk that gives killers a decent chase ability and lets the devs keep slightly stronger but not op windows in the game without feeling as bad as if there was no window blocking perk or something to help killers who don't have a power to play around it not feel helpless in those situations.

    Bamboozle was created with infinites in mind. The majority of infinites are gone. The perk was not designed to give killers who lack chase ability an ability it was designed to bandaid fix infinites. That's all. Its outdated and getting indirect buffs because they keep putting space between jungle gyms.

  • @Sonzaishinai said:

    Sounds to me that your map knowledge isn't that up to snuff.

    Try windows of oppertunity if you have trouble finding other loops if you are forced to leave one cause of bamboozle. Not condecending, I'm death serious that perk is so underrated

    And ofcourse it will happen you sometimes you won't find something. The entire point of that perk is to get a couple of free hits in. And a couple of free hits barrely is worth a perk slot

    Also if it should get nerfed then your nerf is terrible and shows you really don't know how tiles work

    A 8 second block would expire by the time the survivor would get back to it. You can't be "more skillfull" with a perk that doesn't work

    I can find pallets just find I'm talking about the absurd distance between everything. Well atleast jungle gyms on some of the reworked maps.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675910#Comment_1675910

    Please survivors have tiles to actually use, play ormond and tell me about the lack of tiles.

    Also bamboozle isn't a free hit either.

    Nobody in a talking about an objectively broken map. Bamboozle is a free hit.

  • @Leachy_Jr said:

    It's super annoying yea, but it doesn't need a nerf.

    I don't know why your saying that maps no longer have chained tiles, thompson house still has a possibility of chained tiles and the new reworked maps macmillan still have filler pallets that are 100% safe and have no vaults. Badham is probably the 3rd or 2nd most survivor sided map(s) in the game due to the absolute absurd loops and buildings.

    Never said all maps I was using Thompson house because itd pretty killer sided at this point. Did you say filler pallets that have no vaults? Weird wording but I think I understand maybe. Badham is filled to the brim with unsafe pallets. The main building got neutered. House of pain Is a gamble.

    Alot of these maps have absurd space in between the loops filler pallets can be down within 10-15 seconds. So they are going down quickly.

  • @JacobD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675910#Comment_1675910

    You know tile generation is random right, you can have 1 pallet with an unsafe pallet on 1 half of the map you just gotta deal with that, likewise you can have 8 of the strongest generic structures in the game all strung together into what is essentially an infinite.

    No with bamboozle you need multiple windows there are already a set amount of jungle gyms on a few maps. Like torment creek a guarenteed 2 jungle gyms. Tha tf s not random. However due to how they are putting so much space you cant chain the windows and counter bamboozle.

  • @Rivyn said:

    Thompson House? As in the map with a giant corn field survivors can disappear into, with a variety of T Walls, jungle gyms, and harvesters surrounding it? You almost always have a tile to W to when the killer vaults, aside form the gaps between the house and the jungle gyms.

    Bamboozle doesn't need a nerf, because it's a mediocre perk. Most times, survivors simply need to head to the next tile, making it useless. Are there outlier situations where they can't? Sure. But nine times out of ten, that isn't the case.

    Thompson house has 4 structures guaranteed. They removed 2 and didnt have them replaced with filler pallets. Lothernthan the 2 pallets at house, the 2 jungle gyms and shack the map is entirely rng up until that point. It isnt a "variety" by any means. You also said it yourself there are gaps. These gaps can be closed quickly with a 115 killer with atleast blood lust 1.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675904#Comment_1675904

    Bold of you to talk about skill when your argument is "I can't recognize bamboozle in time and get to another winow or pallet by the time they do the animation and start chasing again"

    Does bamboozle even actually work right now? it's had bugs multiple times where the blockers it created didn't actually block anything.

    Never said I cant recognize bamboozle my whole problem Is there is nothing to storm with when it's in play.

  • @Deadeye said:

    I Seriously don't know what you mean with reworked maps. I still see it possible to chain tiles also on Thompson House. I would only see a problem on Shelter Woods and that map hasn't even been reworked yet. Maybe post a video where you have problems or get easy downs using Bamboozle where you think there was simply no play possible

    There are no windows to chain on Thompson house I should of clarified. If you cant chain windows bamboozle is a free down. When the pallets are gone(the perk forces early early pallet drops) you are dead.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675895#Comment_1675895

    To be fair, the whole concept of "taunting" is to be nasty to someone to get their attention. Kind of understandable that it gets under peoples skin in whatever form it takes, it's literally supposed to

    Tbagging isnt nasty its nust butt dancing. Well atleast in dbd and it makes people big mad.

  • @SupaSlay3r20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675904#Comment_1675904

    In what way would it be made skillful. If it was nerfed to 8 seconds, the only use would be if a survivor tries fake you out after you vaulted and vault back through the window. If it literally takes 8 seconds to run the loop and make it back to the window, then bamboozle would have zero effect at all.

    Making it last for 8 seconds doesn't add skill to the perk, it just makes it unbelievably weak.

    It isnt perfected but it either needs to be nerfed or they need to give survivors tiles to actually use.

  • @JacobD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675903#Comment_1675903

    I mean a dead zone is a dead zone, a window won't save you, if there's a pallet use it and run to the next tile. And tbh I wouldn't even say its that good of a perk not a bad one and is better on the insta down killers like the chainsaw boys and Myers but tbh id rather have IF in its place any day of the week.

    Yeah a deadzone is a deadzone. It's not like we could prevent it because the lake takes no skill and makes killers brainless and very predictable. Even with that fact in mind yky cant do anything if there arent windows to chain. Bamboozle cant block multiple windows that's why multiple tiles counter it.

  • @SupaSlay3r20 said:

    8 seconds would make bamboozle irrelevant as the survivor would most likely take 8 seconds just to make it back to the window.

    The perk is hard crutched on. It doesnt make you better at mindgames. 8 seconds would make the perk actually skillful.

  • @JacobD said:

    https://forum.deadbydaylight.com/en/discussion/197448/why-bamboozle-is-an-outdated-perk-and-needs-a-nerf

    Bamboozle is fine if you get hit because of bamboozle its cause you refused to drop a pallet or you were looping them in an unsafe loop to begin with and bamboozle just sped it up, thats what perks are meant to do help you slightly in some aspects in the game. Its certainly not a heavily used perk, its also an easily countered perk by just playing smart.

    The perk is fine when you can skillfully chain tiles to prevent the killer from instant vaulting and having that hard crutch. It's cool that it's a strong perk but the devs have remade maps to not counter it. Also what do I do when there is no pallets? Just like deadhard its litterally press space to outplay.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675885#Comment_1675885

    I mean, if your at a L and T wall they most likely can.

    No at a jungle gym the pallet is down or you are getting a hit. Jungle gyms are quite litterally the best tiles to run outside of shack and other mainbuldings. I would be fine with this if there were actually tilrs to run to.

  • @Zeus said:

    In all the time I've played this game I've never had bamboozle feel oppressive. For now I feel bamboozle is fine but let's see how reworked maps play out before they nerf bamboozle.

    If the issue is prevalent then yeah it can get nerfed but why fix something that isn't broken yet.

    Because on maps like reworked Thompson house you physically can not counter it. That map has been neutered. The map is heavily rng based it can either have some insane filler pallet spawns into jungle gyms or utter trash. It lacks tiles therefore bamboozle can force the 2 jungle gyms down very quickly leaving you nothing else to loop.

  • Yes it does. It's a way to taught your opponent. Its hoe you get their attention or even force them to make mistakes. It's a psychological thing. Tbagging isnmore than just "toxic." I can tbag someone in gears of war to force them to push me when I have teammates ready to cross. This community misuses the word toxic. I do agree its BM tho.

  • @Kellie said:

    16 seconds for bamboozle is actually a pretty short amount of time, it needs a buff if anything.

    Ever hear of bamboozle bubba/billy. Any killer really can get a free hit with this easy perk.

  • @DeathBeam said:

    Bamboozle is fine, if you realize the killer has bamboozle just keep it in mind and go to a different tile.

    Read the post before commenting.

  • @TheClownIsKing said:

    Bamboozle doesn’t need a nerf.

    If a survivor realised the killer is using Bamboozle and the killer vaults, they need to leave the tile. Survivor keeps looping? that’s on the survivor.

    Did you not read the post. Due to map reworks there are no tiles to run to. Also with how theh are designing maps now there are barely any filler pallets to run to as well and usually they are down in 10-15 seconds anyways.

  • @GhostyyBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675714#Comment_1675714

    Camping is stinky and I don't want to do it if I don't have to

    You already have bamboozle which removes all his weakness. The perk itself barely has any counters nowadays.

  • @Alex_Splicer said:

    It's just not gonna happen. I want it to, but it's not.

    You'd think majority of people that are toxic and want to ruin people's fun are the killers - plenty are but after playing killer for so long and fairly at that - it's sadly survivors that are much more toxic.

    A killer can just Mori and camp places, a survivor can endlessly loop - tbag - point and wave - they know what they can do and they will do it and not care for your feelings at all because you're "a killer" and apparently killers have no feelings.

    I can admit there are PLENTY of actually good teams that can beat me and not be toxic - but most people that know they can beat you in ANY way will take advantage and be rude to you.

    Until this game is fun, I'm only going to randomly play when new cosmetics come out. No matter what I'll love my boy Ghostface.

    Looping isn't toxic, nor Is emoting. Tbagging is part of any game. Dbd community has misused that word so much that it has no real meaning now.

  • @maderr said:

    Honestly, it has been 4 years that we have had to deal with high ping killers. In EU, we often play against High ping killers as we are playing with : turkish, russians and even Iranian and afghan players...

    They all have 200 ping, every hits are not legit, there is not a ######### legit hit at those pings. Dead Hard never works as even if you time it perfectly from what you see on your screen, it has been 200ms that the killer started to hit you, you are 200 ms too late and as the killer is favored as if he had 0 ping, every hits register.

    It's f*cking toxic. What is the point in releasing dedicated server if the killer is considered as a host ? YES, there is no point... You jsut avoid lags but well, it was not really a big deal during the hosting game era.

    So yes, when i play survivor, in EU region, 70% of the killers are from a non-EU country and have 200 pings, this is "quality of life" improvement for the game ? i don't think so...

    I said the exact same thing. Why did they add dedicated servers if it is still going to have p2p coding. Why does the killer have hit priority.

  • @Lambda said:

    Hey. I only play solo survivor because I have no friends that play DBD. What are some solid solo builds? And if you could explain why the build is good then that would be very nice.

    Sprint burst, iron will, DS, UB

    or my personal favorite

    Sprintburst, hope, OoO, adrenaline

    If you can loop both of these builds will do you well.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675202#Comment_1675202

    What you said isn't relevant to what the argument actually is.

    This is indeed a discussion about history, since it's about the devs showing favoritism toward one side or the other. How are you going to establish favoritism (or lack thereof) when it comes to how things are changed if you're unwilling to look at how things have been changed over the years?

    The devs' justifications for the changes are there for all to see. Saying that a 5-second stun is fine in your opinion does not change the fact that they thought it was fine at 3 seconds, but buffed it to 5 because of Enduring and then never nerfed it back to 3 seconds even after the reason for keeping it at 5 seconds was gone.

    This was favoritism, and your opinion that a 5-second stun is fine doesn't mean anything because this is not about your opinion of the devs' changes, this is about the devs' opinion of their own changes.

    The devs thoughts and opinions change Orion. They added busted things to the survivor side thinking it was fine only to remove it later because it wasnt. I'm simply using logic to back up my claim. If the devs didnt want the 5 second stun to stay they would change it plain and simple. I'm keeping this short because I'm busy and also there is no need. Just use your head.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675340#Comment_1675340

    memento mori, iri hatches and infinites want to talk with you

    Yeah no dont being that up. Those are all getting changed. OoO is extremely busted on myers. I know I main the perk.

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675186#Comment_1675186

    You being newer shouldn't mean that Orion's experience should be thrown out either, just because you joined later. 4 years experience that they're giving as input into the topic and you want to disregard it.

    I'm not disregarding Orion's experience. All I did was simply state why I think him claiming the devs showed favoritism was wrong.

    @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675195#Comment_1675195

    I'll take the moral high ground, because I'm getting the impression that you're saying my opinion doesn't matter because I'm using the whole of my DBD experience and not just what's current.

    Never said your opinion didnt matter. But you are acting superior because of your veteran status. I'm guessing you own a legacy correct?

    I bet that really gets you going huh? All I said to you was that I dont care if you are a vet or not you arent more right than anyone. Tru3tal3nt for example I seen him get ran for like 2 minutes on and unsafe pallet. Then he has the audacity to act like its swf or be constantly goes against top teams.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675155#Comment_1675155

    I was stating facts about DbD's history, that's it. His point is irrelevant because it was never about that.

    • The devs said a 3-second stun was OK without Enduring.
    • The devs buffed DS to 5 seconds because of Enduring.
    • The devs nerfed Enduring because it was too strong against stun perks.
    • DS was never reverted to its 3-second stun even though the reason for the buff to 5 seconds no longer existed (i.e.: Enduring no longer affected it).

    These are the indisputable facts that I've been stating. So what am I supposed to learn regarding these facts?

    Yes I agree these are objective statements a I said was that the 5 seconds was left there to give survivors more time to escape when the animation ate up alot of it.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675186#Comment_1675186

    When it comes to knowing about events from 30 years ago, would you trust a random person who's 15 years old, or a random person who's 40 years old?

    Being vets makes us more likely to know the game's history, whether you like it or not. And that's what's being discussed here, the game's history. Not opinions on whether some changes were good or attempted rationalizations for why blatant displays of bias were actually because of something else.

    Just for the record, nobody's treating you as lesser. We're saying we know DbD's history because we lived it. You, on the other hand, are saying our experience of DbD's history is irrelevant and that we should "learn" about it from you.

    None of this is relevant to what to what I said. All km saying is that the 5 second stun ds has is justified and you calling it favoritism isnt correct. Yes you lived through dbd history but I dont really care honestly.

    This isnt a discussion about history and the history you mention date backa1 year which alot of people hav elived through sok what does the vet card have to do there?

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675155#Comment_1675155

    And you picking it up recently means you're ignorant to everything that preceded you. Veteran players are the ones who have the most experience with the game. As Orion said, we lived it. In a video game, that should mean more. Unfortunately, this thread has newbies who likely never watched the weekly streams throughout the years to see and hear what the devs chose to change and their reasons for doing it. Probably why there's so many people bitching about the forums filled with crybaby killers, because people picking up the game and want to play killer learn fast what the seasoned DBDers already know. 😏

    I picked it up 3 years ago not recently. You are very keen on having a moral high ground. Actually you have a superiority complex. You played in a video game in 2016 nothing more nothing less. New killer and survivor mains can be annoying but you cant blame them they joined dbd in an awkward time.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675155#Comment_1675155

    I really dislike it when people pull the vet card and use that to back up their opinion, I think orion is alright, because he always remains constructive.

    Dbd is not a very difficult game to understand, and being a vet doesn't ever make your opinion more valid than anyone else's.

    Yeah I dont dislike orion he isnt bad he can dash some really good points. That vet card is weird to say the least atleast for me. It doesnt make you any better or special than me.

    Like you said just because you bought the game earlier does not mean your opinion is fact. It also doesnt mean you have to treat us as lesser.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675132#Comment_1675132

    Indeed, it is bullshit, but that's how it works. There's no real reason for it to even work like that because it literally only comes into play if survivors gen tap.

    https://forum.deadbydaylight.com/en/discussion/comment/1675133#Comment_1675133

    You're literally telling me, the guy who was there, witnessed the changes, and heard the devs' justifications, to "learn" from someone who wasn't.

    I think I'm going to stick with believing what actually happened, seeing as how I witnessed it.

    I'm not saying learn from someone who wasnt what I am saying is that hes making a valid point. 5 seconds staying on the DS stun isnt favoritism its nust balance the duration cut the stun too short and the survivors had no way to get distance.

    @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675144#Comment_1675144

    Sucks that us vets have to bend over backwards to get these new bloods to believe us, eh?

    You dont have to bend over back for "new bloods." Your 2016 status means nothing atleast to me. All you vets did was play the video game a couple years earlier 1 year earlier than me. The most I can respect you for is keeping the game alive ling enough for me to pick it up on console.

  • @Kira15233 said:

    I personnaly see the perk as a whole minute of immunity and not anti-tunneling! I often grab fully healed survivor and get DS out of nowhere, it sincerly sucks that the perk is designed like so.

    Doesnt matter its gonna get neutered. I have already switched to OoO so I dont mind. Actually though I personally thought it was balanced. You had to pay for the anti tunnel part of it but the anti momentum justified it.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674590#Comment_1674590

    That's for Enduring, yes, which starts at 40:00. Now if you could find the one about the DS buff...

    It's sad that veterans aren't believed when we lived through these changes, but I guess that's in fashion nowadays.

    Orion you make good points sometimes but it isnt favoritism. You should learn to quit with the constant no when someone tells you something and learn.

    The animation cut alot of DS's time for the survivors to escape. This was obvious when it showed how long you had til DS was over in the bottom right.

    It remained 5 seconds because it was enough time for survivors to escape. Not favoritism simple balance.

  • @MusicNerd_TC said:

    In response to the actual OP, that is RNG, which has been a problem of this game from the start, and the reason why this game won't be competitive or tournament ready, we need map seeds.

    Map seed and more map settings in custom like pallet count, jungle gym count, etc.

  • @helix43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1669812#Comment_1669812

    Ahhh, bubby one of those "outdated" blogs was just released in march, let's not forget the one that was just released a couple of weeks ago. Even the devs have proven you wrong, you clearly just won't admit it and are now trying to dismiss everyone here with half arsed comments, how America of you. 🙄

    Post one of the blog posts that was recent. I can almost guarentee I can find holes in your points.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673730#Comment_1673730

    That's what the devs are best at. (No offense intended devs, this was a joke)

    Yeah you srent wrong though. DS bandaid fixes tunneling, corrupt bandaid fixes gen speed.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673594#Comment_1673594

    There's a difference between acknowledging strong mechanics and spreading flat out lies about a killer due to lack of experience as or against them. The amount of arguments made that come from people just not knowing deathslinger is insane.

    Even then, some people just hate on deathslinger to hate and follow the bandwagon.

    Could you hold @Kebek in chase as survivor then. Since he has just a strong ability. Could you hold an extremely good slinger in chase? Just a genuine question no need to set up a match.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673088#Comment_1673088

    Survivors have perks to deal with this scenario and can rush gens, but they choose not to. Even with Kindred clearly showing a camper, survivors will often try to unhook, which is just objectively a bad decision. When they rush gens, however, killers get 1, maybe 2 kills and depip.

    Also, the feedback section is where threads go if you want the devs to notice them. If you want the attention of people who can't do anything about this problem, then General is what you want. If you want someone to read this who can actually do something about it, then Feedback is the right place.

    They are multiple flaws to what you said. Let's start the the obvious "rush gens."

    The death timer from hook is 2 minutes. You can only achieve 2 gens in the 1 minutes because a solo gen is 80 seconds. That's more than 1 minute for 1 gen. Let's assume all 3 survivors are spreading out gens.

    Only 1 gen is getting popped during that 2 minutes. The killer is almost guarenteed a 2k if they arent bad in chases. A depip means nothing as rank doesnt matter and most camping killers do not care.

    Ahh yes my favorite argument "survivors have perks to deal with this scenario." That Is bandaid fix to a problem. You shouldnt have to run perks to deal with something such as camping.

    One more thing if camping subjects the survivor to holding m1 there is no real reason to play. Holding m1 is boring and chase is the only interaction. If you are somehow fine with this clear design flaw that's quite weird.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/197148/what-to-solve-blatant-camping-heres-how

    Or, you could always, run perks to counter it, and it shouldn't be an issue because some of these are meta. here's my list from perks to choose from if you that butt hurt about camping

    • DS/UB/SG every killer in the world will hate you if you abuse it but if you use it to its intented purpose (anti tunneling), you should be just dandy
    • BT it works against every killer but stealth killers and it a free health state for the unhooked
    • Kindred lets your teammates know if you are being camped and tell them to rush gens unless you in a swf where you don't need this
    • deliverance very good with very smol pp but requires you to get an unhook

    I'm pretty sure there are other but you get the point. You have the tools you need. If you have none of these perks rush gens if you find out its a face camper.

    Also did you know that when survivors try to unhook a camped survivor, thats technically the bait, the ambush is when you get grabbed. Also you say that camping being punished through bloodpoints and emblems doesn't matter but in the next goddamn paragraph you say "nor should they be rewarded with ensured kills/ bloodpoints. Now, idk about you, but the game ain't over till Jane sings and you say ensured kill like saying camping actually 100% is a guaranteed kill. That's like saying gen rushing is a guaranteed win. Nothing in this world is free or guaranteed without conditions, and i tell you a good team hell even one good player could probably get someone off of that hook easy. Now move along, cowpoke, you should be getting your anti camping build ready.

    So perks to bandaid fix a problem and do gens because the killer is still technically baiting right?

  • @Zagrid said:

    https://youtu.be/Pci0ngf8ys0

    If your games look like this. I'm gonna be 99 and round up with you. You should probably uninstall. Most issues that killers have with survivors can be pointed out in these three survivors.

    Also I think it goes without saying but if you do see survivors play like this in your games. Show them that they reap what they sow.

    But don't send hate to these specific ones, im sure they are definitely wonderful people at parties.

    He ran killer meta build. Also if you dont run DS/UB the killer will tunnel and slug endlessly. It's simply a fact. There are too many killere who tunnel with zero regard. Meta is meta because of how killers play.

  • @Leachy_Jr said:

    The argument mainly comes from not being very good against him, also you made very good points.

    Huntress has the exact same projectile speed when fully charged with the hitbox of a train and apparently you can dodge that.

    If you can't dodge slinger, you can't dodge huntress. Take your pick.

    Huntress fully charged you cant dodge. It also takes time and she cant instantly do it and also has a cooldown for canceling and also cant zone by existing.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672850#Comment_1672850

    The fact that we have killers such as Wraith, no being able to do ######### at majority loops. Yes! All loops should be unsafe and mindgameable!

    This will make it so that all killers have a chance in looping and so that survivors are more careful and weigh they're options instead of just brain dead looping like they've been doing for 1k+ hrs

    If all loops are unsafe then survivors will get hit everytime. Killers always hir through the pallets unless they have good wifi. The majority of killers I face dont. If you are talking about jungle gym mindgameable sure let's have more.

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