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azame

azame

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azame
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  • Oh that's my favorite tech. I wish I could do chases though. Yk the fun thing about survivor.

  • You are gonna tell me a good nurse cant down a guy whos high on 2 edibles quickly? Alright you can take this argument I guess.

  • Alright deerstalker,remember me, unrelenting, coulrophobia , blood echo, and even distressing can be good perks.

    Deerstalker is good on any ki km let with high slug value (plague,nurse , billy, even oni). Its just a great perk to have also its especially useful during this sound bug crisis.

    Remember is a good endgame perk alone or paired with no ed. It can pretty much win games where you close the hatch against one survivor or buy you enough time when at end game against 2 maybe 3 but that comes down to luck then.

    Unrelenting Is an odd one but against optimal survivors who dont throw pallets when you lunge early you have enough time to catch up and get a hit.

    Coulrophobia is great for anti heal. It's in it's best wwhen combined with sloppy or distressing but when survivors are constantly 1 hit chases are cut down in half.

    Blood echo can soft counter dead hard and the anti heal meta. Either the survivors waste time healing or they dont and lose their exhaustion perk. It really is a great perk if you can consistently apply pressure.

    Distressing just helps with slugging with infectious due to your insanely large terror radius. It synergizes well with coulrophobia. It also gives extra bp which is always nice.

  • @Babyyy_Boyy said:

    Spirit needs a nerf. Yes, I’ve been around Dead By Daylight for quite a long time so I’m already aware that she already got “nerfed” as in fixing her vaulting animation, no collision hitbox, and prayer beads but... she’s still almost uncounterable if a player has Stridor and at least $15 headphones. It’s literally dumb how Stridor counters Iron will that’s just my opinion. Yes I get it she’s the supposedly “Only viable killer at red ranks” but c’mon. There’s already killers like pyramid head and deathslinger who make the game unfun and I agree now why people in 2020 still want her nerfed.

    Welcome to the club. I see the blueberry I hit the dc tech unless it's a baby then its cute. All jokes aside spirit needs a change her entire powers encourages heavy gen focus because it lacks real 1v1 counter.

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667194#Comment_1667194

    Not one person on this thread did that, you just wanted to hop in and derail. Do you think disconnecting from a match is acceptable?

    I was taking quotes from previous posts. Also yes I do. I dont expect a trapper who sees object to stay and play, or a huntress on haddonfield.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666780#Comment_1666780

    I’m exaggerating and embellishing.

    My point is there is no way to end chases fast enough if survivors don’t cleanse.

    Exaggerating is not a good way to portray a point. Also her stupid vomit is so intrusive you can barely see. The survivors are also 1 hit. If you cant get 1 hit on a survivor you might be a little worse than you thought.

  • So when the killer is told to have a smol pp it's a big problem. Ruin/undying I'd the smell pp killer build. Its "clear" counterplay wastes major time in solo. In swf it's still an extremely strong build.

    in Smol pp Comment by azame
  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1671346#Comment_1671346

    A strong team might not give a killer a choice.

    Theoretical scenario: killer only manages their very first down after 3 gens have already been repaired, and is really feeling the pressure. They notice new scratchmarks and immediately investigate. It’s someone hoping to flashlight save. Killer downs them. Returns to first slug but catches someone else trying to revive them. Killer reaches them before the dying survivor can get on their feet, chases the survivor attempting to heal, downs them. Killer again tries to return to the first downed survivor but then notices the fourth survivor doing a desperate run to the survivor downed with the flashlight. Again killer chases to intervene, because the last thing the killer wants is the flashlight holder revived with other slugs to hook. Killer managed to successfully down 4th survivor before they’ve managed to help anyone up.

    Sometimes the killer is not being in anyway toxic. Sometimes the game plays out in such a way where new chase opportunities present themselves in quick succession to a killer sensibly paying attention to environmental queues. Opportunities that would be foolish to ignore.

    A strong team wont give this guy a chance to slug. They are going to push gens out fast not give and not give him a chance for a down. If he somehow manages it hes getting hit with DS/UB.

    That scenario you made is the most specific scenario ever. A good team is not going to allow the killer a 4 man slug. If the kille manages to get two downs the team will wait fkr.the killer to make a move. If both slugs crawl away from eachother the killer can't gaurd both.

    This guy is slugging just to slug. It's not toxic when it's used to avoid DS. Hes litterally doing it every game from the get go. 5 gens.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1670537#Comment_1670537

    Well that’s a contradiction.

    Regularly slugging is a necessary way of dealing with SWF.

    Regularly slugging not slugging everyone at once and going for 4 hooks.

  • New or not he acknowledges what hes doing isnt fun. He then justifies it by saying it's not his job to make it fun for others. I'll just wait for a good swf.

  • @ChesterKornflakes said:

    After having a losing streak as killer and seeing many survivors with BT/DS/Deliverance etc, I realized that these are all perks that revolve around the hooking mechanic. Knowing this, I decided to never hook survivors until everyone is slugged and/or have the survivors die from bleeding out, because those perks would never work unless I hook them. I started to see more success in my games, but after matches, survivors would start to call me toxic for not hooking them and keeping them slugged the entire match, and it was my "responsibility" to make the game fun.

    Although I've been winning more matches for not hooking all survivors until they are all slugged, am I a toxic killer for doing this strategy? Is this a bannable/keeping the game hostage?

    Perks I run:

    • Hex Undying
    • Hex Ruin
    • Hex Haunted Ground / Deathbound
    • Deerstalker

    It's very toxic so when you run into swat team swf dont expect sympathy nor come on these forums and complain.

  • @ABannedCat said:

    I get that survivors often suffer from unfair hits, and its good that the developers attempt to resolve that frustration.

    https://i.gyazo.com/634c99b1d781cefa9472a85d0f35d4d3.mp4

    But will killers also receive the same treatment? It is extremely frustrating when you get into a situation where you earned yourself a hard fought hit, but then game takes it away from.

    You didnt get robbed a hit. You lunged early and bit a tree. Spirit is slower, extremely slow when looping those structures.

  • @MadLordJack said:

    To be fair, for a very long time the Devs had massive survivor bias in almost every update description. Even the Doc rework was all about how fun it was for survivors, not how the killer was weak and needed buffed.

    I'm glad they stopped with that. It was... Really, really wierd. Especially since their actions spoke differently. It was like they were spoonfeeding survivors to stop the mindless mains from revolting.

    Yes doc was extremely annoying. His changed not only buffed him but made him more annoying. Also in patch 2.0 they quite litterally said they adjusted the pallets on macmillan, coldwind, and autohaven to "increase their fun factor." This definetly had the killers fun in mind because all the filler pallets were shortened except a select few. Is that bias?

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1669284#Comment_1669284

    She was fine. Good enough to make me panic that they kicking in during the chase

    To make you panic does not mean she was good lol.

  • @helix43 said:

    https://forum.deadbydaylight.com/en/discussion/195817/lets-stop-with-this-devs-are-bias-towards-one-side-stuff

    You're wrong,. Do I need to pull up past dev blogs for you to read? Also the devs have actually said they prioritise survivors issues over killer issues and the head game director even said that people should play another game if they don't like it.

    Sure bring up outdated streams and blogs.

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668290#Comment_1668290

    I don't see how that solves anything. Learn how to play without your friends. Problem solved

    It can go both ways y'know

    Ahh yes because clearly you forget how ######### solo is and playing with friends makes the game fun. Not every swf is good. Coms doesnt make them better you sound like a bad killer. I was gonna be sympathetic but your replies here are just weird to me.

  • I dont know about you but I enjoy it as killer.

  • @Jill10230 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668660#Comment_1668660

    Anxiety time is really toxic, and new players don't like it. So once again, a veteran stays in his corner and leaves the newbies with the newbies, I wonder what rank they all were?

    I'm ranked 9 Nurse and I sometimes get full ranks 1-3... I've already won with my Nurse, but, it's boring to have red ranks when you are not ready !

    That's why new players need time to learn.

    On the bright side you can hone your nurse skills against experienced players.

  • @ClickyClicky said:

    That’s DBD in a nutshell. Killers hard tunnel the rookie out and then act like the survivors are the bad guys when they tbag at the end.

    Survivors bring OoO, Ormond/coldwind offerings and act toxic and then act like the killer is the bad guy when he starts to play scummy in return.

    Both sides are full of hypocrites.

    Clicky I being object solo and I'm 89% sure I'm not toxic. Also what's wrong with coldwind og map thats fairly balanced if you exclude fracture cowshed.

    Thompson house is semi neutered due to lack of tiles and good pallet spawns. Bamboozle destroys on that map. Abattoir and torment creek are still very good though.

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667226#Comment_1667226

    No, survivor is way easier than killer. When I play killer, I need my wits about me and the slightest thing going wrong means that I have lost the match meanwhile I have played survivor stoned out of my mind and has managed to not only survive but rescue others. Hell---I ran a nurse around while high on two edibles.

    Survivor is easier than killer but that doesn't mean getting good isnt hard. If you were to verse an actually good killer high. You are losing. That's a 1v3 to your team. Also if you ran a nurse on edibles she clearly was not good.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667213#Comment_1667213

    I’m counting recent perks, deja vu are non teachable perks, if you wanted I could list all the trash killer perks and it would certainly outnumber the trash survivor perks

    Honestly if you dont mind list out both sides of trash perks. If you do I can do it.

  • @Raptorrotas said:

    Lol @azame

    UB became popular again because people were slowly finding out it might be used to negate DS' only weakness: getting slugged

    Also, priotizing gens has always been good strategy. You dont need to unhook someone within 5 seconds. Dont know about you, but most survs do tend to focus gens once their buds interrupt their chat about cute boys to tell them the killer is currently in a chase.

    Ok lets start with DS. Survivors were getting tunneled. Tunneling is a "legit" strategy so survivors got wise and put that on. Then killers started slugging. Survivors got wise once more and put on unbreakable with DS.

    Nobody ran UB with DS. Not old not after the rework. I ran in with DS once before it became meta. That was because I didn't have adrenaline on claudette. Also ik you dont need to save in 5 seconds. That's not what I was trying to say. Also why do you keep bringing up talking about cute boys?

  • @999 said:

    i noticed this as well from watching videos on youtube. Did it get changed?

    Yes it did. I'm kinda sad cause It looked cool to me.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668659#Comment_1668659

    Funny how people keep on saying this...

    People said the gen rush meta was because of the nurse:

    The Nurse got nerfed and the meta didn't change.

    People THEN said the gen rush meta was because of the spirit and her prayer beads:

    The spirit an her prayer beads got nerfed and the meta didn't change.

    People THEN SAID AGAIN said the gen rush meta was because of billy and his instant saw:

    Billy and instant saw got nerfed and the meta didn't change.

    Notice a pattern?

    Did you notice that gen rush was never the meta and that the term "gen rush" is thrown around loosely?

    Actual gen rush is focusing gens to the point of leaving survivors to stages on hooks. You have to realise that if the survivors aren't getting chased what else are they supposed to do? Scott actually made a video on gen rushing.

    I also never remember anyone saying gen rush was the meta due to billy or nurse. I mean spirit actually does encourage it because of her lack of real 1v1 counter lol.

  • @Jill10230 said:

    https://forum.deadbydaylight.com/en/discussion/196792/i-had-a-conversation-with-a-killer

    "Baby Meg toxic".. Legion "unexperiment killer"..

    That's how I imagine the story..

    You must, you, are a veteran survivor.. It's not up to you to solve Meg's problems, if he tunnels this survivor it's for a reason, let the new players settle their story together and stop looper and click click because a killer camp or tunnel !

    He's right, he's the killer, a noob killer, tunnel and camp... He needs PB to progress it's the beginning, killers get nervous and almost all of them need addons... We were all the same before, you remember!

    Ps: And in your next game it will be you who will be DC because a high rank will have you slug EZ...🤣

    If you continuously try to abuse and tunnel baby survivors they will quit the game. Same for killers you don't try and bully baby killers. They need to have angood time so they continue to play, and get good.

  • @PigMainClaudette said:

    That sort of killer mentality is EXACTLY why I made that thread saying how we each have 4 objectives.

    There is so much more to this game than kills and escapes.

    If it weren't for people like them, DS wouldn't be so popular. We then wouldn't have skugging on response to DS, leading to a surge in Unbreakable use. We brought the current meta upon ourselves.

    This exactly. People act like DS unbreakable became meta for no reason. It quite litterally was the killer players who influenced the meta.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667391#Comment_1667391

    Oh my god you just called Spirit a blueberry and now I can't stop thinking she's violet beauregarde from Charlie and the chocolate factory after she's been deflated. Aaaand the song is now stuck in my head.

    Yeah dude she is a blueberry she has blue skin. Glad I could remind you of Charlie and the chocolate factory :)

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667836#Comment_1667836

    Unnecessarily.

    He's not meant to be engaged in a chase. People just cling to the idea/outdated statement that chases are the most fun and most important part of the game.

    The issue is more that the points you earn aren't as dynamic towards which killer you're facing as they should be. like, give people more 'bold' points against Caleb, but fewer 'escaped/chase' points.

    Did you just try to say the only thing that isnt boring is outdated? My gosh people really do say some outlandish points to back up why deathslinger should have an oppressive chase.

  • @ClickyClicky said:

    Games full of hackers. I had yet another survivor with permanent haste.

    I blame the windows store that always seems to have the most hackers. Which makes sense, the XBL players get it for free so they dont really care.

    Xbox gamepass litterally on there permanently. 1 dollar deal bro. Easy dbd.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666126#Comment_1666126

    "Slinget has the most uninteractive chase".

    Spirit has entered the chat.

    I actually rather go against the blueberry than slinger. Atleast I can laugh at she blue she is.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667226#Comment_1667226

    A bad slinger can catch up by just spamming ads, you can be the worst slinget and still catch up.

    Yeah even then I still think he has a skill cap but that zone to catch up really kinda throws it out the window.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666295#Comment_1666295

    There is far more skill as killer, especially when you consider the various powers (aiming, Nurse blinks, etc...) and you also have to have keen game sense of which gens to control, when to stop chasing, as well as pathing.

    I'm telling you as a casual survivor that it is insanely easy. If a killer chooses to chase me near one or more strong loops, they are losing at least 2 gens. You have to earn everything as killer (even with the strongest perks like pop and BBQ), but if you fail at survivor and dropping pallets, you get rewarded with dead hard, decisive, and unbreakable. The game holds you hand. There is no comparison.

    Dont say various. The only real skill is nurse. An average slinger with average aim can use his zoning to make up for the poor aim. Huntress has generous hitboxes. I guess you could say they take skill. In my opinion it's not the most due to how they have cheesy powers.

    I honestly like to chase your survivor as oni. You are exaggerating heavily on how easy survivor is. You don't really earn pop or bbq you kinda just do your objective but ok. Dead hard isn't gonna fix multip mistakes. DS isnt crutch it doesn't help in chase. Unbreakable is doing what it is supposed to do. Counter slugging.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/195817/lets-stop-with-this-devs-are-bias-towards-one-side-stuff

    Lol you’re forgetting about trash perks killers get like forced penance, gear head, blood favour and unnecessary nerfs like hillbilly’s. Survivors on the other hand get good perks like soul guard, blood pact, for the people. Etc. While you could argue blood pact and for the people aren’t that strong, they’re much stronger than killer’s trash perks. The only decent perks killers have gotten recently is undying.

    Billy needed add on nerfs. Also he still isnt bad if you are a good billy. He has more of a skill cap. I only wish they adjusted double engravings by giving them hear cooldowns.

    So we gonna mention dark sense, deja vu, camaraderie, second wind, baby sitter. These are all bad survivor perks. Undying is far from decent. Its extremely strong against solo and litterally the small pp build for killers. I'm considering maining solo gaurd to punish killers running this build.

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665115#Comment_1665115

    And how did they word the rework that's what i'm saying the reason behind the nerf could off been justified but when they explained the reason for it was for the survivors, take the DR rework when they explained the rework survivors were not having fun against the DR.

    What you don't understand is it's not always the change to a perk, item etc but the way they explain it in the patch notes that can make things sound survivor or killer sided. Each change there is something in the patch notes that makes something sound 1 sided even if it's not, they need to look at how they are explaining the change and not just say "because survivors are not having fun against this killer we are going to change them" that is survivor bias even if the change is to make the killer better because they explained it that way it comes across survivor bias.

    OH I understand what you mean. Your problem is their wording which I can agree on. They word things poorly. They are afraid to say nerf because of the negative connotation. Even this that are a downright nerf are called "changes." I agree with you.

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666760#Comment_1666760

    you could've combined your killer points with the unnecessary nerf of gearhead.

    I forgot they nerfed gearhead nobody runs it.

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666126#Comment_1666126

    It's not like the subject matter isn't about survivors disconnecting from a killer they don't like

    Doesn't matter its apart of the game and people constantly talk down on survivors. "Oh you got swf" "why are you dcing just rush gens" "survivors never want to change just bully." Like damn why is this accepted.

  • @Weeezy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666300#Comment_1666300

    once a double engravings main, always a double engravings main. its legit one of the only fun ways to play billy for me. gotta stay true to it

    I never said that I. All I said was that the devs never adjusted overheating to engraving. You overheat easier due to longer chainsaw charge.

  • @Saitamfed said:

    My brother is main billy and he never overheats. Just because you need to modify a bit your playstyle doesn't mean it's bad. You can't go sprinting like a madman forever and ever without being punished in some way.

    You cant use double engravings effectively anymore due to the overheat. That's terrible. The overheat was never adjusted tot he engraving add ons.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666229#Comment_1666229

    The devs 100% put stuff in the game that they had no idea about, hence why it was nerfed (which also supports them not knowing the game). I do agree that rank isn't a great measure of skill, but my point is that playing survivor is extremely easy. It's literally just knowing tiles and pathing. It isn't hard, especially when you add in broken stuff like Dead hard and Decisive.

    They put stuff in the game they didnt realize would be broken. That doesnt mean it wasnt intended. This is evidence with moris and keys. Also survivor is not extremely easy to get good at. Just because you know what the tiles are and what is correct pathing does not mean you can preform such tasks.

    Using such simple wording makes anything sound easy. "Killer is litterally just pressing m2 and space a couple of times and knowing when to turn to your camera." Killer isnt that hard in pubs. Both sides take skill to play at comp level killer more but it's just like rank.

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/196360/getting-sick-of-solo-survivor

    I just felt this entire post. I play solo 90% of the time when I'm on DBD and it's not fun when you're running a killer around for what feels like forever and yet they only pop one gen. I've dropped DBD till the new tome comes out because I'm not trying to get any more games where I end up dying first hook because my teammates are either too scared to save or too busy crouching in a corner with Urben

    I dont understand your 90% solo games. You are going to go insane with your randoms. I have been soloing A LOT recently. It's getting very frustrating. These randoms are so bad at looping the killer so they hide in the corner. I remember playing killer and seeing the same randoms I get. A claudette hiding in the corner of the map away from gens.

  • @Mtom912 said:

    Randoms are a main reason why I main killer, because it just gets even worse when you get a tunnelling killer as well as useless randoms, and after soloing for so long, i now refuse to play survivor without a least a duo so i can guarantee one teammate who isn't sitting in the corner of the map the entire game, and if i don't i just play killer

    In my experience randoms don't do gens, last 20 seconds max in chase and yet still manage to waste about 5 pallets, i swear they make it their goal to lose

    What sucks for me is then I'm moaned at for playing swf and using good perks! If I use DS in a swf im a "bad" survivor. I'm still going to continue to solo because I want to stay consistent for my uploading and also it can be relaxing to be alone atleast for me.

  • I've played him alot before. Its litterally press m2 to make them dodge them get a hit. Or the alternative which is walk at them. They are forced to dodge you due to the psychological effect he holds.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659358#Comment_1659358

    Almost none of the things you mentioned are actual nerfs, they are more just fixes. Instaheals, pallet vaccum, and infinites should never have been in the game to begin with. Also, skill and survivor don't belong in the same sentence Playing survivor is incredibly braindead. I play killer far more and still reach rank 1 survivor every month.

    In terms of the devs being survivor-sided, I think it's more that they don't understand their own game. They think it is balanced because they don't pay attention to top-level play.

    How where they not meant to be in the game? What? 😂 Listen man vacuum pallets were in the game to combat latency at first. Infinites yeah they werent supposed to be in the game. It is still a nerf because they are weaker than what they used to be. Nerf means making something weaker.

    Honestly your argument falls apart when you say the op stuff wasn't meant to be in the game. Are you trying to say the devs put all this stuff in the game that wasnt intended. It clearly wasnt a bug.

    Also even though killer rank 1 is harder it isnt that harder. Back in the day killer rank 1 took major skill. Nowadays the game is much easier for killers. Flexing rank 1 killer is dumb as well. Also rank doesn't even matter.

  • @MadLordJack said:

    So a full on-comms party of collectively 12k+ hours DC'd because you were Slinger?

    Right.

    Edit: and it was after one of them found out you weren't a bad Slinger. That just screams bully-for-views.

    I dont think its bully for views. Slinger is so unfun to verse. All he has to do is click m2 to outplay you. Litterally killer deadhard.

  • @Crowman said:

    If they had no problems gen rushing a Forever Freddy, they would have no issues gen rushing a Deathslinger. Deathslinger has no map pressure and as long as you stick to tiles with tall walls and other LoS blockers it can be tough for the Deathslinger to have the opportunity to make shots.

    This is just a case of entitled survivors refusing to adapt.

    Cant you say the same thing when ruin was changed. Killers quite litterally quit the game. Call this whataboutism but is it the survivors fault slinger has the most uninteractive chase?

  • @AChaoticKiller said:

    there doing there best but they can make some really questionable decisions.

    remember when flashlight saves were changed for a bit to basically be skilless since you just had to blind the killer during any point in the pick up animation, that was dumb and somehow made it to the live game.

    I remember abusing that. I also said that about pyramid head, legion, death slinger, spirit. The devs dont put much thought into things.

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665160#Comment_1665160

    Quote from the Patch Notes itself "Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor"

    Even though it's implied that the Killer's fun is in mind that change was made to better refine the loop mechanic with hitbox changes around loops and acceleration changes made on the same Patch.

    Newer Killers have to buy Freddy and he isn't a free win as is implied that way. If "baby" killers face "baby" survivors why change something around that level of gameplay (low skill and full of mistakes from both sides) yet the Balance team still focus on changes that affect all levels of play for a better experience on "baby" survivors.

    And just because of that last line, "Baby" Survivors have SWF, which isn't behind a paywall, and even without knowing friends to play, there are various Discord servers to play that way.

    Where is it about "acceleration" and "hitboxes?" The tweak litterally shortened every filler pallet except a select few on the maps.

    Hes not a free win but the og 3 billy, trapper, wraith are relatively easy to pick up. If they enjoy themselves a 5 dollar purchase wouldnt seem big for an extremely easy and strong character to play. I dont remember saying we should change in the name of baby players. Thats the dev team not me.

    Baby survivors can only be carried by a good swf and an average killer. A 1v3 from the start isnt winnable. Swf doesnt guarentee wins.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665167#Comment_1665167

    Onis original nerfs, ruins nerf was brutal, hillbilly took a big one unnecessarily, demo got nerfed before his release and look where he is lol..there are examples

    oni's hard nerfs were reverted and made 90 degree flick. Ruin got changed to be more consistent bad players got destroyed while good players hit great skill checks consistently enough to make it useless. Billy is fine his add ons arent too bad. Demo has really strong chase power and can sue shred to zone and end loops.

  • @immortalls96 said:

    people say it because any negative changes to killer are always worse than it is for survivors..take the perks in the next patch..its very clear which perks were actually improved..as for pop..i think its been examined why its stupid already..

    Pop got a 15 second nerf it really is not that bad. Also killer nerfs have not hit harder. Can you give me an actually hard nerf to killers in the past year.

  • @Joao_Bandicoot said:

    Quick question: has any changes been done because of not being fun to low skill/newer killers ?

    There's a lot of examples of that being a thing for low skill/newer survivors, like Ruin, Old Freddy, Pallet Stuns/Flashlight Saves...

    The argument of quantity is really dumb:

    First the Killers had more nerfs than Survivors (heavily because different killers need different changes and any changes to survivors apply to all of them);

    Secondly Survivors were basically invincible on the start of the game (like 2016/2017) so it makes sense to nerf something like that;

    Although something is nerfed it doesn't mean it is now balanced or it doesn't need another nerf (Spirit was nerfed at least two times and there is still room for changes).

    The one argument that proves without a doubt how biased a team is to a role is the team's justification for changes. If dev/balance team says "We think x need a nerf because [role] isn't having fun and our priority is [role]'s fun" then a bias inevitable.

    I do remember a line of text front the patch 2.0 that stated that loop size has been reduced to make it more fun for the killer. Is that bias? Filler pallets on autohaven, coldwind, and Macmillan used to be significantly larger yet they were shortened in the name of fun.

    Low skill/newer killers have freddy and when the rank system works they have baby survivors.

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