artist
artist
About
- Username
- artist
- Joined
- Visits
- 4,485
- Last Active
Comments
-
@Tzeentchling9 said:
Not sure why the Nurse needs special treatment when EVERY Survivor has that ability.
talk about reaching. yikes
-
I run autodidact and then I dont get a killer with sloppy but as soon as I take it off every one has sloppy :(
-
8k max objective, 1500 for rescuing and 5k for escaping doesnt seem to add up to 20k. I wanna see your proof because it honestly sounds completely falseMhhBurgers said:@artist said:
MhhBurgers said:@artist said:
MhhBurgers said:
@artist said: they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game. its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting them
It doesn't matter what you "Believe". it's been proven that survivors are just as fast.
18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.
-
if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting themMhhBurgers said:@artist said:
MhhBurgers said:@artist said:
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.
its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
-
ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.MhhBurgers said:@artist said:
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
-
debatable, because its easier to earn points as killer. ive had games where the killer doesnt even get a kill and still come out with the most pointsEveline said:So basically killer works more for these points, makes sense. As a survivor you have time to goof around from time to time. -
they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.
its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck -
lmfao if I'm bored I'm dying or dcing and moving on to the next game
-
actual counters to noed: cleanse 5 totems
cleanse the lit totem at the end, when your team has already been punished for doing their objective -
this HAS to be a meme
-
or... maybe... they do it to escape the killer?PiiFree said:If a video games has a negative effect on your state of mind, you have a serious problem.
Just kidding, this just never gets old (R.I.P. Vietfox and thanks for that quote).
Yes, it makes me feel really uncomfortable if it happens too often in a short period of time. Survivors know that, that's why they do it. Their goal is to annoy you.
-
disappointing to say the leastnot_Queen said:This is the official response that our Designer team gave when I ask the question.
DS change happened, how about NOED changes?
We aren't planning to change NOED at the moment. We consider that NOED has multiple gameplay counters and is currently in a good place. We do not think of NOED as an equivalent to DS.
-
literally wait half a second then hit them if you really wanna tunnel the guy off hook, and pray they dont have borrowed. on a semi related note, I-frames don't exist when you pull urself off a hook and that makes me sad
-
ok real talk if its a swf they already have multiple eyes on you. at what point in the game does not 1 survivor know where you're at. I guess I can see it being argued for pig but even then someone will see u and call out that you're crouched and everyone will be cautious. not to mention there aren't a lot of main location callouts in this game so pinpointing you with object will be difficultdarktrix said:@artist said:
Orion said:@artist said:
do people actually have a problem with survivors wasting their time in lockers?
No, they have a problem with an exploit that provides wallhacks. Did you even read the OP?
wallhacks in exchange for wasting time doing nothing? maybe its just me but I'd be fine with that
They feed that information to the rest of the swf, so it's not exactly doing nothing.
-
do people actually have a problem with survivors wasting their time in lockers?
-
at the very least get rid of the free speed it gives you. AT THE VERY LEAST.
-
and idk if its just me but I have more red moris than greens???artist said:
ok I won't lie I checked and it's more like 19. bit of an exaggeration but this is without me focusing my points into killerMaster said:@artist said:
Master said:
artist said:and as soon as its nerfed there will be nothing but moris every game. fun.
How that? Do the devs give away bp for free?
getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50
Screenshot that, I dont believe you
-
ok I won't lie I checked and it's more like 19. bit of an exaggeration but this is without me focusing my points into killerMaster said:@artist said:
Master said:
artist said:and as soon as its nerfed there will be nothing but moris every game. fun.
How that? Do the devs give away bp for free?
getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50
Screenshot that, I dont believe you
-
no I still don't. guaranteed people would still camp as everyone else would be close enough to the gate to safely get out. I just cant seem how that is logically what would happentwistedmonkey said:@artist said:
twistedmonkey said:@artist said:
twistedmonkey said:
@artist said: twistedmonkey said:
@artist said: twistedmonkey said:
MhhBurgers said: @twistedmonkey said: Raccoon said:
"Nerf" >_> Weird way of saying ENDGAME MEGABUFF
NERF to early game (can hook)Semi buff to mid game (instant use) Bug buff to end game (especially coordinated SWF)
I think those players who have complained about BT at end game can't see the forest for the tree's with this change. Endgame sucks anyways and needs an overhaul It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others. Right now camping is the best option rather than give someone two/three chances.
but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit. Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way. It will take two hits to hook with DS and three with BT, hence my two/three chance scenario. Or you slug and hope they arent close enough to crawl out in 60 seconds.
your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill. In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.
i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea.
The only real change is to the early game, in the mid game it is also a bit stronger hence why its works as such a strong anti tunnel perk it also guarantees it is kept for end game unless a killer eats it.
At end game it is actually stronger than before as there is no strategy a killer can use to prevent them from escaping if they have DS and the gates are opened since its instant for all players.
Tell me how you will prevent that endgame scenario without camping?
don't let it get to endgame. if it comes down to me having to protect the hook to just get 1 or 2 kills im just bored and don't care at that point. 4k or no(k). I know a lot of others don't play like that so thats fine. you're only way to go about that situation is to go for the unhooker. remember you're only in that scenario because you failed to prevent gens being done, and now you're being punished for it. yeah its unlikely you get more than 1 at end game but it's not the only time either side is going through an uphill battle
I was talking primarily about end game, the point being is until the survivors are out of the match the game is not over.
Obviously your goal is to not get to that point, thank you captain obvious, that does not mean you have failed though as its still in play, if you thoughts were the case they may as well just end the game right there and then, the issue is when the game does get to that stage then the perk becomes that much stronger and the chances of you getting them are now heavily reduced, hence why I said CAMPING is your best bet.
Do you get it now? do you undertand why removing BT and DS from end game could mean a killer does not have to camp as they have more options with the possibility of getting more than one, with these two perks in play camping IS the most viable stategy and a lot of players will utilise it and who can blame them!
-
nurse vaults
-
don't let it get to endgame. if it comes down to me having to protect the hook to just get 1 or 2 kills im just bored and don't care at that point. 4k or no(k). I know a lot of others don't play like that so thats fine. you're only way to go about that situation is to go for the unhooker. remember you're only in that scenario because you failed to prevent gens being done, and now you're being punished for it. yeah its unlikely you get more than 1 at end game but it's not the only time either side is going through an uphill battletwistedmonkey said:@artist said:
twistedmonkey said:@artist said:
twistedmonkey said:
@artist said: twistedmonkey said:
MhhBurgers said: @twistedmonkey said: Raccoon said:
"Nerf" >_> Weird way of saying ENDGAME MEGABUFF :D NERF to early game (can hook)
Semi buff to mid game (instant use) Bug buff to end game (especially coordinated SWF)
;)
I think those players who have complained about BT at end game can't see the forest for the tree's with this change. Endgame sucks anyways and needs an overhaul It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others. Right now camping is the best option rather than give someone two/three chances.
but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit. Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way. It will take two hits to hook with DS and three with BT, hence my two/three chance scenario. Or you slug and hope they arent close enough to crawl out in 60 seconds.
your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it
Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.
In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.
i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea.
The only real change is to the early game, in the mid game it is also a bit stronger hence why its works as such a strong anti tunnel perk it also guarantees it is kept for end game unless a killer eats it.
At end game it is actually stronger than before as there is no strategy a killer can use to prevent them from escaping if they have DS and the gates are opened since its instant for all players.
Tell me how you will prevent that endgame scenario without camping?
-
i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea.twistedmonkey said:@artist said:
twistedmonkey said:@artist said:
twistedmonkey said:
MhhBurgers said: @twistedmonkey said: Raccoon said:
"Nerf" >_> Weird way of saying ENDGAME MEGABUFF
NERF to early game (can hook)Semi buff to mid game (instant use) Bug buff to end game (especially coordinated SWF)
I think those players who have complained about BT at end game can't see the forest for the tree's with this change. Endgame sucks anyways and needs an overhaul It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others. Right now camping is the best option rather than give someone two/three chances.
but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.
Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.
It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.
Or you slug and hope they arent close enough to crawl out in 60 seconds.
your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it
Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.
In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.
-
both sides get mad at stupid #########. feelings are strong man
-
your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get ittwistedmonkey said:@artist said:
twistedmonkey said:
MhhBurgers said:@twistedmonkey said:
Raccoon said:
"Nerf" >_> Weird way of saying ENDGAME MEGABUFF :D NERF to early game (can hook)
Semi buff to mid game (instant use)
Bug buff to end game (especially coordinated SWF)
;)
I think those players who have complained about BT at end game can't see the forest for the tree's with this change.
Endgame sucks anyways and needs an overhaul
It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.
Right now camping is the best option rather than give someone two/three chances.
but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.
Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.
It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.
Or you slug and hope they arent close enough to crawl out in 60 seconds.
-
but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.twistedmonkey said:
It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.MhhBurgers said:@twistedmonkey said:
Raccoon said:"Nerf" >_>
Weird way of saying ENDGAME MEGABUFF

NERF to early game (can hook)
Semi buff to mid game (instant use)
Bug buff to end game (especially coordinated SWF)
I think those players who have complained about BT at end game can't see the forest for the tree's with this change.
Endgame sucks anyways and needs an overhaul
Right now camping is the best option rather than give someone two/three chances. -
getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50Master said:
How that? Do the devs give away bp for free?artist said:and as soon as its nerfed there will be nothing but moris every game. fun. -
every killer that isn't 115% is already at least A tier (except legion). also @Shad03 wouldn't that make the most sense since they're just edgy teens with knifes?
-
and as soon as its nerfed there will be nothing but moris every game. fun.
-
another nurse or legion and I think I'm done with this game
-
moris are already incredibly strong I wouldn't be too excited about more ways for them to be available.
-
u should try to zone out the survivor by kicking it on a side that'll force them somewhere unsafe instead of making pallets stronger for killer and weaker for survivor
-
if I get hit with a lunge I'm only just grazed so I shouldn't be injured. I will only be injured if they're right on my back AND THEN hit me. its only logical
-
unlucky? seems the same to me
-
well u said legion is designed how the game was intended. and legion ignores pallets and windows, so I can only assume you mean the game was intended to be a stale "what's my timer set to before I go down?" also a killer's POWER being last resort? really?MhhBurgers said:@artist said:
MhhBurgers said:@artist said:
MhhBurgers said:
@artist said: MhhBurgers said:
@Player1Ready said: MhhBurgers said:
@artist said: MhhBurgers said:
@artist said: getting chased > getting chased and going down because there's nothing u can do about it This is how the game should be in the first place, a single survivor should go down with no chance of survival unless he uses up every pallet.
thats ridiculous. who would even want to play at the point other than ppl who like to hide all game In a game where doing all objectives takes less than 5 minutes you want killers to chase survivors for 1 hook out of 12 possible ones for how long exactly?
Bloodlust gamer spotted Nah I don't need bloodlust, I main legion, the most times I get bloodlust is when following ppl because legion will eventually get bloodlust if ppl just run in a straight line because of his low MS.
well that explains it Devs said chases are suppose to last 40 seconds max (which would be still way to long), play another game if you think you should be able to outlast a killer for the whole game.
when did I say I thought that? i believe you should be able to last a while if you're good as survivor, or make a chase short if you're good as killer. downs shouldnt just be handed to you and that's exactly how it is when you play legion
Legion is how exactly how the game is supposed to go, his design is how the game was intended in the first place.
it sounds like you're just making this up. if the game was supposed to be like that pallets and windows wouldn't exist
Try playing against legion without windows and pallets, see how it goes. Love how you ppl exaggerate but without windows and pallets legion would just m1 you to death, spamming his power is a last resort against very good loopers or survivors who managed to lose you and lost a ton of blood during that.
-
I forgot rank represents skill my bad!Eveline said:Wow you guys are so rude. But if you want to bite ok. You are probably playing with crutch perks and can't even pip if your life depended on it, even tho it's too easy.
If you can't stay in red ranks without perks you are very bad as a survivor. Period.Eveline said:Wow you guys are so rude. But if you want to bite ok. You are probably playing with crutch perks and can't even pip if your life depended on it, even tho it's too easy.
If you can't stay in red ranks without perks you are very bad as a survivor. Period. -
next thread: "anyone else love giving the killer free hooks?" LOLYamaoka said:Let's sum this up:
- you said you enjoy camping as Leatherface
- you said you enjoy basement builds
- you made a thread about the basement and asked if the stairs could be longer
- you made a thread about terror radius and asked if it was balanced if killers didn't have a terror radius at all
- you made a thread about survivors bringing items and how it's basically unfair
And now you're trying to suggest it's fun to play without anything as a survivor. Riiiiight.😂
You probably played insidious Bubba and someone had kindred so everyone rushed gens and got out or something. -
it sounds like you're just making this up. if the game was supposed to be like that pallets and windows wouldn't existMhhBurgers said:@artist said:
MhhBurgers said:@artist said:
MhhBurgers said:
@Player1Ready said: MhhBurgers said:
@artist said: MhhBurgers said:
@artist said: getting chased > getting chased and going down because there's nothing u can do about it This is how the game should be in the first place, a single survivor should go down with no chance of survival unless he uses up every pallet.
thats ridiculous. who would even want to play at the point other than ppl who like to hide all game In a game where doing all objectives takes less than 5 minutes you want killers to chase survivors for 1 hook out of 12 possible ones for how long exactly?
Bloodlust gamer spotted Nah I don't need bloodlust, I main legion, the most times I get bloodlust is when following ppl because legion will eventually get bloodlust if ppl just run in a straight line because of his low MS.
well that explains it
Devs said chases are suppose to last 40 seconds max (which would be still way to long), play another game if you think you should be able to outlast a killer for the whole game.
when did I say I thought that? i believe you should be able to last a while if you're good as survivor, or make a chase short if you're good as killer. downs shouldnt just be handed to you and that's exactly how it is when you play legion
Legion is how exactly how the game is supposed to go, his design is how the game was intended in the first place.
-
D tier according to som1 that chases with 0 traps down
-
when did I say I thought that? i believe you should be able to last a while if you're good as survivor, or make a chase short if you're good as killer. downs shouldnt just be handed to you and that's exactly how it is when you play legionMhhBurgers said:@artist said:
MhhBurgers said:@Player1Ready said:
MhhBurgers said:
@artist said: MhhBurgers said:
@artist said: getting chased > getting chased and going down because there's nothing u can do about it This is how the game should be in the first place, a single survivor should go down with no chance of survival unless he uses up every pallet.
thats ridiculous. who would even want to play at the point other than ppl who like to hide all game In a game where doing all objectives takes less than 5 minutes you want killers to chase survivors for 1 hook out of 12 possible ones for how long exactly?
Bloodlust gamer spotted
Nah I don't need bloodlust, I main legion, the most times I get bloodlust is when following ppl because legion will eventually get bloodlust if ppl just run in a straight line because of his low MS.
well that explains it
Devs said chases are suppose to last 40 seconds max (which would be still way to long), play another game if you think you should be able to outlast a killer for the whole game.
-
well that explains itMhhBurgers said:@Player1Ready said:
MhhBurgers said:@artist said:
MhhBurgers said:
@artist said: getting chased > getting chased and going down because there's nothing u can do about it This is how the game should be in the first place, a single survivor should go down with no chance of survival unless he uses up every pallet.
thats ridiculous. who would even want to play at the point other than ppl who like to hide all game
In a game where doing all objectives takes less than 5 minutes you want killers to chase survivors for 1 hook out of 12 possible ones for how long exactly?
Bloodlust gamer spotted
Nah I don't need bloodlust, I main legion, the most times I get bloodlust is when following ppl because legion will eventually get bloodlust if ppl just run in a straight line because of his low MS.
-
thats ridiculous. who would even want to play at the point other than ppl who like to hide all gameMhhBurgers said:@artist said:
getting chased > getting chased and going down because there's nothing u can do about itThis is how the game should be in the first place, a single survivor should go down with no chance of survival unless he uses up every pallet.
-
getting chased > getting chased and going down because there's nothing u can do about it
-
I don't think another perk to vault things faster or another killer that ignores pallets would be good for the game. also forcing people to have a bigger fov can hurt players with lower framerate.
it sounds interesting tho, reminds me of the hunter from l4d and that was my favorite special infected.
what's the movement speed of the killer? is there a stun/cooldown after you pounce and hit/miss a survivor? and that no lunge sounds like it'll hurt a lot. and lastly, what about maps like the game or lerys? does the killer just suffer?
idk how old this suggestion is so I'm not sure what you have and haven't taken into account -
yeah he's bad. but he's also boring lol
-
basement is strong enough as it is
-
yes it can. without throwing the game, swf is the only team that can reasonably shut down noed (against a decent killer), as it is a lot more difficult to find all totems and keep track of how many are broken as solo. and using that same logic, because they are called "survivors" they are supposed to surviveDwight_Confusion said:@artist said:
Dwight_Confusion said:People think if they create this "buzz" about it...and this "trendy" push to get it changed... that it will get done.
NOED has counterplay. It can be completely crushed, and with an SWF team, it rarely activates. Period.
I'm right.
death is not an escape is this game's tagline....
"No One Escapes Death" is a perk.
They aren't removing it or changing it. The perk deserves to stay. You play the game with 3 perks, and if they gen rush too hard... you get some relief. It's a great design.
you can't say a perk designed to reward you for letting the survivors get to end game is great design, and not every game is that 4 man depip squad apparently everyone on the forums goes against every game. and what is the point of bringing up the game's tagline?
It's very simple.
Dead by Daylight. The premise is that you're not supposed to survive... and surviving against a power role is difficult or can be difficult.
Having a perk that emphasizes this is vital. ANd it has counterplay, which can't be argued against.
period.
question mark? -
you can't say a perk designed to reward you for letting the survivors get to end game is great design, and not every game is that 4 man depip squad apparently everyone on the forums goes against every game. and what is the point of bringing up the game's tagline?Dwight_Confusion said:People think if they create this "buzz" about it...and this "trendy" push to get it changed... that it will get done.
NOED has counterplay. It can be completely crushed, and with an SWF team, it rarely activates. Period.
I'm right.
death is not an escape is this game's tagline....
"No One Escapes Death" is a perk.
They aren't removing it or changing it. The perk deserves to stay. You play the game with 3 perks, and if they gen rush too hard... you get some relief. It's a great design.
-
if what @Peasant said is true 15 seconds on a skeleton key, not including bringing a more charges add-onHavelmomDaS1 said:How long can you use that addon? Never really used that before -
yeah I guess people don't wanna lose their stuff I get that. but I do think its usable on every map other than coldwind (tiles are already see through)HazeHound said:Blood amber is super strong, i agree, but you need to notice couple of things.
If survivor takes key huge majority of killers take franklin (that's why i use green keys so often, one perk less to worry about), if survivor last second switch, many killers will camp them just for this. Chances of loosing it are just too big and not that many survivors really understand how to use amber efficiently. Also you need specific maps for this little trick. I personally really like the addon, especially because its purple and can be farmed with Ace in your hole. But i think it will stay underused.