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  • ShyN3ko said:

    @artist said:
    btw another counter to adrenaline is just not letting it get to endgame lol

    Thats kinda true.
    If the survivors gen rush.
    You lost as killer.
    And i dont want use Ruin, because its a Hex perk.

    i feel the same but I bring it anyways and pray it's somewhat hidden
  • btw another counter to adrenaline is just not letting it get to endgame lol
  • survivors get to end game: rewarded!

    killer gets to end game: rewarded, for some reason!

    and I agree with crusader on giving more info about dull totems
  • if you're playing your standard m1 killer, strafe to cut corners more tightly, run enduring with spirit fury and don't respect pallets. learn the tiles as well so you know what you can and can't mindgame
  • you ######### up as the killer to even allow me to pull off a flashlight save but it doesnt matter because all you have to do is spam R.  it's completely stupid you face no punishment for your mistake even when I capitalize on it
  • dude. why spend the extra 15 minutes doing all that instead of just moving on to the next game
  • great. now if you actually do manage to get your ds off, it does what level 1 ds used to do. and if anyone has had enduring when getting hit with lvl 1 ds, they know survivors get absolutely no where. and it only activates after getting unhooked, so something ds countered and why I supported leaving ds as it was (moris) completely eliminates ds from even having a chance at being used. I would honestly have no problem with this if moris got fixed as well, but hey lets keep the streak of hand holding with the killers going y not.
  • Orion said:

    @artist said:
    that too. plus the bonus of saving medkit charges 

    So you wouldn't mind if Botany Knowledge only had tier I? That'd take off two seconds from the healing.

    I would mind, as it would also decrease the efficiency of charges, and if I'm running botany I most likely bring a medkit
  • how much would it decrease by if there were only 2 tiers to each perk?
  • Orion said:

    @artist said:
    how? I can recall many times where if I had 2 more seconds I couldve made a pallet, vault, or completed a gen right before the killer showed up. I can agree I wouldnt justify using a perk for it (but u can kind of count dead hard) but it definitely matters for both sides

    Botany Knowledge.

    that too. plus the bonus of saving medkit charges 
  • rafajsp said:

    @Orion said:

    @artist said:
    2 seconds makes a pretty big difference in a game like this. ruin isn't always instantly destroyed, and time is wasted needing to find and destroy it. I'm trying to convince you to not complain about ######### like this if this is how you regularly play, as games with 4 ds happened 1/100 games. you may not be in advantage this game but I can tell you that you most likely are in the other 99 games

    2 seconds only makes a difference if you're playing killer. There is no survivor who'd take a perk that would shave off 2 seconds of a generator, or a heal, or opening the gate. The fact that 2 seconds are even relevant in the first place is yet more proof of how underpowered killers are.

    Specially on console with ######### FPS I see lot of killers being juked over and over, even a noob can juke a novice killer and upload to YouTube.
    I could run the common add-ons ones, doesn't matter.
    But greens are good vs swf because you need every second to beat them.

    oh that's right. I forgot to factor that in too. I play pc so things may be different, sorry
  • rafajsp said:

    @artist said:
    rafajsp said:

    @artist said:

    artist said:

    rafajsp said:
    
    @artist said:
    
    rafajsp said:
    

    artist said: rafajsp said: Now i understand why Killers dodge SWFs ! I've never seen this tryhard level before ... And abuse of strong loops (which i refused to chase for obvious reasons.) Thanks god console has names ... you're playing ruin instasaw billy you shouldn't be having problems I don't.

    Read the title.
    
    Not about my build, it's about their scum build.
    
    As far as I know I'm not running anything besides some tracking as I have no communication with survivors ;)
    
    is it fair? is it fair for you to have this build in the hundreds of other games you dont go against this? is it fair for them to be running 4 ds against all the killers who don't run all the ######### you do? id say no for both but it doesn't seem like either side cares
    
    
    
    So I'm supposed to run a perkeless build vs 4 survivors no matter if they are or not swf.
    
    Ah ... maybe I should run Monstrous Shrine, Insidous, Territorial Imperative and Distressing, looks good.
    
    Thanks I pass.
    
    
    
    exact same could be said for the survivors buddy, try not to run "op" ######### if ur gonna complain about "op" ######### is what I'm getting at
    

    quotes are there because ruin in itself isnt op, just stupid strong on top tier killers. instasaw still pretty dumb tho

    Are you playing the same game bro ?

    Ruin gets destroyed once the game is loaded cuz spots are ######### and devs improved nothing ...

    Instasaw increases 2 seconds for the Rev.

    C'mon ...

    You really wanna try to convince me I'm in advantage here survivor main ?

    2 seconds makes a pretty big difference in a game like this. ruin isn't always instantly destroyed, and time is wasted needing to find and destroy it. I'm trying to convince you to not complain about ######### like this if this is how you regularly play, as games with 4 ds happened 1/100 games. you may not be in advantage this game but I can tell you that you most likely are in the other 99 games

    1 in 99.
    Definitely not the same game.
    Thanks bro.

    are you losing as ruin instasaw billy? I guess it rly is a different game lmfao
  • Orion said:

    @artist said:
    2 seconds makes a pretty big difference in a game like this. ruin isn't always instantly destroyed, and time is wasted needing to find and destroy it. I'm trying to convince you to not complain about ######### like this if this is how you regularly play, as games with 4 ds happened 1/100 games. you may not be in advantage this game but I can tell you that you most likely are in the other 99 games

    2 seconds only makes a difference if you're playing killer. There is no survivor who'd take a perk that would shave off 2 seconds of a generator, or a heal, or opening the gate. The fact that 2 seconds are even relevant in the first place is yet more proof of how underpowered killers are.

    how? I can recall many times where if I had 2 more seconds I couldve made a pallet, vault, or completed a gen right before the killer showed up. I can agree I wouldnt justify using a perk for it (but u can kind of count dead hard) but it definitely matters for both sides
  • rafajsp said:

    @artist said:
    artist said:


    rafajsp said:

    @artist said:

    rafajsp said:

    artist said:
    
    
    
    rafajsp said:
    
    Now i understand why Killers dodge SWFs !
    
    I've never seen this tryhard level before ...
    
    And abuse of strong loops (which i refused to chase for obvious reasons.)
    
    Thanks god console has names ...
    
    
    
    
    
    you're playing ruin instasaw billy you shouldn't be having problems
    
    I don't.
    

    Read the title.

    Not about my build, it's about their scum build.

    As far as I know I'm not running anything besides some tracking as I have no communication with survivors ;)

    is it fair? is it fair for you to have this build in the hundreds of other games you dont go against this? is it fair for them to be running 4 ds against all the killers who don't run all the ######### you do? id say no for both but it doesn't seem like either side cares

    So I'm supposed to run a perkeless build vs 4 survivors no matter if they are or not swf.

    Ah ... maybe I should run Monstrous Shrine, Insidous, Territorial Imperative and Distressing, looks good.

    Thanks I pass.

    exact same could be said for the survivors buddy, try not to run "op" ######### if ur gonna complain about "op" ######### is what I'm getting at

    quotes are there because ruin in itself isnt op, just stupid strong on top tier killers. instasaw still pretty dumb tho

    Are you playing the same game bro ?
    Ruin gets destroyed once the game is loaded cuz spots are ######### and devs improved nothing ...
    Instasaw increases 2 seconds for the Rev.
    C'mon ...
    You really wanna try to convince me I'm in advantage here survivor main ?

    2 seconds makes a pretty big difference in a game like this. ruin isn't always instantly destroyed, and time is wasted needing to find and destroy it. I'm trying to convince you to not complain about ######### like this if this is how you regularly play, as games with 4 ds happened 1/100 games. you may not be in advantage this game but I can tell you that you most likely are in the other 99 games
  • artist said:
    rafajsp said:

    @artist said:
    rafajsp said:


    artist said:


    rafajsp said:

    Now i understand why Killers dodge SWFs !

    I've never seen this tryhard level before ...

    And abuse of strong loops (which i refused to chase for obvious reasons.)

    Thanks god console has names ...

    you're playing ruin instasaw billy you shouldn't be having problems

    I don't.
    Read the title.
    Not about my build, it's about their scum build.
    As far as I know I'm not running anything besides some tracking as I have no communication with survivors ;)

    is it fair? is it fair for you to have this build in the hundreds of other games you dont go against this? is it fair for them to be running 4 ds against all the killers who don't run all the ######### you do? id say no for both but it doesn't seem like either side cares

    So I'm supposed to run a perkeless build vs 4 survivors no matter if they are or not swf.
    Ah ... maybe I should run Monstrous Shrine, Insidous, Territorial Imperative and Distressing, looks good.

    Thanks I pass.

    exact same could be said for the survivors buddy, try not to run "op" ######### if ur gonna complain about "op" ######### is what I'm getting at
    quotes are there because ruin in itself isnt op, just stupid strong on top tier killers. instasaw still pretty dumb tho
  • rafajsp said:

    @artist said:
    rafajsp said:


    artist said:


    rafajsp said:

    Now i understand why Killers dodge SWFs !

    I've never seen this tryhard level before ...

    And abuse of strong loops (which i refused to chase for obvious reasons.)

    Thanks god console has names ...

    you're playing ruin instasaw billy you shouldn't be having problems

    I don't.
    Read the title.
    Not about my build, it's about their scum build.
    As far as I know I'm not running anything besides some tracking as I have no communication with survivors ;)

    is it fair? is it fair for you to have this build in the hundreds of other games you dont go against this? is it fair for them to be running 4 ds against all the killers who don't run all the ######### you do? id say no for both but it doesn't seem like either side cares

    So I'm supposed to run a perkeless build vs 4 survivors no matter if they are or not swf.
    Ah ... maybe I should run Monstrous Shrine, Insidous, Territorial Imperative and Distressing, looks good.

    Thanks I pass.

    exact same could be said for the survivors buddy, try not to run "op" ######### if ur gonna complain about "op" ######### is what I'm getting at
  • rafajsp said:
    artist said:
    rafajsp said:

    Now i understand why Killers dodge SWFs !
    I've never seen this tryhard level before ...
    And abuse of strong loops (which i refused to chase for obvious reasons.)

    Thanks god console has names ...

    you're playing ruin instasaw billy you shouldn't be having problems
    I don't.
    Read the title.
    Not about my build, it's about their scum build.
    As far as I know I'm not running anything besides some tracking as I have no communication with survivors ;)
    is it fair? is it fair for you to have this build in the hundreds of other games you dont go against this? is it fair for them to be running 4 ds against all the killers who don't run all the ######### you do? id say no for both but it doesn't seem like either side cares
  • Nickenzie said:

    Rank 1: Fun for swf, unfun for killers.

    SWF aren't always a commando unit, why does every killer assume the absolute worst?

    LOL YOINK
  • I don't watch this guy and I do agree with some points he made like Bugs and hitboxes but did he really just admit to Deranking when he has 5000 hours in the game knowing full well it ruins the experience for the other side?

    Play time or Devotion need to come into play when it comes to match making, people like him are ruining the game for newer or casual players.

    playing at higher ranks probably ruins the game for him (along with everything else he mentioned) considering how bad queue times have been up there, and as long as he doesn't derank past green the players' skill level remains the same
  • @FireHazard said:

    @HawkAyeTheNoo said:
    Toxic for running a perk which is readily available in the game, ok. 

    image

    What's interesting, is that just by using certain perks within an organized SWF group can be toxic. In order for a killer to be toxic they have to use ultra rare add-ons maybe even an eboni mori. That equates to 7k-14k BP for a killer to be toxic. Survivors can essentially be toxic for free, adding insta heals are considered Try Hard Toxic.

    At the end of the day Killer pays to be toxic.

    A good SWF group can be toxic for free.

    bloodpoints are not a problem if you're playing killer lol 14k is just a 4th of what you'd get from 1 match. not including a pudding
  • rafajsp said:

    Now i understand why Killers dodge SWFs !
    I've never seen this tryhard level before ...
    And abuse of strong loops (which i refused to chase for obvious reasons.)

    Thanks god console has names ...

    you're playing ruin instasaw billy you shouldn't be having problems
  • Peasant said:
    Peasant said:
    I honestly see nothing wrong with this.
    It is a technique exploited by Legion to avoid hook rescue. It obviously should have priority unhooking more than mendself, since ur in front of the hooked for some reason lol
    Well perhaps you shouldn't go for the unhook in the first place if the killer is near you. After all, Deep Wounds is a melee penalty.

    Sounds to me like you were trying to farm an ally and got punished by the killer.
    sometimes it's either farm/trade with them or let them die, and that's a free stack on that hook
  • a lot of changes would kill the game but go off
  • also if you really want this to be a thing the whole picking yourself back up thing should be while you're recovering on the floor. no extra time needs to be added to pick up a teammate
  • Nickenzie said:
    artist said:
    Nickenzie said:
    artist said:
    Nickenzie said:
    artist said:
    Nickenzie said:
    Master said:

    @Nickenzie said:
    TL;DR
    I don't know how to summarize this thread to be honest. However, it's not that long so don't worry, just skim read over everything! :)

    Warning: If you have not checked out my previous dying state QoL change then this thread might not make sense to you. Please give it a quick read so you'll understand how this new system will work.

    Link: https://forum.deadbydaylight.com/en/discussion/41212/small-qol-dying-state#latest
    Dying State Changes:

    You know that moment when you recover from dying state and you instantly stand on your two legs as if you could've done that all along? Let's change that!

    Whenever you recover by yourself, the survivor will go through a short animation. The survivor will use their hands to move their body into a position where they can use their knees to stand themselves back up. This will take anywhere between 3 to 5 seconds since after all, you were just dying on the floor.

    If a teammate helps you recover then they will grab your arm and pull you back to your feet taking a solid 3 seconds to complete. Then, if they so please, they can continue to heal you like normal.

    Would this be an okay feature to dying state?

    Agreed, its 3 times easier to pick someone up of dying state so slugging has become really difficult.
    Id like to see such an animation

    My intentions was to add a realistic factor but if it helps slugging, oh well it's not going to change the meta. Besides, if you was dying on the floor and the next second you're on your feet like a soldier then survivors must have some kind of super powers.
    daily reminder dead by daylight is a video game and does not relate to real life
    @artist
    Wow, thank you for the amazing feedback! You definitely told me why you disagreed with my idea, great job! :)
    Delfador said:

    I don't like this.

    I don't want them to buff or nerf slugging anymore. It is good where it is right now. This is why I didn't like your previous change where you could get yourself back to feet on your own with medkit etc.

    Slugging is already powerful and have counters. I don't think it needs a change right now.

    @Delfador
    Honestly speaking, I don't think a few seconds would hurt. However, if it does more harm than what I think, I wouldn't be opposed with decreasing the times since after all, my goal is to add a realistic factor to picking yourself up, not buff slugging.
    do I have to tell u anything? I just said its a video game not real life lol not everything has to be realistic.
    Yes, it would be appreciated if you told whether or not you agree or disagree with my idea. Telling me, "Its a video game not real life lol not everything has to be realistic." Is off topic and not relevant to the discussion.
    I disagree. why? because Its a video game not real life lol not everything has to be realistic. :)
    Can you tell my why you disagree besides saying "Not everything had to be realistic"? If not, then you're derailing the thread.
    Don't worry him, he just disagrees for the sake of disagreeing. He's a troll imo, why would anyone be against improvement? 
    because it's not improvement
  • 👏 give 👏 bill 👏 a 👏 gun 👏
  • PiiFree said:

    @artist said:
    OK

    Maybe we can find a proper replacement of the "LOL" button with an "OK" button instead.

    hell yeah
  • PiiFree said:

    @artist said:
    okay I'm desperate for the LOL button

    Not even kidding. Good killers know how to bait pallet drops without mindlessly running into them and without respecting them either.

    OK
  • Peasant said:

    @artist said:
    remove legion and I won't. simple

    People have had put up with Doctor for years, you're telling me that 4 edgy kids are too much for you? Look, I don't care if you suicide on the first hook, just don't DC. It's that simple.

    no I think I'll dc thanks
  • PiiFree said:

    @CJsDBD said:
    Which is worse, getting pallet stunned, or blinded?

    Pallet stunned is the result of the Killers incompetence.

    okay I'm desperate for the LOL button
  • remove legion and I won't. simple
  • ClogWench said:
    The hatch is such an iffy topic. If they removed the ability to jump in immediately after getting hit, it'd remove the standoff aspect. Whoever reaches it first wins then. 
    it'd still be a standoff. just 20 meters away from the hatch
  • Nickenzie said:
    artist said:
    Nickenzie said:
    artist said:
    Nickenzie said:
    Master said:

    @Nickenzie said:
    TL;DR
    I don't know how to summarize this thread to be honest. However, it's not that long so don't worry, just skim read over everything! :)

    Warning: If you have not checked out my previous dying state QoL change then this thread might not make sense to you. Please give it a quick read so you'll understand how this new system will work.

    Link: https://forum.deadbydaylight.com/en/discussion/41212/small-qol-dying-state#latest
    Dying State Changes:

    You know that moment when you recover from dying state and you instantly stand on your two legs as if you could've done that all along? Let's change that!

    Whenever you recover by yourself, the survivor will go through a short animation. The survivor will use their hands to move their body into a position where they can use their knees to stand themselves back up. This will take anywhere between 3 to 5 seconds since after all, you were just dying on the floor.

    If a teammate helps you recover then they will grab your arm and pull you back to your feet taking a solid 3 seconds to complete. Then, if they so please, they can continue to heal you like normal.

    Would this be an okay feature to dying state?

    Agreed, its 3 times easier to pick someone up of dying state so slugging has become really difficult.
    Id like to see such an animation

    My intentions was to add a realistic factor but if it helps slugging, oh well it's not going to change the meta. Besides, if you was dying on the floor and the next second you're on your feet like a soldier then survivors must have some kind of super powers.
    daily reminder dead by daylight is a video game and does not relate to real life
    @artist
    Wow, thank you for the amazing feedback! You definitely told me why you disagreed with my idea, great job! :)
    Delfador said:

    I don't like this.

    I don't want them to buff or nerf slugging anymore. It is good where it is right now. This is why I didn't like your previous change where you could get yourself back to feet on your own with medkit etc.

    Slugging is already powerful and have counters. I don't think it needs a change right now.

    @Delfador
    Honestly speaking, I don't think a few seconds would hurt. However, if it does more harm than what I think, I wouldn't be opposed with decreasing the times since after all, my goal is to add a realistic factor to picking yourself up, not buff slugging.
    do I have to tell u anything? I just said its a video game not real life lol not everything has to be realistic.
    Yes, it would be appreciated if you told whether or not you agree or disagree with my idea. Telling me, "Its a video game not real life lol not everything has to be realistic." Is off topic and not relevant to the discussion.
    I disagree. why? because Its a video game not real life lol not everything has to be realistic. :)
  • Nickenzie said:
    artist said:
    Nickenzie said:
    Master said:

    @Nickenzie said:
    TL;DR
    I don't know how to summarize this thread to be honest. However, it's not that long so don't worry, just skim read over everything! :)

    Warning: If you have not checked out my previous dying state QoL change then this thread might not make sense to you. Please give it a quick read so you'll understand how this new system will work.

    Link: https://forum.deadbydaylight.com/en/discussion/41212/small-qol-dying-state#latest
    Dying State Changes:

    You know that moment when you recover from dying state and you instantly stand on your two legs as if you could've done that all along? Let's change that!

    Whenever you recover by yourself, the survivor will go through a short animation. The survivor will use their hands to move their body into a position where they can use their knees to stand themselves back up. This will take anywhere between 3 to 5 seconds since after all, you were just dying on the floor.

    If a teammate helps you recover then they will grab your arm and pull you back to your feet taking a solid 3 seconds to complete. Then, if they so please, they can continue to heal you like normal.

    Would this be an okay feature to dying state?

    Agreed, its 3 times easier to pick someone up of dying state so slugging has become really difficult.
    Id like to see such an animation

    My intentions was to add a realistic factor but if it helps slugging, oh well it's not going to change the meta. Besides, if you was dying on the floor and the next second you're on your feet like a soldier then survivors must have some kind of super powers.
    daily reminder dead by daylight is a video game and does not relate to real life
    @artist
    Wow, thank you for the amazing feedback! You definitely told me why you disagreed with my idea, great job! :)
    Delfador said:

    I don't like this.

    I don't want them to buff or nerf slugging anymore. It is good where it is right now. This is why I didn't like your previous change where you could get yourself back to feet on your own with medkit etc.

    Slugging is already powerful and have counters. I don't think it needs a change right now.

    @Delfador
    Honestly speaking, I don't think a few seconds would hurt. However, if it does more harm than what I think, I wouldn't be opposed with decreasing the times since after all, my goal is to add a realistic factor to picking yourself up, not buff slugging.
    do I have to tell u anything? I just said its a video game not real life lol not everything has to be realistic.
  • Nickenzie said:
    Master said:

    @Nickenzie said:
    TL;DR
    I don't know how to summarize this thread to be honest. However, it's not that long so don't worry, just skim read over everything! :)

    Warning: If you have not checked out my previous dying state QoL change then this thread might not make sense to you. Please give it a quick read so you'll understand how this new system will work.

    Link: https://forum.deadbydaylight.com/en/discussion/41212/small-qol-dying-state#latest
    Dying State Changes:

    You know that moment when you recover from dying state and you instantly stand on your two legs as if you could've done that all along? Let's change that!

    Whenever you recover by yourself, the survivor will go through a short animation. The survivor will use their hands to move their body into a position where they can use their knees to stand themselves back up. This will take anywhere between 3 to 5 seconds since after all, you were just dying on the floor.

    If a teammate helps you recover then they will grab your arm and pull you back to your feet taking a solid 3 seconds to complete. Then, if they so please, they can continue to heal you like normal.

    Would this be an okay feature to dying state?

    Agreed, its 3 times easier to pick someone up of dying state so slugging has become really difficult.
    Id like to see such an animation

    My intentions was to add a realistic factor but if it helps slugging, oh well it's not going to change the meta. Besides, if you was dying on the floor and the next second you're on your feet like a soldier then survivors must have some kind of super powers.
    daily reminder dead by daylight is a video game and does not relate to real life
  • powerbats said:

    @Kind_Lemon said:

    Spine Chill I believe only works on the husk and the same goes for Premonition. 

    Premonition works on her at all times.

    @artist said:

    cuz I can actually see the killer move? horrible comparison 

    My comment above shows you the way and when she's not phasing you can see her by watching grass, crows etc. You can also keep on doing what you've been doing and getting grabbed while those of us that have learned to adapt don't get grabbed.

    u fail to understand its not just about getting grabbed, but i don't think you'll get that, so theres no point in continuing this
  • Locking survivors loadouts earlier would solve that yet its still not in the game.
    boooooo. lightborn and Franklin's are boring, so to avoid that, I quickswitch. I'm tryna have fun not get cucked out of a fl save 
  • powerbats said:

    @artist said:

    anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfao

    Spirit main here and I"VE NEVER EVER been gen grabbed by a Spirit running Prayer Beads unless I'm trying to finish the last few % on a gen.

    I run Premonition because other than Tier I Myers it works on every killer at all times and even when not running it I pay attention to chases, grass etc.

    You don't know if that M&A killer is still chasing you when not in their terror radius either or whether they're mind gaming you. Yet you don't complain about that perk or the fact you're actually paying attention to what's going on.

    cuz I can actually see the killer move? horrible comparison 
  • Bravo0413 said:

    @Bravo0413 said:
    The_Crusader said:

    The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.

    It is a strange design choice but I can kinda see what they're doing.

    I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..

    so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.

    No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....

    Ya have OoO which hardcounters spirit.... period!
    Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them) 
    Those 3 perks alone counter her and can be run every game and give benefit to the survivor 
    Then you have IW for when being chased by her

    Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better... 

    Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples...
    anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfao
  • AntiJelly said:

    @artist said:
    AntiJelly said:

    @artist said:

    AntiJelly said:

    @artist said:
    
    AntiJelly said:
    

    @artist said: while we're at it lets have bamboozle make vaults 50% faster! survivors don't deserve counter play am I right fellow gamers? You believe survivor is difficult then? You're complaining about having to pay attention to the killer rather than having chases handed to you on a silver platter.

    the only time a chase is handed to a survivor is at a god window (ironworks window, torment creek window, etc.) or if the killer is super boosted. u already have to pay attention during a chase so idk what you're on about. it really sounds like you want the chase to be super easy for a killer, when you could just get better instead???
    
    
    
    I'm not wanting easy chases. I'm wanting to make a worthless perk actually worthwhile running.
    
    Compare this to other perks: Is current brutal strength really up to par with things like sloppy butcher, BBQ, or Pop Goes the Weasel?
    

    first off, pop is not worth running, secondly, it serves its purpose by ending chases faster and wasting less time kicking stuff, and finally why does every perk have to be bbq tier? I do think there are better perks to run than brutal but I think that for a lot of perks, should we make all of them bbq tier?

    Do you think they shouldn't? Do you think all perks should be Monstrous Shrine tier? I think all perks should be equally viable.

    i think perks should offer alternative play styles, which I believe they're pretty good at doing right now.

    Okay. Every perk has a "different playstyle". Monstrous Shrine offers a "different playstyle", but that doesn't make it worth running. It's not on an equal level with any other perk. It's bottom of the barrel.

    that's completely true. but I thought we were talking about brutal strength? I could definitely get behind a monstrous shrine buff because being completely useless doesn't really offer u anything
  • AntiJelly said:

    @artist said:
    AntiJelly said:

    @artist said:

    AntiJelly said:

    @artist said:
    
    while we're at it lets have bamboozle make vaults 50% faster! survivors don't deserve counter play am I right fellow gamers?
    
    
    
    You believe survivor is difficult then? You're complaining about having to pay attention to the killer rather than having chases handed to you on a silver platter.
    

    the only time a chase is handed to a survivor is at a god window (ironworks window, torment creek window, etc.) or if the killer is super boosted. u already have to pay attention during a chase so idk what you're on about. it really sounds like you want the chase to be super easy for a killer, when you could just get better instead???

    I'm not wanting easy chases. I'm wanting to make a worthless perk actually worthwhile running.

    Compare this to other perks: Is current brutal strength really up to par with things like sloppy butcher, BBQ, or Pop Goes the Weasel?

    first off, pop is not worth running, secondly, it serves its purpose by ending chases faster and wasting less time kicking stuff, and finally why does every perk have to be bbq tier? I do think there are better perks to run than brutal but I think that for a lot of perks, should we make all of them bbq tier?

    Do you think they shouldn't? Do you think all perks should be Monstrous Shrine tier? I think all perks should be equally viable.

    i think perks should offer alternative play styles, which I believe they're pretty good at doing right now.
  • AntiJelly said:

    @artist said:
    AntiJelly said:

    @artist said:

    while we're at it lets have bamboozle make vaults 50% faster! survivors don't deserve counter play am I right fellow gamers?

    You believe survivor is difficult then? You're complaining about having to pay attention to the killer rather than having chases handed to you on a silver platter.

    the only time a chase is handed to a survivor is at a god window (ironworks window, torment creek window, etc.) or if the killer is super boosted. u already have to pay attention during a chase so idk what you're on about. it really sounds like you want the chase to be super easy for a killer, when you could just get better instead???

    I'm not wanting easy chases. I'm wanting to make a worthless perk actually worthwhile running.
    Compare this to other perks: Is current brutal strength really up to par with things like sloppy butcher, BBQ, or Pop Goes the Weasel?

    first off, pop is not worth running, secondly, it serves its purpose by ending chases faster and wasting less time kicking stuff, and finally why does every perk have to be bbq tier? I do think there are better perks to run than brutal but I think that for a lot of perks, should we make all of them bbq tier?
  • none of these sound fair
  • AntiJelly said:

    @artist said:
    while we're at it lets have bamboozle make vaults 50% faster! survivors don't deserve counter play am I right fellow gamers?

    You believe survivor is difficult then? You're complaining about having to pay attention to the killer rather than having chases handed to you on a silver platter.

    the only time a chase is handed to a survivor is at a god window (ironworks window, torment creek window, etc.) or if the killer is super boosted. u already have to pay attention during a chase so idk what you're on about. it really sounds like you want the chase to be super easy for a killer, when you could just get better instead???
  • while we're at it lets have bamboozle make vaults 50% faster! survivors don't deserve counter play am I right fellow gamers?
  • Master said:

    @artist said:
    Orion said:

    @Aven_Fallen said:

    Cancelling a Mori should not be possible in the first place.

    Neither should cancelling an unhook, but here we are.

    I don't think u can compare these 2. one serves no purpose other than to be toxic, the other can be used if u see the killer coming and you don't want to farm someone, or baiting out a hit for that nutty boyo-tech

    Mori canceling can also be used if u see another survivor coming and want to chase him

    in that case should there be of a limit of around 3 times you can cancel a mori? ive yet to actually see what you're describing happen in game or through watching others, so I can only assume it rarely happens
  • Orion said:

    @Aven_Fallen said:
    Cancelling a Mori should not be possible in the first place.

    Neither should cancelling an unhook, but here we are.

    I don't think u can compare these 2. one serves no purpose other than to be toxic, the other can be used if u see the killer coming and you don't want to farm someone, or baiting out a hit for that nutty boyo-tech
  • yeah definitely not
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