artist
artist
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- artist
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@Wolf74 man you are one of a kind
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pure sacrifice sounds like aids
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you know I wish spirit broke pallets in one clean hit with her sword but the animation time would remain the same. just a little detail I would love
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enduring on hag nooooo
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honestly why not? who wouldn't love this?
and yes to this tooMegaWaffle said:I also wish the totem aura was not the same red as everything else since it gets difficult on some maps to even see where it is located.
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dead hard - possible 2nd chance if used right
adrenaline - too good to not use
borrowed - help the team after exit gates are powered and killer is trying to secure their kill
unbreakable/we'll make it - if I'm feeling more solo or team orientated -
rank resets are a blessing
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detectives hunch with a map makes me cream
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botany and an emergency med kit with the 16 and 12 charge addons is really good
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with a build like that on the game you better have had a good game
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does that mean we should make it easier for them to do it? where's the logic in that?ChesterTheMolester said:
You are going to get slugged regardless, the Kilker will just have an easier time actually ending the game.artist said:promoting slugging and rewarding killers for letting the survivors open the gates is the worst thing I've ever heard. y even think about buffing the ability to just KILL people? -
this was a good laugh
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yeah I just wanted to be pettydarktrix said:@artist said:
ChesterTheMolester said:Its a negative BP investment as long as just one gets to use it so i honestly don't care or even buy the keys of the bloodweb.
I'm not against the key but
open hatch: +2000
escape through hatch: +2000
survive: +5000
9000 - 7000 = 2000
you get more bloodpoints if you escape with it, not even counting all the other points you get during the trial
Yes, paltry bloodpoint gain for using it - and you risk losing the add-on that protects it (assuming you took one) along those escape points if you happen to not survive to the point it becomes useful.
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I'm not against the key butChesterTheMolester said:Its a negative BP investment as long as just one gets to use it so i honestly don't care or even buy the keys of the bloodweb.
open hatch: +2000
escape through hatch: +2000
survive: +5000
9000 - 7000 = 2000
you get more bloodpoints if you escape with it, not even counting all the other points you get during the trial -
s t o p c o m p a r i n g v i d e o g a m e s to r e a l l I f eGeorge_Soros said:I have another idea: reward the first one who leaves with X amount of BP, the next one a little less and so on.
The boldness that comes from staying at exit just kills the horror factor. Frankly, how many of us would actually hang around when a murderous beast is after us, only to see if someone needs saving or just to mess with the killer?
Every one of us would just get the hell out the moment gates are open, others be damned. -
pls don't make swivel hooks a thing WGLF stacks are hard enough to get as it is
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disables wiggling? r u kidding?George_Soros said:Nice, I think I'll try this out.
Wouldn't it be great if killers could carry more than one survivor?New perk
Pack Mule: you can carry 1/2/3 extra survivors. Disables wiggling.
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promoting slugging and rewarding killers for letting the survivors open the gates is the worst thing I've ever heard. y even think about buffing the ability to just KILL people?
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NOOOOOOO
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if im slugged cuz the killer is sweating for the 4k I'll sweat just as much by dcing. simply not fun to just be stuck on the floor
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i stopped running self care since the healing nerf; it just takes too long, especially if you have the mangled effect.
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yeah pig needs more deviousness
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no ty
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its almost as if you used a strong build on a killer sided map that you brought an offering for :ohnoes:
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if the killer doesn't get a kill at the end of the game I let him hook me. i get their struggle
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I don't care about anything you said other than
-We're Gonna Live Forever will now award two tokens when the survivor gets the “Safe unhook” scoring event instead of awarding tokens when performing a unhook.
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even if you dont care about the points maybe the survivors do. they get points for waiting on you to show up. they get points for escaping through the hatch or cleansing totems. if they hide on the map it's putting themselves at risk of being caught.
I can see why you'd be annoyed to have already lost the game and then have survivors rub it in by teabagging or clicking their flashlights at the gate, but if they're not doing any of that then gg
(you get chase points if they sprint BTW) -
I'd rather not go into 2nd phase because theres at least a chance I can get away or waste time
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HellDescent said:
@artist said:
point gamersThat's how this game works. It's called "progression".
wow u learn smthn new everyday
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imagine disliking unhooks right in front of you
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point gamers
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how hard is it to just walk up and hit them? its literally free points