Basic perks that should be built in
A while ago I saw a topic which discussed add ons being part of a killer’s base kit, and it got me thinking - are there any basic or general perks that would be better off built into the killer role instead of using up a slot?
I feel like Deerstalker I should be a regular killer feature. I also think noed should be built in some form or variation - particularly in or near the exit gates to deter camping survivors; I think the perk in its current form should stay as a perk on its own if you could one shot in the middle of the map.
I know they’re not perks per se but I also think moris should be a little more common. I think the yellow mori should be built into the game without burning it as an offering. Instead yellows would act like greens, greens give you 2 kills, and pinks are normal. I feel like at 3k the killer won and should be rewarded with the option to mori the last survivor if they wanted to.
I feel like Deerstalker I should be a regular killer feature. I also think noed should be built in some form or variation - particularly in or near the exit gates to deter camping survivors; I think the perk in its current form should stay as a perk on its own if you could one shot in the middle of the map.
I know they’re not perks per se but I also think moris should be a little more common. I think the yellow mori should be built into the game without burning it as an offering. Instead yellows would act like greens, greens give you 2 kills, and pinks are normal. I feel like at 3k the killer won and should be rewarded with the option to mori the last survivor if they wanted to.
Comments
I honestly feel like Whispers should be built in, but only when a Killer has a terror radius.
I feel like No Mither should be standard.
Bamboozle should be base imo.