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  • @AntiJelly said:

    You know totems are RNG based? You don't need ruin to win, it's a crutch.

    certain killers don't need ruin to win such as billy or nurse, the weaker killers definitely need it tho. but in regards to the topic I would not like to see a perk like corrupt intervention for totems, it would only be combined with ruin and it would destroy newer players

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/353108#Comment_353108

    Which is the point of these changes, but since they affect killer perks, there's a massive outcry.

    it'd be cool if all perks had minimal differences and maybe only 2 tiers. I don't see why people would be upset with this. spirit fury 1 is a joke lol

  • sounds really busted, it would need a really big drawback like reduced movement speed or a year to uncloak

  • @thekiller490490 said:

    https://forum.deadbydaylight.com/en/discussion/comment/351569#Comment_351569

    Nah, it is fine here. Survivors will need to be ready for it.

    tell me how u get ready for something u don't see coming

  • ranks 13-20 should stay as they are genuinely newer players. once you get past that, however, I agree the ranking system should be removed and you can't drop back into ranks 13-20 to prevent people from going up there to bully

  • its crazy how some perks are unusable at tier 1 while with others that's all you need. when I get adrenaline 1 im like hell yeah! and then I get botany 1 and I'm like :(

  • I don't even think her traps not having a terror radius was an intended change, as I saw nothing about it in the past few patch notes. bug or not, they're 10x stronger with no tr

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/352292#Comment_352292

    Okay, let's use a scenario to make things simple. You as a killer spawn in, find me, then puke on me until I'm broken but, however, since you don't have Corrupted Purge, you cannot down me with your puke so you're forced to do a regular M1 chase until I make a mistake. Let's say I eventually make a mistake, I get hooked and saved later, I won't cure myself because that would be giving you Corrupted Purge which allows you to down me with your puke so if you ever find me again, I'll just loop you again until I make a mistake. Do you see it? Your chase strength is a Trapper without traps because I'm denying you your Corrupted Purge. If ever survivor does the same thing, half of your power is useless because the punishment of being fully infected doesn't force us to cure ourselves. We can still loop you so that's why I'm suggesting that survivors suffer a 25% or 50% action penalty whenever they are fully infected (at the cost of taking longer to fully infect a survivor). This will force survivors to cure themselves because they can rush generators faster if they do which will grant your Corrupted Purge.

    With this change, a good looping survivor can still destroy you if you're stupid enough to continue that chase. Therefore, you want to infect the survivor, wait for them to cure themselves so they don't suffer the debuff, then you can get your Corrupted Purge.

    free 1 shots on every one because they're "denying my power?" sign me up. btw not every chase is based on whether or not a survivor makes a mistake. the killer influences chases too, as well as the map and area they are in

  • I've got it off twice and I've been playing since the ptb came out. the only reason I got it off was because I had to throw myself at the killer after getting unhooked, and hope they pick me up. honestly believe its a wasted perk slot at this point due to it being super easy to counter

  • @LCGaster said:

    @Master

    Hopefully the devs make it so that the fountains only heal your health partially and take longer to actually clean yourself.

    Also I'm a console pleb, what does the upgraded puke? Same thing but injures?

    just the injure part, no sickness

  • @Master said:

    Her power (green puke) is already really weak, no movement speed debuff like clown, pretty much nothing, you even grant the survivors an insta heal at the fountain by spraying them

    healing urself doesnt come without a cost. you're giving the killer a damaging projectile. 115% with ranged damage is pretty scary. I just want to be able to see while playing against her lmfao

  • its really bad. like worse than deep wound bad. it shouldnt be a thing

  • considering its not hard to hit your purge, and if her purge is corrupted she'll take u down a health state I'd say its fair

    corrected a typo

  • sounds op as #########

  • u shouldn't care about piping. rank in this game means very little. I still see what you're getting at, and its why I'm sad to see ds get nerfed. killers would say "ahh ds op" and then one shot me with a hatchet or tunnel me off hook and mori me instantly

  • she got that hour glass body 😩😩😩

  • @Wolf74 said:

    @artist

    All counterplay gets removed, no dribbling, no indicator that someone might have DS to prepare (while survivor still get all sort of notifications for every possible surprise).

    (The only true counter to DS is simple, hard camp. Don't let them off the hook, first hook = last hook = no DS. Sounds fun, huh?)

    Skillcheck gets easier, so UP and Madness won't stop it anymore.

    Stunreduction is still "under review" and I expect it to not make it live.

    Survivor don't need to be the obsession and wiggle for certain amount of time, so all 4 can pick DS now with no drawback.

    Since there is no way of knowing killer have either to slug and risk a pick up to wait the timer out, or just eat the DS.

    Enduring is only a "soft counter" IF the actual "stun" is 3 seconds and not again some shinanigans with animationtime doesn't count or some similar crap, like before.

    And in a drive by all killer obsession perks get trashed (DL, STBFL, PWYF, Remember me).

    Which also result in no tactical gameplay around the obsession anymore.

    I gave u an example of counter play that completely stops it from happening

    the counter u listed is boring and unreasonable, and not the only counter

    unnerving and madness never stopped it anyways, unless it was a bad survivor, and if its a bad survivor u lose 10 seconds max

    ok

    no there is a drawback, if the killer has a brain you'll never get ds off. u can still tunnel, just slug and chase another to create pressure

    I agree with u here, I had no problem with obsession ds because I can play around them having it, I only ever got annoyed at wiggle ds on a decent player because I had no idea. (again, tunnel *if that's how u play*, slug, chase another and look, no ds

    if the stun time is 3 seconds enduring will ######### on ds. have u ever had enduring against lvl 1 ds?

    and as for the perks changing would u not just do the same thing you've been doing, but u just switch it to a different target? (also if u do let new ds get off, thats on u)

  • sounds REALLY strong. mainly against newer players, and u don't need strong things against newer players. could be a hex totem or maybe a rework of huntresses lullaby?

  • I agree ! lets just not change it :)

  • I wanna know how they were toxic

  • thrill and ruin combo on all killers hell yeah

  • @Wolf74 said:

    I actually think that the whole "rework" will end up as a BUFF to DS.

    I'll never understand the logic in this. they take it from being able to be used at any time, and limit it to only when you're tunneled off hook AND they reduced the stun time. in what way is this a buff? if u mean in the sense that you can no longer juggle someone with ds, that's absolute bs as well considering MOST people will understand how new ds will work, so they will slug the one unhooked, and chase the unhooker. new ds will honestly be a waste of a perk slot, deliverance gang rise up.

  • @artist said:

    https://forum.deadbydaylight.com/en/discussion/comment/348454#Comment_348454

    the same could be same with every killer. if u don't know what you're doing, perks/addons wont make u win. that doesnt change the fact that there are nurses that use these addons and become insanely better because they understand the basics of blinking

    all killers for that matter, knowing the basics is all u need when ######### like noed, instasaw, etc. exist

  • @NoShinyPony said:

    @artist Range/extra blink add-ons don't help a player when they can't blink in the first place. Yes, some add-ons/combinations are too powerful, but that doesn't mean that the player simply has to select Nurse as killer to win a match.

    the same could be same with every killer. if u don't know what you're doing, perks/addons wont make u win. that doesnt change the fact that there are nurses that use these addons and become insanely better because they understand the basics of blinking

  • perks: make your choice, ruin, haunted grounds, bbq (bbq for points mostly, if not then sloppy)

    addons: personally I like to combine the add-on that lets u set traps faster with the add-on that lets u teleport to traps from a further distance (they come in common, uncommon, and rare qualities). rusty shackles is also really good right now because for some reason her traps dont have a terror radius anymore.

    traps: not really sure how to explain but be sure to trap chokepoints and areas u know survivors will cross, such as shack or the main building most maps have. remember to trap the hooked guy, try not to be aids about it and only use 1-2 traps.

    finally try to always have 10 traps down and focus on not actually chasing, but herding survivors towards your traps, you are 110% movement speed after all

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/347783#Comment_347783

    Time has no constraints on survivors, if you're not terribly bad then a killer won't find you if you're not doing gens. Non-Hex totems are not highlighted on the map so killers have no way to see if you're doing their totems unless it's too late.

    DS is used up to 4 times per game and gives you basically a free hook healthstate, that's totally comparable with maybe 1 instadown at endgame unless survivors are being dumb and trying to be altruistic against a NOED in which case they deserve to die.

    that's really one-sided thinking. of course survivors are also on a time constraint. if gens arent being done while someone is getting chased u risk throwing the game because you weren't actually progressing the match. people say noed has a counter, but that counter doesnt come without giving the killer a huge benefit (is it even a counter at that point?). whether or not noed activates the killer profits from either the free speed and one shots, or the time survivors have wasted on cleansing totems.

  • @Saint_Ukraine said:

    Being a survivor main, I actually have no problems with noed. It's unfortunate to get struck by noed, but hey, cleanse them totems and it'll just be a wasted perk slot.

    the time wasted by survivors searching and cleansing totems instead of doing gens is well worth the perk slot

  • no ones stopping u. unless u do it like a million times, then BHVR is stopping u

  • @SlothGirly said:

    Is this a SWF buff? seems like it, sorry, but I don't agree with these changes, tbh Nurse is in a good spot right now, is she powerful within good hands? Yes, but she has an incredibly high skill floor, as in bad hands or moderate even she can preform very poorly, high risk high reward.

    a risk that isn't even a risk with range/extra blink addons. and considering most of them run ruin as well it's completely unwinnable. nurse is stupidly strong on her own but her addons just make the game seem like its single player game against computers

  • @TheHourMan said:

    https://forum.deadbydaylight.com/en/discussion/49986/concerns-demise-of-the-faithful

    Not every perk has to be useful for every killer. So far I actually don't agree with a single one of your proposed changes here. Survivors getting sick during a chase sounds great to me. Means a chase has to end eventually, so as a survivor, you NEED to lose the killer as soon as possible instead of trying to distract her.

    that's heading down the same path as legion, inevitably going down because there's nothing u can do about it. making it work like RBTs is the same thing, slowly following someone so they cant do anything about being sick sounds incredibly boring (like legion). and I agree that none of these changes sound good/fair

  • you know this perk would just prevent a bad play style. heading to the first gen closest to u normally results in 3 genning yourself. and then u gotta ask yourself this, do you ignore those blocked gens or look near them? survivors could sit near and just wait it out if u choose to patrol the 4 gens you're given meaning neither side achieves anything, at the cost of YOUR perk slot, not theirs. not to mention it takes 15 seconds to find a different gen

  • if shes nurse tier of course im gonna be pissed #########. idk if im only speaking for myself but i dont enjoy facing a killer with 0 counterplay

  • honestly sort of a good thing. a lot of players wont slug unless its obsession, and miss out on opportunities to snowball or create massive pressure

  • it does damage them, u probably just missed and hit the guy on the hook during his i frames

  • im pretty sure i noticed another "basement inside a basement" structure which will be pretty big for killers

  • @NuclearBurrito said:

    I mean it's a meh perk outside of slugging builds, so it wouldn't be used THAT often

    yeah thats what im betting on. hoping it'll be like lightborn where no one ever uses it, but when they do use it it'll be annoying as hell

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/comment/346702#Comment_346702

    Its the killers fault for being stunned in an animation lock? ok then

    its the killers fault for not making sure to face a wall, pick up on a certain side of a pallet, or taking 2 seconds to stand still on top of the survivor and look around/listen for footsteps.

  • @BrendanLeeT said:

    Already complaining before even playing her? Man no one has been able to play her yet apart from the people working on her over at Behavior, can't believe you're already complaining.

    u dont need to play her, and im not even talking about her im talking about the perk. its pretty clear what its gonna do

  • @ATOMIC_ACE_PUGG said:

    Good surviors shouldn't get a free save they already waste enough time

    its never free tho. these saves only happen when the killer ######### up, and the survivor is there to capitalize on them.

  • spirit and hag are fine without addons

  • she's strong, but map dependent. those loops that u can see over and watch the killer are dangerous against her. can pressure gens, and hooks from a distance and has great snowball potential.

  • super easy to play around now. assume everyone has it, if you wanna tunnel the unhooked, slug him and chase som1 else

  • keys and maps no longer consume charges during the process leading up to actually channeling them

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/344242#Comment_344242

    OP downed a survivor in 60 seconds, hooked, then immediately went to search for more, and that's too long? Sure, this isn't a problem with the game's balance, obviously it's OP's fault.

    I just don't believe this happening. I'm fairly positive its at least a little bit exaggerated. honestly would love to see a video of this happening

  • put out pressure?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/343887#Comment_343887

    Games should be balanced at the top. Not the bottom, not the middle, not the majority; the top. That is the only way to ensure a game is balanced at all levels of play.

    how is something balanced at the top level balanced for all levels of play? and normally I would agree with that statement but dbd isn't a competitive game.

  • would be more dumb than it already is. those infinites that I can advocate bamboozle for should be fixed instead of having bamboozle exist. one of the best hand holding perks in the game imo.

  • I only watched up until he got dstriked. huntress is really strong at shack and he ######### up A LOT. it was pretty entertaining honestly to see someone loop a huntress there for so long

  • you try to start ######### with anyone huh? you went out of your way to leave "gg ez" on my profile after I dc'd within the first 30 seconds of a match against u because of a meme that was going on with me and my friend. if you ask me you both sound very childish

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