New Killer Perk Idea

Each time a survivor hits a good skill check, the size of their next skill check will decrease by (x) %. The skill check will decrease to a minimum of a great skill check (At which point, you will only be able to hit a great skill check). If the survivor hits a great skill check, the skill check will increase in size by (x) %, to a maximum of the base skill check size. The decrease in size of the skill check can be avoided by hitting a great skill check.

Perks and items that affect skill check sizes will of course work with or against this perk. e.g. Resilience, toolbox add-ons, etc.

I haven't thought of a name for this perk (and I don't entirely plan to), but what do you guys think of it?

Comments

  • Could be abused with Unnerving Presence+Distressing combo, but seems like a good idea in theory!

  • sounds REALLY strong. mainly against newer players, and u don't need strong things against newer players. could be a hex totem or maybe a rework of huntresses lullaby?

  • @artist said:

    sounds REALLY strong. mainly against newer players, and u don't need strong things against newer players. could be a hex totem or maybe a rework of huntresses lullaby?

    Yeah, I couldn't decide if it should be a totem or not.