arslaN
arslaN
About
- Username
- arslaN
- Joined
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Comments
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If they truly wanted to balance shack, they would have closed off the walls (make them not see through) instead of making the window useless.
Since that breakable wall makes shack "balanced", I would really like it if someone here could explain what survivors can do with that window, against any decent killer, once that wall is broken.
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Balanced Landing is much better imo.
I don't like Lithe at all. It doesn't really do much when you are looping jungle gym's, shack etc. It is really good on certain maps and certain tiles but overall, it doesn't really help me that much.
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Least favourite is Freddy and Spirit
Favourite to go against is probably Billy and Huntress (if dedicated servers don't screw me over)
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@ZoneDymo said:
it seems the PTB specifically always messes this up, it should be fine when it actually comes out.
Also I would not disable AA entirely but rather fix it somewhat:
[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=64
r.TemporalAASharpness=0.6
r.Tonemapper.Sharpen=1.3
r.PostProcessAAQuality=4
I just tried using this and it's unbelievable how much better it looks. Really makes you wonder why the devs didn't just make the AA like this in the first place.
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I just stop playing for a couple of days when I get burned out and it helps a lot so, that's my suggestion. Just take a break for a few days or a week.
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@DwightOP said:
I hope not, otherwise they don't understand which loops are to strong and which ones are already balanced.
Anyone who thinks killer shack is to strong/weak is just bad.
There is a breakable wall there on the new map and it makes the window pretty much useless.
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Very poor bait or an insane amount of bias
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1101439#Comment_1101439
"but no one knows who's marked"
Tunnel who?
I thought only survivors didn't know who's marked so that's my bad, sorry. It sounds like a good idea then.
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@Boss said:
Have the game randomly mark a Survivor at the start of the match, kinda like the Obsession mechanic, but no one knows who's marked until the match has ended.
(Like how Survivors can't see the Killer's gear until the match has ended.)
By killing the marked Survivor, you secure your Add-ons.
Just an idea.
Wouldn't that just encourage more tunneling?
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I'm pretty sure they are going to make the regular jungle gym's have breakable walls as well. It's going to be pretty broken if they place too many breakable walls.
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I just want some really strong perks because I'm so bored of seeing and using the same perks.
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Is there seriously another key challenge? I wasted green keys last time but that's not gonna work this time.
There is also a mori challenge on level 4 as well, they should really stop with the annoying challenges.
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Nope, it's safe.
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I play at 1600x1080, it doesn't actually really give you much of an advantage. It increases the vertical FOV (shadowborn is horizontal so it's not the same), which makes playing survivor feel a lot better for me. As killer it only makes playing nurse feel a bit better. If you are a killer main, you shouldn't bother playing like that imo.
There are downsides to playing like that as well. The game looks very blurry and I have to use filters to sharpen the image. I also can't play survivor at the normal res anymore because I'm so used to playing like this. The FOV feels too low in the normal res, even though I was OK with it before I started playing with stretched res.
EDIT: I'm pretty sure it's legal as well.
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Currently none but I would have gotten one if the punishments started a week earlier.
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Should have been addressed before introducing the punishments by giving survivors the option to bleedout faster.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1093729#Comment_1093729
Trapper's brown add-on bag is a huge deal on a low rarity is it too strong because is cheap/common ? Skillful as hitting your ability on a chase? Or you think that isn't as skillful as hitting E ? Rarity in this game isn't an issue or should be used to balance, old prayer beads on Iri would be just as BS, both add-ons for "almost insta-saw" Billy are green or lower making them 7000 BP would be fine?
Also trying to argue about skillful interactions on powers/add-ons for Killers is just unbelievable, Instant Heal was a thing which need 2 button presses (still does but the effect was reduced) and that wasn't changed because of the unskillfulness of the add-on.
You must be going against the worst clown possible if they miss all of their bottles. Yes, that is less skillful than pressing E.
It's not about a brown addon being really good, it's the fact that such a cheap addon makes your perk useless, a wasted perk slot, with very little effort. It's not really a problem on clown, it's just annoying, but if he ever becomes a good killer then that add-on needs to change. I hate them more on huntress since she is already a powerful killer. At least remove the brown addon on her and keep the green one, that would be fine.
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They removed it from doc so they will probably remove all of them eventually.
To people defending them: It is stupid how a brown addon can make a perk completely useless. Either make them a lot more rare or make them skillful, like make it so that direct hits with clown's bottles give exhaustion, stuff like that.
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The only one biased here is you and this post makes zero sense. Making hits look more fair is a great thing for the game but congrats for turning that into another useless "devs are biased" discussion.
They also did address the problems with "auto aim" as a part of the Q&A.
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It's easy to counter and it requires some skill to pull off so I have no problems with it.
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@lunaticlifter said:
https://drive.google.com/file/d/1Wswi4VkI7ZAZEkDF-s8qmZKJH2JIRQST/view
https://drive.google.com/file/d/1eXlBOdlzT6tU_QZnqwWZYOnkiAZBXzTd/view
@arslaN i found this on steam, apparently you need to change a little bit your horizontal res, there you go, free shadowborn so my point is still there.. @Peanits don't you think this is unfair, since killers struggle more on console, then pc players can just do that and ignore shadowborn?
I tried running the game on that resolution and it's still the same for me. First one is 1600x1024
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@DOMPALTO said:
config files.
for example, stuff like:
VSYNC, ambient occlusion, bloom, motion blur. etc.
I always play with vsync turned off so that's absolutely safe.
I did change the other stuff a while ago and didn't get banned so those should be safe as well I think.
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@lunaticlifter said:
@arslaN can you screenshot to make a comparison if possible? btw i think you mean horizontal.. because it's obvious that during fatigue with that fov never lose track of survivors with nurse...it looks even better than shadowborn
Yeah I mixed them up, I meant horizontal.
Here's the comparison. First one is the stretched one
As you can see, they look identical from the sides.
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@gatsby said:
Be careful what you wish for. Legion was S Tier at launch, but they got nerfed super hard because of that. Having a strong killer for a few months only for them to get trashed isn't ideal
Legion was garbage even at launch. They were only good with the stupid moonwalk exploit and franks mixtape, which was very overpowered.
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Nope, I'm pretty sure it does not increase horizontal fov. It looks like it on the video but I'm sure it's the same in reality. I did research and didn't find a single source that says the horizontal fov is higher on stretched res. I also play with stretched res, it does feel a lot nicer to play but you actually get very little benefit from playing like that.
EDIT: I just tested it ingame and it's exactly the same.
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Stretched res only increases the vertical fov so it's not the same thing as shadowborn. Shadowborn increases the horizontal fov.
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Yes, also the same thing with keys as well please
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Endgame is fine, early game needs to be better for killer.
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@goat10em said:
Hopefully they address it if it is an issue for you. I can honestly say in the 2 years i've been playing i've been mori spammed one time. In the past week of playing killer i've had at least 20 people DC. I feel their priorities are correct.
Their priorities are definitely correct but they should also not forget that stuff like this still exist.
This only happened to me a few times as well but it could happen a lot more now with the punishments and seriously, there is no reason not to fix it.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1083367#Comment_1083367
post the screen, otherwise it's just fake
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1083337#Comment_1083337
When did you see it? I'm pretty sure i saw them saying it's not bannable anymore recently
Last december so it's not that long ago
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1083312#Comment_1083312
One of the dev said it's not bannable as the timer still drops during animation
@Mert_MK said:
This is going to be so much fun for Survivors with DC penalties, i can't wait :)
Seriously, if scumbag killers like this one become more common with DC penalties, i won't mind last second switching to 4 Toolboxes in a SWF or just hiding until the Killer gives up.
One of the mods confirmed that it is bannable
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@AsePlayer said:
Mori's don't slow down the bleed out timer anymore I thought.
I'm pretty sure it stops the timer during the animation but I could be wrong
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You guys really want to play lobby simulator don't you?
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Head on and sprint burst sound awful tbh.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1082622#Comment_1082622
I was in a 4 man escape match against an oni with an ebony mori i guess moris are fine because i ended up winning.
If I was trying to prove a point, I would have picked a video where the killer gets genrushed like crazy and then loses. I'm not defending the gen times at all.
@Nakedwildman said:
https://forum.deadbydaylight.com/en/discussion/comment/1082622#Comment_1082622
So a depip means having won for you?
I don't care about pipping because ranks don't mean anything.
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Another tru3 video where he ends up winning, nice.
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He doesn't have to be good at the game. A lot of game developers are not good at their own game and he probably isn't even in charge of most of the balancing decisions and all that stuff.
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They were playing from the windows store
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Almost all of these need tweaks but Vigil is one of the most pointless perks in the game right now in my opinion.
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Nope, I always go down first when I use it.
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That would be a buff to survivors overall, are you sure you want that?
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Ranks don't mean anything on the survivor side but have fun I guess
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No
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I basically do it when the killer's second foot hits the ground. It also has nothing to do with moving forward like others are saying, it doesn't work if the killer stands still or if you do it too early or late.
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@TragicSolitude said:
Right now, flashlights are bugged. I have been seeing a lot more flashlights recently, so I have to assume it's because many survivors know they are bugged. This being the case, I go in with Doctor, I keep them in Madness tier 3 as much as possible, and I slug everyone until the flashlight holders are dead. If they ditch their flashlights mid-match, I return to my normal playstyle.
I really don't get what this bug is. Flashlight timings are identical as survivor and I didn't notice any difference as killer.
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Depends on a lot of things.
As survivor, I enjoy the game if I get decent teammates, don't get facecamped or tunnelled off hook.
As killer, I still enjoy the game if survivors don't bring keys, 4 toolboxes and stuff like that. Survivors constantly running to the god loops also make the game pretty annoying but overall, it's enjoyable for the most part.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1065466#Comment_1065466
Thank you for putting that in the Patch Notes in the future! Usually I check all my cosmetics if they changed (at least the ones I use), this makes it a lot easier. :)
But I also would like to ask a question - will Neas Prestige (P1 and P3) ever be fixed/changed back to what it was?
This is the original version (quite old, but I think it got changed when Clown was released as well, this was one of the first pictures I found on Google):
https://us.v-cdn.net/6030815/uploads/775/3QM1NMF6QSYT.jpg
And this is the current version:
https://us.v-cdn.net/6030815/uploads/814/BTI032UFDAI5.jpg
The Blood is completely missing on her Cleavage (which makes it look odd when using another head than the P3-Head) and also no Blood is on the Beanie, it is really clean.
I want the old prestige back so badly as well. I think they changed it because it made her too dark which is pretty strange because blendettes are still a thing.
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It would be awesome if they did. There is already a website that sort of allows you to do that. Linking the website isn't allowed here for some reason but you can find it easily if you want.
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I wouldn't say its broken but its unhealthy for the game




