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arslaN

arslaN

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arslaN
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  • @DoomsdayDame said:

    https://forum.deadbydaylight.com/en/discussion/comment/705985#Comment_705985

    So.. no shade. Survivors can run 2 insta heals, 2 P U R P L E flashlights, all 4 have dead hard, DS, and every single one of them have body blocked me into oblivion when trying to hook the one I managed to get down.. but I cant bring a mori? Tell me how survivors dont dominate this game again?

    I solo against 16 perks, 4 items, 8 addons, 4 players and it's usually a toxic SWF who are all sitting on mic telling one another exactly where I am. But let's dc over a mori.

    So killers can use omega blink nurse with noed and also bring an ebony mori?

    Flashlights aren't that hard to avoid.Dead hard is one of the easiest perks to counter. Don't tunnel and DS won't activate. Bodyblocking isn't even a good tactic against good killers.

    Also, if you don't want to play against swf, just dodge the lobby. It's not like everyone plays 4 man swf in this game. Most people play solo survivor.

  • @JnnsMu said:

    Got to C:\Users\[You]\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor\GameUserSettings.ini

    Set sg.AntialiasingQuality, sg.FoliageQuality and sg.PostProcessQuality to 0. You can then edit the rest of the values to be high and your game should look pretty good.

    I finally had a chance to try this today but I don't think this works. The game automatically set the all the settings to low I think. I tried to make the file read-only but it didn't help.

    EDIT: Nevermind it actually works

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/706091#Comment_706091

    Which value should I give to textures and shadows, if I want to look them good in the game?

    I think it goes like:

    0= low

    1= medium

    2= high

    3= ultra

  • @JnnsMu said:

    Got to C:\Users\[You]\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor\GameUserSettings.ini

    Set sg.AntialiasingQuality, sg.FoliageQuality and sg.PostProcessQuality to 0. You can then edit the rest of the values to be high and your game should look pretty good.

    Thanks, I thought they didn't allow settings to be changed individually from there.

  • @Snapshot said:

    https://forum.deadbydaylight.com/en/discussion/comment/705795#Comment_705795

    • You can use Spine chill
    • You can use OoO
    • You can gentap when killer is not chasing someone
    • On Rotten Fields map you can see the corn moving, on other maps the grass

    That's the problem. Survivors just think they should be able to work on gens non-stop if killer is not near. They should start to play tactical and not gen-rush because that's what this specific Addon punishes excellently.

    Spirit doesn't move the grass or the corn.

    If you need to have specific perks to counter an addon it is not balanced.

    Gentapping isn't a realistic counter play because you won't get gens done in time.

  • I've only seen survivors dc during loading to avoid moris, which is understandable tbh. Killers can easily dodge swf or flashlights.

  • If you refuse to leave the hook when no one is around (and the doors aren't open), you are camping. It is also camping if you keep coming back to the hook every 5 seconds and hit the survivor the second they get off the hook.

    If you chase someone until they are dead and refuse to chase anyone else, you are tunnelling.

  • I think he should start with 3 traps, and should be able to carry 3 traps without addons.

  • A lot of people still use NOED, I don't understand where you got the idea that people don't use it that much anymore.

    If NOED is for weak killers, why are nurse, spirit and billy are allowed to use it?

  • The problem isn't survivors.Some killers are just too weak to stand a chance. If you play nurse or spirit, now the game is killer sided.

    Clown is unfortunately a very weak killer imo. Huntress, billy, hag, spirit, nurse and maybe freddy are very viable in red ranks.

  • @Kerbert said:

    Prayer beads are overhyped. People need to understand that they only work when you get the inital jump on a survivor. During a chase it's a useless addon because the whooshing sound doesnt play to begin with inside her TR.

    You can grab survivors on gens and they have no chance to see you coming if they don't have spine chill. How is that overhyped?

  • Making prayer beads ultra rare is not a solution, just rework it entirely. There is literally no counter play to prayer beads except spine chill.

    You shouldn't need a specific perk to have a chance against one killer. Literally every match I have against a good spirit (red ranks), everyone just dies immediately. Each chase lasts 20 seconds. That's not enjoyable to me at all.

  • @JustAFeeling said:

    @arslaN Please try to be serious

    You would do away with Mori's, but have survivor keep Brand New Part ,Tool Boxes, etc. and all while having a single killer take down 4 survivor's and having to hook each survivor twice which often you'll be in a chase with each survivor 1:30 seconds two 2:00 minutes 10 seconds to hook if you multiply that.

    It's a total of 14 minutes which is basically the standard match time but,some survivor's are able to get out in 9 minutes which Mori's cut half that time and I'll say once again takes away the power of a really strong team.

    It's not a good idea to change them or remove anything.The entire thing is balanced this way.

    So you think an omega blink nurse or a prayer beads spirit using ebony mori is balanced? Nothing about mori's are balanced. You have to hook survivors 12 times at max, you are cutting that to just 4. How is that balanced in any way? If you still can't win with an ebony mori, you are just bad at the game, period.

    You should blame yourself if your chases last 2 minutes. Brand new parts aren't even that useful but still I agree that gen times are problematic on weak killers.

    You say that moris cut the power of a strong team, but they also absolutely ruin the chances of a standart solo survivor team, which is most of the time, the kind of team you will be going against.

  • Yes, they absolutely should activate after 2 hooks. Moris should be just a cool way to kill survivors. I don't get how people still defend them. If there was an ultra rare offerring for survivors that made you do 3 gens instead of 5, would you be okay with that too?

  • Because she is not enjoyable to go against at all. If you go against a really good spirit, you are basically dead. Each chase lasts 20 seconds and there is not much you can do.

    Hillbilly and huntress are really good killers as well but people don't whine about them as much because they have good amounts of counter play and playing those killers actually require a lot of skill.

  • The solution to this isn't making gen times longer. If they make the gen times longer, nurse, spirit and billy will be even more powerful when they don't need to.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/684894#Comment_684894

    Iw does not hide footsteps.... IW makes it just as difficult to land a grudge hit while injured as if you're full health state...when full health you need to waste time and make it as difficult as possible for her to injure you.... shes a 110% ms killer if you play unpredictably shes the easiest killer too loop

    I don't get why people say she is easy to loop. You don't have time to loop since her power literally takes 15 seconds to recharge or even faster with addons.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/676206#Comment_676206

    Yes I'm sure..its called making reads..anyone worth their salt knows it..you cant just run away and wait for her to catch you, mix it up..keep her guessing where you went , I've faced a couple good nurses and I performed leagues above my team with this..thatscwhy I cant take comments from nurse haters seriously because it's never factual and just pure bias

    You are very wrong if you think I run in a straight line against nurse.

    Nurse without addons is somewhat counterable, when she has addons however, she can do many mistakes and not get punished for it at all.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/676177#Comment_676177

    Actually yes it very much is , and solo survivors can even win just not as consistantly..face facts..shes not going anywhere..she is the only reason many killers are still around..and survivors are in line for large buffs..so instead of whining why dont you learn more about her and adapt like good survivor players do?

    Can you tell me how can I "adapt" since I'm a bad survivor?

    I also used to play nurse (mostly with no addons) then stopped when there was no challenge. I got 4K's almost every match.

  • Most people in this game play solo survivor. Her being so powerful is not justified just because SWF exists.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/675828#Comment_675828

    If she is predicting you then it's on you to be less predictable.

    Unpredictability is an unbounded quality, there is never a point at which you can't be more unpredictable so you will never stop improving your ability to escape from a Spirit so long as you keep trying. The same goes for the Spirit with prediction.

    If you don't have Iron Will, she will hear you no matter how unpredictable you are. It's not really balanced if you have to run a perk to stand a chance against a good spirit.

    Also her power literally takes 15 seconds to recharge and even shorter if she has addons. It is not even that punishing when she wastes her power since she can just try again in such a short time.

  • It is hilarious that people still think she is fine. What's more hilarious is that she's still not nerfed.

    I don't get why the devs keep nerfing survivors instead of buffing the weak killers. Nothing really changed, those killers are still weak but nurse and spirit are getting more and more powerful when they don't need to be.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/675846#Comment_675846

    The fact that only two killers are viable at red ranks, shows a more significant imbalance imo than this

    And all killers make mistakes. We are not AI. We are humans.

    Yeah, I agree that most killers are not viable at red ranks. This is the biggest problem of the game.

    My problem is that it is super easy to predict survivors if they are not running iron will (and you have a good headphone).

    I have really simple solutions to make spirit more enjoyable to go against:

    - Grass should move while she's phasing

    - Remove collision with her while she's phasing

    - You should be able to blind her while she's breaking pallets ( i don't know if that's just me but i can never blind her)

  • @Rin_is_my_waifu said:

    Can you please stop all these spirit nerf threads already?

    There are counters to spirit. Just learn to use them and stop crying

    Spirit must remain untouched, since she is the only killer apart from nurse (at least on PS4) that can deal with toxic SWF.

    And prayer beads is fine as very rare. Use spine chill or premonition to counter it.

    I know why you want her to be nerfed, so that yuo can bully and loop her like all the other killers (expept nurse)

    Needing a perk to counter one addon shows imbalance. Just because it is rare doesn't make it fine.

    If a spirit doesn't make any mistake and is really really good, there is no counter play.

  • Spirit DOES NOT move the grass while she's phasing. There was a recent post about this.

    The problem with both nurse and spirit is that when someone is really good with them, you have no chance to escape at all. Every chase lasts 20 seconds if they can predict you well enough and there is nothing you can really do.

    At this point I prefer going against a nurse than spirit. Going against spirit is not enjoyable at all.

    Also, just rework prayer beads into something else. Making it ultra rare won't fix anything.

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