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arslaN

arslaN

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  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/733763#Comment_733763

    Boi. Did you just accuse me of camping or Tunneling? I can literally show you that I don't. Don't you instantly say that I tunnel and camp cause I have issues with certain crap. CAUSE I DON'T EVEN SLUG!

    Get your point across and stop accusing people of crap they don't do.

    Then stop complaining about things you can easily avoid and stop turning the discussion to " us poor killers have to put up with so many crap and we never dc". I already got my point across. This killer main forum refuses to get any of their broken addons or offerings nerfed, and then complains about dcing. I find it very funny.

  • If they nerf her corrupt purge, then sure. She is boring to play as because you basically never use your power.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/733728#Comment_733728

    Here's the other thing... what about those survivors that DC just to ######### up the Killer? The Killer Depips if everyone DC's, and SOME (not all) survivors will do that just to ######### up the Killer, call them trash and #########, and tell them to kill themselves for picking that Killer. (Guess How i know all this?)

    No amount of game fixing will fix that. The only way THAT could be fixed is with punishments or making survivors Gods that can just stomp literally every Killer so they get there rocks off.

    Oh also, Ebony will make Killers Depip as well. So serious Killers will not use them unless they have a daily. (Guess how I know that.) Guess what makes the game unenjoyable for me? Keys, Insta Heals, DS lasting 60 seconds, being t-bagged and BM'ed every pallet, people saved with BT body blocking me cause they know they are immune... I can keep going.

    Just pulling "EBONY MORI IS OP SO I DON'T HAVE TO JUSTIFY WHAT I SAY!" doesn't work.

    Again, punishing dc's will make them kill themselves on hook. Unless they disable that too, this issue will never be fixed. The only useful thing is that survivors won't be able to dc to give their teammates the hatch or dc to stop killers from pipping or earning points like you said.

    If the devs refuse to do anything about why people dc ON BOTH SIDES, nothing will change.

    The things you said are unenjoyable because of you. Don't tunnel or camp, you won't get hit with ds or borrowed time. You can even dodge the lobbies if someone brings a key or they are playing swf etc. Survivors don't have that luxury. Killers can choose who they want to go against.

  • @JustAFeeling said:

    https://forum.deadbydaylight.com/en/discussion/comment/733676#Comment_733676

    If they rework the ebony mori into a 2 hook process this will only increase tunneling because killers will fill like they may not get those two hooks, Huntress can only get 2 Iridescent heads at best which don't see them ran very often maybe they can increase the rarity in the blood web if there's a Huntress out there with 99 Iri heads saved up but it just seems like it's another shift to give survivor's more power which you guy's are to OP on Comms, all these changes and yet the gen speeds and totem spawns stay the same don't get me started on BNP while three survivor's are even two on a generator, are two tackles one while the others work on separate gens if it's getting changed in this direction maybe they shouldn't make any change's at all

    Ebony mori already encourages tunneling in its current state.

    Huntress can carry 3 hatchets max with Iridescent head.

    @beatddb said:

    https://forum.deadbydaylight.com/en/discussion/comment/733538#Comment_733538

    The thing is, you can remove purple and pink addons if you want, and you'll still have survivors DCing just because they were outplayed.

    And meanwhile, killers have to deal with more broken stuff from the survivors side and dont DC.

    I'm saying you can REDUCE the amount of people dcing. Salty survivors will always dc or kill themselves on hook.

    Ebony mori is easily more broken than anything survivors have.

    @UlvenDagoth said:

    Yes. I don't think that fixing "Broken" add-ons is a way to fix DCing. The people that rage quit will still do it. I will even admit to doing it as Killer when 3 gens pop at the same time and I get this sudden feeling of "Why even bother?" Killer add-ons are not the sole reason for DCs and never will be.

    Never said they were, but they are a big part of why people dc. No one wants to play against broken addons or ebony mori. People play this game to have fun, and those addons make the game very unenjoyable.

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/733467#Comment_733467

    Then pay the price of waiting 5 minutes for your next game. There should be a price to DC.

    Here is an example from Tru3Talent, a fog whisperer:

    https://youtu.be/fAYoznKPlNg

    Survivors will kill themselves on hook instead of dcing. Nothing will change really.

    If you don't want people to dc then don't run broken addons like that in the video. No one enjoys going against iridescent head huntress or prayer beads spirit.

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/733467#Comment_733467

    Then pay the price of waiting 5 minutes for your next game. There should be a price to DC.

    Here is an example from Tru3Talent, a fog whisperer:

    https://youtu.be/fAYoznKPlNg

    Punishing DC's isn't going to fix anything. They will kill themselves on hook if they don't want to play in that match anymore.

    Also, if you don't want what happened in that video, then tell the devs to nerf that broken addon and it won't happen :)

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/733467#Comment_733467

    Then pay the price of waiting 5 minutes for your next game. There should be a price to DC.

    Here is an example from Tru3Talent, a fog whisperer:

    https://youtu.be/fAYoznKPlNg

    Survivors will kill themselves on hook instead of dcing. Nothing will change really.

    If you don't want people to dc then don't run broken addons like that in the video. No one enjoys going against iridescent head huntress or prayer beads spirit.

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/733467#Comment_733467

    Then pay the price of waiting 5 minutes for your next game. There should be a price to DC.

    Here is an example from Tru3Talent, a fog whisperer:

    https://youtu.be/fAYoznKPlNg

    Punishing DC's isn't going to fix anything. They will kill themselves on hook if they don't want to play in that match anymore.

    Also, if you don't want what happened in that video, then tell the devs to nerf that broken addon and it won't happen :)

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/733676#Comment_733676

    You missed the joke. 90% of Legion's add-ons are worthless. Like there is a purple one that takes 0.6 seconds off the stun at the end of FF....

    Also, you literally said the ones I did.

    Also Also, doesn't change that people will still DC after they are changed.

    Yeah, legions addons are really really trash. Even the ultra rare ones are useless. Legion needs another rework tbh.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/733654#Comment_733654

    You say some add-ons are broken... but I play Legion. I don't know what add-ons you speak of. (No really, Legion add-ons are the worst) But as you said, some people are salty and will DC no matter what. So you fix the "broken" add-ons.... and guess what? They still DC. The only ones i think are broken are Omega Blink Nurse and maybe Prayer Beads on Spirit. Iri head shouldn't stack with things that give you more hatchets but a bad Huntress won't hit you anyway and a good Huntress doesn't feel the need to use Iri.

    Legion doesn't have any broken addons. I'm talking about the other killers addons. Devs can easily reduce the amount of dcs if they rework prayer beads, iridescent head(you shouldn't have additional hatchets), nurse's addons (they will be reworked in the next patch), and ebony moris. No survivor likes going against these. Someone almost always dc's when someone uses these.

    Also, people act like killers don't dc. But they actually do a lot. Just today, someone dc'd because I 360'ed them at the beginning, someone dc'd because their ruin got found immediately.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/733538#Comment_733538

    Cool, so nerf the Killers and raise up the Survivors.

    Could ya not? That isn't how you balance. In this case, I'm not even sure you can other than punishing DC's. There isnt any way to keep EVERYONE from DCing other than that. Defanging the Killers (even more) isn't gonna do anything more than piss Killers off.

    Some people are salty and will dc no matter what. Just saying devs can reduce the amount dcs by nerfing the broken addons. When they start punishing dcs, those people will kill themselves on hook instead of dcing.

    @SaltySwag said:

    https://forum.deadbydaylight.com/en/discussion/comment/733538#Comment_733538

    And no killer likes going against Instant Healers, and BNPs.

    How do you propose we nerf these items further?

    I'd like to see Septics, and Shots make it so you can only use them on others.

    BNP's aren't that strong anymore imo but if you really want to nerf it, maybe rework it so when you are using the addon, all skillchecks count as great skill checks.

    Insta heals should heal you over time, like second wind.

    Ebony mori and the other killer addons are way more broken than these imo.

    @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/733538#Comment_733538

    Ppl DC for any number of reasons. I've had ppl DC against a completely mild build Myers, just because they got downed within the first minute. What's the "fix" to make THAT guy wanna stay? I couldn't even get him to a hook because he DCed while in my arms.

    Again, some people are just salty. They will kill themselves on hook instead when they start punishing dcs. Only killers will get more points with this change.

  • Punishing dc's isn't going to fix anything. Survivors will kill themselves on hook if they don't want to play that match anymore.

    A better solution would be to fix why survivors dc in some cases. No one enjoys going against broken addons like iridescent head huntress or prayer beads spirit.

  • Gen tapping isn't a counter play. Why would I need to do gens twice as slower to counter one addon?

    I don't really count specific perks as counterplay. There should be decent amounts of counterplay without needing specific perks.

    None of the things you said work if you don't have Iron Will. The chase is pretty much over when you get injured if you aren't using that perk.

  • @iBetClaudette said:

    Legion was considered op when it first came out. Almost every game included at least one survivor dcing sometimes 4. Same thing is starting to occur against Spirit. We can go back and forth about nerfing or not nerfing spirit but eventually if enough survivors find her too op, they will start dcing like crazy (more than usual). I see it coming.

    Legion is an entirely different topic. That killer had literally zero counterplay. They would mindlessly stab you over and over until you got downed and there was nothing you could do. You could use franks mixtape and each chase would become a joke.

  • @Romey95 said:

    I'm also sick of hearing the bitching about the nurse I find omega blink and 5 blinks perfectly fair give how slow the ######### is. She has such a huge learning curb that only devoted players take the time to learn.

    Yeah, my first 5 matches were such a huge learning curb :).

    You must be very very biased to think that 5 blinks are fair

    Back to spirit: Her base kit isn't that bad but she is way too powerful with addons. I would tone down her addons and just rework prayer beads entirely

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/731355#Comment_731355

    Blinks are her means of travel. Its BS you want to have a cooldown outside her fatigue.

    Range addons are getting reworked if you haven't seen the September Dev Update.

    Third blink won't be removed due to an achievement requiring it. I wouldn't mind it going but the Devs have shown unwillingness to change achievements.

    Base kit is fine. Do you hang out at low ranks or have you never faced good survivors?

    I really thought that they would remove the third blink. Forgot that there was an achievement for that. Her addons will still be broken in the next patch then :) Good job devs.

  • I mostly play nea and feng min. I mostly prefer female survivors because I like their animations more than the male ones.

    I love feng's backstory, her personality and her outfits a lot.

    I love nea's menu animation, her outfits and I just play better when I'm playing as her for some reason.

  • @RicardiBacardi said:

    Its also pathetic abusing infinite loops, but no one talks about that.

    There are no infinite loops anymore. There are really powerful loops, but none of them are infinite

  • @RicardiBacardi said:

    See Spirit with prayer beads

    Watch the grass moving towards you

    gg ez

    Grass doesn't move while she is phasing

    gg ez

  • @Naphemil said:

    https://forum.deadbydaylight.com/en/discussion/comment/729674#Comment_729674

    we actually don't know what they are gonna do with her base kit.... but that's not actually what we were talking about though.

    Still, what I'm trying to say is that survivors don't usually get what they want. Almost everything killers complained got nerfed or changed. Survivors have been complaining about nurse for about 3 years and they are finally fixing her addons. Also I don't see survivors complaining much about killers other than nurse or spirit. If they do, they are probably entitled survivor mains who want easy matches every game.

  • @Naphemil said:

    https://forum.deadbydaylight.com/en/discussion/comment/729562#Comment_729562

    uhh.... first it's nurse, then it'll be spirit then from there it'll be whatever the majority of survivors ######### about next.... that's literally the way things will go if this 'nerf spirit' goes through

    Base nurse isn't even getting changed much. They will be reworking her broken addons like additional blinks.

  • @doitagain_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/729580#Comment_729580

    Cause there’s nothing to solve. The addon is fine as is.

    Sure. Keep defending your broken addons with no counterplay

  • Everyone keeps saying that prayer beads should be ultra rare but that doesn't solve anything. I have seen people having 150 prayer beads already.

  • @Naphemil said:

    https://forum.deadbydaylight.com/en/discussion/comment/728618#Comment_728618

    once spirit gets nerfed, the blame of why some survivors are ######### will shift to the next 'op' killer..... that's just how it's going right now.

    How would you know that? No killer got nerfed in this game except old freddy and legion. Killers almost always got buffed and survivors always got nerfed . When survivors want one thing about a killer nerfed every killer main immediately goes "git gud survivor main".

  • She will still be broken. Nurse shouldn't have been made in the first place. Why would someone design a killer that ignores all gameplay mechanics?

  • @Justice said:

    https://forum.deadbydaylight.com/en/discussion/comment/587899#Comment_587899

    Once again you are not acknowledging that the best player SHOULD win. Most Nurse's are not as good as Zubat, so he SHOULD dominate with her. No one is arguing that Nurse isn't the best Killer, because she is. But it isn't so wide a margin that you are making it out to be.

    You act like the Nurse is as easy to play with as Wraith... She isn't. She's hard as hell to master. Once you master her you deserve to be rewarded by beating the crap out of players that are worse than you.

    Nurse is high skill, high reward. If you put in the effort to be highly skilled with her then you deserve to be highly rewarded, which most highly skilled Nurses are. And most low skilled ones AREN'T rewarded.

    And if your teams keep getting 4kd by her then I would be willing to bet a large amount of money that you or your team is trying to treat her like every other Killer and you just can't do that. You HAVE to play differently against her or you die. Which is the way it SHOULD be.

    You run Spine chill, Distortion, Urban Evasion, Quick and quiet. You LOS whenever possible, you don't go back to a gen she knows someone is near. You have to PREDICT and get out of an area BEFORE she gets to it. You HAVE to play stealthy. I mean REALLY stealthy. That is her weakness. But no survivor wants to play that way. They think it's boring (even though it's a huge mechanic of the game), or that it's unfair that a Killer makes them alter their play style.

    So what happens? Most survivors DON'T. They run out in the open, they don't LOS, they try and loop, they use windows. They cockily keep working on a gen when she's obviously heading that way. And they pay the price for it.

    Also in before "if hiding from nurse is her counter then they'll just run tracking perks" except no try hard nurse is going to give up Ruin/BBQ//DH/NC/CI/Rancor to do that. Until it becomes meta,a dn then guess what? Now the SURVIVORS have made NURSE change her build.

    Keep doing the same thing against nurse and crying about the same result. And i'll wait for the "insanity" meme to drop 1,000 times over again.

    rewatches Math88's depip squad and laughs even harder at this pointless thread

    /rant

    The map in the video is blood lodge which has nothing in the middle to lose LOS. Get any map that has an large open field and you're dead.

    Do you think anyone will run those perks just in case they get a nurse? No, they won't, and you shouldn't have to.

    She isn't hard to master at all if you watch videos of nurse. I was able to get almost consistent 4ks about 5-10 matches of practice. No killer should be unbeatable just because you mastered them.

    No good survivors tries to loop her or vault windows. You go behind a wall and hope she guesses wrong.

    EDIT:I just realized this was an old thread

  • @Peanits said:

    We did explicitly mention that the changes would primarily be to her add-ons. She will also be receiving some slight changes to her base kit. This was just a sneak peek at what's to come.

    Are the changes coming any time soon?

  • Wow, I guess I'm super lucky that I never got these sorts of messages in the chat.

    Can't believe people can be so rude to someone just playing a videogame.

  • @PoisonN said:

    https://forum.deadbydaylight.com/en/discussion/comment/728618#Comment_728618

    Just tell me, since when skills matters in this game? Where's the difficult to play with Myers and his sweaty add ons to gain permahits? Or what is difficult to play with SWF, make mistakes but still having 99% chances of scape using unbalanced items, umbalanced maps and a squad with communication? Comments like that makes me think that you're only seeing your issue. Or never had played all the killers at all.

    And gee, you hate Spirit so much that you need to lie. People have been hating Nurse for centuries because she kills every survivor defense. Pallets, vaults and whatever.

    "oH bUt aT lEaSt sHe ReQuIrE SkiLls" Yes. But once you work on Nurse she will be easily a beast. Also the same people want Billy as a 110% killer with a long cooldown for his chainsaw and still complain about his "broken hitbox". You can find the clues in this forum anytime you want. Spirit get the cake of course because she's the new target of main survivors who are desperate for running with her in infinities and unsafe pallets. I'm so sorry for you for thinking that Spirit is the real problem of this game. God knows how many chances I give to my favorite M1 killers until they get easily destroy against good survivors. But like every main survivor says, that's my fault, right? Git gud

    Never said that spirit was the real problem of this game. I just said that she needs nerfing IN MY OPINION. Don't act like I don't know much about this game, I started playing in 2016.

    People don't complain about nurse that much anymore because the devs said that they are going to be reworking her addons along with a slight change to her base kit. Another reason that people complain about spirit a lot is that she isn't fun to go against at all.

    This thread is about SPIRIT ONLY. Never said that the other killers aren't weak, or swf isn't problematic or any other topics you mentioned.

  • @2Khours said:

    i am a rank 1 spirit and i can't get enough of her, i adore her, i main her, i prefer her over nurse, and i think spirit is harder than nurse, and it is easier for survivors to survive the spirit because if as i spirit i ######### up, i am a 110% killer until i have my power back, if i dont hit survivors first, using my power is really hard, i can hit them, but more often then not i won't, if they are injured and they don't have iron will or a realaly big window, it's rip, but at least i have to give the first hit, unlike nurse, i don't have do, if you don't use speed add-ons, she isn't that good, if you don't use stridor, hearing can be slightly difficult, she is balanced in everyway, i don't see you, i can only hear you and see where you went, that's it, why are you complaining so much? i am blind!

    spirit is simply perfect and i LOVE to play against her, even when it's a godlike spirit like me, i enjoy it, being mind game or mind game a spirit is rewarding and it save you and your team time.

    spirit should never be changed, she is perfect, she is balanced, she's in the right place, a really high tier killer that require skills, we are allowed to have strong killers, and you should learn to counter instead of crying and disconnecting

    You said it yourself, survivors have a chance if you mess up. You shouldn't have to rely on killers mistakes to have a chance.

    It's not that hard to get the first hit with her. Once you do get the first hit, the chase is over unless they have iron will.

    Ever thought that maybe there IS actually a problem with her since people complain so much? Nurse and billy are also top tier killers. Why don't people complain about them that much?

    I also played spirit recently and it was so easy to get kills, even with common addons and mostly weak perks. All you need is headphones with the volume up a lot.

  • No, I'm talking about the slight speed boost she gets when she stops phasing.

  • @MegMain98 said:

    @Corrupted I’m a Spirit main myself...I know how unfun she is to play against.

    Players aren’t crying and complaining because she’s a top tier killer, she’s just a boring and uninteractive killer to face. It has nothing to do with the fact that you can’t loop her. Most of the chase she is just standing still giving zero feedback and you have zero idea on what she is doing and what you did wrong during a chase but the Spirit knows your every move.

    But if you say ONE negative thing about Spirit, all the Spirit mains will just down your throat and tell you to “GiT gUd” because they don’t know how to properly have a conversation on what is wrong with the Spirit gameplay wise. I’m a Spirit main and I can at least point out her flaws.

    We WANT top tier killers but Spirit is so damn boring and gives you NO feedback on what she is doing. There is a reason there is more “Nerf Spirit” threads nowadays than there is Nurse. Nurse at least gives you feedback and you know how she got to you and you know her every move. She is a fun and interactive to face despite being very strong and unloopable.

    Spirit is basically and unresponsive Nurse with a power cooldown.

    This isn’t me saying “I want Spirit nerfed”, I’m just stating why some players aren’t exactly ecstatic to be facing multiple Spirit players a night.

    This. You explained perfectly why people hate going against her.

    @Corrupted said:

    https://forum.deadbydaylight.com/en/discussion/comment/726632#Comment_726632

    I don't think you understood what I was saying. I play Spirit the 2nd most out of all killers, yes I'm aware of what they are mad about and I'm not saying it isn't valid per say, you don't have to explain Spirit's nonsense to me, I get it. I just find the hypocrisy baffling was more so the point. Survivors run the most broken add ons, perks (old MoM) survivors abuse plenty of super braindead loops. I'm fully aware Spirit needs more counterplay and how unfair it can be at times, the point I was making is that survivors also use and exploit things that are broken without remorse but when the tables are flipped, there's a big issue.

    Survivor runs you in an infinite, uses instaheal, gg you suck. You use Spirit, then you have 10IQ and are bad at the game and get hate mail. Spirit isn't the most skillful killer to use, but neither is a 4 man instaheal or prenerf MoM (which was used nearly every game) or abusing near infinites or having braindead loops on Haddonfield or certain spawns of Autohaven. I just find it funny.

    But personally I actually find Spirit fun to verse just because the kit is very different from other killers. But that's subjective.

    Not all survivors are like that though. Many survivors agreed that pre nerf MoM was bs and needed to be nerfed

  • @Kenshin said:

    ppl have exploited the matchmaking enough, queuing with low ranks to go against new killers and ruin their experience. also killers at high ranks are getting acutally lobbys now without waiting 20 minutes. so the devs fixed to major things with this and i hope they dont listen again to the whiney survivor crowd. they have been spoonfeeded enough, let them have to learn something on their own now.

    Entitled killer main spotted

  • @BenZ0 said:

    @arslaN

    You forgot a fact, it depends on the survivor too, if the survivor can run super unpredictable then the spirit might mess up 1 or 2 phasewalks and the chase can take abit longer then. Happened to me too, I was playing against a 3k hour spirit and she killed everyone really quick exept for me, she needed many phase walk trys to catch me.

    Yes, you can mindgame a good spirit maybe once or twice but it usually doesn't matter. They can easily catch up to you with their high speed when they stop phasing.

  • @Attackfrog said:

    https://forum.deadbydaylight.com/en/discussion/comment/727750#Comment_727750

    this what makes spirit great. She is very hard to learn (same with nurse). Other killers are very easy to play for beginners (ie LF) but tend to plateau as a killer gains experience.

    As a killer player plays more, memorized maps and survivor movements, most killers become easier to play, but certain powers (hatchet throws, blinks, phasing) require extra effort to master.

    This is why I don't believe all killers should be "S" tier. Spirit and nurse are very hard to master and take a lot of matches to get good with. In turn, survivors have to become experienced in facing those killers, but with more matches, become better at countering spirit. If they can coordinate with friends, they stand a better chance.

    then again, good spirit players can mind game friends. I think her and nurse are in good places. So is LF. And MM.

    Tl;dr: play against newer spirits and if you are an experienced survivor, you will run them all over the map. If you are a newer survivor, experienced spirits will likely beat you.

    She isn't hard to learn at all. My first matches were almost always 4ks or 3ks. A really really good spirit and nurse basically become unbeatable when they play with good addons.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/727971#Comment_727971

    Good spirits are much different than average spirits, it really isn’t an insult.

    They are quite different. Good spirits can guess your every move easily and every chase lasts 20 seconds .

  • @The_Bootie_Gorgon said:

    How do we keep SWF working in a decent manner while not having low level killers from being abused?

    I would choose the killers rank from the average of the highest and the lowest rank survivor in the swf team. So if there was 1 rank 1 survivor and 3 rank 20 survivors, the killer would still be rank 10.

  • New matchmaking is so bad. Solo survivor queue times are very long now, people keep bringing their rank 20 friends so I have to keep dodging lobbies ( sorry, don't want a 3v1 match). It takes almost as long as killer queue times with the amount I have to dodge lobbies.

    Swf change is also a great way to stop new players from playing the game at all. My brother and another friend of mine will probably never play this game again. They have no chance against red ranks.

  • @[Deleted User] said:

    They should work on getting rid of face camping after they balance for voice chat, end infinite loops, take about 2/3 of existing pallets and jungle gyms away, give Survivors some weapons or something to defend themselves with instead of running in long circles that take forever to down someone.

    I can not help but compare with Friday the 13Th. In that game, voice chat didn't matter because Jason had all the tools he needed to deal with a group of 7. In this game, more than half the roster don't have the tools needed to deal with a group of 4. Basically, the only viable Killers are the ones that can shut down loops. Most Killers can't.

    This is a problem because the devs designed a game where looping around pallets and window vaults is the only thing Survivors have to defend themselves with. Of course they run annoying loops. There is a little mind game strategy to it. But, otherwise, it's not hard for people who know how to run loops to run loops. It doesn't take hardly any skill. Survivors are too easy to play. Hold M1 to pop gens, run in circles like you're playing tag at recess. That's the entire game in a nutshell from their angle. So, of course they run loops. That's all this game is for them.

    I don't know if running loops is fun for them, I'd think it'd be boring. I know "the chase" is not fun for me as the Killer. The amount of time it takes to leave a hook, knowing someone is most likely hiding somewhere nearby to unhook, just to go to a random gen and hope someone is there (bad odds in early game) just to waste minutes actually finding someone and tunneling them through loops just to down them. In a game of time management, it's not worth the risk and the time to leave the hook for more than proximity bating an unhook to go in for another attack.

    Camping is my most viable strategy because loops are too numerous and hard to counter. It saves time because Survivors come to me with a distracted goal of unhooking. That puts me in a far better position to hit them than trying to find them in the open when they hear me coming and hide.

    If the devs don't want camping; they sure didn't design the game well around that idea. 'Leave a hook, the person gets rescued, you have a 1/7 chance at finding someone, only to be ran in circles for 5 minutes through 3 jungle gyms and an infinite loop, while 3 gens go off and the person who's unhooked is healed, with no guarantee at all you'll ever catch the new person you found.'

    Yeah.... I think I'll just roam around the hook out of sight of the hooked person. That usually proves to be better odds for me 9 times out of 10.

    In Friday the 13Th campers have weapons to fight back with and different methods for getting out. Jason has the tools to deal with anything being thrown at him by the campers. Looping me? Throwing knife. Hiding from me? Sense. Splitting up? Teleport. So, who wins at Friday the 13Th is the side who has the most skill. Who wins in DBD is runs the best little playground circles.

    This entire game is 1 Survivor loops while 3 others do the 1 way to get out. I see why a lot of people call it boring. This game can be fun. It has potential. But, it really is just running in circles for hours at a time.

    How about trying to mindgame at loops and not vaulting every window? Good killers can end chases very quickly, it is not impossible to catch survivors quickly. You are basically saying that you camp because you are bad at killer.

  • @MrsPiggyIsSoSneaky said:

    Are the people who stay at loop's after getting hit or throw down and waste pallets

    No

  • @Well_Placed_HexTotem said:

    https://forum.deadbydaylight.com/en/discussion/comment/727144#Comment_727144

    That’s BS. At least in red ranks, survivors use it as a get out of jail/troll the killer perk and not anti-tunnel. It’s hard to NOT tunnel many DS users, they go out of their way to make the perk proc.

    I am at red ranks and I rarely get hit by ds. Just slug them, it's not that hard. Or just eat the ds and catch them again.

  • Nurse being the only viable at red ranks is the biggest joke ever. Nurse, spirit, billy, hag, huntress, freddy are perfectly viable.

    Not nerfing a broken killer because they are tHe OnLy ViAbLe KiLlEr is stupid. Nurse and Spirit need nerfs, most other killers need buffs. Their only solution for weak killers is to constantly nerf survivors which did mostly nothing except make the strong killers even stronger.

  • @HP150 said:

    I know Decisive Strike is a legitimate perk, but that doesn't stop it from being pathetic.

    But I've devised a strategy to counter to being punished for downing you and your team too quickly; can't get Decisive Strike'd if you never come off hook!

    Don't tunnel, never deal with ds. But nevermind forgot that ds is against the rules so keep camping.

  • @VincentRedfield said:

    Facecamping is as legitimate a strategy as teabagging. It should not be defended at all.

    Facecamping stops people from playing the game. Teabagging is only to taunt people.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/708864#Comment_708864

    I don't camp unless a survivor is toxic and pallet loops me oh and also if you all break my totems and gen rush the hell outta me.

    Imagine camping because survivors pallet looped you

  • @KillorRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/725703#Comment_725703

    I hoping something is done to try and keep players from dcing a lot when the servers come out because obviously it is being abuse.

    It is basically the same thing with killers dodging lobbies when they get swf, flashlights, toolboxes, keys. Why isn't that a problem?

  • Get spirit if you want easy matches.

    Pig and Ghostface are fun to play as but they are quite weak in red ranks.

    I would suggest you buy myers. I like playing as him, his addons can be really powerful, I also like the Save the best for last perk.

  • This game is really hard to learn on your own. I was playing like a potato even after playing for 200-300 hours. Then I watched some youtubers play the game and quickly learned how to loop etc. So my suggestion is go watch some youtubers/streamers to learn how to play.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/725544#Comment_725544

    It makes it way harder.

    And this is the 2nd time you've gotten upset at me for answering your questions with a straight answer

    This is the 2nd time you are pretending that I am not accepting or getting upset by your answers. I guess you have a problem with me DISAGREEING with your answer.

    How about you git gud and not use broken addons? You know, have some actual challange in this game?

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/725531#Comment_725531

    It makes it harder to hear you and thus makes it harder for her to gen grab.

    You asked what other counters it has. I answered. Why are you asking questions if you don't want me to answer them?

    When did I say that I didn't want you to answer them?

    Technician doesn't stop them from hearing survivors working on gens, its still super easy to grab survivors.

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