No Mither doesn't need a rework. It needs QOL, like no injured music and maybe some kind of increase to BP earnings. But the entire point of the perk is you are always injured (thus can take advantage of "always injured" text or negate anti-heal builds) and you can never be slugged, forcing the killer to pick you up all the time. It serves a very specific and needed purpose in the game, it doesn't need a rework.
I think Laurie's Object of Obsession needs a tweak, maybe it activities for 4 sec. then goes on a 40 sec. cooldown. The way it is now gives a team of swf way to much information imo.
I'm not a survivor main but if I had ot pick any I would pick No One Left behind. It's one of the few blood point aid perks but the fact it only kicks in when the exit gates are opened is silly. Even if it has a weak pre-gate open affect it would be a big improvement.
All distortion needs is a way to earn tokens back by doing something limited like getting SAFE unhooks.
However it would have a token cap equal to the starting amount just so you can't both farm them to become nearly undetectable for the rest of the game.
I feel like both mentioned perks from steve would love to have some work on them as well. Babysitter is in good shape, just increase aura seeing to 7-8 seconds (same with no scratch marks), and add "if you are in terror radius you cant see each other auras". This would be AWESOME perk that would play it part great. - take attention of killer so your fellow surv can escape, but also it wouldnt ruin your chance to outplay killer.
Second Breath on the other side would use to change from activation after hook, to activation after injured. You already have to heal someone by one whole life stage, so it is limited + you got that 30 seconds you have to survive to be healed. In extreme situation it can be changed to "press RMB to use Second Breath", then you have to do one great skill check (like with decisive strike). That way perk would be severly limited by how well you play (if you healed someone, if you hit that skill check) but also would be much more useful than the one we got already (it would heal you.. how many? 2 times per game. At best. And only when someone safe you as fast as possible so you get all 3 hooking stages).
Used to be a good perk, but with the exhaustion nerf it's wortless. My (not actually mine, heard from some people) idea is: Remove its affect at the moment; recovers from exhaustion while running at 50% of the normal recovery (without vigil and not running)
All of these perks can still be used and I their affect will help at least some what. Unlike Vigil, to where the difference is so minor that you hardly notice it.
Is this your experience from killer side or survivor side? If you play killer at high ranks, you'll probably be matched up with a lot more SWF than solos.
Is this your experience from killer side or survivor side? If you play killer at high ranks, you'll probably be matched up with a lot more SWF than solos.
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Comments
No Mither doesn't need a rework. It needs QOL, like no injured music and maybe some kind of increase to BP earnings. But the entire point of the perk is you are always injured (thus can take advantage of "always injured" text or negate anti-heal builds) and you can never be slugged, forcing the killer to pick you up all the time. It serves a very specific and needed purpose in the game, it doesn't need a rework.
Let's be real, all above.
I think Laurie's Object of Obsession needs a tweak, maybe it activities for 4 sec. then goes on a 40 sec. cooldown. The way it is now gives a team of swf way to much information imo.
I'm not a survivor main but if I had ot pick any I would pick No One Left behind. It's one of the few blood point aid perks but the fact it only kicks in when the exit gates are opened is silly. Even if it has a weak pre-gate open affect it would be a big improvement.
Some of these perks are great, just severely underrated. I've lost count of how many times Poised has saved my life.
All distortion needs is a way to earn tokens back by doing something limited like getting SAFE unhooks.
However it would have a token cap equal to the starting amount just so you can't both farm them to become nearly undetectable for the rest of the game.
Strictly a buff mind you.
Fyi. Stake Out is my guilty pleasure
I still dont really like the current version, of course the old one was broken af, but i wish there would be something in between...
and maybe more additional punishment then higher requirment...
I feel like both mentioned perks from steve would love to have some work on them as well. Babysitter is in good shape, just increase aura seeing to 7-8 seconds (same with no scratch marks), and add "if you are in terror radius you cant see each other auras". This would be AWESOME perk that would play it part great. - take attention of killer so your fellow surv can escape, but also it wouldnt ruin your chance to outplay killer.
Second Breath on the other side would use to change from activation after hook, to activation after injured. You already have to heal someone by one whole life stage, so it is limited + you got that 30 seconds you have to survive to be healed. In extreme situation it can be changed to "press RMB to use Second Breath", then you have to do one great skill check (like with decisive strike). That way perk would be severly limited by how well you play (if you healed someone, if you hit that skill check) but also would be much more useful than the one we got already (it would heal you.. how many? 2 times per game. At best. And only when someone safe you as fast as possible so you get all 3 hooking stages).
Ace
Only Ace in the Hole is useful, all other perks do nearly nothing.
Make skillchecks less RNG while using autodidact to heal other survivors.
Not Second Wind though. Why put that and NOT Camaraderie? SW is decent enough.
Used to be a good perk, but with the exhaustion nerf it's wortless. My (not actually mine, heard from some people) idea is: Remove its affect at the moment; recovers from exhaustion while running at 50% of the normal recovery (without vigil and not running)
Goblin (Quentin) needs some love
Lucky break needs tweaks, no mither needs a bp boost and rework boil over. The rest are underrated.
All of the above
Adams perks in general need a rework or a buff, he has been extremely neglected by the devs, when was the last time he got a cosmetic?
Its really sad because I think Adam has the best survivor lore.
You underestimate the power of open handed + kindred.
I do agree that Up the Ante does literally nothing, though.
It's quite strong, but you need 2 perk slots for that.
All of these perks can still be used and I their affect will help at least some what. Unlike Vigil, to where the difference is so minor that you hardly notice it.
Almost all of these need tweaks but Vigil is one of the most pointless perks in the game right now in my opinion.
Open Handed buffs all survivors though, so it won't be wasted if other survivors use Kindred or another aura perk.
Survivor meta is Dead Hard, Adrenaline, Decisive Strike and Borrowed Time. There is little change anyone will be using aura reading perk.
In SWF, maybe. In solos, Bond and Kindred see a lot of use.
I don't think so.
Is this your experience from killer side or survivor side? If you play killer at high ranks, you'll probably be matched up with a lot more SWF than solos.
I would say both.