arslaN
arslaN
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- arslaN
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I think low frame rate also makes her very hard to play. I tried playing nurse before on my old laptop which barely runs the game on 30fps at the lowest settings and I struggled so badly against mediocre survivors.
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Because most killers don't even try to avoid them and then cry afterwards.
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I'm assuming you mean 360's by this post.
It is super easy to deal with 360's on PC, it will very rarely work against any decent killer. I really don't like saying this but git gud if you are on PC.
I don't know how things are like on consoles but it shouldn't be too hard to counter 360's on them as well.
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I have everyone except leatherface, I already have BBQ so I have no reason to buy him in his current state.
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@SaintsxSinners said:
https://forum.deadbydaylight.com/en/discussion/comment/1067318#Comment_1067318
All used to track. I would say it's only situational for killers that lack the awareness. And if it isn't that useful why would you be pining for it to be permanent?
I did say in my first comment that I still wouldn't think this perk would be good even if it was permanent. It would make it a lot better if it was permanent but nowhere near Iron Will or any other meta perk.
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@SaintsxSinners said:
https://forum.deadbydaylight.com/en/discussion/comment/1067288#Comment_1067288
Do you just want to permanently take away scratch marks with a perk so we can take way all forms of tracking?
Why are you even comparing scratch marks with blood? Blood and grunts of pain are only a thing when you are injured and you can still track without them. Blood isn't even that useful except certain situations.
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@SaintsxSinners said:
Make it permanent? I don't think survivors realize how often blood gives away your position to good killers.
Grunts of pain give you away a lot more than blood does but IW is permanent. I see no reason why this one shouldn't be permanent.
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@dfrenchiee said:
I got back after a 2 month break of playing killer and was around rank 13. I was immediately matched with rank 1-3 survivors. Is it really THAT hard to match people up with people around their own rank?
It must just be because nobody is playing killer. :-/
Yes, it is that hard because there are very few survivors in green/purple ranks. It is extremely easy to rank up as survivor and the new rank reset made things worse.
The problem is not exactly because of a shortage of killers, it's because there are too many survivors in red ranks.
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@InsideOut said:
https://forum.deadbydaylight.com/en/discussion/comment/1062234#Comment_1062234
How is using NOED "doing nothing".
How about running the entire game with only 3 perks?
How About risking a perk on a hex totem, that is so easily countered.
The Killer is in fact risking quite a bit, and if they are lucky it pays off.
Any Kill that happens because of NOED is earned. Survivors get salty over it because they don't want to blame themselves for the NOED death. Even though NOED , is entirely in their hands.
So NO , NOED isn't a crutch, its a gamble.
Noed sounds risky on paper but in reality, this perk activates almost every single time you use it.
Be honest, how often do you really see survivors cleanse all 5 totems before noed activates? Because I almost never see it happen unless I cleanse them all by myself and when I did use this perk as killer a long time ago I only saw it happen once or twice, usually against really good swf teams.
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Depends on what you are changing. Could you explain what you are changing exactly? Is it the config files?
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065575#Comment_1065575
The wiki does confirm they do work just have been heavily nerfed but they have an effect(Which mind you effects the killer's blind which the survivor can't see).
The wiki also confirms the 2 chili addons do nothing.
Well even if they do work, these addons will do virtually nothing to improve your flashlights since their effects are so insignificant. Like I said, there is no point having any of these addons in the game, they are all placebo effects. They are almost as useless as those chilli addons.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065550#Comment_1065550
Basically nothing is still better then literally nothing as they still have minor effects.
It might as well be literally nothing because there is no point in using them.
Beam brightness, beam range, beam width and beam accuracy addons are absolutely useless. Accuracy at least does something even though it's still useless but I don't think the others have any effects whatsoever.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065526#Comment_1065526
Survivors at least don't have things like "chili" and "award winning chili"(2 of bubba's addons) both of which are confirmed to do NOTHING AT ALL.
I feel like both sides do get it but killers get it worse sense they do have some add ons that might as well just be sugar pills because they are pure placebo add ons.
Flashlights also have a lot of placebo addons that do basically nothing.
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With how miserable solo queue is at the moment, you shouldn't be surprised to see so many swf groups.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1065247#Comment_1065247
https://forum.deadbydaylight.com/en/discussion/comment/1065251#Comment_1065251
If that's the case, isn't this a big security breach or smith like that?
I guess they actually have crossplay in the game but it's just not enabled. People probably figured out how to enable it on PC somehow. It is a pretty big breach like you said though and I'm surprised this hasn't been fixed yet.
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They are somehow playing from pc. Just report them and they will get banned quickly. Something like this happened before.
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I think it would be nice if killers could open the gates at any time to surrender. This would not enable noed, blood warden etc. obviously.
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Definitely a buff
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Trust me, you will probably be disappointed when they actually come out so don't get too excited.
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@Xzan said:
Team Mates.
If I get chased for 2+ Minutes and 0 Gens are done, i know that the round is over for me.
Or I do 3 Gens alone. (Yeah the one getting chased is excused, but the other 2 not.)
Fun Fact: This happens in Red ranks.
My teammate asked me before the match if Myers loses his tier 3 after breaking a pallet. I assumed that they were new to the game but they were actually rank 1 so yeah, ranks are absolutely useless these days.
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I'm close to quitting solo survivor because of bad teammates.
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This is the official statement regarding event cosmetics :
"At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen."
So they are aware and they are going to restore them "soon".
What I find annoying about this situation is that they still haven't actually fixed the bug that is causing this in the first place. I lost my event cosmetics last week.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1064339#Comment_1064339
Lithe does not allow you to press a button anywhere to reach for distance to get to a pallet or window.
Sprint Burst requires you to walk and use it at the start of the chase, therefore you cannot use it whenever you want.
Balanced Landing cannot be used anywhere you want. That's why the perk sucks ass in Sheltered Woods.
Head On cannot be used whenever and where you want. If you jump into a locker after making a chase in looping and I'm about to hit you, then you're just going to get grabbed.
Seriously, you shouldn't accuse someone of saying "how little you know about the game" if you're just going to list exhaustion perks for the hell of it when they don't even relate at all to Dead Hard's ability to be used wherever and whenever with a literal press of a button so long as you're injured which again, is not much of a requirement.
You can use sprint burst any time you want by 99'ing your exhaustion. It still requires more effort than dead hard but it is a thing.
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When are you guys going to stop calling bugs shadow nerfs?
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Ayrun actually had 96 escapes in a row on stream and it only ended because the hatch spawned inside a tree or something.
These streaks would not be possible if keys didn't exist (highest escapes in a row is 33 without items or offerings) or if they were playing solo. Both of these things are already problems in the game.
I don't see any problems with this since everyone in the team is helping one person escape and they don't care if they survive or not. Getting a 3k is still a win for the killer.
It would be possible to do a similar thing as killer by using ebony moris and powerful killers with good addons.
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I would just make it permanent like Iron Will but even then this perk wouldn't be good.
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@yermom said:
https://forum.deadbydaylight.com/en/discussion/comment/1059317#Comment_1059317
Mind gaming is easy. Right? That's your message? Ok.
To everyone else, yeah, hillbilly is hard. Sometimes you turn moderately, whereas other times you turn extremely. So hard.
Mindgaming is not easy but you are not doing much mindgaming at all as spirit. You are mostly reacting to the information survivors give you, like scratchmarks, grass, footsteps , grunts of pain, breathing and the actual mindgaming part is small.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1060960#Comment_1060960
Unbreakable is very viable rn imo.
Yeah it is and it can be game changing but I personally very rarely get to use it.
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I would say: Bond, Decisive Strike, Iron Will, Sprint Burst
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Spirit is only somewhat challenging to play if the survivors have iron will (without the sound bugs obviously). Can't believe people are saying she is more challenging to play than hillbilly. Learning how to curve around loops alone is much more challenging than anything spirit has. Not to mention you also have to be good at countering regular loops as hillbilly, spirit can't even be looped.
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My event cosmetics disappeared and I keep getting terrible teammates, I'm actually about to quit playing solo for good. Going pretty amazing so far.
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I would personally swap freddy with billy. I also think Oni can be A tier since he got his flick back (or at least that's what I heard, I haven't played him after the patch).
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I hope this is bait lmao
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Toolboxes absolutely need to be nerfed, especially after the ruin nerf. It would be great if they gave them another functionality instead of increasing the gen speeds but I don't know what that could be.
Keys need to be nerfed as well, but only if moris gets nerfed along with them. I honestly wouldn't mind it if both of them just got removed from the game entirely.
Decisive Strike could use some tweaks to it's activation conditions.
Trapper needs to have 3 traps in his basekit.
Wraith needs to move faster when cloacked in his basekit.
Pig's ambush needs to be more effective in chases and her addons needs to be reworked.
Clown needs an alternate power like how freddy and doctor got one recently.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1053351#Comment_1053351
How? You make the save, run run run, and if BT procs while you are not near the Killer, the Killer isn't going to be around to down you. Meanwhile, the unhooked person tanked a hit with no damage.
https://forum.deadbydaylight.com/en/discussion/comment/1053353#Comment_1053353
People who are willing to take a hit but don't want to waste too much time to make it happen?
https://forum.deadbydaylight.com/en/discussion/comment/1053385#Comment_1053385
I'm not sure what the idea would change based on what you described except that you probably want to be Healthy if you're going to try to take advantage of BT.
If the killer was facecamping someone then this perk would only be good for trading hooks and you don't even need any perks to do that anyways. You cannot do what you described at all in that situation.
If you can save someone without getting injured then you probably wouldn't need BT anyway, you could just take a hit.
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@TAG said:
I like @Blueberry 's suggestion of making it so hitting a player protected by Borrowed Time will transfer the damage to the unhooker who used Borrowed Time.
Wouldn't that make the perk absolutely useless?
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1050921#Comment_1050921
Are you slow?!?! The devs put a leave match option for a reason, why would they punish people for using a menu option lmao.
They will start punishing them again soon. They already started testing the disconnecting punishments like a month ago
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/1050857#Comment_1050857
I don't mind when my teammates have Urban Evasion, as long as they are using it correctly. To you know Evade the killer when he is looking in their area. But When I'm on the hook, and a survivor is being chased, and I just see them crouch walking everywhere I want to commit Seppuku.
Well, I pretty much never see anyone using it correctly.They are always crouching around the map when the killer is nowhere near them and it is depressing to see them crouching towards me when I'm on hook
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1050751#Comment_1050751
Go against Urban?`I'd rather say Urban when it's on your teammate :)
BBQ on Freddy, Nurse or Billy, otherwise I'd say Franklins (or Rancor when I'm the obsession :P )
Survivor - OoO when I'm not a stealth killer, Adrenaline otherwise
Haha yes, I hate it when my teammates use Urban Evasion
I didn't see the going against part so it would probably be OoO then.
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@hex_genrush said:
Funny how your brung a tool box and meta survivor perks and are complaining about killer dc, hypocrite much
Does that justify disconnecting?If you truly believe that then you should have no problem with survivors disconnecting against moris as well.
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NOED and Urban Evasion
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It's not about knowing the grab will fail, the killer doesn't look like they are near them on their screen.
Should I make a thread saying huntress players are abusing dedicated servers because the hit detection is absolute garbage with the servers? No one is abusing anything.
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If I do really well as a survivor I check out their stream to see the chase from the killers perspective
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1047817#Comment_1047817
Literally never said that. I agree to disagree with plenty of people. I will say, and continue to say, that only unskilled survivors will say Billy is overpowered.
If you can't handle being told you're wrong, I really don't know what to tell ya. You said he needs "cooldowns like nurse", and he already has cooldowns like nurse. You showed with your opening statement alone that you are either a new player or not very knowledgeable of neither survivor or killer gameplay.
https://forum.deadbydaylight.com/en/discussion/comment/1047891#Comment_1047891
Thanks. Glad to see another like-minded and sensible person. You picked a great time to join the forums. Be wary though, if you tell someone they are wrong you'll likely be reprimanded for it.
https://forum.deadbydaylight.com/en/discussion/comment/1047893#Comment_1047893
Seconds count, and if you're in the middle of a loop, that second means nothing. If you're out in the open, you were screwed whether the Billy had charge addons or not.
Seconds matter more to the killer than anything. Survivor games aren't time sensitive. Killers are.
Time is very important for survivors in chases. I don't get why you think it doesn't. Just look at how much of a difference the 15% vault speed can make.
Charging the chainsaw faster can absolutely make a big difference in loops, especially if you know how to curve.
Even half of a second could be game changing in certain situations, for both sides.
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The more I read this the funnier it gets. Did you even read what you posted?
- removed the killer's ability to be able to fly (EXPLOIT)
- removed the ability to be able to use items that belonged to other killers (i.e. myers with a chainsaw etc.) (EXPLOIT)
- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards (LITERALLY A BUFF)
- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor (EXPLOIT)
- removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook (BUG)
- Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times (BUG)
- removed the ability to be able to set traps through staircases and certain floors (BUG)
It's literally filled with stuff like this instead of actual nerfs.
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The impact of the nerfs are more important than the amount of them. I've said this before, if today's survivors were playing in the 2017 version, you would be happy to get 1 kill.
And seriously, a lot of those are just bug fixes and really small, insignificant things.
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Spirit, followed closely by leatherface. Spirits always tunnel you off the hook and I don't need to explain bubba.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1047555#Comment_1047555
Maybe a chat wheel or whatever? Says things like heal me or get on gens or he's nearby?
That sort of stuff would be great. People would use the voice chat to shout abuse at people for doing things they don't like and people speaking other languages would be pretty annoying. I would almost always hear russian or german and I don't know both of those languages.
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I'm all for more communication for solos but voice chat would be horrible imo.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1047085#Comment_1047085
Even then, the controversy around his addons makes no sense anymore. Back when Tinkerer sped up a killers ability, fair enough, but now? It's a non issue. Insta saw is gone, and Drift King Billy/Bumper Billy/Space Billy are literally memes that around really good for getting kills.
I'd say make up Carb tuning guide from rare to Ultra Rare, Thompsons Moonshine from Very Rare to Ultra Rare, Primer Bulb from Uncommon to Rare, and Spark Plug from common to Uncommon. Then add a few more random ones to go from there.
Insta chainsaw addons are still really powerful when stacked imo but aren't really OP. Just increasing the rarity would be enough.
I think the steering addons are too powerful when stacked and remove the skill required to play him. I would suggest making them non stackable at least but I don't think the devs would do that.