Survivor sided mentality

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"how strong a placebo effect can be"

Let's ignore the fact that the Devs are fine with giving killers the placebo of feeling strong but what is meant by the strength of this particular placebo?


Because its not strong for the killer. In fact it's quite detrimental and can waste valuable seconds to kick a generator only for a survivor to tap it once TT wears off. It doesn't fool the survivor into thinking the generators regressed so much it isn't worth repairing until later because they can hear the gen audio after TTwears off and realise that they should just keep working away at the generator.

This is absolutely strong for survivors. A killer perk that many say is just overrated that can actively waste a killers time on a minute long cooldown.

It isn't strong for the killer to get the placebo. It's horrible to be kept in the dark about how perks specifically work, good for survivors bad for the killer.


Then again the devs have been doing this forever with the slightly/moderately/conciderably/tremendously system. Not only is it inconsistent but it also deprives a killer of the knowledge of how the add ons will specifically affect their power.

Wanna see an example? Look no further than the doctor after his rework

All percentages in his add ons were taken out and replaced with this "placebo" type of phrasing with the descriptions. No where does it mention that the electrode line of add ons only increase the length of the shock and not its width like they used to in game.

The entire frequency of seeing fake doctors milarky

And the calm series of add ons. Instead of just saying your terror radius is decreased and increased by x amount its just this deceitful placebo wording system.




It's deceitful and wrong to use placebos in games in my opinion, it's putting across the idea that you like keeping your players in the dark, that you like treating them like lab rats in a drug testing lab because the common associations with the noun placebo is test subject. We aren't subjects. We are people.

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